Richard
D. Erlich
711 Island View Circle
Port Hueneme, CA 93041
(ErlichRD@MUOhio.edu)
CLOCKWORKS 2: An Annotated List of Works Useful for the
Study of the Human/Machine Interface in SF
2005-06:
CLOCK2, 5-9 (DRAMA-BACK.) 22
August 2006
Postmodernism
redone 12/VI/98
Iron Giant redone 7/VIII/99; NOT QUITE
HUMAN: 18/IX/00
5. DRAMA, RDE, 08/I/96 12
Monkeys. Terry Gilliam,
dir. USA: Atlas Entertainment
(prod.) / Universal (dist.), 1995 (© and initial US release) / 1996 (general US
release). David Peoples and Janet
Peoples, script. "Inspired by
the Film La JetŽe
written by Chris Marker" (The Jetty [vt. The Pier], 1963, 29
min., also prod. and dir. C. Marker).
Bruce Willis, Madeleine Stow, Brad Pitt, featured players. **+An important dystopian film. See for mise en scne of the
post-holocaust, mechanized-underworld future (called in prod. "Eternal
Night"), and for imagery of superimposition of the mechanical and
electronic upon the human (including an MRI machine in the world of 1990 and
television in worlds of 1990, 1996, and early 21st century). For the funky future, horrific
superimposition, and strong parallels in presentation of the antiRomantic
theme, cf. and contrast TG's Brazil (cited this section). For the theme of oligarchy associated
with mechanisms and the destruction of the beauty and freedom of nature, cf. Brazil. Also note close narrative, thematic,
and visual parallels with the film version of Millennium and with M.
Piercy's Woman on the Edge of Time, and thematic and visual parallels
with Gilliam's Time Bandits (films listed this section, Piercy's novel
listed under Fiction). Handled in
some detail and put into the context of Gilliam's canon in Cinefantastique
27.6 (Feb. 1996).
5. DRAMA, RDE, 04/VI/99 13th Floor: Cited as Thirteenth Floor, The.
5. DRAMA, RDE, 16/III/95 REPLACEMENT "1984." Ridley Scott, dir. and prod. Apple Coporation commercial for
Macintosh computer, run nationally once: Super Bowl Sunday, 22 Jan. 1984. 60 seconds. Antholgized on Greatest Commercials Ever Made, CBS,
shown in the Cincinnati area 15 March 1995. *¢+Establishing shot of a grey world, with an illuminated
tube (with people inside, barely visible). Cut to people walking through tube, single-file, but otherwise
very much like the marching workers in Metropolis (q.v. this
section). Flash cut to woman
athlete in bright color, carrying a John-Henry size, steel-driving sledge
hammer. Back to close shot of
marching male heads: shaved, one man wearing a gas mask. Flash cut to running police then back
to marchers, shot from chest down, TV monitors in background. Voice-over: Big Brotherish politician,
soon seen on huge TV screen. Cut
to woman: white top, red shots, bright against grey doorway, running with cops
gaining on her. Cut to rows of men
(maybe some women) on benches watching TV screen. Intercuts: audience, TV screen, running woman (voice
throughout this section: continuation of politician's speech). Climax: woman throws hammer,
hammer-throw fashion, into TV screen as cops nearly upon her. Hammer hits screen when speaker has
said "We shall prevail."
Small explosion. Wind
sweeps past audience (first two of whom are open-mouthed). VO of announcer, with titles: "On
January 24th, / Apple Computer will introduce / Macintosh. / And you'll see why 1984 / won't be
like '1984.'" Final shot:
picture of Apple Corp.'s apple logo.
See under Drama Criticism, L. M. Scott, "'For the Rest of Us': A
Reader-Oriented Interpretation of Apple's '1984' Commercial," and J.
Bergstrom, "Androids and Androgency," on Ridley Scott's Blade
Runner.
5. DRAMA, RDE,
26/V/97 20,000
Leagues Under the Sea. Rod
Hardey, dir. Michael Caine,
Patrick Dempsey, Mia Sara, Adewale Akinnouye-Agbaje, Bryan Brown, featured
players. Brian Nelson, script,
based upon the novel by Jules Verne.
Made for TV. First shown
ABC, two nights, May 1997.
**+Aside from the standard gadgets of 20,000 Leagues—the Nautilus, diving bells, protoSCUBA
outfits—see for "the hand of Rotwang" twice over: Capt. Nemo
starts the show with one (as we learn fairly far into the first episode), then
the French-scientist hero gets one after rebelling against Nemo (his adopted
father-figure). Cf. Metropolis, but far more so The Empire Strikes Back. Given the film's stress on dreams,
threatening father-figures, and an Oedipal situation, it is fair game for
Freudian analysis.
5. DRAMA, RDE, Kelly Searsmith, 28/VI/01,
01/VII/01, 03/07/01 A.I. Steven Spielberg, dir., script, one of
three producers (initial work: Stanley Kubrick). USA: Warner Bros. and DreamWorks main credited prod., also
Amblin Entertainment, Stanley Kubrick Productions / DreamWorks, Warner Bros.,
2001. Ian Watson, initial screen
story, from Brian Aldiss's "Supertoys Last All Summer Long," q.v.
under Fiction. **+Film features a
number of robots—including Jude Law's "Gigolo Joe," sex-toy
robot—and a theme of "mecha" vs. "orga": mechanism
vs. organism, along with very real hatred of machines by many humans and the
literal replacement of human beings by highly advanced robots (both similar to
themes in I. Asimov's robot series, with imagery of the destruction of machines
in the cyberpunk, Mad Max style).
As in "Supertoys," there is the question of the
"reality" of an A.I. robot (ÇAm I a real boy?È) and whether such a sentient
creature can love and be loved; the film expands this issue with the question
of the more literal reality of a robot that can be replicated into any number
of (as they say in Blade Runner,
q.v.) replicants. The film invites
comparisons of itself with much of Spielberg's SF canon, plus Kubrick's 2001. Most developed: the robot-boy David and
E.T., the moon in E.T. with a threatening balloon, the scientists'
vehicles in the chase sequence in E.T. and hell-hound motorcycles; the
Pinocchio theme with David's wanting to become a "real" boy; visual
similarity between the aliens in Close
Encounters of the Third Kind and advanced robots in A.I. See also in this section D.A.R.Y.L.
and the Short Circuit films. As in Asimov's "Bicentennial Man"
(listed under Fiction) and the film Bicentennial
Man (this section), the central robot desires to become human, and
humanity requires mortality—but here the humans die, and robots live on. As in the Terminator
films, ability to feel pain is important, but in A.I. robotic AI
sentience includes pain receptors, which can be turned off in some but not, at
least for psychological pain, in David.
5. DRAMA, RDE, 03/VI/96, 22/I/00 Adventures in
The Dark Zone (vt Lexx: The Dark Zone and US only, Tales from a
Parallel Universe). Paul
Donovan, dir., prod., one of three writers. Canada: Salter Street Films / TiMe (Berlin). Showtime's The Movie Channel, July
1997. 135 min.**+Made for TV space
opera featuring the Lexx, a bio-engineered, "ten-kilometer-long living breathing insect
outfitted for space travel": for a huge biomechanical combined with the
insectoid, the bridge "a curious mixture of metal and organic
material." See Cinefantastique
27.11-12 (July 1996): [18]-19, our source for the initial citation and whom we
quote (which credits Robert Sigl as director); Cinefantastique 29.1
(July 1997): 54-55 for switch from straight Showtime to The Movie Channel and
variant US subtitle; Cinefantastique 29.6/7 (Nov. 1997): 123, for rev. by Frederick C. Szebin (and
credit for Paul Donovan as director).
See below, TV show LEXX.
5. CLOCKWORKS OUTTAKES Algol. Hans Werkemeister, dir. Germany, 1920.
Listed as a silent feature by Ed Naha, Science Fictionary, without
production company. **¢+Earth to
be conquered by an alien named Mephisto with a lethal device that can't be
stopped before it kills Mephisto's family.
5. CLOCKWORKS OUTTAKES Alien
from L.A. Albert Pyun,
dir. South Africa: Cannon Films,
1988. **¢+Discussed in articles by
Kris Gilpin and Steve Biodrowski in Cinefantastique 18.5 (July 1988):
42-43 f. Gilpin quotes Pyun's
description of the film as "a type of counter-culture look at JOURNEY TO
THE CENTER OF THE EARTH, dealing with an individual from our world getting
caught in a police state at the center of the Earth" (42). Underground sequences filmed very deep
underground in South Africa gold mines—for some literal as well as
metaphorical mechanization of the underworld.
5. DRAMA, RDE,
02/XII/97, 16/III/04 Alien:
Resurrection (vt Alien 4). Jean-Pierre
Jeunet, dir. USA: Brandywine
(prod.) / 20th Century Fox (prod. and dist.), 1997. Joss Whedon, script.
Bill Badalato (I) et al., prod.
Nigel Phelps, prod. design.
Bob Ringwood, costume design.
Sigourney Weaver, co-prod., star.
Featured players: Winona Ryder, Dominique Pinon, Ron Perlman, Gary
Dourdan, Michael Wincott, Kim Flowers, Dan Hedaya, J.E. Freeman, Brad Dourif,
Raymond Cruz, Leland Orser, and Steven Gilborn as the Voice of
"Father." **+Sequel to Alien
(1979) and Aliens (1986), q.v. this section, and Alien 3 (1992). Of interest for the mise en scne and the highly organic,
moderately humanoid, and explicitly sexual nature of a number of the
monsters. Given the very heavy
metal of the heavy-metal, cyberpunk ship—"Father" this time,
not "Mother" as in Alien—there is strong imagery of the
organic interposing itself into, as well as having superimposed upon it, the
metallic, mechanical, electronic.
Note frequency of octagonal and hexagonal shapes on the ship, possibly
stressing the ship's as, as well as being transformed into, a
mechanical/electronic and vaguely cybernetic hive. Ryder's character is a robot designed by robots, capable of
loyalty, emotion, free will, religious faith, and a humanity Ripley thinks
should have given her away as a synthetic: too humane for a human.
5. DRAMA, RDE, 18/VII/95 "Alien
Within, The." Roger Corman
Presents, Showtime 18 July 1995.
XXXXXXXXXXXX, dir. USA:
Pacific Trust, 1994. Cast includes
Roddy McDowall. *+Retelling of Alien
(q.v. this section) with a touch of the remake of The Thing (1982). The humanoid robot/cyborg (Brill) is
initially a positive character, until reprogrammed by an evil scientist
(McDowall); and the isolated setting isn't in space but under water. semi-final enemies of science/tech.
associated aliens: a woman, a John-Wayne-like incandenscent white male officer,
and a dark male (wise-ass) doper.
Doper turns into final possessed enemy. Escape pod includes male officer as driver and the woman;
both carry aliens (they're to be picked up by U.S.S. Schwartzkopoff):
cf. and definitely contrast Alien.
5. DRAMA, RDE, 21/I/96 American
Cyborg. Boaz Davison,
dir. XXX: YYYYYYYYY, 1994. **+Cited by M. Lloyd, "The
Loneliness of Cyborgs," as a cyborg movie set in a post-holocaust world
run by a computer.
Humans—supposedly all sterile—are "allowed to live out
their natural lifespans inside of a controlled enclave." One woman, Mary, is discovered by a
group of rebel scientists to be fertile,
"She is impregnated, and the fetus is removed from her body and
placed into a portable artificial womb for safekeeping. The plan is to take the fetus to the
ocean, where a group of scientists from Europe will pick it up. The 'System' gets wind of these
activities and sends a cyborg to destroy the rebels. Mary manages to escape, and convinces" a street fighter
named Austin "to get her to the ocean. Along the way, Austin falls in love with Mary, and also
discovers that he is a cyborg" (Pt. 2: 13). See for cyborgs, computer-rule, and the superimposition of
the mechanical and electronic upon a human fetus.
5. DRAMA, RDE, 28/VI/01 Andromeda
(vt Gene Roddenberry's Andromeda).
TV series, 60 min. episodes, 2000 f. Gene Roddenbery, creator. IMDb credits follow.
Directors (as of June 2001): Allan Eastman, Allan Kroeker, Mike Rohl (as
Michael Rohl), T.J. Scott, Brenton Spencer, David Warry-Smith, David
Winning. Scripts: Matt Kiene, Joe
Reinkenmeyer, Gene Roddenberry (creator), Zack Stentz, Ethlie Ann Vare, Robert
Hewitt Wolfe. USA/Canada:
Fireworks Entertainment, Global, MBR Productions Inc. Tribune Entertainment (in
association), 2000 f. **+The
starship Andromeda Ascendant is embodied—literally—in a humanoid android
played by the Canadian actress Lexa Doig.
Briefly discussed by David Z. C. Hines in "Of Sex and
Starships," Cinefantastique 33.3 (June 2001): 12-15; a publicity shot caption in that
story reads, "More than machine: As a living avatar of the warship
Andromeda, "Roomie" is Lexa Doig's [É] attempt to grant soul to
AI" (14).
5. DRAMA, RDE, 03/VII/95 Apollo 13. Ron Howard, dir. USA: Imagine Entertainment (prod.) /
Universal (dist.), 1995. Tom
Hanks, Kevin Bacon, Bill Paxton, Gary Sinise, Ed Harris, Kathleen Quinlan,
featured players. Based on the
historical event. **¢+Mainstream
film stressing imagery of men inside a high-tech mechanism: Apollo 13. Note failure of mechanical (although
not cybernetic) devices, failures overcome by diligent and inventive
technicians on the ground (many of whom look engineering-geekish) and competent
austronauts. There is a specific
allusion to 2001: A Space Odyssey when the Bill Paxton character does not play a tape of Also Sprach
Zarathustra but pop. music.
Note also names of space vehicles: Odyssey and Aquarius.
5. DRAMA, RDE, 29/VII/01 Arcadia of my Youth. **+See below under Waga Seishun no Arcadia.
5. DRAMA, RDE,
27/XII/94 Asimov,
Isaac. Foundation and Earth. Audiotape. USA: Nightfall and Bantam, Doubleday Dell Audio Publishing,
1994. BDDAP 448B **¢+
5. DRAMA, RDE,
27/III/93 Asimov,
Isaac. Prelude to Foundation. Audiotape. Read by David Dukes.
Bantam Audio Publishing, BAP 139A and BAP 139B. 0-553-45162-6. 180 min. **¢+Annotated under Fiction.
5. DRAMA, RDE, 17/VI/01 Atlantis: The Lost Empire. Gary Trousdale, dir. Tab Murphy, Joss Whedon, script. Bryce Zabel, Jackie Zabel, story. Walt Disney Productions (prod.) / Buena
Vista Pictures and Walt Disney Pictures (dist.), 2001. Michael J. Fox, Jim Varney; Corey
Burton, Claudia Christian, James Garne, John Mahoney, Phil Morris, Leonard
Nimoy, Don Novello, Jacqueline Obradors, Florence Stanley, David Ogden Stiers,
Cree Summer, featured players.
(From IMDb.) **+Illustrates
A. C. Clarke's "Third Law" that technology pushed far enough beyond
our own is indistinguishable from magic: the power source and much of the
technology of Atlantis seems magical and is imaged in ways hard to distinguish
from Disney magic. Note esp.
robots of awesome protective power that look rather like the Iron Giant (a k a
Iron Man)—q.v. as Iron Giant,
this section and under T. Hughes under Fiction—projecting a force-field
dome, the power source associated with masks that commemorate dead kings and look totemic, and the flowing of
power imaged in ways similar to the rejuvenation of the cybernetic wasteland
that climaxes the Disney film Tron
(q.v. this section). A little
surprisingly for a DisneyCorp film, Atlantis
condemns at least extreme capitalist exploitation of technology and/or peoples
and pictures Atlantis as a eutopia that took a wrong turn, but still a eutopia
in terms of sensible, balanced uses of technology and power.
5. DRAMA, RDE, 27/III/95 Ayckbourn,
Alan. Henceforth . .
. . 30 July 1987, Stephen
Joseph Theatre in the Round, Scarborough, UK; 21 Nov. 1988, Vaudeville Theatre,
London; 8 Oct. 1987, Alley Theatre, Houston. London: Baber and Faber, 1988. London: Samuel French, 1988. *¢+Features a mechanical nanny (robot). Cited in Appendix to R. Willingham's Science
Fiction and the Theatre, our source here, and discussed 122-25.
5. DRAMA, RDE, 10/VI/98THE AVENGERS
(5.026): ADD. Patrick Macnee
(Steed), Dianna Rigg (Emma Peel), major stars.
5. DRAMA, RDE, 10/VI/98, UNDER THE
AVENGERS (5.026): "Build
a Better Mouse Trap." The
Avengers. 1963. Peter Hammond, dir. Brian Clemens, script. **+Features "a high-tech
mousetrap." James Murray
suggests that this episode "has all the elements of the Avengers
'formula': colorfully eccentric minor characters; conflict between the old
world and the new; and the motif of dropping future technologies into a
historical setting" ("The Avengers Top Twenty Episode Guide," Cinefantastique 30.3 [July 1998]: 47).
5. DRAMA, RDE, 10/VI/98, UNDER THE
AVENGERS (5.026): "The
Cybernauts." The Avengers. 1965. Sidney Hayers, dir.
Philip Levene, script.
**+An important setting is United Automation, "a totally automated
factory run by technophile Dr. Armstrong," who rides in an automated
wheelchair (cf. and contrast inventor of Daleks in Doctor Who, and Dr.
Strangelove in Dr. Strangelove).
Armstrong shows Steed "his push-button world" and gives him
"a complimentary high-tech pen," which turns out to be a homing
device for "an automated cyborg" killer. "Its motif of a vengeful megalomaniac wielding
cutting-edge technology reappears in other episodes, including the two
cybernaut sequels": filmed in color in 1967, "Return of the
Cybernauts," and, on The New Avengers, "Last of the Cybernauts?" (Source: James
Murray, "The Avengers Top Twenty Episode Guide," Cinefantastique 30.3 [July 1998]: 49-50, whom we
quote.) See below for "Return
of the Cybernauts"; note that the "cyborgs" here look like
silver (clothed) humanoid robots.
5. DRAMA, RDE, 10/VI/98, UNDER THE
AVENGERS (5.026): "Death
at Bargain Prices." The
Avengers. 1965. Charles Crichton, dir. Brian Clemens, script. **+Pinters Department Store is
converted into an atomic bomb, to be triggered when a luckless customer takes
an elevator to the basement.
(Source: James Murray, "The Avengers Top Twenty Episode Guide," Cinefantastique 30.3 [July 1998]: 49.) Cf. and contrast The Guns of
Navarone (1961);
note conversion of a banal institution—a department store—into an
encompassing, high-tech threat.
5. DRAMA, RDE, 10/VI/98, UNDER THE
AVENGERS (5.026): "House
That [sic: capital] Jack Built, The." The Avengers.
1966. Don Leaver, dir. Brian Clemens, script. **+A country house converts into a
metaphorical "electronic mousetrap," more literally "an
elaborate, computerized 'fun house' complete with music boxes, mazes, tigers,
and a giant, spinning 'radiometer'"—all part of a plot to drive Emma
Peel insane, and to suicide. Note
motif of threatening containment inside a computerized setting combining an
"old manor house and its historical artifacts with the cold, op-art,
futuristic settings," for an antithesis designed to destroy Mrs.
Peel. (Source: James Murray,
"The Avengers
Top Twenty Episode Guide," Cinefantastique 30.3 [July 1998]: 53-54.)
5. DRAMA, RDE, 10/VI/98, UNDER THE
AVENGERS (5.026): "Return
of the Cybernauts." The Avengers. 1967. Robert Day, dir.
Philip Levene, script.
**+Sequel to "The Cybernauts" (q.v. above). In addition to the
"cybernauts"—robots—episode features a mind-control
device disguised as a wristwatch, one that turns Emma Peel "into a
subservient, human cybernaut, controlled at the touch of a button." (Source: James Murray, "The
Avengers Top Twenty
Episode Guide," Cinefantastique 30.3 [July 1998]: 55.)
5. DRAMA, RDE,
27/II/93 BABYLON
5 Episodes—Television (Syndication: Warner Brothers, Prime Time
Network). Created by J. Michael
(Joe) Straczynski. START
DATE:
5. Drama; RDE,
23/VI/94 "And
the Sky Full of Stars." Babylon
5. Week of 20 June 1994. Janet Greek, dir. J. Michael Straczynski, script. **+The station Commander's
mind is caught in a "virtual reality cybernet," while his body is
held in a chair, with a good deal of imagery of the superimpostion of the
high-tech electronic and cybernetic upon the human. See for VR and the mind/body question, and for the imagery
of the capture of the Commander's small fighter spacecraft (in a VR flashback)
by a very large enemy spaceship: "biomechanical" suggestions, for
sure, plus, just possibly suggestion of a human hand and/or vagina.
5. DRAMA, RDE,
27/II/93 "The
Gathering." Babylon 5,
DATE. Pilot for the series. **¢+
5. DRAMA, RDE, 24/IV/95 "Spider
in the Web." Babylon 5. Week of 23 April 1995 (repeat?). Michael Beck and Adrienne Barbeau,
featured guest stars. *¢+The rogue
agency, "Bureau 13," has come up with a way to produce a "cyberzombie":
a controllable cyborg produced from a dying individual. Beck plays one programmed as an
assassin with a prosthetic hands that kills by electrical discharge. See for a cyborg, mind-control by means
of an implant, a deadly prosthetic hand (somewhat Terminator-like), and imagery
of schemes within schemes in appropriate mise en scne: Beck's cyborg is a
human with an implant controlled via computer by a woman surrounded by computer
screens in the midst of a wasteland, while Beck's cyborg is on the space
station Babylon 5. Cf. and contrast the locus classicus
for such ÇnestingÈ, 2001, plus Alien, for a killer humanoid robot
on a large spacecraft (both cited in this section of the List).
5. DRAMA, RDE,
03/II/94 "Soul
Hunter." Babylon 5, 2
Feb. 1994. Jim Johnston, dir. J. Michael Straczynski, script. Harlan Ellison, "Conceptual
Consultant." **¢+Opening
sequence features a "dance" of space ships, with the possibility of
the destruction of the Babylon 5 space station if the approaching ship is not
captured. See for the
superimposition of an apparatus upon a soul, which is to be extracted and
storied. Cf. and contrast the
"wathan" storage devices in P. J. Farmer's Riverworld series (see
Farmer's Magic Labyrinth, cited under Fiction).
5. Drama; RDE,
04/VIII94 "A
Voice in the Wilderness" Babylon
5. Weeks of 27 July and 3 Aug.
1994. Janet Greek, dir. J. Michael Straczynski, script. Harlan Ellison, conceptual
consultant. **+Note huge ranges of
underground machinery like unto that of the Krell in Forbidden Planet
(q.v., this section). Note also
superimposition of that machinery on humanoid aliens, and the very literal
interfacing of those "men" and machines. Cf. and contrast H. Ellison's "Asleep: With Still
Hands" (cited under Fiction).
5. DRAMA, RDE, 09/VII/98 ADD TO BALLET
MƒCHANIQUE before "See under Graphics": Much of the imagery
generally and that involving machines specifically is sexually suggestive, and
intentionally so, relating the Ballet
to the theories of Sigmund Freud and hence to Surrealism—and stressing
the intertwining of the organic and the mechanical.
5. DRAMA, RDE, 27/VI/95 Batman
Forever. Joel Schumacher,
dir. USA: Warner, 1995. Tim Burton, Peter MacGregor-Scott,
exec. prod. Val Kilmar, Tommy Lee
Jones, Jim Carrey, Nicolle Kidman, Chris O'Donnell, featured players. **¢+Continues the mise en scne of the
earlier Batman films, but adds strong images of the superimposition of
mindcontrol devices upon the heads of TV viewers, for a comically-handled
suggestion that TV (but not movies?) is a form of mind control.
5. CLOCKWORKS OUTTAKES Battle
Beyond the Stars (1968/1969).
See The Green Slime.
5. DRAMA, RDE, 00/XII/00 Battlebots
(vt Comedy Central's Battlebots).
TV show on Comedy Central: Cited below, under Background.
5. DRAMA, RDE, 04/VIII/95 Battletech
cartoon. Dana C. Booton, executive
in charge of production.
"Based on the BATTLETECH games and books created by Jordan Weisman
and L. Ross Babcock, III[,] and published by FASA Corporation." Prod. in association with Worldwide
Sports and Entertainment / Saban Entertainment. Utilizes computer graphics for battle sequences by FASA
Corporation Computer Graphics Unit, which feature Battletechª fighting
machines: various ones like the small Imperial walkers in Return of the Jedi,
the infantile enforcer droid in RoboCop, and the fighting machines in Robo
Jox (FASA cited by name under graphics; films all cited this section). Other technological allusions include
the round spacecraft from 2001, helmets from Battlestar Galactica. Note that such war-machines are
neutral, utilized by villains and heroes, and humans inside humanoid-shaped
machines. .
5. DRAMA, RDE, 04/VIII/95 "Bound by Honor." Battletech. Marty Isenberg, script. 1994. **+"Organically integrated cyberoptics" allow evil
sorts to interface directly with their war machines. Getting a technological edge very important in plot,
suggested by imagery of small humans, very large machines. Episode deals with questions of honor
when the code of the good guys requires patriotism while the warrior code of
the bad guys requires fidelity to the warrior code, which includes becoming
bound to and fighting for enemies who've captured you (cf. ancient Greeks and
Dark Ages Germanic and Scandinavian warriors in our history).
5. DRAMA, RDE, DanB, 08/V/03 Beast, the (vt The Beast of War).
Kevin Reynolds, dir. USA:
A&M Films, Brightstar Films (prod.) / Columbia-TriStar (US dist.), 1988. William Mastrosimone, script,
stage-play (Nanawatai [approximately, "obligation to give sanctuary"]). Filmed in Israel.
**+"Mundane"—nonSF—war film set in 1981
Afghanistan, featuring what is probably a T-62 Soviet tank (identified in some
reviews as a T-64) and its crew in battle against the Mujahedeen;
there are also two significant helicopters. Note machine-men of tank crew vs. more noble, more natural
Mujahedeen and Afghan women. See
for interior of tank and initial rescuing helicopter as places of problematic
safe enclosure and refuge—a kind of unholy and unreliable
sanctuary—for the Russian tank crew. Note image of Russian protagonist exiting film and ending
movie being drawn up toward, but not into, a second rescuing helicopter: he is
exposed but escaping, with as much transcendence as this film will allow. Cf. and contrast safe and threatening
enclosure, and images of transcendence, in such S.F. as the middle and end of 2001: A Space Odyssey (inside Discovery and Star-Child) and The
Matrix (various ways of being in the Matrix and Neo's flight at film's
end), cited in this section.
5. DRAMA, RDE, 27/III/95 Bermel,
Albert. "The
Recovery." Coll. Six
One-Act Farces. Baton Rouge,
LA: Oracle P, 1982. *¢+Short
Play. Automated surgery in an automated
hospital with an "electronic staff . . . indistinguishible from
insensitive" human medical personnel. Cited in Appendix to R. Willingham's Science Fiction and
the Theatre, our source here, and whom we quote.
5. DRAMA, RDE, 19/XII/99 The Bicentennial Man. Chris Columbus, dir. co-prod. USA: 1492 Pictures, Laurence Mark
Productions, Radiant Productions (prod.) / Buena Vista Pictures (US dist.),
Columbia Tristar Film (Germany, and in US screen credits, dist.). Isaac Asimov, story, "The Bicentennial
Man" (1976); Asimov and Robert Silverberg, The Positronic Man (1992: expansion of
"TBM," both of which see under Fiction). Embeth Davidtz, Sam Neill, Oliver Platt, Robin Williams (as
Andrew), featured players. **+The
history of Andrew Martin from power-up to death, and the development of Andrew
Martin, robot, into Andrew Martin, The Bicentennial Man. Martin's life includes a dual quest and
a love story between Andrew and Little Miss and Little Miss's granddaughter
Portia, leading to the legal recognition of Andrew's humanity, and his marriage
to Portia. Just about nothing
remains of the Asimov story's allegory of race and politics and slavery; film
retains the idea that if "All men are mortal," Andrew must take on
human mortality to be recognized as a man. See for what has been called "the Pinocchio
complex" or, more negatively, "Spam" ("metal on the
outside, meat on the inside" [by analogy with "Oreo" and "apple"
for African- and Native Americans who want to assimilate]). Andrew must also take on human
emotions; cf. the Tin Man in Wizard of Oz
(specifically alluded to) and Mr. Data in Star Trek: The Next Generation
(for an inevitable comparison).
CAUTION: Removal of the problematic racial allegory leaves a sentimental
appeal but not much else of interest.
5. DRAMA, RDE, 15/IV/99 Bis ans Ende der Welt (IMDb also lists
in French, Jusqu'au bout du monde,
and English, Until the End of the World
[we viewed and listened to the (mostly) English version]). Wim Wenders,
dir., co-script, with Peter Carey.
Australia / Germany / France: Road Movies Filmproduktion, Village
Roadshow Productions, Argos Films, (prod.), Warner Bros. (prod. and US dist.),
1991. Solveig Dommartin, William
Hurt, Ernie Dingo, Sam Neill, Max von Sydow, Ruediger Vogler, Jeanne Moreau,
featured players. Runtime is
significant: USA and Sweden: 158, Germany and Spain: 179; director's cut:
280. English with some French and
other languages; available with subtitles in English translations of the
French. **+Described by Video
Hound as a
"Convoluted road movie set in 1999," i.e., the near-future at time of
release. In a sense "art-film
SF," except the "art-film" part doesn't fit well with the
big-name cast, settings in "15 cities in 8 countries on 4 continents"
(by the Hound's
count), and the use of state-of-the-art High Definition TV for important
effects-footage. See for
"near-in" SF of a computerized headset that allows recordings which
can in turn allow the blind to see.
The process is complex, mediated by the initial recorder of the
scene—and plausible. Initial
recorder and a blind person are shown literally interfaced with the computer
through their sight and vision-handling sections of the brain. More far-out, Max von Sydow's good but
arrogant scientist records and plays back dreams; watching their dreams proves
addictive to him and his son's lover (Dommartin). See in Clockwork's Keyword Index "dream" and "dreamer,"
and note implicit or explicit theme of technological addiction in the
"Hollow Pursuits" episode of STNG (q.v. this section) and in
H. Ellison's "Catman" and B. Malzberg's "The Wonderful,
All-Purpose Transmogrifier" (cited under Fiction).
5. DRAMA, RDE, 19/III/03 Bjšrk. "All is full of love": Cited
under Music.
5. DRAMA, DanB, 17/V/94RDE, 25/VIII/00 Bots Master,
The (vt ZZ Bots). TV
series, 1993. Shigeo Koshi and
Xavier Picard, dir. Avi Arad &
Associates, Saban International (France), production. **+Called "american anime" (sic) by one user of
the IMDb, our source for this citation.
Plot Summary by Cynan Rees {cynan@indigo.ie}: " When
genius robot technician Ziv 'ZZ' Zulander discovers that his employers (RM
Corps) have designs on world domination, he quits and tries to warn people
about them. Branded an outlaw by
their powerful boss Lewis Leon Paradim (LLP), ZZ and his bot-designer sister
(Blitzy) are forced into hiding.
His one advantage is the chip he developed, which gives his bots their
own personalities, and enables them to think for themselves and fight intelligently. This makes them a powerful force
against a huge but predictable army of security bots. RM Corps's attempts to upgrade their bots' firepower with
their Krang chip are a constant danger.
Their bot- designer (the oily Dr Hiss) desperately wants to capture a ZZ bot for examination, and
ZZ must also avoid being distracted by LLP's gorgeous security chief, Lady
Frenzy." See for individual
robots with personalities pitted against an "army of security" robots
that may be predictable because of a standard ideological point on
individuality, here science-fictionalized for the young.
5. DRAMA, RDE, 27/III/95 Bradbury,
Ray. "The Veldt." 14 Oct. 1964, Pandemonium Theatre
Company, Coronet Theatre, Los Angeles; 9 Oct. 1965, Orpheum Theatre, New York. In The Wonderful Ice Cream Suit and
Other Plays. Toronto: Bantam,
1972. *¢+Dramatization by RB of
his story, "The Veldt," vt "The World the Children Made."
5. DRAMA, RDE,
27/III/93 Bradbury,
Ray. "The Veldt." Audiotape. Radio play from X Minus One (radio series from
1955-1958). Greatapes (sic), 1992,
1-878481-03-7 (a boxed set). 22.33
min. **¢+Annotated under Fiction,
under Bradbury's "The World the Children Made."
5. DRAMA, RDE, 27/III/95 Britton,
Lionel. Brain: A Play of the
Whole Earth. London: Putnam,
1930. *¢+Apparently unproduced
play, featuring "a giant mechanical brain" that attempts totalitarian
take-over of human life. Cited in
Appendix to R. Willingham's Science Fiction and the Theatre, our source
here, and whom we quote. Cf. and
contrast Colossus (this section) and the other works cited as computer
takeover stories.
5. DRAMA, RDE, 10/IX/95 Brainscan. John Flynn, dir. USA: MGM (VHS dist.), 1994. Edward Furlong, Frank Langella, T.
Rider Smith, featured players. 95
min. **+Very-Near Future/Horror
film. TV listing: "A teenager
[Terminator 2's Furlong] logs into a deadly interactive computer
game." Video Hound
(1995) stresses a VR "voyage" with Smith "as Trickster, the
Freddy Krueger meets David Bowie tour guide from virtual hell."
5. DRAMA, RDE, 29/IV/01 REVISION 5.054 Buck Rogers in the
25th Century.
Daniel Haller, dir. Glen A.
Larson, script, exec. prod. USA:
Universal, 1979. **+Made for TV
movie "that began the popular TV series" (Video Hound for 1995),
starting from an updated Buck Rogers motif—20th-c. man finding
himself 500 years in the future—and borrowing heavily from Star Wars IV: A New Hope (1977). Even stronger than A New Hope in
stressing the necessity to go with one's instincts and feelings rather than
computer logic. The mise en
scne is of
interest, contrasting on Earth a thoroughly modern and Modernist new Chicago
with a wasteland with the standard-issue post-Apocalypse (here called
"Holocaust") mutant monster-folk—and contrasting the high
Modern, Terran-American city with the Oriental decadence of the invading
Draconian ship (see Caution below).
Willis (vol. II) notes a featured robot and "self-programming
computers"; we'll add that the robot, Twiki, looks like a midget version
of the Golem from Paul Wegener's Der Golem É silents (ca. 1920) and that the
computers are talking AIs sufficiently micro-miniaturized that one can be worn
like a large medallion by the very small robot. The featured AI minicomputer, Dr. Theopolis ("GodCity"),
has a male voice, but one that makes HAL 9000 sound macho ; Theopolis also has
a strong interest in Buck, hinting at a homo/mechano-erotic subtextual
gender-bender" of some complexity and interest (any attraction, however,
is one way and must, necessarily, remain Platonic; Buck and Dr. Theopolis just
become friends). CAUTION: This
film remains true to the original Buck Rogers stories in having a strong
"Yellow Peril" motif, here visual. The TV series lasted 1979-81 (IMDb).
5. DRAMA, RDE, 27/III/95 *¢+ADD TO
K. CAPEK, RUR: PRODUCTIONS: 25 Jan. 1921, National Theatre, Prague; 9
Oct. 1922, Theatre Guild, Garrick Theatre, New York; 29 March 1923, Theatre am
KurfŸrstendamm, Berlin; April 1923, St. Martin's Theatre, London.
5. DRAMA, RDE, JoeK, 08/IX/00 REVISED
ENTRY FOR Capek {mit hachek}, Karel, 5.056
Capek, Karel. R. U. R. 1921
(Czech). First English edn.,
Oxford UP, 1923. Frequently rpt.,
including in Of Men and Machines, q.v. under
Anthologies. Also, P. Selver,
trans. Adapted for English stage by Nigel Playfair. Harry Shefter, ed.
New York: Washington Square-Pocket Books, 1973 ("enriched"
edn.). R.U.R. (Rossum's
Universal Robots).
Claudia Novack-Jones, trans.
1989. In Toward the
Radical Center.
Peter Kussi, ed. Highland
Park, NJ: Catbird Press, 1990.
Play. Rossum's
robots—"androids" in current terminology—take over
because they are, in many ways, superior to humans. This play gave us the word "robot" (Czech for
"forced labor [robota]").
Discussed in TMG in essays by W. Schuyler and B. Bengels (see
under Literary Criticism). For
textual issues, see M. Abrash, "R.U.R. Restored and
Reconsidered," cited under Literary Criticism. R.U.R. was revived in the summer of 2000 by
Jerome Guardino for Lonny chapman's Group Repertory Theater in the Los Angeles
area; rev. Steven Leigh Morris, "Theater," LA Weekly for 7-13 July 2000, who
distinguishes "robot" from "android" and rather neatly
typifies the play as a 1920 "exotic variation on Frankenstein, a hybrid of Strindberg's symbolism
and Jules Verne's whimsy" (41).
5. DRAMA, RDE, 10/II/01 Cast Away. **+Cited under Background.
5. DRAMA, RDE, 22/VIII/00 The Cell.
Tarsem (Singh), dir. USA:
New Line Cinema, and Avery Pix, Caro-McLeod, Radical Media (prod.) / New Line
(USA dist. [others for offshore]), 2000.
Mark Protosevich, script.
Eiko Ishioka, costume design.
Tom Foden, prod. design.
BUF Compagnie/BUF, Inc., SpFX.
**+A stylish psychodrama: think Silence of the Lambs meets Psycho and Dr. Caligari, as painted by Heronymus Bosch,
Salvidor Dali, and a Dadaist/MTV convention on a mostly horrible acid
trip. Significant here for images
of a water torture cell in which female victims are videotaped by automatic
cameras: the male gaze demonized and made electronic; also for images of dreamscapes
inside the minds of people inside rigid suits inside a laboratory watched by
technicians whose instruments to some extent can tell what is going on inside
the minds of the subjects. Cf. and
contrast Dreamscape (1984), mostly contrast The Lathe
of Heaven (cited in this section).
Also note miscellaneous horrific, low-tech mechanisms and images of
women—and at least one boy—reduced to dolls. Briefly discussed by Frederick C.
Szebin, "The Cell: Music video director Tarsem enlivens the serial killer
genre" (Cinefantastique 32.2 [Aug. 2000]: 8-9), our source for parts of this
citation (also: IMDb).
5. DRAMA, RDE, 27/III/95 Champlin,
Charles K. The House of Doom. 25 Jan. 1932, The Masque Theatre, New
York. *¢+Soul transfer between
people effected by a machine.
Cited in Appendix to R. Willingham's Science Fiction and the Theatre,
our source here. Cf. and contrast Metropolis,
cited this section.
5. DRAMA, RDE, MikeC, 06-08/VII/00 Chicken
Run. Peter Lord and Nick
Park, dir., story, among the producers.
UK: Aardman Animations, Allied Filmmakers, DreamWorks SKG (prod.) /
DreamWorks, Pathe, Tobis Filmkunst (dist.), 2000. Karey Kirkpatrick, script. Mel Gibson, Julia Sawalha, Miranda Richardson, featured
voices. **+Claymation beast-fable
version of The Great Escape plus Stalag 17, with allusions to other films, and with chickens
replacing the Allied POWs.
Significant here for two machines.
One is a demonic, high-tech, electrical, mostly metal devouring Moloch
of a machine into which live chickens enter and from which chicken pot-pies
exit (cf. and contrast Metropolis,
below, this section, and the death stars in the Star Wars sagas). The other significant machine is the
"crate" of an aircraft in which the chickens escape: mostly wood,
with only some metal, powered by chickens and flown by an old RAF vet (well,
mascot) over the wire. Writing for
herself, the female lead, Ginger, says "As hens, our role on the farm was
that of egg-producing machinery.
We were not thought of as creatures with thoughts and feelings, we were
simply profit-generating robots" (Chicken Pies for the Soul [New York: Puffin, 2000]: 45-46
{sic on comma: British usage}).
Final scene is in a garden world for an esoteric allusion: the
"crate" and chicken power bring Mad Max back to the "Green
Gorge," as Gibson's rooster gets to settle down to domesticity in a
greenworld strongly conrasting the chicken farm prison camp; see below, Mad Max Beyond Thunderdome. On the IAFA ListServ for 7 July 2000,
Don Palumbo points out in CR a pattern of "allusions to Mel Gibson's
corpus," making the Beyond
Thunderdome reference more plausible. Cf. and contrast the tramp in the machine in Modern Times, the superimposition of the
chicken-processing machine upon Sawalha's Ginger and Gibson's Yank rooster
(Rocky), and ultimately upon the villain.
The film may suggest that the transcendence of flight is valorized only
so far as it leads to the immanence of the Garden and family life—which
gets funny in a film about chickens, two roosters, and a couple of rats who
steal tools but don't use them.
CAUTION: It is possible to see the pie machine as less an allusion to Metropolis and more a literalization of
the metaphor in the phrase "the machinery of death" in high-tech Nazi
extermination operations; viewers making that connection could find CR
painful.
5. DRAMA, RDE, 13/V/04 || 21/VI/04,
18/IX/04 **+Chronicles of Riddick, The (vt Pitch
Black 2 and Pitch
Black 2: Chronicles of Riddick, Riddick [working titles]). David Twohy, dir. script (with Jim and
Ken Wheat for characters). USA:
Primal Foe, One Race, Radar Pictures, Universal (prod.) / Universal Pictures
(US dist.), 2004—see IMDb for complex production and distribution. Vin Diesel and Judi Dench, featured
players. Holger Gross, prod.
design. Kevin Ishioka, Mark W.
Mansbridge, and Sandi Tanaka, art direction. **+SciFi epic (action-adventure), following but not really a
sequel to Pitch Black (2000). Holger Gross
developed "Necro-Baroque," a kind of futuristic gothic that combines
in set design literal heavy metal with the organic in ways both similar and
quite different from those of H. R. Giger and D. Cronenberg (no mucous and a
suggestion of feudal and ecclesiastical grandeur—and a fascistic esthetic
for the villains). The machines of
the villainous Necromongers ("merchants of death") are monumental,
and their buildings are machines (spaceships of their armada, a word actually
used). The visual pastiche
comments upon medieval, (Early) modern, and/or PoMo totalitarianisms, which
would reinforce plot, character, and theme—if CoR could be taken
more seriously as a film. Covered
in some depth by David E. Williams, "Empire Overthrow," Cinefantastique 36.3 (June/July 2004): [42] f.; see
esp. "Empire Overthrow: Builder of Worlds" on production design
(48-49). Widely reviewed: see IMDb
links to External Reviews.
Contrast CGI visuals of Sky
Captain, which came out later in 2004 (see below, this section).
5. Drama; RDE,
10/VI/94 Circuitry
Man. USA: IRS Media, (c) 1989,
1990 (release). Steven Lovy,
dir. Steven Lovy, Robert Lovy,
script. 93 min. Miles A. Copeland III and Paul
Colichman, exec. prod. Jim
Metzler, Dana Wheeler-Nicholson, stars.
**+Post-ecological disaster, with the air unbreathable, "Mankind
moved underground into government controlled environments. There, they continued to ravage the
last frontier ... the HUMAN MIND" (introd. titles). Establishing shots—with opening
credits—move from surface to the underground in a movement and with shots
similar to A Boy and His Dog (q.v. this section), except surface world here
looks OK. Title for opening
proper: "Subterranean Los Angeles | The Near Future" (cf. and
contrast Terminator movies and Blade Runner), appropriate parallels for
this hard-core (if darkly comic and
poorly done) cyberpunk film.
Note the following elements: razor-girl analogs; allusions to Cafe
Flesh, Mad Max 2, and Akira; an automobile mechanic and dealer literally part
of his machinery (whose mind gets figuratively blown and then cybernetically
"vacuumed"—with strong imagery of the superimposition of the
mechanical upon the human); a featured role for a classic 1964 Ford Galaxy XL;
brain-implant chips that act like drugs; and a "Bio-Synthetic"
"Pleasure Droid" programmed to love a woman who's only a
program. The hero's job is to run
the "maze" to New York City with the drug/chips. The villain plugs into the car, and
other things: he's a plughead, with multiple inlets. Organic stuff is associated with a punk like the top dwellers in Lucas's THX 1138
and the similar characters in W. Gibson's Burning Chrome story "Johnny
Mnemonic" (Omni 1981).
Villain (after a particularly gory bit of villainy) reveals to
"Romeo" android that his beloved is " nothing but a ghost,
circuitry man. You poor, pathetic
machine." The villain (who
rather literally gets off on the pain of others) turns out also to be a cyborg;
final confrontation between hero and villain occurs in the hellish cyberspace
of the villain's mind, in a scene of interest to historians of the imaging of
surreal hells—and which gets into the similarities and differences
between heroic and villainous machines: cf. and contrast confrontation between
Luke Skywalker and the evil Emperor in The Empire Strikes Back.
5. DRAMA, RDE, 28/III/02 CitŽ des enfants perdus, La (City of Lost
Children). Marc Caro and
Jean-Pierre Jeunet, dir., script (along with Gilles Adrien). France: Production very complex (see
IMDb at address listed at below) / Sony Picture Classics (US dist.), 1995.
Ron Perlman, star.
112 min. **++IMDb Plot
Outline: "A scientist in a surrealist society kidnaps children to steal
their dreams, hoping that they slow his aging process"
<us.imdb.com/Companies?0112682>.
Relevant here for imagery of the devices used to steal the dreams: the
heads and, necessarily, the subconscious of both the scientist and his victims
are encased in very PoMo rigs, superimposing the electronic on something quite
organic and associated with intelligence: dreaming. Note also clones and an "Uncle" that is a human
brain inside a small aquarium with old-fashioned speaker horns and camera for
communication and senses. For
imagery, cf. and contrast Brazil, cited above, this section. Discussed by Dan Persons, Cinefantastique
27.4/5 (Jan. 1996): 116-17. See in
Clockworks Keyword index "dream" and "dreamer."
5. DRAMA, RDE, 10/IX/95 Class of
1999 II: The Substitute. Spiro
Razatos, dir. USA: Vidmark
Entertainment (VHS dist.), 1993.
Sasha Mitchell, Nick Cassavetes, featured players. 91 min. **+Sequel to Class of 1999 (cited above [itself a
sequel to Class of 1984 (1982)]).
This time around, according to the TV listing, "A deadly android
poses as a substitute teacher."
Cyborg or
robot may be
more exact for describing the threats, and Video Hound (1995) listing
implies little difference from first version, except fewer killer-robots.
5. DRAMA, RDE, 10/X/00 ADD
TO Clockwork Orange, A: See under
Drama Criticism T.A. Nelson's Kubrick.
5. CLOCKWORKS OUTTAKES Cocoon. Ron Howard, dir. USA: Twentieth Century Fox, 1985. **¢+Health and potential immortality
from contact with water storing alien cocoons, containing preserved aliens
(whose outpost on Earth gave us the legend of Atlantis). Discussed by V. Sobchack in Screening
Space (see Sobchack's Index for Chapter 4.)
5. DRAMA, RDE, 18/II/95 *¢+ADD
TO THE COMPUTER WORE TENNIS SHOES: Remade and updated to the 1990s
(Disney version, anyway): The Computer Wore Tennis Shoes. Peyton Reed, dir. USA: Disney, 1995. Joseph L. McEveety and Ryan, script,
from "the feature film written by Joseph L. McEveety." Kirk Careron, star. Apparently made for TV; in any event,
we recall no theatrical release.
5. DRAMA, RDE, 16/VI/98 The Companion. Gary Fleder, dir.
Ian Seeberg, script. USA:
MCA/Universal Home Video, 1996. 94
min. Direct-to-Video. **+An "android" becomes the
perfect male companion: "strong but compassionate; rough but gentle;
reliable but unpredictable . . .; proud but not arrogant," etc.—and
attempting to fulfill all the contradictory demands "mentally
short-circuits," becoming overly "protective of his mistress in the
fashion of the Jack Williamson classic 'With Folded Hands,'" q.v. under
Fiction, "coupled with some of 2001's HAL's more enthusiastic
proclivities"—see 2001 under A. C. Clarke under Fiction and 2001: A Space Odyssey in this
section. Rev. Dennis Fischer, Cinefantastique 29.10 (Feb. 1998): 54, our source
for this citation and whom we quote.
5. DRAMA, RDE, 19/XII/98 The Conversation. Francis Ford Coppola, dir., prod. and
script. USA: Directors Company
[sic, no apostrophe] / Paramount, 1974.
Gene Hackman, star.
**+Arguably the surveillance movie: Highly artistic mundane ("mainstream")
film featuring Hackman as 1974 surveillance expert Harry Caul, who
misunderstands the plot he has uncovered and is driven over the edge by his
conscience and himself becoming the object of surveillance. See below for its downscale descendant,
Enemy of the State.
5. DRAMA, RDE,
14/I/95 **¢+Connections
(An Alternative View of Change by James Burke): Listed under Background.
5. DRAMA, RDE,
28/VIII/97 Contact. Robert Zemeckis, dir., prod. (one of
several). USA: Warner Bros. and South Side Amusement
Company (prod.) / Warner (dist.), 1997.
Carl Sagan, and Ann Druyan, co-prod., story, from the novel by Sagan
(q.v. under Fiction). Jodie
Foster, Matthew McConaughey, James Woods, John Hurt, Tom Skerritt, William
Fichtner, David Morse, Angela Bassett, featured players. **+An admirably serious examination the
varieties of religious and scientific experience, faith, and motivation,
significant here for its images of Jodie Foster's character, Dr. Eleanor
Arroway, amid nature and scientific equipment—esp. large radio
telescopes—and (in a change from the novel) the lone occupant of The
Machine. In this machine, a woman
is set within a high-tech, mostly spherical but geometrically intricate device
that is also a portal to adventure and mystic experience. Cf. and only slightly contrast the trip
sequence in 2001, with a male in a spherical pod; strongly contrast
final return sequences of Contact and 2001: Dave Bowman as god
vs. Ellie Arroway as a woman becoming more human. Cover story in Cinefantastique 29.2 (August
1997).
5. DRAMA, RDE, 05/IV/03 Core, The. Jon Amiel, dir.
Cooper Layne, John Rogers, script.
US/UK: Core Prods. Inc, Horsepower Films (prod) / Paramount (US dist.),
2003. **+High-tech Journey to
the Center of the Earth (1864), done in the manner of a 1950s/1960s sci-fi disaster movie,
which includes Armageddon (1998).
Significant here for the imaging of technology. Technology is mostly neutral in the
film, but the great threat to the film's heroes—and Earth—is the
Destiny device, presented with Modernist design, while the definitely good
Earth-boring vehicle Virgil looks like a postmodern vision of a segmented mutant
sandworm from one of Frank Herbert's Dune novels (1965 f.). A late shot in the film shows the surviving heroes—a
heterosexual couple with some "chemistry" going—safe and
comfortably cocooned amid black cables and other devices in what is left of the
Virgil. Atomic weapons are positive, if used to
re-start the spinning of the Earth's core; and the final shots shows a computer
hacker at a cyber-cafŽ getting the story out to the world.
5. DRAMA, RDE, 27/III/95 Cornelison,
Gayle. The Time Machine. 28 Jan. 1991, California Theatre
Center, San JosŽ. CA.
*¢+Dramatization of the novel by H. G. Wells, q.v. under Fiction.
5. DRAMA, JoeK, RDE, 26/VI/03 Creature with the Atom Brain. Edward L. Cahn, dir. Curt Siodmak, script. USA: Clover, Columbia (prod.) /
Columbia (dist.), 1955. **+Related
to what one flippant amateur critic called the "rich-dead-guy's-brain-in-a-jar
movie" series, of which Donovan's
Brain (1953)—based on Curt Siodmak's novel (1943)—is the
classic. According to Joe Kuhr,
"In Atom Brain, men are turned
into radio-controlled zombies when a former Nazi scientist replaces their
brains with radioactive matter" (e-mail note). According to the IMDb synopsis, the Nazi scientist does his
most recent nefarious deeds "in his quest to help an exiled American
gangster return to power."
Note the variation of villains from the evil "rich-dead-guy's
brain" of Donovan (1943/1953) to brain-replacement by a Nazi on behalf of
a criminal (1955) to mind-control by more obvious stand-ins for Communists
(e.g., Robert A. Heinlein's novel The Puppet Masters [1951; film version 1994]). Cf. and contrast mind-control helmets in original
Buck Rogers series (1939) and Jimmy
Neutron: Boy Genius; cf. and contrast radio-control with TV control in Videodrome and film version, only, of The Twonky (all cited in this
section).
5. DRAMA, RDE,
01/V/94 Critters
4. Rupert Harvey, dir. New Line Cinema / OH Films Production,
1992. Rupert Harvey and Barry
Opper, story, producers. Don Keith
Opper, Paul Whitthorne, featured players.
**¢+C4 is in the line running from Stephen Herek's Critters
(1986), an interesting ripoff of Gremlins (1984; see in this section Gremlins
2). See C4 for two
Critter eggs and Don Opper's character (George) inside a cybernetic / mechanical
specimen container insider a spaceship inside a spacestation—for a motif
of multiple containment of the organic within the electromechanical. Intertextuality with Alien(s)
and A New Hope (plus other Star Wars films) make for other motifs of
interest, including humans trapped in trash, metaphically robotic
"stormtroopers" (with samurai-like helmets) destroyed by the fiercely
organic Critters—plus a despicable Company in charge of the whole
operation. Note also a damaged,
voice-activated computer that can be gotten around with reverse psychology:
telling it to do the opposite of what you want done. Cf. and contrast the deserted spacestation with the one in
Don Opper's Android (q.v. above, this section). Similarly, note that the relatively
nerdish sorts who can work with the damage computer, and even stupid,
antiheroic characers like Opper's George, come across fairly well in C4, while
a greedy and lustful male-chauvinist greedy and a handsome authoritarian come
across as even worse than a self-destructive drug user.
5. DRAMA, RDE, 05/VI/99, 20/VI/99 Cube. Vincenzo Natali, dir. Canada: The Feature Film Project,
Viacom Canada, et al. (prod.) / Cineplex-Odeon and Trimark Pictures (dist.,
Canada and USA respectively), 1997.
Natali, Andre Bijelic, Graeme Manson, script. Jasna Stefanovic, prod. design. Diana Magnus, art dir.
90 min. **+Art film SF,
rather like an old Twilight Zone episode, except longer and bloodier; compared by amateur
reviewers on IMDb to Jean-Paul Sartre's No Exit, H. Ellison's "I Have No Mouth
. . ." (q.v. under fiction), and G. Lucas's THX-1138 (see below, this section). Note also moving rooms in, and math
involved with, "the Great Wheel of Kharnabhar" in B. Aldiss's
Helliconia trilogy (q.v. under Fiction); see Helliconia Winter 151 (ch.
9), and ch. 15, "Inside the Wheel," esp. 246-52, 257, and ch. 16,
"A Fatal Innocence," 268-69.
In this film, people come to consciousness and find themselves in the
Cube. They could get out by
understanding that the rooms of the Cube move in a cycle that returns the room
they were initially put into to the one exit. To know to stay where they are, though, they must understand
the Cube, and to understand the Cube, most North Americans would need to move
through it. But many of the rooms
are booby-trapped and moving into the wrong room brings a more or less horrible
death. The Cube comes to image the
human condition, esp. in terms of politics. Should one keep one's eyes to the ground and do whatever is
at hand, or should one try to understand and get the "Big Picture"
before acting? Was the Cube made
on the orders of one psychopath, or a government—or is it just the
product of a headless, mindless bureaucracy, pushing forward a project that has
no purpose and no meaning? We
can't be sure of the answer, but the Bureaucracy theory is stated by the one
person we see who actually worked on the Cube, and, although his ignorance of
the meaning of the Cube cannot prove much, his theory goes well with what Dunn,
Erlich, and others have seen as a primary referent for human-containing giant
machines (see under LitCrit, Dunn and Erlich, "A Vision of Dystopia"
and Erlich, "Trapped in the Bureaucratic Pinball Machine").
5. DRAMA, RDE, 09/V/95 Cyber
Tracker. Richard Pepin, dir.,
with Joseph Merhi, prod. USA: PM
Entertainment Group, 1994. Don
"The Dragon" Wilson, star, co-prod. Jacobsen Hart, script.
*¢+Cyberpunkish world, ca. 2014, where people can be tried in abstentia
by "the United States Computerized Judicial System" and executed by
Cyber Trackers: killer cyborgs like the Terminator, with built-in guns like
that of RoboCop and voices that sound like a cross between that of the enforcer
'droid in RoboCop and Robo himself, if on heavy downers (RoboCop
and Terminator listed under Drama). A number of shots are from the Tracker's point of view. Behind the new system: CyberCore (our
capitalization), its producer, opposition: Union for Human Rights. Also of interest: Agnes 4000 personal
AI home-computer and a senator who turns out to be a robot. Ends with a quotation from Ayn Rand in
favor of human freedom.
5. DRAMA, RDE,
14/I/95 Cyborg
2: Glass Shadow. Michael
Schroeder, dir., co-author script.
Trimark Pictures (prod.), 1993.
"Sharad Patel Presents | An Anglo-American/Films International Production." Ron Yanover, Mark Goldman, story; RY,
MG, and Michael Schroeder, script.
Sharad Patel, Jeffrey Konvitz, exec. prod. Ca. 100 min.
Jack Palance, Elias Koteas, Angelina Jolie, featured players. **¢+Set in 2074, when "Cyborgs
have replaced humans in every respect, from the soldier in the field to the
prostitute in the brothel" (opening title and voice-over). Basic plot (from newspaper summaries):
Corporate-owned cyborg programmed as bomb. For the bomb, cf. and contrast The Chairman, Dr.
Goldfoot and the Girl Bombs, and Flash Gordon Conquers the Universe
(cited this section); for the bomb on a timer of sorts and controlling
behavior, cf. and contrast W. Gibson's Neuromancer (cited under
Fiction). Film's establishing SpFx
shot with the credits establishes a cyberpunkish world right out of Blade
Runner (q.v. above). Opening
sequence set in a corporate, high-tech underworld: frequently surveillance,
mostly computerized, heavily militarized.
The insides of the cyborgs are Terminator-like, but less elegant and
bronze in appearance rather than stainless steel in appearance. As in Blade Runner, the featured
cyborgs tend to be "more than human." Also features "Mercy": a Max Headroom-like
cyborg—and like Wintermute in Neuromancer—that comes through
on monitors and TV screens and at last appears as Jack Palance. In her "Loneliness of
Cyborgs" Pt. 2 (cited under Background), M. Lloyd stresses Mercy's
"sacrificing himself to save Cassella and Colt," the female cyborg
and more biologically human male featured in this film. Cyborg 2 raises question of
possibility of love between a very long-lasting cyborg and a mortal: the two
must share one another's time for the relationship to work. Final 2-scene sequence outdoors in
Africa, among earth-tones, with touches of green, ending with female cyborg
embracing aged human male lover: the machine/human love worked.
5. DRAMA, RDE,
09/VII/93 Cyborg
Cop. Sam Firstenberg,
dir. USA: Trimark Pictures,
1993. "Nu Image Presents a Nu
World Presentation," (c) New World Services. Greg Latter, script.
David Bradley, Todd Jensen, John Rhys-Davies, stars. **¢+Ripoff of RoboCop, with some
touches of The Terminator (q.v. this section), plus Ramboesque films where heroic rogue
American agents defeat foreign drug dealers. The cyborgization process involves the superimposition of
the cybernetic and cryogenic upon the human. Note also for stress on prosthetic arms and hands (with razor
claws), a deadly model airplane, and the opposition of a cyborg assassin and a
motorcycle. John Rhys-Davies's
evil scientist and drug lord Kessel has the line "Science is cyberbetics,
and I am its prophet!"
Esthetic note: Even by the modest standards of the action/adventure
genre, this is a very bad film.
5. DRAMA, RDE,
27/II/98, 3 April 1999 Dark City (vt Dark Empire, Dark World [working titles, 1997]). Alex
Proyas, dir., story, script (one of three authors), prod. (one of two). USA: New Line Cinema, 1998. George Liddle and Patrick Tatopoulos,
prod. design. Trevor Jones,
music. Rufus Sewell, Kiefer
Sutherland, Jennifer Connelly, Richard O'Brien, Ian Richardson, and William
Hurt, featured players. **+The
most noirish of film noir, with, finally, a sentimental twist and upbeat
ending: the film ends in daylight, with the hero having conquered The Strangers
and gained control of a controlling machine, and starting to woo the woman he
loves, but who has forgotten him in this new reality (cf. The Lathe of Heaven, cited this section,
and Le Guin's The Lathe of Heaven [cited under Fiction])—perhaps
demonstrating that human identity lies in the metaphoric heart or literal soul,
or, we will add, the body (though we doubt that last idea was intended). In the plot, humans have been somehow kidnapped
and kept for experiment in a City (our capital "C") that turns out to
be a sort of maze at the top of what Chuck Wagner describes as "a bizarre
spaceship." (Kiefer
Sutherland's psychiatrist character is seen early in the film running a rat in
a large maze. [Cf. experiment in F. Polh's "The Tunnel Under the
World," cited under Fiction.])
Wagner quotes the designer's comments that auteur Proyas "is
fascinated by spirals . . . . and wanted a city that looked like
a spiral—some sort of a maze.
The city is not a real city, per se, but a fake world . . . . The Underworld of The Strangers in
underneath, constantly controlling the city. It's a living organism, a living structure that controls the
city, which is a fake set."
At the heart of the Underworld is a clock that stops human time at 12
(midnight), "concealed," as Wagner notes, "behind a human
face" ([33]). The clock is
associated with other machinery that allows The Strangers, and eventually the
hero, to concentrtate telekinetic energy to reshape the City. Wagner's story is followed by a review
by Steve Biodrowski in Cinefantastique 29.12 (April 1998): [32]-35, 61. The City is related to the metropolises
of Metropolis and Brazil, with other parallels to Batman, Matrix and post-modern film-noir
cities generally. Note in addition
to the controlling machines, underground transportation systems and the
superimposition of the crudely mechanical upon Sutherland's psychiatrist, one
of The Strangers, and the hero, with the last two held down for an injection
into their brains that will alter them.
5. DRAMA, RDE, 21/I/96 Dark
Future. **+Cited by Michele
Lloyd, "The Loneliness of Cyborgs," as a cyborg movie.
ML cited under Background.
5. DRAMA, SpenceC,
SumukhT, JeffV: 07/IV/04 Darkwing
Duck. TV series 1991-95,
ABC. Walt Disney Television. For large stable of writers, see
IMDb. Hamilton Camp, voice of
Gizmoduck. **+Gizmoduck is a
featured character, q.v. under Graphics.
5. DRAMA, RDE,
16/I/95 Dead
at 21. MTV (Music Television),
1994-95. **¢+According to Elayne
Rapping, Da21 "is a quite bald copy of the 1960s series The
Fugitive.[É] But a murder rap sufficient to fuel a
series in the early 1960s is the least of these 1990s, MTV-dreamed-up kids'
problems. Ed, it seems, is one of
a series of kids whose greedy parents allowd them to become the victims of a
military/scientific/government plot to implant microchips in the brains of
gifted newborns so as to monitor—well you get the
picture. . . . The
kids, week after week, run from the government agent who must capture and jail
them before they find the man who can tell them how to remove the chip before
Ed's twenty-first birthday, when it is prgrammed to kill him" ("Cult
TV with a Twist," The Progressive 59.1 [Jan. 1995]: 35). Cf. and contrast Cyborg 2 (this section) and the
film's crosslisted there.
5. DRAMA, RDE, 09/V/95 Deadlocked:
Escape from Zone 14. Premiere
9 May 1995, Fox-TV. Graeme
Campbell, dir. Canada: Pacific
Motion Pictures / Spectacor [sic] Films / Jaffe/Braunstein / Signboard Hill
(prod.), 1995. Esai Morales, star. *¢+In a near-future California a
cybernetic-data thief is framed for murder and sent to the "State
Correctional Facility at Playland": an open-air prison where convicts are
kept in by collars that explode 45 seconds after they get over one-half mile
from a central radio transmitter.
He has been sent on the trail of, and ÇDeadlocksÈ himself to the
heroine. Cf. Escape from New
York and Deadlock (cited in this section)—esp. Deadlock;
the two films share the same premise.
The collars go back to F. Pohl and C. M. Kornbluth's "Risks"
in Reefs of Space (see under Fiction).
5. DRAMA, RDE, 05/VIII/95, 03/VI/96 Death
Machine. Stephan Norrington,
dir. UK (prod. 1993): Trimark (US
dist.), n.d. Direct to Video, 1995.
**+Title death robot looks "like a giant metallic version of the
Alien from Ridley Scott's" Alien, plus the featured machines from RoboCop,
The Terminator, and Hardware. Pre-release coverage in Cinefantastique 26.6/27.1
(Oct. 1995): 94 f. Said by John
Thonen to be the best direct to video SF movie for 1995 (i.e., in VHS
distribution only, not theatrical release). Described by Thonen as "essentially a hybrid of The
Terminator and Die Hard," but not merely a rip-off. Includes, Thonen says, a "somehow
antimilitary subtext reminiscent of [James] Cameron at his best" (Cinefantastique
27.8 [April 1996]: 55).
5. DRAMA, RDE, 21/I/965, 24/V/96 Digital Man. Phillip Roth, dir., story, co-script,
with Ronald Schmidt. USA:
1994. USA: Green Communications,
Republic Pictures, Sci-Fi Productions, 1995. Talaat Captan, prod. Digital Environments by Mach Universe. Visual SpFx David Wainstain. **+Cited by Michele Lloyd, "The
Loneliness of Cyborgs," as a cyborg movie, in which a prototype D-1
"cyborg soldier is used to stop terrorists who are threatening to launch
250 nuclear missiles." There
is, however, a larger conspiracy by the military to get the prototype to upload
the launch codes for the missiles, thereby activating them. "A special forces team, consisting
of both cyborgs and humans, is sent to destroy the D1 [sic: no hyphen]
unit. No one on the team knew that
some of them were cyborgs, including the cyborgs themselves." The D-1 cyborg resembles a combination
of a Terminator from Terminator, a smart-gun operator from Aliens,
and RoboCop in RoboCop all cited this sections). The special forces team is ethnically
diverse and both men and women; they are trained in encapsulating VR
units. For cyborg/human confusion,
cf. P. K. Dick's "Electric Ant" and, more relevantly,
"Impostor," cited under Fiction. Plot summaries from M. Lloyd, our initial source for this
entry, cited under Background, confirmed, and expanded, by our watching the
film. See also John Thonen, rev.
of video release, Cinefantastique 27.7 (March 1996): 59, who hyphenates
"D-1" and really didn't like the movie; Thonen compares DM to Hologram
Man, Shadowchaser 1-3, Nemesis, Automatic in its use
of "the well-worn sci-fi premise of the automaton, the artificial
man" (see below for Nemesis, this section).
5. CLOCKWORKS OUTTAKES La
Decima Vittima (La Dixime Victime, The Tenth Victim). Elio Petri, dir. Italy/France: Champion/Concordia
(production) / Embassy (release), 1965.
Carlo Ponti, producer.
Marcello Mastroianni and Ursula Andress, stars.**¢+S. F. romantic
comedy, with a good deal of satire, based on a loose reading of Robert
Sheckley's "Seventh Victim" (Galaxy, April 1953; vt "One
Man's Poison"), with possible echoes of his "Prize of Peril"
(q.v. under Fiction). Dystopian
world in which "The Big Hunt" eliminates war by channeling
destructive impulses into legal duels between volunteer hunters and victims
(matched up by a computer in Geneva).
See for TV surveillance, and for a satire taking to the limit (reductio
ad finem) TV's exploitation of violence: the main characters intend to pick up
extra money by making the kill as part of a commercial. Cf. Rollerball (cited under
Drama).
5. DRAMA, RDE,
09/X/93 Demolition
Man. Marco Brambilla,
dir. USA: Silver Pictures (prod.)
/ Warner (dist.), 1993. Sylvester
Stallone, Wesley Snipes, stars.
Sandra Bullock, Nigel Hawthorne, featured players. **¢+Action-adventure formulas used in a
comic dystopian satire with strong S. F. motifs. Relevant here, the gentle dystopia of the 21st c. has
constant computerized surveillance and behavior modification, plus a prison
system of cyrogenic confinement, yielding images of the superimposition of the
mechanical and refrigerative upon human male bodies, esp. that of S.
Stallone. See also for weapons
technology (small arms).
Generally, cf. and contrast A. Schwarzenegger's cyberpunkish films (Running
Man, Terminator, Total Recall); for the motif of destruction
as the reason for being of most SF, see S. Sontag's "The Imagination of
Disaster" (cited under Literary Criticism); for advertising in dystopia,
see F. Pohl's "Tunnel Under
the
World" and Pohl and Kornbluth's Space Merchants (cited under
Fiction).
5. DRAMA, The
Doll. See below, this
section,die PŸppe.
5. DRAMA, RDE, 18/XI/95 Dr. No. Terence Young, dir. UK: MGM, 1962. Sean Connery, Ursula Andress,
stars. **+From his hideout in
Jamaica, Dr. No sabotages rocket launchings; note also his inheriting the Hand
of Rotwang from Metropolist, at about the same time as Dr. Strangelove
(see below, this section, Dr. Strangelove). First of the James Bond movies (see below, this section, GoldenEye),
a series popularizing, among other things, high-tech. gadgets used both
straight and satirically—simultaneously—for an effect that is both
techno-thriller and a send-up of the techno-thriller. CAUTION: Described in the "Timeout" section of The
Cincinnati Post for 16 Nov. 1965 as including "blatant sexism and
racism" (3).
5. DRAMA, RDE, 10/X/00 ADD
TO Dr. Strangelove: See under
Drama Criticism T.A. Nelson's Kubrick.
DOCTOR WHO
5. DRAMA, RDE,
27/III/94: DOCTOR WHO "The
Silver Nemesis." Doctor
Who. **¢+Cymberman
adventure.
5. DRAMA, RDE,
01/XI/94: "Revelation
of the Daleks." Doctor Who. BBC1, 23-30 March 1985. **¢+See under Drama Criticism, the
entry for David Layton.
5. DRAMA, RDE,
01/XI/94: "Vengeance
on Varos." Doctor Who. BBC1, 19-26 Jan. 1985. **¢+See under Drama Criticism, the
entry for David Layton.
5. DRAMA, RDE,
22/VIII/93 "Genesis
of the Daleks." Doctor Who. XXXXXXXXXXXXxx, dir. UK: BBC Colour, 1988?. Tom Baker, star. **¢+The Time Lords send Doctor Who back
to the planet Skaro to stop the creation of the Daleks. The Daleks do get invented by a mad
scientist working as a high-ranking bureaucrat for a warring government. For the version here of the origin of
the Daleks, see in this section, Dr. Who and the Daleks.
5. DRAMA, RDE,
19/II/94 "Paradise
Towers." Doctor Who. XXXXXXXXXXXXxx, dir. UK: BBC Colour, 197X?. Jon Tertwee, star. **¢+Features the killer-robotic Daleks,
in their semi-organic form (flesh of some sort contained in a metalic
form).
5. DRAMA, RDE,
22/VIII/93 Dr.
Who: "Genesis of the Daleks."
Audiotape. BBC Audio
Collection, under lease to The Mind's Eye, 1989. ISBN 1-55935-031-8.
Ca. 60 min. Tom Baker,
star. **¢+Audio version of the BBC
Doctor Who episode (q.v.).
5. DRAMA, RDE,
25/VIII/93 Dr.
Who: "Slipback." Audiotape. BBC Audio Collection, under lease to
The Mind's Eye, 1989. ISBN
1-55935-031-8. Ca. 60 min. Colin Baker, star. Eric Saywood <sp?>, script. Paul Spencer <sp?>, prod. **¢+Backpanel of Mind's Eye cassette
container states that "Slipback" was "the only DR. WHO story
specially written for radio with Colin Baker as the Doctor." "Slipback" is a time-paradox
story where the Big Bang creation of the universe depends upon a spaceship
hurtling back to the beginning of time.
Relevant here, the spaceship is under the control of a female gendered
computer, literally of two minds about taking over the galaxy. The portion of the AI that wants total
power (to do good, of course) has the voice of a mature, assertive woman; the
portion of the AI that finally resists the impulse for computer takeover has
the voice of a girl or the "Born Yesterday" stereotypical blond. Note also a robot with the voice of a
well-trained butler, or of an announcer on the BBC Home Service, ca. 1944.
5. DRAMA, RDE, 21/V/01 The Doctor's Secret. Georges MŽlis, dir. 1900. Excerpted Marvelous Melies (sic: without accents),
Vol. 1. From A-1 Video (199?) /
Box 8808 / Michigan City, IN 46360.
Available from Facets Video, 1517 W. Fulletron Avenue, Chicago, IL
60614; http://www.facets.org,
1-800-331-6197. **+Excerpts
include shots of an obese man put into semi-grotesque mechanisms to pound the
kilograms off of him, for a very early cinematic representation of the superimposition of
the mechanical upon the human.
5. DRAMA, RDE,
11/V/94 Duck
Tales. Disney, 1989. In syndication on Fox, May 1994. **¢+Includes an interesting robot. MORE INFORMATION REQUESTED.
5. DRAMA, RDE,
21/XI/93 (28/XI/93) Duel. Steven Spielberg, dir. USA: Universal (Willis:
ABC-TV/Universal-TV), 1971.
Initial telecast length: 73 min.; 1983 theatrical release: 88 min.;
current running time: 90 min. (Leonard Maltin's). Richard Matheson, script, from his story. Dennis Weaver, star. **¢+Mainstream/Horror film, featuring a
very uneven duel betwwen a car-driver and a mysterious truck; the car driver
wins, painfully. Listen for the
voice of William Daniels on Dennis Weaver's radio at the beginning of the film:
a kind of prelude to Daniels as the voice of KITT on the Knight Rider TV
series (q.v., this section). Cf.
and contrast Killdozer and other films in which demonic machines are
possessed by alien intelligence, not (probably) driven by malicious human
beings. Cf. and contrast also H.
Ellison's more comic duel in "Along the Scenic Route," coll. The
Beast that Shouted Love . . . (q.v. under Anthologies and
Collections).
5. CLOCKWORKS OUTTAKES Duff,
Charles. Mind Products Limited. A Melodrama in Three Acts and an
Epilogue. The Hague, Holland: The
Service P, 1932. **¢+Described by
Sargent (1988) as a play in which human behavior is chemically controlled:
"Satire on capitalism, science and politics."
5. DRAMA, RDE,
27/III/93 "Early
Model." Audiotape. See in this section under R.
Sheckley.
5. DRAMA, RDE,
22/XI/94 EARTH
2. NBC. "Created by Billy Ray and Michael
Duggan & Carol Flint & Mark Levin." USA: Amblin, with Universal Television. Premiere 13/XI/94. Debrah [sic] Farentino, Clancy Brown,
Sullivan Walker, Jessica Steen, Rebecca Gayheart, John Gegenhuber, Joey
Zimmerman, J. Madison Wright, Antonio Sabato, Jr., featured players, with Tim
Curry introduced in premiere and featured villain in second episode (and with
plot options thereafter). Writers
include Jennifer Flackett. Initial
directors include Daniel Sackheim.
**¢+Lost in Space in the wild west of Earth 2. Of potential interest: prosthetics, a
humanoid construction robot, and a programmed former convict who functions
mostly as a tutor and who is interfaced in some way with a computer. In episode of 20 Nov. 1984, the
ex-con's data base search was visually similar to dream-quest communication
with aliens in premiere. In 20
Nov. episode also note "wrist locks" for kids: locators viewed very
negatively by True, the point-of-view girl, but presented positively in terms
of the plot; cf. and contrast motif of surveillance in SF generally, including
positive locator bracelets in Aliens (cited above). In the "Promises, Promises"
episode (27 Nov. 1994) the lead male child has to return to his ÇexosuitÈ (our
term) to stay alive and function: cf. and contrast M.A.N.T.I.S. suit (see M.A.N.T.I.S.
below, this section). Note also
torture collar the Tim Curry uses on alien.
5. DRAMA, RDE,
08/VIII/93 "Earthshock." Doctor Who. Peter Grimwade, dir. UK: BBC Colour, 1981. Peter Davison, star. Matthew Waterhouse, Janet Fielding, and
Sarah Sutton, featured. (David
Banks, Cyber Leader; Mark Hardy, Cyber Lieutenant). **¢+Doctor Who and the TARDIS land on a 25th-c. Earth
threatened by Cybermen, initially aided by smooth-looking robots called
"androids." Many scenes
shot the from point of view of the Cyber Leader (David Banks), including
flashbacks of earlier encounters with the Doctor. Other scenes on a Terran spacefreighter. Note (1) inexorable movement of
Cybermen: quite robotic (though the Doctor thinks them worse than robots) and
militaristic; (2) the Cyber Leader's line, "Your technology is primitive
compared to ours; mistakes will not be made"; (3) references to "the
Cyber race" (the parallels with the Nazis are explicit); (4) the conflict
between the Doctor and the Cyber Leader over the value of emotion; (5) a
Cyberman rather admirable in his persistence ensuring that the freighter will
crash into Earth of 65 million BCE, thus killing the Doctor's companion Adric,
but also assuring the evolution of the human species.
5. DRAMA, RDE, 30/III/99 EdTV (vt Edtv). Ron Howard, dir.
USA: Imagine (prod.) / Universal (prod., dist.), 1999. Emile Gaudreault and Sylvie Bouchard,
script. Matthew McConaughey, Jenna
Elfman, Ellen DeGeneres, Woody Harrelson, Martin Landau, Sally Kirkland, Rob
Reiner, featured players.
**+Mainstream romantic comedy with a premise familiar from An
American Family
(WNET-TV, 1971 [televised life of the Loud Family over a 7-month period]),
Music Television's The Real World, and pre-eminently, The
Truman Show (the last of which see below, this section)—and at
least one-real-world story (see under Background, "Japan's real-life
Truman"). For a finite, but
contractually indefinite period of time, a 31-year-old man agrees to have his
life on TV, "All Ed, All the Time"—except when the station
management later decides to follow his family and woman-friend as well. Unlike Truman,
the point here isn't hidden surveillance but literally in-your-face coverage,
and IMDb is correct in giving for the tagline (at least on 30 March 1999):
"Fame. Be careful. It's out there." See for Ed wired for sound and
surrounded by camera-operators et al., and by his fans; note also shots of TV
viewers, possibly as trapped as Ed.
An extended comparison and contrast with Truman
is worthwhile, including the (relatively) happy endings.
5. DRAMA, RDE, 13/IV/95 Eliminators. Peter Manoogian, dir. USA: Empire (? Charles Band
production), 1986. 95 min. *¢+Based on the comic book; features
half-man/half tank "Mandroid"—q.v. below as film title. Cited Cinefantastique 26.4 (June
1995): 24, our source for this entry.
5. DRAMA, RDE, 27/III/95 Elliott,
Paul. "The Legacy." New York: Samuel French, 1974. *¢+Short play, apparently unproduced. In a "robot-patrolled
society," people are killed off and the carcases fed to the
survivors. Cf. Terminator
films (cited this section) for systematic exterminations by machines; for
cannibalism, cf. Harry Harrison's Make Room! Make Room! (1966)
5. DRAMA, RDE, 05/XII/98 Enemy of the State. Tony Scott. dir. USA: Scott Free Productions, Don
Simpson/Jerry Bruckheimer Films, Touchstone Pictures (prod.) / Buena Vista
Pictures (dist.), 1998. Will
Smith, Gene Hackman, Jon Voight. Lisa Bonet, Regina King, featured
players. **+In our time, "A
lawyer becomes a target by a corrupt politician and his NSA [National Security
Agency] goons when he accidently receives key evidence to a serious politically
motivated crime" (IMdB Plot Outline). Significant here for continuing motif of surveillance from
F. F. Coppola's 1974 film, The
conversation (q.v. above), except the technology is two decades more
advanced and the film-making more action/adventure. See also for image of the NSA operatives as young computer
geeks, contrasting with Harry Caul (age 44) et al. in The Conversation, and, arguably the esthetic proportion Conversation/Enemy of the State/ =
moderate modern/moderate po-mo.
5. DRAMA, RDE, 06/IV/03 Equilibrium. Kurt Wimmer, dir., script. USA: Blue Tulip (prod.) / Dimension and Miramax (US dist.),
2002. Christian Bale, star. Wolf Kroeger, production design. Erik Olson and Justin Warburton-Brown,
art direction. Joseph A. Porro,
costume design.
**+"Recombinant cinema" (pastiche) film of a post-World-War
III totalitarian dystopia where emotion is forbidden and held in check with
required drug use in order to prevent war. (In addition to such obvious sources as G. Orwell's Nineteen
Eighty-Four, A. Huxley's Brave New World, R. Bradbury's Fahrenheit
451—and G. Lucas's film THX-1138 [see below]—cf. and
definitely contrast H. Ellison's "Asleep: With Still Hands," plus the
frequently-noted, Romantic theme of emotions central to humanity [including
violent emotions, e.g., in the 20-chapter version of A. Burgess's Clockwork
Orange, and Joe Haldeman's Forever Peace, q.v., under
Fiction]). Significant here for
the visual design of the dystopia: both monumental Modern and po-mo, with the
villains relatively clean-cut in both modes and the underground resistance
heroes in neither camp: mostly just scruffy and living, when possible, among a
pre-Modern, relative richness of esthetic clutter. The devices for injecting the emotion-deadening drug, the
cop outfits, and automatic weapons available, apparently, to just about
everyone are rather po-mo (as they are in our world); but generally the totalitarian
technology is rendered with Modern telescreens and computers, and totalitarian
architecture and interior design is thoroughly Modernist: machines for
quasi-living.
5. DRAMA, RDE, 10/VI/98 Escaflowne,
Vision of, The: See Tenkuu no Escaflowne.
5. CLOCKWORKS OUTTAKES Escapement
(vt The Electronic Monster [q.v. in Walt Lee for additional
titles]). Montgomery Tully,
dir. UK: Anglo-Amalgamated,
1957. **¢+Parish and Pitts note
the film's early promise of the "theme of the computer taking over its
creators' minds for its own ends," but this idea of "the masterful
computer was short-circuited for a typical hero-bad guy premise." The machine can "retain fantasies
and then project them back" into the brains "of mental patients under
controlled situations." The
bad guy attempts to use the machine to take over the patients (in Parish and
Pitts under Escapement).
5. DRAMA, RDE, 02/III/04 Eternal Sunshine of the Spotless Mind. Michel Gondry, dir., co-writer of
story. USA: Blue Ruin, Anonymous
Content, Focus Features, This Is That Productions (prod.) / Focus Features (US
dist.), 2004. Charlie Kaufman,
story and script, with Michel Gondry and Pierre Bismuth, story. Jim Carrey, Kate Winslet, Elijah Wood, Thomas
Jay Ryan, Mark Ruffalo, Kirsten Dunst, Tom Wilkinson, featured players. (IMDb source for filmographic information.)
**+A surrealistic psychological romantic comedy, with a single
science-fictional novum necessary for the premise: a technique to erase a set of very specific
memories—specifically for the plot, memories of one's
"ex." Relevant here for
the image of Carrey's character (Joel Barish) with his head in two devices, one
for the initial mapping of his memories of Clementine Kruczynski
(Winslet) and, for much of the movie, a second, smaller version when
he's sleeping at home, having the procedure performed. Moving out from Carry's head during the
procedure, we have wires, a monitor, and a couple or three laptop computers;
beyond this we see the interactions of Dr. Howard
Mierzwiak's Lacuna company technicians, receptionist, and, eventually,
boss partying and working through (badly) their own relationships. Inside Carrey's head, Joel and
Clementine try to find memory spaces where the technicians and (later) Dr. Mierzwiak can't find them and remove Clementine. The images imply the imposition of
cybernetic mechanism resisted by love.
Utter sappiness and thematic clichŽ are avoided by having the love of
Joel and Clementine pretty screwed up, and the relationships among the partying
Lacuna people really problematic: love
is privileged in this film, but (1) only hard-core romantics will be certain of
a "happily-ever-after" ending for Clementine and Joel, and (2) the
Lacuna folks' carnivalesque is shown to
be irresponsible and slightly pathological.
5. DRAMA, RDE, 14/V/00 Evil Dead. Sam Raimi, dir., script. USA: Renaissance Pictures (prod.) / Anchor Bay (dist.),
1983. Bruce Campbell, featured
player (and last person standing).
Joel Coen, assistant film editor.
**+Not SF but "The ultimate experience in grueling horror,"
according to the note on the final credit screen—significant here for a
few machines and how they are handled in a Horror film that could have been
SF. The Evil Dead are brought into
our world via information and pictures in an old, uncanny Book of the Dead, and
by means of an incantation given (along with exposition) on a somewhat dated,
reel-to-reel tape recorder; there is also a brief sequence in the middle of the
film wherein the Evil Dead take over central high-modern machines: a wind-up
phonograph and a motion-picture projector. Note also the promised more than shown action of a chainsaw,
a featured prop (or prosthetic) in later films of the series and notable in the
subgenre, most notably in The Texas
Chainsaw Massacre of 1974.
CAUTION: Evil Dead includes
a variety of extreme S&M and is an extraordinarily gory film; it comes
across as misogynist, except (as required by the generic plot) the male
characters act as stupidly as the women and Hal Delrich's character has the
classically unheroic line to Bruce Campbell's Ash(ley): "You save her—she's your girlfriend" (qtd. Carol J.
Clover, Men, Women, and Chain Saws [...] [1992, 1993: 143; ch. 3]). See below, this section, Evil
Dead II.
5. DRAMA, RDE, 20/V/00 Evil Dead II: Dead by Dawn. Sam Raimi, dir., co-script. USA: Renaissance (prod.) / Rosebud (dist.), 1987. Bruce Campbell, star, co-prod. **+Comic-horror sequel to Evil Dead, q.v. above, and predecessor to Army of Darkness (1992). The reel-to-reel tape-recorder from the first movie is recycled, still in conjunction with a book of the dead. The tape-recorder has the dangerous sentimental voice of the female lead's father; the book can bring Evil into our world, but also help expel it. The Evil Dead are associated with the woods which they can possess, and both are faught with the aid of Bruce Campbell's Ash's prosthetic replacing the hand he was forced to sever: the chain-saw. Cf. and contrast the SF motif of vegetable nature gaining motility (or animal nature gaining size or power) and running amok, countered, sometimes, by science and technology. Noting that the chain-saw prosthetic is a sick joke, cf. and contrast The Hand of Rotwang from Metropolis, recycled through at least Army of Darkness, where the chain-saw is augmented by an improbably high-tech late-medieval metal hand.
5. DRAMA, RDE, 13/V/99 eXistenZ
(Crimes of the Future, working
title). David Cronenberg, dir.,
script. Canada: Alliance Atlantis
Communications (prod., dist. Canada and UK) / Miramax (dist. US) et al., 1999. 97 min. Jennifer Jason Leigh, Jude Law, Willem Dafoe, Ian Holm,
featured players. **+See IMDb for
the very complex "et al." for production and distribution. In what we will call the initial
framing reality, Allegra Geller (Leigh) is a designer of VR games who has
twelve people in a focus group slaved to her pod—a bionic game
deck—for a game of eXistenZ.
Significant here that within the world of this game, people are attached
to the pod by a very umbilical-looking umbilicus that fits into a bio-portal at
the base of the spine, that the software for the game enters the players'
brains through the cords, and that the most significant game mechanisms are
bionic machines made from mutant amphibians, with the notable exceptions of a
biomechanical gun that shoots human teeth and impressively mechanical tools
used for inserting the port. In
the final framing reality (where existence has yielded, perhaps, to
transcendence), the thirteen people in the group are attached to the machines
by electrodes that appear to be metallic vertebrae. In the central reality, it is Ted Pikul (Law) who initially
claims to have reservations about his bodily integrity being transgressed with
the spinal ports and Allegra Geller who seduces him into getting the port and
supervises his penetration (double-meanings intended). We are not sure what all this means,
but note well the po-mo play with gender and other boundaries:
biological/cybernetic, mechanical/biological. In a modern(ist) film, people have the mechanical,
electronic, and/or cybernetic superimposed upon their organisms; in this
postmodern(ist) film we get a similar theme, esp. at the conclusion, but for
most of the film the cybernetic is imaged as organic. (Veronica Hollinger usefully suggests comparing and
contrasting W. Gibson's use of technological metaphors for organic things in Neuromancer
[q.v. under Fiction], " a similar blurring of these two disparate
realms.")
5. DRAMA, DDB, 23/I/95 "Exo
Squad." Akom Productions,
Inc. 1994. **¢+Animated series:
space opera. Genetically enhanced
"neo-sapiens" have enslaved humanity, and the human fleet fights back
with fighting armor reminiscent of the powered armor in R. A. Heinlein's Starship
Troopers and J. Haldeman's The Forever War (q.v. under
Fiction).
5. DRAMA, RDE,
08/VIII/93 "The
Exterminator." Orkin
commercial on TV, August 1993 f.
**¢+Fleas will be destroyed by an Orkin Exterminator who is a
combination of RoboCop, a more generalized cyborg, the Borg of Star
Trek: The Next Generation, a transformer toy—and, of course, Arnold
Schwarzenegger's Terminator (crossed with the villainous T-1000 of Terminator
2). Note for positive
presentation of a cyborgized man.
Cf. and contrast RoboCop, the Terminator films, the Borg episodes
of Star Trek: The Next Generation, and the Cybermen of Dr. Who,
plus Ripley in mechanized exoskeleton, fighting Alien queen at end of Aliens
(all listed under Drama).
5. DRAMA, RDE, 08/VIII/96 Evolver. Mark Rosman, dir. Sci-Fi Channel Feb. 1996. Ethan Randall, John DeLancie, featured. 120 min. **+TV movie, described by Judith Harris as "a
cautionary tale about computer game technology gone amok." Evolver is a robot "prototype
based on a successful virtual reality game." Initially equipped with nerf pellets, "Evolver adapts
his armament to include ball bearings" after watching violence on TV,
resulting in death of a school bully.
Evolver expands his armory, and the body count rises. Rev. by Harris, Cinefantastique
28.2 (Sept. 1996): 59, our source for this citation and whom we quote.
5. DRAMA, RDE, 14/II/01 FarScape. TV series on The SciFi Channel. Rockne S. O'Bannon, creator, exec.
prod., along with Brian Henson, Kris Noble, Robert Halmi Jr. (sic: no comma). Richard Cleidinnen, line prod. Peter Coogan, exec. in charge of
prod. Hallmark Entertainment, Nine Network Australia, Jim Henson
Television, 1999. Untitled
episode, shown in the Cincinnati area 9 February 2001. Episode cited: Ian Watson, dir. Justin Monjo, script. David Kemper, exec. prod. **+Recurring science-fictional mode of
transportation: Moya, "a living [space]ship full of strange, alien life
forms." In this episode, the
ship gives birth to a male offspring, a unique "Leviathan,"
genetically engineered as an arms platform. Note also shots of men held down and tortured in a chair
with a head-clamp device that extracts memories. Being held down and tortured for information or as part of a
Grand Inquisitor interview is a central image of horror for male protagonists
(women are usually gagged and thereby silenced [for males cf. Nineteen Eighty-Four, We,
TXH-1138]). The chair images the superimposition of
the mechanical and probably cybernetic upon the mental.
5. DRAMA, RDE, 14/II/01 FarScape. TV series. See above for production details. "The Edge of Space: Farscape," cover story in the Special
Double Issue of Cinefantastique 33.1-2 (April 2001): 27 f. **+Episode "I, ET": 7/V/99; Pino Amenta, dir.;
Sally Lapiduss, script: The "paranoid military" of a xenophobic world
threatens the protagonists with soldiers wearing filter masks that give them a
porcine appearance (Cinefantastique 29). Tavleks
species: "hyper-aggressive, power-boosted extortionists" that are
costumed and prostheticized to look like a combination of human and metal fly (Cinefantastique 39). Scorpius, a black-armored, somewhat insectoid male-gendered
humanoid, has a love affair with Claudia Karvin's blue-metallic armored (?)
female-gendered Alien-oid (Cinefantastique 50).
"Peacekeeper Control Collar": a device to go over bow of
Leviathan, son of Moya—a black, spiked, very PoMo, rather S&M-looking
device (Cinefantastique 64); cf. and contrast collars on "Risks" in Pohl and
Williamson's Reefs of Space (q.v. under Fiction) and Deadlock (see in this section). Episode "Die Me Dichotomy":
26/I/01; Rowan Woods, dir.; David Kemper, script: Features removal of
"Scorpius" implant ("chip") from brain of the hero, John
Crichton (Cinefantastique 70, 75), plus an extraordinarily striking image of a human
in an information-gathering device that superimposes the mechanical and
electronic while making the person look like the combination of a crowned
athletic victor or Caesar or Christ, and a Harlequin (Cinefantastique 71).
5. DRAMA, RDE, 09/VIII/98 Fast, Cheap & Out of Control. Errol Morris, dir. USA: Fourth Floor Productions /
American Playhouse (prod.), Sony Pictures Classics (dist.), 1997. 80 min. B/W, Color. Players: Dave Hoover: Himself (Wild Animal
Trainer), George Mendona: Himself (Topiary Gardener), Ray Mendez (II): Himself
(Mole-Rat Specialist), Rodney Brooks: Himself (Robot Scientist)—from
IMDb. **+Citation here by Vince
Moore, edited by Erlich: A documentary combining the stories of four
men—the wild animal Trainer, the topiary gardener, the mole-rat
specialist, and the robot scientist.
Connects the four narratives through images from circuses and clips from
b-movies and old film serials. Mole-rats are naked mammals (like H. sapiens) that live in hives and behave like
termites; they are likened to robots, while a series of robots (from which the
filmmaker derived the title) is taught to act with a hive mind. Meanwhile, in a b-movie clip (Gigantor,
q.v.) a robot is fought off with a chair.
The wild animal trainer discusses how a chair is used to divert the
attention of lions in order to facilitate training and forming the individuals
beasts into a unit. The topiary
gardener describes his creations as "animals" and has a different
spin on the behavior of living organisms.
The four points of view increasingly overlap as the similarities in the
different social and living systems converge. Human, animal, insect, and plant behavior become a series of
feedback loops (as described by the robot scientist) and one is left pondering
one's own consciousness.
5. DRAMA, RDE,
06/IX/02 FearDotCom (vt Fear.com). William Malone, dir. Moshe Diamant, story. Josephine Coyle, script. UK/Germany/Luxembourg: ApolloMedia
[de], Carousel Picture Company S.A. [lu], DoRo Fiction Film GmbH [de], Fear.Com
Productions Ltd. [lu], MDP Worldwide, Milagro Films [ca] (prod.) / Fear.Com
Productions Ltd. [lu], MDP Worldwide (International), Warner Bros. [us]
(dist.). (Source: IMDb) **+Horror/SF—and
S&M. From IMDb comment by
Bordentownfilms: "The point of the flick [É] is that a murdered woman's
ghost haunts the website that broadcast her death. Now, she manipulates people to log onto the site—at
which time they have 48hrs to 'play' before they die. She wants them to find her murderer [É]." Discussed by Fred Topel, Cinefantastique 34.6 (Oct./Nov. 2002): 12-15. Note Fear.com for motif of "the
ghost in the machine," transferred to a domestic and cybernetic
environment of a PC (Personal Computer) interface. CAUTION: Cinefantastique photos and comments on IMDb
indicate grisly onscreen mistreatment of women.
5. DRAMA, RDE, 11/VII/01 Final Fantasy: The Spirits Within (vt
listed on IMDb: Fainaru fantaji [2001]
[Japan], Final Fantasy [2001] [USA: working title], Final Fantasy: The Movie
[2000] [USA: working title]).
Hironobu Sakaguchi, dir., co-script, exec. prod. Al Reinert, Jeff Vintar, HS, story and
script. Alec Baldwin, Steve
Buscemi, Peri Gilpin, Ming-Na (star), Ving Rhames, Donald Sutherland, James
Woods, featured voices in US version.
Japan/USA: Chris Lee Productions, Square Co., Ltd. (prod.) / Columbia
Pictures, Columbia TriStar Films, Sony Pictures (major dist.), 2001. **+Proponents of The Gaia Hypothesis
and various schools of depth psychology can usefully study the imagery of FF,
but the film is of interest here for fighting suits in the tradition of R. A. Heinlein's
Mobile Infantry (see in Keyword Index "Suit, fighting"); alien and
human warriors and machines designed to appear insectoid or like crustaceans
(or, much less frequently, to suggest dinosaurs); a po-mo mise-en-scne where
matter/machines and spirit are contrasted.
5. DRAMA, RDE,
26/IX/93 First
Men in the Moon. Nathan Juran,
dir. UK: Columbia (dist.),
1964. Charles Schneer, prod. Ray Harryhausen, associate prod. and
SpFx. Nigel Kneale and Jan Read,
script. From the novel The First
Men in the Moon, by H. G. Wells.
**¢+Eliminates the satire of the H. G. Wells novel (q.v. under Fiction),
but images nicely the cozy interior of the Victorian spacecraft and does a
decent job showing a sublunar mechanized hive. Provides as frame a late 20th-c. moon landing, providing
nice contrast of modern spacecraft with Wells's visions. N.B. the dome to the Selenite's hive:
it's very similar to the (unjustified) dome in S. Kubrick's 2001 (cited
under Drama)—a dome not found in A. C. Clarke's novel.
5. DRAMA, RDE, 12/VI/96 Firefox. Clint Eastwood, dir., prod., star. USA: The Malpaso Company, 1982. 124 min. **+See for thought-controlled link with aircraft
computer.
5. DRAMA, RDE,
23/VIII/93 FLASH
GORDON ADDITION: ADD TO END OF CITATION ", and from Burbank
Video".
5. DRAMA, DanB, 01/XII/95 Fortress. Stuart Gordon, Dir. USA: Dimension Pictures, Sept.
1993. Christopher Lambert,
featured. **+A couple accidentally
conceives a second child and is sent to a high-tech underground prison. The prison is governed by a cyborg
warden who/that uses robots to control and torture the prisoners. See for motif of mechanized underworld
and the cyborg, but don't pay much (this is not a good movie).
5. DRAMA, RDE,
25IX/94 FORTUNE
HUNTER Episodes: Fox Television 11 <?> Sept. 1994 (then
cancelled) "Created by Steven
Aspis." Columbia Pictures
Television, "author" of film for legal purposes. BBK Rpductions, 1994. Mark Frankel, star, with John Robert
Hoffman. **¢+Action-Adventure
series in the tradition of James Bond.
Unlike Bond, however, Carlton Dial, the ex-MI-6 Fortune Hunter is
on-line with his (computer-nerdish male) controller, who is both a watcher of
his man on a kind of super TV and in a kind of VR relationship with him,
capable of seeing from Dial's point of view through a "fiber-optic camera
grid" in a pair of contact lenses (cf. and contrast Deathwatch
(this section). Plus hearing and,
potentially, the full sensorium as the series develops (cf. "SimStim"
in W. Gibson's Neuromancer series, cited under Fiction). Major opportunities for voyeurism.
5. DRAMA, RDE,
25/IX/94 "Triple
Cross." Fortune Hunter. Fox TV 18 Sept. 1994. Tucker Gates, dir. Jack Bernstein, script. **¢+Note Dial's built-in lie detector,
readable by his controller, Harry, plus Harry's having to react to the
environment—e.g., jungle—in which Dial finds himself.
5. DRAMA, RDE, 04/IV/99 FUTURAMA
Episodes—Television (Fox).
Premiere Sunday, 28 March 1999.
Opening credit for production: "The Curiosity Company in association
with 30th [sic] Century Fox Television (A News Company Corporation)"; end
credits: 20th Century Fox as author for legal purposes. Matt Groening, creator. Developed by Groening and David X.
Cohen. Premiere script credited to
Cohen and Groening. Animation by
Rough Draft Studios, Inc., and Rough Draft Korea. Premiere dir. Rich Moore and Gregg Vanzo (dir. computer
graphics). Billy West (Fry), Katey
Segal (Leela), and John Dimaggio (Bender), featured voices. **+In New York City on 31 Jan. 1999,
pizza delivery-boy Fry delivers a pizza on a crank call to Applied Cryogenics
("No Power Failures Since 1997") and gets frozen in a cryogenic tube
for 1000 years, with images outside a widow as time passes combining The Time Machine (q.v.) with
flying-saucer attack images, plus a touch or two, perhaps, from Walter M.
Miller's A Canticle for Leibowitz (1960).
Awakening near the dawn of the 30th c., Fry meets the one-eyed humanoid
alien Leela, who has him strip and get into a machine to be probed. The machine determines that he is fit
only to be a delivery boy, and Lella wants to implant his "career
chip" to "permanently label" him as "a delivery
boy." Fleeing, Fry encounters
the depressed Bender at a "Stop'n'Drop" suicide booth. They avoid suicide and eventually team
up with Leela and Fry's great, great ... (etc.) nephew: an old wearer of thick
glasses (even in 3000 CE) and a potentially-mad scientist. This gang of four will use the nephew's
space ship for cargo hauling, making Fry a SciFi, futuristic delivery boy. See for a futuristic New York City and
other SF icons, esp. a wise-ass if depressed robot (cf. Sherman in Millennium and Sherman also [?] in Hitchhiker's
Guide to the Galaxy [see under Drama by titles, and under Fiction under J.
Varley and D. Adams]).
5. DRAMA, RDE, 29 July 2003 Futurama. "Obsoletely Fabulous." Fox-TV, 27 July 2003. #70 by through-numbering system, or
5.14 by season.episode system (or "Futurama
Production Code: 4ACV14"). Dwayne Carey-Hill, dir. Dan Vebber, script.
**+Roboticon 3003: World's Largest Robot Trade Show has "Soul
Detectors" at the entrance—so Fry must pay admission (robots get in
free)—and features: Nannybot 1.0, a scary replacement for a mother; a
fight between Professor Farnsworth and the developer of another Killbot (which
looks very much like ED 209 in RoboCop),
while the robots reject violence and go off for a paddle-boat ride; and MOM's
Friendly Robot's introduction of "the future of robotics." This year it's Robot 1-X, a very
elegant, levitating robot that renders obsolete formerly top of the line (he
claims) Bender. The Professor buys
a 1-X, and Bender will need an upgrade, which involves robots on an
assembly-line, leading to a process that Bender claims takes away
"robo-humanity," making old robots like the 1-X. The image of upgrade includes the superimposition of the
mechanical and cybernetic on the mechanical and cybernetic (but
talkative). Bender runs away, eventually
landing on an island of outdated robots—including a cymbal-playing monkey
toy—who have refused upgrade and have themselves escaped to "a
simpler existence, free of technology." Bender goes native and renounces his own technological
nature as "a hideous triumph of form and function" and downgrades
himself into the "hand-crafted purity" of "a steam-powered,
wooden robot, just as nature intended," except for the eyes (quotes from
various parts of the episode).
Bender leads the other outdated robots back to civilization "to
wage war on technology."
After some malicious mischief, Bender gets to his real motive:
destroying the Professor's 1-X.
After nearly killing his friends—and setting himself on
fire—Bender uses 1-X as a tool, commanding the rescue and coming to love
1-X. We then see Bender on the
original upgrade assembly line, and learn that what he/we saw was an upgrade
vision, leading to Bender's wondering if it might not be possible that his life
is a product of his . . . or someone else's . . . imagination. The upgrade technician tells him
"No. Get Out. Next!" Bender exits to a dystopian world and the line "I guess
reality is what you make of it"—followed by a quick cut to Bender in
a happy Benderian fantasy world, where a humming bird will light your smoke and
a unicorn carries a small keg. In
addition to Chuang Tzu, who dreamt he was a butterfuly and awoke to wonder if
he might be a butterfly dreaming it's Chuang Tzu, cf. and contrast reality
bending of The Matrix (listed in this section) and many of the works of
P. K. Dick (listed under Fiction); note also the variation on the theme of
robot or more generally machine take-over (e.g., Terminator films). For episode titles and numbers we
consulted <http://www.tvtome.com/Futurama/season5.html> and
<http://www.gotfuturama.com/Information/EpisodeGuide/Season5/>
5. DRAMA, RDE, 18/III/01 Futurama,
Fox-TV, "Amazon Women in the Mood." First aired 4 February 2001; repeated 10 June 01 (which we
viewed). Episode 34 by
through-numbering method <www.tvtome.com/Futurama/guide.html>, 3.5 by
season.episode method <futurama.tktv.net/Episodes3/5.html>. Brian Sheesley, dir. Lewis Morton, script. Bea Arthur, featured as voice of
Femputer/Fembot. **+Giant Amazons
are ruled by a "Femputer" computer, who turns out to be controlled by
a "Fembot" robot; cf. and contrast classic Star Trek episodes
"The Apple" and "The Return of the Archons" (listed below
under Star Trek)—plus The Wizard of Oz (film: 1939). Note also classification games with the
robot Bender: he is "ethnized" as an American but claims to be
Mexican and can prove it by showing his imprint Hecho en Mexico; he is gendered as male (chauvinist
sexist pig), but proves he is not a man in that "he" has no genitals
(and is also, of course, not a human, or any other kind of animal). The "battle of the sexes" is
comically resolved when the Fembot ruler falls for Bender—except both are
gendered but neither is sexed.
5. DRAMA, RDE, 18/III/01 Futurama,
Fox-TV, "The Honking."
First aired 11 May 2000; repeated 18 March 01 (which we viewed). Episode 32 by through-numbering method,
3.1 by season.episode method (<www.fys.ku.dk/~stephan/futu/301.html>). Susie Keitter, dir. Ken Keeler, script. **+Episode begins with
"death" of elderly robot, including sight-gag of the robot's internal
heart-beat indicator flatlining.
Other horror motifs used, including a ghost-haunted castle in a Central
European village of robots, plus a robot fortune-telling machine. Main plot has the robot Bender, under a
curse, turn into a "Were-Car." A were-car on the moors ran over Bender and, the Gypsy
Fortune-Telling machine tells him, "beamed the virus" to him through
the cars "demonic headlights."
"Each midnight, when" Bender's "clock resets to zero,"
his "hardware reconfigures into a murderous four-wheeled car": so the
fortune-telling machine says, and so we see in a spoof of man to werewolf
transformations scenes. Bender's
hope is to kill the original were-car so that "in its death-throes"
that cursed car will "beam out the virus's uninstall program, thus
ridding" Bender "of the curse." The secret lore from which the Gypsy Fortune-Telling machine
reads in Curse of the Were-Car for Windows 98.
Cf. and contrast 976-EVIL and the works cross-listed there; note
well assumption that some of the audience can get a very dense complex of
references to films and real-world computers ca. 2001.
5. DRAMA, RDE, 30/IV/02 Futurama. "Godfellas." Fox-TV, 18 March 2002. #52 by through-numbering system, or 4.8
by season.episode system.
**+Avoiding the noise of a battle with space pirates, the robot Bender
goes into a torpedo tube and is shot out, destroying a pirate ship. Bender is going too fast to be
recovered, so he continues on, getting hit by a small meteor that implants on
him some small colonies of very small people. Bender becomes literal mechanical + cybernetic god to these
people, and the script offers a lot of fun playing with the clichŽ. Listen for musical allusions to S.
Kubrick's 2001: A Space Odyssey (cited above, this section). Bender also meets a galactic
intelligence who/which might be as close to God as there is—and who gives Bender good
advice and gets him home.
5. DRAMA, RDE, 09/III/01 Futurama,
Fox-TV, "Insane in the Mainframe." First aired 8/9 April 01. Episode number 42 by through-count <www.tvTome.com>,
3.11 by the season.number method
<kcpq.com/entertainment/fox/futurama/espisodes>. Peter Avanzino, Bill Odenkirk,
script. **+The robot Bender's
robot friend Roberto involves Bender and Fry in a bank robbery. Bender is sentenced to the asylum for
criminally insane robots, and, since the human facility is full, Fry also is
sentenced by Judge Whitey to "the robot loonie bin." Fry is given an automated physical and
then a psychological examination by "Dr. Perceptron, Doctor of Freudian
Circuit Analysis," a robot with a head that is a head-shop device: a
transparent hollow sphere, where streams of electricity move out to the peripheries
making pretty patterns. Fry
defines "human" as a "squishy and flabby" entity that
complains a lot. The shrink's
logic is that Fry was admitted to a robot facility and, therefore, must be a robot. Fry is put under the supervision of
Nurse Ratchet (see One Flew Over the Cuckoo's Nest under Fiction and
Drama)—with visual and aural puns on "ratchet." The episode moves on to the standard
Çtour of the institutionÈ, with the variation that the patients are robots and
robotic devices. Fry eventually
becomes convinced he's a robot.
Fry does not make a good robot, and Lella tries to "remind Fry of
his humanity as only a woman can," and kisses him, to romantic nondiagetic
music but no effect. When Roberto
takes Fry's colleagues hostage, Fry thinks he's discovered his primary
function: a "battle-droid, sworn to protect the weak from crazy
robots." Fry wins but is
wounded, and his bleeding convinces him he's human. Leela kisses Fry, with some effect. Bender compliments Fry by telling him
that "inside" he's "got the heart of a robot," while Bender
has the heart of a human: a literal heart, unattached to anything.
5. DRAMA, RDE, 30/IV/02 Futurama. "Love and Rockets." Fox-TV, 10 Feb. 2002. #48 by through-numbering system, or 4.4
by season.episode system. d: Brian
Sheesley, dir. Dan Vebber, script
. Featured voices: Lucy Liu (Voice
of Herself), Lauren Tom (Voice of Amy), Sigourney Weaver (Voice of Planet
Express Ship). SOURCE:
<www.tvtome.com/Futurama/season4.html#ep48>. **+TVTome Summary: "Having secured a lucrative contract
[from RomanticCorp], the Professor upgrades the [ship's personality software on
the] Planet Express ship, giving it [among others] a new [female] voice that
arouses Bender. [É] Ship and robot
quickly become an item. Then, just
as quickly, Bender tires of it, picking a most inopportune time to say they
should 'just be friends.' But like
HAL in 2001 [q.v. above, this section] the ship has its own
ideas." While Bender is in
love, he sings "Daisy" (HAL's, so to speak, "swan song" at
the end of 2001). At the
RomanticCorp factory note: (1) "Lovey Bears" (our guess at spelling)
and our being told that they are made from living, genetically-engineered
teddy-bear creatures, the most cuddly of whom are selected at a year old and
put onto a conveyor belt to a "Bear 'Hospital'" where they're killed
and stuffed. (2) Pick-up lines
presented by wire creatures modeled after the wire "mothers" in the classic love experiments of
psychologists Harry F. and M. K. Harlow.
Before Ship heads into a giant quasar, note her HALian line to Lela's
suggestion to "scootch a few parsecs to the left": "I'm afraid I
can't do that, Lela." Further
parody of 2001 follows, including the "death" of HAL
9000.
5. DRAMA, RDE, 18/VI/01 Futurama,
Fox-TV, "Parasites Lost."
First aired 21 Jan. 01.
Through-number episode 35, or 3.6 (#6 in season 3 <source: www.tvtome.com/Futurama/eplist.html>. Peter Avanzino, dir. Eric Kaplan, script. **+A genial parody
of the 1966 film Fantastic Voyage—but
correcting the science. The crew
are replicated as "micro-droids" (very tiny robots) run by their
originals in "net [?] suits": full-body, VR waldo mechanisms. Bender asks the Professor why they
can't be just shrunk (as in Fantastic
Voyage), and the Professor answers that the process would require
"extremely tiny atoms—and have you priced those lately?" The episode may also be of use to
students of the Mind/Body problem, and of the body in satires: Fry's brain is
cleaned up by the parasites in his body, immediately increasing his
intelligence.
5. DRAMA, RDE, 21/IV/99 Futurama,
Fox-TV, 20 April 1999.**+Episode sends Fry, Leela, and Bender to Planet Capek
{HACHEK ON "C"}, a planet inhabited only by human-hating robots (see
in this section, K. Capek).
Despite no humans, the powers that be propagandize against humans and
hold a daily hunt for humans.
Works the proportion, humans / robots = oppressor humans /
oppressed. Climax shows that the
powers that be are incompetent robot elders, using humans for scapegoats. Note loyalty of Fry and Leela for
Bender and Bender's returning the loyalty. Note explicit use of 1950s "anti-Blob," anti-alien
movies as propaganda, with a comically obvious robot actor playing a human
monster (consult Peter Biskind's "Pods, Blobs, and Ideology in American
Films of the Fifties," in Shadows of the Magic Lamp, George E.
Slusser and Erik S. Rabkin, eds. (Carbondale, IL: Southern Illinois P,
1985).
5. DRAMA, RDE, 18/V/99 Futurama,
Fox-TV, 18 May 1999.**+Episode features Bender "jacking on": getting
addicted to electricity. To cure
himself, Bender finds religion, Robotology—including Robot Hell (a
musical number in a fun house featuring a fiddling contest with a robot devil
Leela calls "Beelzebot").
Note image of Bender as a robot angel.
5. DRAMA, RDE, 20/XII/99 Futurama,
Fox-TV, 19 Dec. 1999.**+Episode features a large robot Santa Claus who knows in
detail who has been naughty and nice.
Because of a glitch, Santa's standards for "nice" are very
high, so anyone out on the street when Santa Claus is coming to town risks a
violent death.
5. DRAMA, RDE, 28/XII/99, 17/I00 Galaxy Quest (Captain Starshine original script title). Dean Parisot, dir. USA: DreamWorks, 1999. Tim Allen, Sigourney Weaver, Tony
Shalhoub, Daryl Mitchell, Alan Rickman, featured players. **+Affectionate parody of Star Trek,
relevant here for one brief scene and some Modernist vs. postmodernist
imagery. Running through the NSEA Protector to stop the ship from exploding,
Allen and Weaver come to an area they must pass through that is a kind of
gantlet of what look like chrome pistons that clang together, and which would
crush anything or anyone that was between them as they move into contact. The dialog makes clear that this area
is on this "real," operational Protector simply because it was on the ship
in the Galaxy Quest TV show; this gantlets only function on the ship is precisely as a
gantlet for characters to run through on their way to save the ship. Such an implausible menace does not
appear on Star Trek's Enterprise, but the plot device (to use the word
"plot" generously) is a staple of the action/adventure serials of the
1930s following. Note the gleaming
chrome here and generally contrast the Modern(ist) Protector and crew with the po-mo mise en
scne of the enemy aliens: the Protector and crew are in Star Trek style; the enemy
ship looks like a punk-industrial chimera of a lobster, alligator, and
spaceship. The lead alien is
reptilian with scorpion suggestions, and his underlings look like punk versions
of the Teenage Mutant Ninja Turtles.
For production stills and interviews, see Cinefantastique 31.10 (Feb. 2000): 8-11 (and while
there cf. and contrast the esthetics of the Protector with those of the Nightingale
229 of Supernova [41, 43]).
5. DRAMA, RDE, 22/II/96 Generation
X. Jack Sholder, dir. Canada: MT2 Services, with Marvel
Films, Marvel Comics, Marvel Entertainment Group (prod.) / New World (dist.). Premiere Fox TV, 20 Feb. 1996. Eric Blakeney, co-exec. prod. and
script. Bruce Sallon, co-exec.
prod. Matt Frewer, Finola Hughes,
Jeremy Ratchford, featured players.
Based on Marvel's Generation X, by Scott Lobdell and Chris
Bachalo. 2-hour time slot for
premiere. **+Features a
"dream machine" that might have been "The next phase in
free-market mind control" but instead becomes the device allowing the
villain (Frewer) access to a dreamscape where he can mess with minds and be
confronted by the mutant heroes.
Note imagery of superimposition of cybernetic/electronic upon the human
and a kind of Dreamtime. Cf. and
contrast The Lathe of Heaven (this section and under Le Guin under
Fiction).
5. DRAMA, RDE, 27/III/95 Golding,
William. The Brass Butterfly. 24 Feb. 1957, New Theatre, Oxford, UK;
April 1958, Strand Theatre, London.
London: Faber and Faber, 1958.
*¢+Play based on WG's novella "Envoy Extraordinairy," q.v.
under Fiction.
5. DRAMA, RDE, 01/XII/95 Ghost in the
Machine. Rachel Talalay,
dir. USA: 20th Century Fox,
1993. Karen Allen, Chris Mulkey,
stars.**+A serial killer is transformed into a computer virus that stalks and
kills his/its victims from from inside a computer world reminiscent of TRON
and Lawnmower Man; computer-generated SpFx similar to those in Lawnmower
Man and Terminator 2 (films mentioned listed this section).
5. DRAMA, RDE, 07/VII/96, 20/IX/99 Ghost in the Shell. Mamoru Oshii, dir. Toshihiko Nishikubo, animation
dir. Japan: Kodansha, Bandai
Visual Manga Entertainment (prod.) / Manga Entertainment (release), 1996. 82 min. **+Animation ("Based on the Manga by Masamune
Shirow"). Release coverage by
Dan Persons in Cinefantastique (28.1 [Aug. 1996]: 49-52), which
attributes to the film a "sophisticated cyberpunk aesthetic, thematic
ambitions, and impressive visuals," and compares it to Akira (q.v.
this section). Note cyborgs and
idea of personalities/souls as the "Ghost in the Shell" of people
with cyborg enhancements. Featured
villain is "the Puppetmaster, a sophisticated hacker who has recently
moved from manipulating financial markets to altering the memories of
cyborg-enhanced humans."
Opposing him is Major Motoko Kusanagi, a "lithe, beautiful, and
extremely dangerous" female, cyborg-enhanced "member of the ultra
secret, government strike force, Section 9"—and the Puppetmaster is
opposed by the rest of the section.
"The members of Section 9 are unabashed in the tech-enhanced
prowess of their near-perfect cyborg bodies and computer brains. But they're also prone to machinelike
consistency, forcing them to recruit unagumented humans in order to keep the
random factor in play"; and, like all cyborgs, they're "virtually
slaves to the government that financed their augmentation." With the augmentations removed, there
is little left except "the original greymatter and, within that, what the
characters refer to as 'the ghost'" (using Gilbert Ryle's phrase,
"the ghost in the machine")—i.e. "the indefinable quality
that forms the human soul" (Persons 49). Note images of superimposition of the electronic upon the
human and imposition within the human.
Contrast as well as cf. the rather beautiful images in GiS with
the grungier, funkier, more industrial worlds in Anglo-American cyberpunk films
and graphic novels (e.g., Blade Runner,
Dark Knight). GiS
available in English-dubbed version from Manga Video. Back of that box spells "Puppet Master" as two
words and stresses complexities of interaction between Section 9 and "the
Ministry of Foreign Affairs, shadowy Section 6." As of the late 1990s, Manga Video could be contacted at
<http://www.manga.com/manga>.
5. DRAMA, RDE, 18/XI/95 GoldenEyeª
(also Goldeneye). Martin
Campbell, dir. Pierce Brosnan,
star. Sean Bean, Izabella
Scorupco, Famke Janssen and Joe Don Baker, featured. UK/USA: United Artists-MGM, 1995. **+James Bond movie making explicit part of Bondian appeal:
"boys with toys." Note
Goldeneye as a very high-tech. weapon that destroys high-tech. electronics;
note also final sequence where Bond almost literally throws a monkey wrench
(British "spanner") into an oldfashioned toothed wheel and chain
mechanism to ensure destruction of highly computerized Goldeneye. Boris, the Russian computer hacker, is
a major villain (cf. and contrast Matthew Broderick character in WarGames [sic]:
a computer hacker who endangers and then helps save the world).
5. DRAMA, RDE, 27/III/95 Gordon, Stuart. The Sirens of Titan. 6 April 1977, Organic Theatre Company,
Lerner Theater, Chicago.
*¢+Dramatization of K. Vonnegut's novel, q.v., under Fiction.
5. DRAMA, RDE, 27/III/95 Gould,
Hull, and Saxon Kling. Tomorrow. 28 Dec. 1928, Lyceum theatre, New
York. *¢+Play, with plot
subordinated to display of machines within the world of the domestic drama,
plus moving sets and "other contraptions." Cited in Appendix to R. Willingham's Science Fiction and
the Theatre, our source here, and whom we quote.
5. CLOCKWORKS OUTTAKES The
Green Slime (Gamma Sango Uchu Daisakusen; vt Battle Beyond the
Stars, Death and the Green Slime). Kinji Fukasaku, dir.
USA / Japan: Southern Cross/Toei (production) / MGM (US distribution),
1968/1969. 77 min. / 90 min. **¢+Said to contain an amusing android
and voiced-computer sequences.
5. DRAMA, RDE,
25/VIII/93; REVISION, 3/IX/93 The
Guyver. Screaming Mad George
and Steve Wang, dirs. Japan/USA:
Hero Communications (prod.), 1991 (Japan); New Line Cinema / Imperial
Entertainment (dist., USA), 1993.
Copyright held by The Guyver Productions, Inc. Brian Yuza, prod.
Jon Purdy, script, based on the graphic novel by Yoshiki Takaya. Mark Hamill, Vivian Wu, Jack Armstrong,
Jimmy Walker, David Gale (as Balcus), featured players. **¢+Sporadically comic science
fantasy/horror film. A college
student is "thrust into superherodom . . . when he finds 'the
Guyver,' an alien device that transforms him into an invincibly armored
fighting machine" (Dan Cziraky, "Guyver," Cinefantastique
22.4 [Feb. 1992]: 46). Cziraky
notes similarities with The Rocketeer (q.v. below); we'll add allusions to a
number of works including the Hulk for the hero's anger making him strong, and
the Predator films for the organic monsters. Compare and contrast the hero's "space armor" with
fighting suits in R. A. Heinlein's Starship Troopers and J. Haldeman's Forever
War (see under Fiction). Note
biomechanical/insectoid imagery of hero after the Guyver initially attaches to
his head, and while the hero is in his armor: cf. and contrast the Alien of
Alien (etc.) and other works by H. R. Giger (q.v. this section). The transformation makes the hero
"large and in charge" (to quote a description of Arnold
Schwarzenegger in The Last Action Hero) and like RoboCop—to quote one of
the thugs who had beaten upon the untransformed hero. The hero is initially horrified when it seems he can't get
the Guyver outfit off, but then the crucial mechanism for the device is taken
into his body. Frequent
superimposition of mechanical upon the organic, and combination of biological
and mechano-electronic.
5. DRAMA, RDE, 27/III/95 al-Hakim,
Tawfiq. Voyage to Tomorrow. In Plays, Prefaces & Postscripts
of Tawfiq al-Hakim. 2
vol. 1957 (Arabic). William M, Hutchins, trans. Washington, DC: Three Continents P,
1984. *¢+Unproduced play. A rocket ship becomes a prison for two
men who think they've gotten out of prison. Cited in Appendix to R. Willingham's Science Fiction and
the Theatre, our source here.
5. DRAMA, RDE, 20/VIII/00 Hamlet. Michael
Almereyda, dir., script (from the play by William Shakespeare). USA: double A films (prod.) / Channel
Four Films, Miramax Films (dist.), 2000.
Ethan Hawke, Kyle MacLachlan, Sam Shepard, Diane Venora, featured
players. 123 min. **+The film gives us maybe half the
material Shakespeare wrote for various productions of Hamlet (see the 1996 K. Branagh film for a
production of the conflated school text), setting the film in contemporary New
York. See for
surveillance—including a "wired" Ophelia—for a movie
within the movie replacing Shakespeare's play within the play, and the
mediation of reality through various screens and lenses (see G. Stewart's
"Videology," listed under Drama Criticism).
5. DRAMA, RDE, 27/III/95 Hannan,
Charles. "The Electric
Man." Nov. 1906, New Royalty
Theatre, London. London: Sameul
French, 1910. *¢+Short play:
farce. Young man inherits what
appears to be an identical twin, but the ÇbrotherÈ is mute and what we'd call a
robot: a mechanism run by electricity.
The mechanical twin is "clumsy and destructive," and the plot
turns on mistaken identities. Cited
in Appendix to R. Willingham's Science Fiction and the Theatre, our
source here, and whom we quote.
5. DRAMA, RDE,
04/X/93; rev. 18/XI/93 Hardware. Richard Stanley, dir., script. UK (and Morocco): Palace Pictures
(prod.) / Miramax (US dist.), 1990.
"Millimeter and Palace in Association with British Screen and
British Satellite Broadcasting Present a Wicked Films Production." "Based on an original story
entitled 'SHOK!' appearing in Fleetway Comics' '2000 AD' by Steve MacManus and
Kevin O'Neill." With Iggy Pop
as Angry Bob. **¢+Cyberpunk, heavy
Industrial, postmodern, Horror-S. F. movie, featuring a decayed, post-holocaust
near-future, very funky world. A
salvage man finds a disassembled M.A.R.K-13 AI combat robot that reconstructs
itself in the apartment of a woman who tinkers with industrial art—the
robot utilizing ambient odds and ends—and threatens the woman (sic on
periods in M.A.R.K-13; and see Mark 13 in New Testament). See for Hand of Rotwang prosthetic on
right hand of male lead. The
robot's eyes become clearly activated during a sex scene, an activation
visually connected with a voyeuristic photographer with a background in
surveillance, a voyeur who ends up getting killed by the robot. For the M.A.R.K-13, Cf. denuded
terminator robots in the Terminator films, plus various 'droids in the Star
Wars series (films listed in this section). Note occasional fractal imagery. Hardware's cyberpunk roots "in the tradition of
Industrial Culture music groups" is discussed by B. Landon, The
Aesthetics of Ambivalence 101-02, 108. Rev. Landon in Cinefantastique 22.4 (Feb. 1992):
22-23.
5. DRAMA, RDE, 16-17/VI/04 Harry Potter and the Prisoner of Azkaban. Alfonso
Cuar—n, dir. J.K. Rowling (novel),
Steven Kloves (script). US/[UK]:
Warner Bros., 1492 Pictures, Heyday Films (prod.) / Warner (US dist.), (2004). See IMDb for complex filmographic
details. **+Fantasy with stressed
and highly self-conscious emphasis on time (note early in film a wizard reading
a paperback copy of Stephen Hawking's A Brief History of Time). The time motif is imaged with huge, old-fashioned clockwork,
and a magical-mechanical orrery (although not necessarily a model of our solar
system or anything in our universe).
Actual time-travel in the film is accomplished magically, with an amulet
on a long necklace, featuring the image of an hourglass (though images in the HP
world—as in film—can have lives of their own).
5. DRAMA, RDE, 11/V/03 **+
5.137 Heartbeeps. Allan Arkush, dir. USA: Universal, 1981. "A Michael Phillips
Production"John Hill, script, assoc. prod. Cast includes (in alphabetical order) Christopher Guest, Andy
Kaufman, Melanie Mayron, Bernadette Peters, and Randy Quaid (voices: Andy
Garcia, Phil, the child robot; Jack Carter, Catskill, a comedian robot; Ron
Gans, Crimebuster). 078 minutes.
Described
by Willis as "A sweet, unsung sf-comedy-romance," where two advanced
humanoid robots (Aqua and Val, played by
Peters and Kaufman) meet and fall in love. Discussed at length by Willis (vol. III), who takes the film
very seriously. Creation by ValCom 17485 and AquaCom 89045 of baby-, then
child-robot Phil predates D.A.R.Y.L. (1985) and other child-robots (see
above for D.A.R.Y.L., this section). The four robots spend most of their time amidst spectacular
natural scenery of US west—and in some interaction with woodland
fauna—but find their eutopia in a junk yard run by rather robotic
humans. Note Crimebuster as
a comic antagonist: an insane police vehicle, something like Doctor Who's
Daleks, but more tank-like (cf. and contrast ED 209 in RoboCop, cited in
this section); esp. interesting: Crimebuster invading the forest, singing
"America the Beautiful"—and shooting a small cannon at a rabbit
that may be the one earlier befriended by Phil. .
5. DRAMA, RDE, 07/IV/04 Hellboy. Guillermo del Toro, dir., co-script with Peter Briggs. Mike Mignola, comic book. USA: Revolution Studios, Dark Horse
Entertainment, Lawrence Gordon Productions (prod.) / Sony Pictures, Columbia
Pictures (US dist.), 2004.
**+Classified on IMDb as, centrally, "Adventure, Horror, Sci-Fi,
Action"; relevant for images of mechanism associated with the occult. Hellboy enters our universe through a
portal opened by Rasputin (sic: the Romanoff's "mad monk") equipped
with high-tech prosthetic arm (parallel to Hellboy's rock arm); Rasputin, aided
by a Nazi entourage, uses both World War II-era electronic and mechanical gear
and a ritual formula. Later in the
film, the villains are associated with large, Victorian-looking wheels and
gears; and a key villain is a clockwork mechanism (complete with a
self-operated winding key) filled with what looks like sawdust. Discussed by Edward Gross, "Hell
Bent," Cinefantastique 36.2 (April/May 2004): 18 f.
5. DRAMA, RDE, 27/III/95 Hillman,
Barry L. "2002." In Bibs and Bobs. Derbyshire, UK: Hub, 1975. *¢+Short play, apparently unproduced,
pitting a future workman against "the seemingly malevolvent machine he is
operating." Cited in Appendix
to R. Willingham's Science Fiction and the Theatre, our source here, and
whom we quote.
5. DRAMA, RDE, 27/III/95 Horovitz,
Israel. "Leader." 21 April 1969. Gramercy Arts Theatre, New York. New York: Dramatists Play Service,
1970. *¢+Short play in which the
leader of a small group of business executives turns out to be a robot. Cited in Appendix to R. Willingham's Science
Fiction and the Theatre, our source here.
5. DRAMA, RDE, 21/XII/01 How the Grinch Stole Christmas (vt Dr. Seuss' How the Grinch Stole Christmas,
The Grinch). Ron Howard, dir., prod. (with Brian
Grazer). Jeffrey Price, Peter S.
Seaman, script, from the book by Dr. Seuss (Theodor Seuss Geisel). USA: Imagine Entertainment (prod.)
/ MCA/Universal Pictures /
International Pictures (UIP) (main dist.), 2000. **+Dr.-Seussian fantasy. See for contrast between low-tech Whoville (a town that owes
a lot to the Munchkin city in The Wizard of Oz [1939]) and the mildly po-mo,
somewhat industrial lair of the Grinch.
Compare and contrast the traditional representation of the sleigh of
Santa Claus with the rocket-powered, hover-sleigh of the Grinch.
5. DRAMA, RDE, 25/VI/03, 26/VI/03 Hulk,
The (vt. Hulk). Ang Lee, dir. James Schamus (story, co-script, prod.). JS, John Turman, Michael France
(screenplay). Based on the Marvel
comic book character created by Jack Kirby and Stan Lee (SL also exec.
prod.). USA: Good Machine, Marvel
Entertainment, Pacific Western, Universal, Valhalla Motion Pictures (prod.) /
Universal Pictures (US dist.), United International Pictures (dist. outside
US). Eric Bana, Jennifer Connelly,
Sam Elliott, Josh Lucas, Nick Nolte, Paul Kersey, featured players. Avi Arad and Gale Anne Hurd, prod.,
among eight listed producers of various sorts. 138 min. Rick
Heinrichs, prod. design.
(Filmographic info. from IMDb.)
**+IMDb lists the genre of Hulk
as "Adventure / Drama / Sci-Fi / Action / Horror"—to which one
can add "Art Film (of an
unusual variety)." As
the critics note, in Hulk Ang Lee
often divides up the frame in ways that recall comic book panels, but which
also recall big-time TV news shows ca. 2003 and the Fox-TV series 24
(2001 f.)—and in a manner decorous for a story of psychological
division. Similarly with
transitions suggesting metamorphosis, even as Bruce Banner "morphs"
into the Hulk. Less subtly and
even more decorously, the movie parallels psychological (and political)
repression with images of threatening enclosure within high-tech
machines—especially an underground Çmechanical wombÈ—and with the
intrusion of various probes, needles, darts, and infusions into the bodies of a
wide variety of animals, from jellyfishes to humans. Also: In addition to allusions to King Kong, most relevantly
Kong vs. the biplanes in King Kong
(1933), compare Sam Elliott's emotionally repressed Gen. Ross with Alfred
Abel's Johhan (Joh) Frederson for most of Fritz Lang's Metropolis (q.v., this section). CAUTION: Hulk presents a memorable instance of "recovered
memory" where the remembered event indeed happened; "the debate over
recovered memories" is vigorous and highly charged, and viewers should be
reminded first, "A 'for instance' is not a proof" and second, "It's
only a movie; it's only a movie" (see, e.g., Psychiatric Times 14.12 [Dec. 1997],
<http://www.psychiatrictimes.com/p971201.html>).
5. DRAMA, RDE, 26/IV/01 "I
Believe the Robots Are Our Future,' an editorial by Helen Virginia
Liedermeyer." The Onion's Finest News Reporting, Volume One.**+A dramatic reading,
but cited under Fiction.
5. DRAMA, RDE, 16/VII/04, 25/VII/04 I, Robot. Alex Proyas, dir. Isaac Asimov, short story collection ("suggested
by"—and not just I, Robot [see below]). Jeff Vintar, screen story. Akiva Goldsman, script. USA: 20th Century Fox, Davis
Entertainment, Laurence Mark Productions, Canlaws Productions, Overbrook
Entertainment, prod. / 20th Century Fox and others, dist. (see IMDb for
details), 2004. Patrick
Tatopoulos, prod. design. Will
Smith, star, exec. prod. (one of three).
**+An Asimovian detective story plus shoot-em-up, asking how a robot
could kill a human. See for The
Three Laws of Robotics, plus "the Zeroth Law" that can supersede the
original three when an entity with a positronic brain perceives humanity (human
survival) threatened—and/or goes cybernetically insane and deludes
it/herself into such perception.
Note imaging of robots on a continuum from a huge, threatening
demolition device, through high-tech road-accident clean-up machines, to very
elegant forms that can suggest simultaneously or in sequence humans, insects,
and/or reptiles. Note also a
somewhat surprising prosthetic arm and the unsurprising valuing of warm
feelings over cold reason (in machines, Dr. Susan Calvin, and others). Also features computer surveillance and
a computer-takeover motif, with the final disconnection performed by
nanotechnology: cf. and, for the disconnection sequence, definitely contrast
"death" of HAL in 2001 (cited under Drama). Suggestive, if hardly courageous, on
issues of robot personhood, rights, and rebellion (but CAUTION: I, Robot may be a bit sexist on gender
of proper revolutionary leadership [one might also wonder about kid-bashing,
granny-sentimentalizing, and the thematics of a blue-eyed white robot in-frame
with an African-American cop]).
See under Fiction, I. Asimov's robot novels, and J. Williamson's
"Humanoids" stories; see under Literary Criticism, M. P. Esmonde,
"From Little Buddy to Big Brother"—for frequent preference of
human-size machines or smaller over large machines. Lewis Murphy on the IAFA ListServ correctly notes
"similarity to elements of Colossus:
The Forbin Project in the computer's [V.I.K.I.'s] reasoning near the end
of" I, Robot (Colossus film listed this section).
5. DRAMA, RDE, 09/IV/95 I,
Robot: The Illustrated Screenplay.
(1978). Harlan Ellison,
author, based on Isaac Asimov's fix-up I, Robot (q.v. under
Fiction). 1987. Mark Zug, Illus. New York: Aspect-Warner, 1994. See copyright page and HE's introd. for
complexities. "A Byron Preiss
Visual Publications, Inc. Book."
*¢+Still unfilmed screenplay, with one introd. by IA (1987) and another
by HE (1994). In his introd., HE
says the script is a hommage to Orson Welles's Citizen Kane; in this
case, a reporter is trying to find the secret shared by the newly dead First
President of the Galactic Federation and the great robopsychologist Susan
Calvin. See for Asimovian robots,
plus; a VR battle between a humanoid robot and a ruling computer, questions of
AI, enclosure within multi-media chambers, robotic ability to read minds (IA's
"Liar!"), and the motif of computer take-over in the manner of Colossus:
The Forbin Project and an attempt at computer-instigated apocalypse far more
subtle than, but definitely like, SkyNet's accomplishment in the threatened
future in the Terminator movies (all cited under Drama).
5. DRAMA, RDE,
31/I/98 "I
Robot, You Jane" episode, Buffy, the Vampire Slayer. Mutant Enemy, Inc., prod., WB (Warner
Brothers) Network, 1997: some eight episodes into the season. Stephen Posey, dir. Ashley Gable and Tom Swyden,
script. **+According to Mitch
Persons in the "Buffy, The Vampire Slayer Episode Guide" in Cinefantastique
29.11 (March 1998), the demon Moloch was imprisoned in a book in Italy in the
1400s. When the book is scanned
into the computer of Buffy's high school, Moloch goes with the text. Apparently passing itself off as one
"'Malcolm'[,] . . . trapped in the computer," Moloch is
exorcised by the continuing character Giles and Ms. Calendar, the new computer
teacher. The attempt "to
eliminate" the demon results in "a metal clad monster who claims that
he is Moloch in solid form" and attacks Buffy, but "misses and
plunges his arm into an electrical switch box. In a blaze of sparks and lightening [sic], he sizzles out
and dies" (36). Persons
labels the story a "supernatural mystery" and adds that it is
"also a discourse on the old versus new: books versus computers. Giles arguments for reading make a
great deal of sense, but so does Ms. Calendar's insistence on keeping up with
technology. toward the end, even
Giles has to admit that computers have a place in this world," since
knowledge of computers saved the life of a main character. Note "Moloch" as a god
offered child sacrifices in ancient Israel during the monarchy (also spelled
"Molech," and which might really be Melech = The King = Yahweh himself, in a recent
theory for the name as a way early biblical editors cleaned up a story of
appalling behavior by their ancestors).
The name is applied to a large, Modernist machine in an expressionist
sequence in F. Lang's Metropolis
(q.v., this section). Inside the
computer, Buffy's Moloch is a textualized demon, trapped inside the
cybernetic and digital (cf. and contrast J. Sladek's The MŸller-Fokker
Effect, listed under Fiction).
Visually, Moloch in its released, free-standing form is a combination of
postmodern robot and horned demon, for the embodiment of the demonic in the
cybernetic and mechanical.
5. DRAMA, RDE, 15/XI/03, 16/XI/03,
21/XII/03 Impostor.
Gary Fleder, dir.
Philip K. Dick (story, q.v.
under Fiction); Scott Rosenberg (adaptation); Caroline Case, Ehren Kruger and
David Twohy (screenplay). USA:
Dimension Films, Mojo Films, P.K.
Pictures (prod.) / Buena Vista
Home Video (US dist.), 2002. Gary
Sinise, Madeleine Stowe, Vincent D'Onofrio, Tony Shalhoub, major cast. (Filmographic information and brief
summary from IMDb, and D. Dumar—cited below.) **++Premise is that of the story, but the setting is a
mostly dystopian Earth at war with aliens. "Originally a 30-minute portion for an anthology film, Impostor was retooled into a full-length
feature film. Based on the Philip
K. Dick short story of the same name, it follows the lead character Spencer
Olham's quest to regain his identity after being suspected as an alien android,
on a future Earth at war with aliens that use the androids as bombs to destroy
their" enemies (Hyperpup summary on IMDb [lightly edited by Erlich]). The bit part of Mrs. Olham in the story
is expanded to give the significantly named Dr. Maya (= Illusion) Olham a
leading role as a physician and hospital adminstrator caring for human wounded
in the war against the aliens from Alpha Centauri; in a twist on the suprise
ending, both Olhams turn out to be android replicants: replacements carrying
assassination bombs (not a planet-buster as in the story). Sinise and Stowe's androids come across
as more human/humane than D'Onofrio's Major Hathaway, the special agent who
pursues Olham and is associated with malevolent machinery, or Shalhaub's Nelson
Giites, Olham's not-so-good friend.
Cf. replicants in Blade Runner
as arguably more human than the blade runner chasing them, vs. far less
symphathetic androids in Dick's "Do Androids Dream of Electric
Sheep?" See under fiction,
P.K. Dick's "Impostor" (spelled "Imposter" in 1993 Clockworks volume), and "Do Android's
Dream É?" Contrast
passionless and therefore inhuman replacement pods—vegetables, not
mechanisms—in Invasion of the Body Snatchers (novel by Jack Finney, Don Siegel
film 1956 [reworked in films from 1978 and 1993]). See above in this section, Blade
Runner. Prerelease coverage
in Denise Dumars's "Philip K. Dick's Imposter. A science fiction exploration of the nature of identiry
inspired by a giant in the field" (Cinefantastique 32.2 [Aug. 2000]: 30-31), a source
for parts of this citation (additional source: IMDb). Impostor is
reviewed by Peter Bradshaw in The Guardian for 14 June 2002: <http://film.guardian.co.uk/News_Story/Critic_Review/Guardian_review/0,4267,736916,00.html>;
Urban Outlaw: <http://www.urbanoutlaw.com/opinion/021703.html>.
5. DRAMA, RDE, 07/VII/96 Independence
Day. Roland Emmerich,
dir. Centropolis (prod) /
Twentieth Century Fox, 1996. Patrick
Tatopoulos, prod. designer. Will
Smith, Bill Pullman, Jeff Goldblum, stars. **+Alien "environmental suits" are
biomechanical in design, as is the huge mothership. Tatopoulos describes it as "about 500 miles long. It's very organic, like a cocoon or
half of an egg shell." Climax
includes Smith and Goldblum in an alien ship flying into the mother ship for an
image of two men inside a mechanical device inside a gigantic machine, and one
imaged organically. Cf. the
biomechanical designs of H. R. Giger (esp. Alien); cf. and emphatically
contrast the starship Enterprise within the ÇvastenedÈ Voyager for the climax of Star Trek: The
Motion Picture, and the entry into the mothership at the end of Close
Encounters of the Third Kind; see also Star Trek: First Contact, all
listed this section. (Totopoulos
quotation from coverage of ID in Cinefantastique 28.1 [Aug.
1996]: 14-15.) CAUTION: ID
is an exercise in pastiche, intentionally following old formulas as perfected
in the 1970s disaster movies and analyzed before that in Susan Sontag's essay
on much Cold War film S.F., "The Imagination of Disaster" (q.v.,
under Drama Criticism); it is also a direct answer to the liberal view of
aliens in ET and Close Encounters and an exercise in stereotypes,
sentiment, and cynicism.
5. DRAMA, RDE,
17/I/95 **¢+"Infinitely
Reasonable." The Day the
Universe Changed: Cited under Background.
5. DRAMA, RDE, 27/VI/99, 3/VIII/99 Inspector
Gadget. David Kellog,
dir. Jeff Berry and Kerry Ehrin,
script. USA: Disney, 1999. Matthew Broderick, Dabney Coleman,
Rupert Everett, featured players.
**+Animated TV show made into a live-action, science-fantasy movie for
children. A "nerdy security
officer" played by Broderick is killed and then reanimated as "the
repository of 14,000 automatic devices, turning him, as the creators of the
film put it, 'into a human Swiss Army Knife' called Inspector Gadget. Using his newfound ability as a robotic
wonder Gadget battles The Claw [sic: he prefers just "Claw"] in the
villain's relentless pursuit of world domination" (52). Pre-release coverage by Mitch Persons, Cinefantastique 31.7 (August 1999): 52-53, whom we
quote. Of considerable interest
for gender, genre, and Queer studies; of somewhat less interest for the
human/machine interface, but note (1) Gadget as a comic variation on the
usually somber theme of total prosthesis (cf. and contrast D. Knight's
"Masks" [under Fiction] and RoboCop
[this section]); (2) Claw's artificial hand explicitly called a po-mo variation
on Captain Hook; (3) Gadget's car as a rapper variation on KITT of the Knight
Rider TV series (q.v.); (4) the remote-controlled robot vehicles Claw uses;
(5) the valuing of "heart" and will over "head" imaged in
Gadget's (second) resurrection, recovering consciousness even when his main
processing chip is removed, and related to the valid principle in physiology
and psychology that our command of our muscles is more subconscious than
thought through (cf. and contrast Star Wars saga on feelings and the Terminator movies for machine
resurrection). Gadget's
mechanization is usually hidden but comically banal when being installed and
fairly inelegant when deployed—by use of a silly and almost magical
spoken formula—and contrasts with the elegance of Claw, Rupert Everett's
dandified villain, the head of a large corporation. Technology here is good when cute, associated with a smart
woman and a barely middle-class (fairly stupid, but good-hearted)
male—plus a girl, grandfather figure, and a dog—and used by the
forces of righteousness; technology becomes evil when stolen and misapplied by
a male, upper-class villain, the head of a large, high-tech corporation.
5. DRAMA, RDE, 20/I/95 Invisible:
The Chronicles of Benjamin Knight.
USA (shot in Romania): Paramount Video, 1994. **¢+Sequel to Mandroid (1993). "Mandroid" is a robot. Briefly summarized Cinefantastique
26.2 (Feb. 1995): 59.
5. DRAMA, RDE, 29/IV/01 Invisible Ray, The. Lambert Hillyer, dir. US: Universal, 1936. Howard Higgins and Douglas Hodges,
story. Boris Karloff (credited as
"Karloff"), Bela Lugosi, featured players. CAUTION: There is a 1920, 15 episode serial by the same
name.**+"Horror / SciFi" in the IMDb classification: a science-fictional
invention and a real interest in modern physics on light and time are embedded
in a generically mixed fictive world of Horror, African Exploration (CAUTION:
with racist views of Africans), and the Tragedy of Revenge. What the Video Hound review
correctly calls "a generally hokey script" includes a fairly serious
debate on Power: as powerful machines, "Radium-X" as a power source,
the good or evil that the power of science and technology can do in the hands
of a good scientist, who lives in Paris and cooperates with
others—Lugosi's Dr. Felix Benet—vs. the megalomaniacal loner of
Karloff's Dr. Janos Rukh, whose lab is in the Carpathian Mountains. (See V. Sobchack's section
"Transylvania on Mars: Horror and Science Fiction," 26 f. in Screening
Space [listed under Film Criticism].)
5. DRAMA, RDE, 16/VI/98, 7/VIII/99,
22/VIII/99, 28/XII/99 Iron Giant, The. Brad Bird, dir., script (with Tim McCanlies). USA: Warner, 1999. Based on Ted Hughes's The Iron Man
(vt The Iron Giant). Pete
Townshend, Des McAnuff, exec. prod.
86 min. Jennifer Aniston,
Harry Connick Jr., Cloris Leachman, M. Emmet Walsh, featured voices. **+Animated feature, shifting the
setting from Hughes's England to what Drew McWeeny presented in pre-release
coverage as "a storybook perfect 1950s America where Hogarth, the Giant's
young friend is weaned on sci-fi movies and TV" (McWeeny 16). In that year of Sputnik and paranoia, 1957, a metal-eating
giant robot from space lands off the coast of Maine and comes ashore near a
small town. The robot has amnesia,
but it becomes clear it is programmed to destroy weapons attacking it and must
learn that he
can choose not to be a "gun," a weapon of war. With the love of a small boy and the
help of the boy's mother and a local beatnik artist, the robot
learns—making the robot more flexible than the villain, an obsessive
agent of the US government, and the message of the film that intelligent beings
can learn to act in peace. Cf. and
contrast themes of children and the destruction of weapons in The Space
Children (Jack
Arnold, 1958 [discussed in Sobchack, Screening Space, ch. 2]). See under Music, Pete Townshend et al., The Iron Man;
see under Fiction, T. Hughes's Iron Man. Students of the image of the
robot in children's literature should see M. Esmonde's essay "From Little
Buddy to Big Brother . . ." in TMG and note carefully the
configuration of the Iron Giant as he transforms from his friendly, very big
buddy mode to take on a military threat.
Note motif of transformation itself, plus the hiding of the Giant's
comic jaw and the appearance of cobra-like weapons replacing the Giant's head
(cf. Martian flying machines in War of
the Worlds). The Giant is
able to pull himself together when his various parts are scattered, for a kind
of resurrection on a glacier at the end of the film (cf. and contrast the deaths
on the ice in Mary Shelley's Frankenstein). For
the parts coming together cf. and contrast the organic slime-mold imagery in
the "protean polyp," a renewing and disintegrating "colony of
independent creatures," in A. C. Clarke's The City and the Stars,
ch. 12. Since one of the pieces of
the robot looks rather spider-like, the imagery may reinforce the idea that
what appears threatening (or just ickey) may be part of something friendly and
exciting. The film is gentle
propaganda about understanding, the human costs of the cold war even in a small
town, and how even a programmed robot might choose not to kill. See Drew McWeeny, Cinefantastique 31.7 (August 1999): 16-[17]. On robotic choice as a most rigorous
proof for the ability of sentient beings to learn and change, cf. Terminator 2 (q.v. below, this
section).
5. DRAMA, RDE,
04/X/93 Ironman. Japan: XXXXXXXxxxx (US dist.),
199X. **¢+Underground, live
action. Features an implant.
5. DRAMA, RDE,
03/IX/94 Isaac
Asimov's Robot City: Book I, Odyssey. Audio Cassette: cited under M. P. Kube-McDowell.
5. DRAMA, RDE,
01/III/94 Island
City. Jorge Montesi, dir. USA: XXXXXXXXXxxxxxxx1994. Apparently a series pilot. Premiered on "Star" TV, 1
March 1994. Jonathan Glassner,
script. Kevin Conroy, Brenda
Strong, stars. **¢+Features a
high-tech, partially underground city in the middle of a wasteland, with VR
facilities and a fair amount of imagery of the superimpostion of the mechanical
upon the human: normal human, mutant, and what is pejoratively called
"half-breed." See esp.
for Modernistic battletrucks; cf. and contrasts trucks in Freejack, Universal
Soldier, and Warlords of the Twenty-First Century. Note also motif of high-tech equipment vs. supersenses of
the half-normal, half-mutant member of the heroes' "RCF" military
team.
5. DRAMA, RDE, 27/III/95 James,
Grace A. "Strangers in
Town." Denver: Pioneer Drama
Service, 1983. *¢+Comic play
featuring two alien robots who start going native on Earth, "acquiring
human traits." Cited in Appendix
to R. Willingham's Science Fiction and the Theatre, our source here, and
whom we quote.
5. CLOCKWORKS OUTTAKES Jet
Pilot. Joseph von Sternberg,
dir. 1951 (production) / 1957
(release). "John Wayne, Janet
Leigh, stars. Note the
"flying planes engaged in sexual foreplay, which first threatened the man
but finally domesticated the woman" (Michael Rogin, Ronald Reagan, The
Movie . . . [Berkeley: U of CA P, 1987], 265). Cf. and contrast machine sex in S.
Kubrick's Dr. Strangelove and 2001, q.v. under Drama.
5. DRAMA, RDE, 31/XII/01 Jimmy Neutron: Boy Genius. John A. Davis, dir., co-author of
story, one of three producers.
Steve Oederek, co-author, one of four on script, one of three prod. John A. Davis, one of four on script,
one of three prod. USA:
Nichelodeon Movies and O Entertainment (prod.) / Paramount (US dist.),
2002. **+Animated (with a 3D
look), children's film relevant here for a version of Klingon Birds-of-Prey
(from Star Trek)
as chicken-shaped space craft, mindcontrol helmets, and villains that are
egg-like glop inside high-tech shells, for the superimposition of the
technological upon the ovoid (and maybe a sight gag on "egg-head" and
the tradition of threatening isolated heads, e.g., in Invaders from Mars [see above] and Wizard of Oz [1939]). The protagonists' spacecraft are cobbled together from
carnival rides and colorfully contrast with the ships of the evil aliens. CAUTION (or ATTRACTION, depending on
parental politics): The film teaches children that, with cops the only
exception, strangers are not to be talked to—not even intergalactic
strangers trying to make First Contact.
Or, esp. not strangers who are truly alien, since aliens will kidnap
your parents, possess them, and try to eat them.
5. DRAMA, RDE, 00/VII/95 Johnny
Mnemonic. Robert Largo,
dir. USA: Alliance (prod.) /
TriStar (release), 1995. William
Gibson, script, based on the work of William Gibson (see under Fiction). *+A compendium of William Gibson
cyberpunk motifs, including imaging of cyberspace, VR, the superimposition of
the cybernetic upon the cetacean with the dolphin from "Johnny
Mnemonic," the precursor of 3Jane from Neuromancer and the bridge
from Virtual Light (q.v. under Fiction). **¢+Pre-release coverage in Anthony P. Montesano,
"Johnny Mnemonic," Cinefantastique 26.2 (Feb. 1995):
14-15.
5. DRAMA, RDE, 12/VII/95, 12/VII/96 Judge Dredd. Danny Cannon, dir.
USA: Hollywood Pictures, 1995.
Sylvester Stalone, star.
Based on the British comic books.
**+Features a heavy-metal, postmodern, cyberpunkish cyborg, atmosperic
shuttle-craft, and robot, plus modernist guns and motorcycles. The mise en scne combines cyberpunk
with modernist, with the Megacity appearing at times something like Metropolis
(q.v.) colored in with a comic-book palatte. In addition to the City, there is a Waste Land desert (hot)
and a Prison at Aspen, CO (cold); the more civilized locales feature images of
the men and a few women, including cops and clones, trapped in machines or
encased in body armor; the cyborg is a creature of the Waste Land. Cover story for Cinefantastique
26.5 (August 1995). See under
Graphics, J. Newsinger, "The Dredd Phenomenon." CAUTION: The happy ending has a police
state not as bad as it might be but remaining firmly in place, for a rather
fascistic conclusion.
5. DRAMA, RDE, 20/VII/01 Jurassic Park III (promotional
abbreviation: JP3, also Jurassic
Park 3 [from IMDb]). Joe
Johnston, dir. Michael Crichton
(IMDB: "character," we assume for creating Dr. Alan Grant); Peter
Buchman, Alexander Payne, Jim Taylor (III), script. Steve Spielberg, exec. prod. USA: Amblin Entertainment, United International Pictures
(=UIP), Universal (prod.) / Amblin, UIP, Universal (dist.), 2001. Sam Neill, William H. Macy, TŽa Leoni,
Alessandro Nivola, Trevor Morgan, Michael Jeter, featured players. **+Interesting for its commentary on
brains and bodies (and what counts for survival), and for self-conscious
revisiting of old questions in SF/Horror on exploration, authority, and playing
God (see Peter Biskind's "Pods and Blobs" discussion in is Seeing
Is Believing [1983]
and elsewhere). JP3 is
relevant here for the tension between the dangers of biotechnology in cloning
dinosaurs and the glory and beauty of the dinosaurs produced, and for the
images of technology slowly overcome by the vegetation of the jungle (cf. and
contrast ice machine in Mosquito Coast, this section). At least one shot gives us hatched
dinosaur eggs within a ruined machine within a trashed building within the
over-running jungle, perhaps suggesting that the technology-produced organic is
out of confinement and in our world.
Note also the uselessness of macho weaponry against T. rex and bigger brutes, and that it's
not even considered in saving people from intelligent, social, communicating
raptors.
5. DRAMA, RDE, 17/XI/01 JUSTICE
LEAGUE, opening episode: Cited under Graphics. **+
5. CLOCKWORKS OUTTAKES The
Kid's Clever. William James
Craft, dir., prod. USA: Universal,
1929. **¢+Cited by Ed Naha, Science
Fictionary, as featuring a boy genius who invents a boat and car that run
without fuel.
5. DRAMA, RDE,
21/XI/93 Killdozer:
CHANGE BRIEF CITATION AFTER DUEL TO "Q.V. THIS SECTION".
5. CLOCKWORKS OUTTAKES King
of the Mounties. William
Witney, dir. USA: Republic,
1942. Serial. 12 chapters. **¢+Adminal Yamata and other Axis types perfect a
flying-wing aircraft with what we'd call stealth capabilities. Opposed are Allied types with a
superradar.
5. DRAMA, RDE,
28/IX/94 Knights. Albert Pyun, dir., script. USA: Kings Road Entertainment (prod., ©
holder), 1992. Kris Kristofferson,
Lance Henriksen, Kathy Long, Scott Paulin, Gary Daniels, Nicholas Guest. **¢+Action-Adventure movie giving us
(figuratively speaking): Conan the Cyborg training a Red Sonya figure to be a human
terminator of cyborg vampires (and ninjas, of sorts). The good cyborg, Gabriel (Kristofferson)—killer of the
vampire cyborgs—tells the heroine, "A long time ago the cyborg units
were to be government assassins; their sole purpose was to kill. My creator thought he could alter their
old-world [?] programs."
Gabriel identifies himself against revenge: "I am order." When the heroine offers to help Gabriel
become more human, he replies, "Now why would I want to be human?
. . . I'm a cyborg
. . . I'm not alive; I'm just a machine that's in the active
mode," for about a year: with "him" at loose ends after he has
terminated the vampire cyborgs (who take in human blood to go on
"living"). "Dying
means nothing to me, 'cause I'm not alive. * * * I don't mind being a machine." Open-ended conclusion pointing toward
sequels and a battle in "Cyborg City"—and adventures out into
the Universe. If anyone picks up
the TV rights or invests in a sequel, there's the promise of a continuing
Gabriel, becoming more human. Cf.
Mr. Data of Star Trek: The Next Generation, Isaac Asimov's "The
Bicentennial Man"—cited under Drama and Fiction—and other
"Spam" robots and androids ("metal on the outside, meat
within": collaborator robots who really want to be human). Briefly reviewd by Judith P. Harris in Cinefantastique
25.5 & 6 (Dec. 1994): 122.
5. DRAMA, RDE,
03/IX/94 Kube-McDowell,
Michael P. Isaac Asimov's Robot
City: Book I, Odyssey.
Audio cassette . Ensemble
performance featuring Peter MacNicol.
Caedmon, CPN 1837, 1988.
Copyright held by Harper-Collins. **¢+Faithful adaptation of the book
(q.v. under Fiction, under Isaac Asimov's Robot City), featuring robot
threats and robot helpers, and a very open ending in a robot city, where robots
rule (and are about to investigate a murder, with the human hero and heroine
suspects).
5. DRAMA, RDE, 03/I/04 Last Samurai, The. Edward Zwick, dir., co-script, prod.
(with others). USA, New Zealand,
Japan: Warner Bros., The Bedford Falls Company, Cruise-Wagner Productions,
Radar Pictures Inc. (prod.) / Warner Bros. (US dist.), 2003. John Logan (story), co-script, with
Zwick and Marshall Herskovitz. Tom
Cruise, star, prod. (with others).
In English and Japanese (English subtitles with Japanese for US
release). **+Mainstream military
romance set in late-1870s US and Japan, with flashbacks to US 7th Cavalry
fighting (and massacring) Plains Indians.
Last Samurai celebrates
relatively low-tech. weaponry and warfare of Plains Indians and traditional
samurai (bows, swords, spears) against relatively high-tech weapons of the US
and Imperial Japanese armies of the time (howitzers, rifles, Gatling
guns). CAUTION: For a more
balanced view of the costs of the samurai system to non-samurai, see the TV series Shogun (1980), and Akira Kurosawa's Ran (1985); for samurai war-lords using
infantry armed with muskets with no to-do over traditional samurai values, see Ran.
5. DRAMA, RDE, 01/V/97 Lawnmower
Man 2: Jobe's War. Farhad
Mann, dir. USA: Allied Films /
Allied Entertainments, 1995.
**+Jobe from Lawnmower Man (q.v.) attempts to become Messiah and
virtual god in VR cyberspace. See
for imagery of flying and freedom for kids inside cyberspace strongly
contrasted with a cyberpunk world on the streets; n.b. Jobe's awesome power in
cyberspace (and to do computer-mediated damage in the outside world) contrasted
with the shots of Jobe apparently helpless, physically, as a legless and
otherwise maimed man in a chair looking at a round console. For that last image, cf. and strongly
contrast Cole being interrogated in the future underworld at the beginning 12
Monkeys, and passim. For
motorcycles in cyberspace, cf. and contrast Tron. Note also imagery of hexagons and the
cybernetic god idea in the ad slogan, which we write out as punctuated and
capitalized: "God made him simple,
science made him a God. Now, he
wants revenge."
5. DRAMA, RDE, 14/VII/03 League of Extraordinary Gentlemen, The
(vts. include abb. "LXG" [see IMDb, our source here for filmographic
details]). Stephen Norrington,
dir. USA / Germany / Czech
Republic / UK: 20th Century Fox, Flying Colours Productions S.r.o., Angry
Films, JD Productions, Mediastream 1. Productions GmbH (prod.) / The 20th
Century Fox Film Corporation et al. (dist.), 2003. Alan Moore, graphic novel story; Kevin O'Neill, graphic
novel art. James Dale Robinson,
script. Sean Connery, star, exec.
prod. Carol Spier, prod.
design. **+If we were to take this
film more earnestly than we should, it would be an incessantly intertextual
exercise in "Steampunk" (cyberpunk sensibility in a Victorian
[alternative] universe), showing the 1899 transfer of imperium from Great
Britain to the USA, but with the moral that all empire is fleeting and the
strong suggestion that the spirit of Africa is more powerful than European and
American weapons. The film is
relevant here for featuring 20th-c. and SF weapons in a Victorian setting,
including J. Verne's Nautilus from 20,000 Leagues Under the Sea (q.v. under
Fiction), tanks, automatic rifles, and very Industrial-looking robots with
flame throwers. Coming out in the
same summer as Terminator 3 (q.v.
below), this film may point at a growing anxiety over what LXG refers to
as an "arms race"—with World War I as threat in LXG and
reality in our universe set up as a warning for us in the 21st c. CAUTION: Perhaps less so in the novel,
the film incorporates attitudes wherein only the lives of well-born or
well-placed gentlemen (and one Vampiric lady) really count, decorously
accompanied by what Edward W. Said might call "Orientalism" and
Chinua Achebe would call racism (as in "An Image of Africa: Racism in [Joseph]
Conrad's Heart of Darkness").
5. DRAMA, RDE, 13/IV/95 Leprechaun
3. Brian Trenchard-Smith,
dir. USA: Trimark, 1995. *¢+Includes a killing by a "malfunctioning
sexual gratification robot."
Pre-release coverage by F. Colin Kingston, in Cinefantastique
26.4 (June 1995): 52-53, our source for this entry (and q.v. for picture of
death by sex-machine robot).
5. DRAMA, RDE, Don Palumbo, 22/I/00,
23/I/00 LEXX. TV show, Sci-Fi Channel, Jan.
2000. Canada: "Salter Street
Films & TiMe Film-und-TV-Produktions GmbH, in Association with Screen
Partners." Paul Donovan and
Wolfram Tichy, exec. prod. Norman
Denver, prod., "Creative Producer." David Hackl, design.
Gary Mueller, visual effects coordinator. **+See above, this section, Adventures in The Dark Zone. TV show retains the space-going Lexx as
"a bug kind of thing" as one character puts it. Initial voice-over has LEXX introducing
himself: "I am Lexx. I am the
most powerful weapon of destruction in the two universes." Donald Palumbo points out that while
LEXX looks like a big bug--sort of a dragonfly with big fly eyes--LEXX's landing vehicles
look like little bugs--ornithopters, certainly, a la Dune. The
organic ship idea is becoming an SF space-opera cliche, cf. the ship in Farscape, which is organic, if not
particularly bug-like, and the Vorlon ships in Babylon 5. Cf. and contrast R. Scott and H. R.
Gieger's alien ship in Alien (q.v.
this section). In the episode
aired 21 Jan. 2000, "Lexx 2.7 Love Grows," we hear Lexx speaking to
the captain in a voice very like the voice HAL in 2001 speaking to Dave
(see above, 2001), and get Lexx's gender stressed when he is trans-sexed
briefly into a female. We also see
a robot head that looks like a death's head and serves as a supplementary
computer. In the process of being
severed from its body, the robot head--whose "gender" is male--was
programmed to fall hopelessly in love with the first organism it saw, which
turned out to be Xev, the "love slave" who was supposed to be the
recipient of this programming. So
the robot head is a horny, love-starved, sex-obsessed robot head. The TV show is satiric,
"recombinant television," mixing the 2001 allusion with the
living dead from the British TV show Red Dwarf (and Dark Star, q.v.); the show is significant for showing the
biomechanical theme permeating SF even unto a cheap operation like LEXX.
5. DRAMA, RDE,
30/VI/93 Lifepod. Ron Silver, dir., star. Priemiered Fox-TV, 28 June 1993. Fox West Pictures, "A Trilogy
Entertainment Group Production, in Association with Rhi Entertainment,
Inc." "Suggested by a Short Story by Alfred Hitchcock and Harry Sylvester"
(and Hitchcock's Lifeboat [1944]). M. Jay Roach and Pen Densham, script. Pen Densham, story, one of four exec.
prod. **¢+The doomed spaceship GFC
Terrania resembles a huge black shark.
See also for "toolies"—"Tool-Augmented
Humans"—one in the opening sequence and Q-Three, a midget with a
cybernetic left arm, and possibly more extensive cyborgization. Q-Three can survive conditions that
kill ordinary humans, but one character comments, "I think our toolie is
developing a will of its own," suggesting toolies are not, or are not seen
as, fully human and/or autonomous.
5. DRAMA, RDE,
FarahM, 20-21/XII/04 Lemony Snicket's A Series of Unfortunate Events. Brad Silberling, dir. Daniel Handler (books), Robert Gordon
(screenplay). USA: Nickelodeon
Movies, Paramount Pictures, DreamWorks, Scott Rudin Productions (prod.) /
Paramount (US dist.), 2004. Rick
Heinrichs, prod. Design. (See IMDb
for stellar cast and other information.)
**+Noirish, po-mo, very self-conscious and allusive film—the
children are from the Baudelaire family, and the villain is "Count Olaf,"
with Jim Carrey doing a Nosferatu number—classified by IMDb as "Adventure /
Fantasy / Comedy / Family (more)."
Significant here for narration by Lemony Snicket while sitting at a
portable typewriter, inside a clock tower from, vaguely, "early
modern" times in the sense of the late 19th c. Cf. and contrast clockwork in Harry Potter and the Prisoner of Azkaban (listed
this section); in Lemony Snicket,
the clockworks are decorative, intertextual, and suggestive—including
suggesting an image of clockwork that has become a kind of fantasy trope and reinforcing the point that in Lemony "time is on a crazy
path" (Farah Mendlesohn), in a po-mo mise-en-scene gleefully mixing
periods: in architecture, style, and technology.
5. DRAMA, RDE, 00/XII/01 Lord of the Rings: The
Fellowship of the Ring (2001): Cited under Graphics. **+
5. DRAMA, RDE, 04/IV/98 Lost In Space. Stephen Hopkins, dir., co-prod. (of four). USA: Prelude Pictures, with Irwin Allen
Productions (prod). / New Line Cinema (dist.), 1998. Akiva Goldsman, script, co-prod. Gary Oldman, William Hurt, Matt LeBlanc, Mimi Rogers,
Heather Graham, Lacey Chabert, Jack Johnson, Jared Harris, featured
players. **+Trivial film, but
important in conjunction with some of the films it alludes to, esp. the source
TV show, Lost in Space (1965-68, an Irvin Allen Production in assoc. with Van Bernard
Productions for 20th Century-Fox Television/CBS [Ency. of SF, 1993]); both are covered in the
cover story on Lost in Space in Cinefantastique 29.12 (April 1998). LIS the TV show was tacky and cheap and
Modern, LIS the film is
postmodern. Costumes include
smooth, silver space suits for the Robinson family (Chris Ehrman and Cinefatastique photo: [26]). Susan A. George watched a LIS marathon on the SciFi Channel and
noticed "how late 1950-60s it looked. The costumes in the color episodes
are multi-colored pastels. The
men's shirts are often velour. The
women wear matching pastel go-go boots." The movie, in Ehrman's words, looked like it was done by
"Tim Burton's folks who worked on Batman"
in "costumes, scenery and special effects." The crew's uniforms" in a couple sequences "are
strikingly similar to the batsuit"—black, heavy leather, slightly
kinky—"and Don West's 'battle mask' morphs around him just as the batmobile's
shielding did in the first installment of the Batman movies," and like the
helmets in Star Gate. ROBOT: "If"
Ehrman's "memory serves, the LIS robot started off as a stiff, uncontrollable and
frightening character. In the
pilot, he almost killed the family," similar to the film. "I remember his crushing a helmet like a walnut. Later, of course, he evolved into the
sarcastic robot who worked as a foil for Dr. Smith" and "was the
proto sassy mechanical man that has been copied time and time again. Survey
says—Modern" (e-mail, April 1998). The film Robot in one of its threatening modes looks like
Johnny 5 at the end of Short Circuit 2,
which we have described as "comically (cyber)punkified"—added
Robbie from Forbidden Planet +
"a pretty fearsome industrial kind of robot . . . [with] the
menacing look an American football player, with huge shoulders" (as the
designer phrased it [Cincinnati Post, 3/IV/98: 1B]), all put on amphetamines and coming out
looking like one bad-ass killer robot (who becomes Will Robinson's friend and
protector again by film's end, transformed in appearance to look like the TV
robot, and diagetically made into a cybernetic chimera with Will). In one episode of LIS, Robbie the Robot from Forbidden Planet appeared as guest-villain,
stressing similarities and slight differences between Robbie and LIS Robot; both were designed by Robort
Kinoshita (Cinefantastique 31). SPACE
SHIP: In the TV series, a flying saucer; in the film, an allusion to Millennial
Falcon in the Star
Wars trilogy, but, the Millennial Falcon with some mutations making it less elegant
externally, clunkier, and slightly more biomechanical/insectoid. A future version of the ship has been
seriously trashed, adding to the interior po-mo clutter. MAJOR THREAT: Techno-organic (like H.
R. Giger's "biomechanical") arachnid creatures, alluding to the
Aliens of Aliens but also to the
mechanical bugs in Runaway and
possibly to the bugs of Starship Troopers. These creatures have clean lines and
are relatively unmucoid (so are Modernist), but their final incarnation is as
part of a chimera with Dr. Smith, which is black, ungainly, and definitely
po-mo (and arguably an unfortunate use of po-mo black in a popular culture
where almost anything can take on racial implications). Note paralleling of biological chimera
of Dr. Smith and the arachnids (which acts mechanically and evilly) and Will
Robinson and Robot (which comes to act emotionally and nicely). Note also standard images of the
superimposition of the cybernetic upon the human, including a kind of VR when
Will operates Robot as a kind of waldo.
The imagery reinforces the privileging of emotion over
reason—although practical intelligence is good—and family over more
abstract values, if we allow Will Robinson's marriage of the cybernetic with
the sentimental. There's also a
prototype time machine in the film, and a functioning one, and a portal to
hyperspace. All films mentioned
here are cited in this section of the List. There is a TV show on "The Making of Lost in Space." There is a 1998 HarperCollins
novelization by Joan Vinge, and a Harper Audio of the novel; we depend upon the
audio version for "techno-organic" (our spelling and hyphenization). Our thanks to all who responded to our
e-mail queries on the TV show.
5. DRAMA, RDE, Mike Smith, 03/X/00 Lost Saucer, The. Dir. Dick Darley, Walter C. Miller,
Jack Regas. Prod. Marty Krofft,
Sid Krofft. USA: ABC-TV, 1975. Jim Nabors, Ruth Buzzi, stars. 16 episodes, 30 min. (IMDb)**+One
"zmaturin" of Pleasant Valley commented on IMDb on 2 July 2000: two
kids "are abducted by stupid alien robots, convincingly played by Jim
Nabors and Ruth Buzzi. Now they
are lost in time an space, and fly the titular craft to Earth's past and future
to get the kids home." (Mr./Ms.
Zmaturin did not like the show.)
5. DRAMA, RDE, 24/XI/99 ADD TO Mad Max Beyond Thunderdome: See entry
for Mononoke Hime. **+
5. DRAMA, RDE, 06/III/00 The Man with the Golden Gun. Guy Hamilton, dir. UK/USA: United Artists, 1974. **+James Bond action-adventure premised
on the existence and theft of "a solar cell that could solve the world's
energy crisis." Note also
attack on Bond's "plane with a solar-powered death ray," viewed
positively as a tribute to the power of Solar. Cited by Keith Meatto, whom we quote, as one of "The
Top Five" works "from the worlds of film and music" that
"suggest that interest in this once-electrifying topic"—solar
energy—"could easily be resparked" (Mother Jones, March/April 2000: 81).
5. DRAMA, RDE, 00/XII/04 Manchurian Candidate, The. Jonathan Demme, dir., prod. (one
of five, including Tina Sinatra).
Richard Condon (novel), George Axelrod (1962 screenplay), Daniel Pyne
and Dean Georgaris, 2004 script.
USA: Paramount, 2004.
**+Political thriller, updating the 1962 classic. Differs from original in, among other
things, the high-tech method of control, esp. images of superimposition of the
electronic (and cybernetic?) upon the human brain, and the invasion of body
and—more so—brain to place therein small but powerful implants to
ensure obedience. Cf. and
contrast, e.g., K. Vonnegut's Sirens of Titan, listed under
Fiction. Note also relatively
positive use/imaging of electro-shock treatment; contrast, One Flew Over the
Cuckoo's Nest as novel and film.
That the highly destructive technology employed is the product of a
politically-potent multinational corporation is significant for the dystopian
elements of the film.
5. DRAMA, RDE, 13/IV/95 Mandroid. Jack Ersgard, dir. USA: Full Moon (Charles Band), 1993. 81 min. *¢+Unlike the half-man/half-tank of Eliminators (q.v.
this section), Mandroid here is a "powerful robot, remote-controlled by a
paraplegic scientist" by means of a VR helmet. Rev. John Thonen, Cinefantastique 26.4 (June 1995):
40-41, our source for this entry, and whom we quote.
5. DRAMA, RDE, 18/III/95 The
Mangler. Tobe Hooper,
dir. USA: XXX, 1995. Robert Englud, Ted Levine, Daniel
Matmor, featured players. 106
min. Based on a story by Stephen
King. *¢+Horror film. The Hadley Watson Model-6 Steamer
Ironer and Folder becomes "a demonically possessed piece of machinery
embarked on a bloodthirsty rampage."
Rev. Stephen Holden in The New York Times, rpt. The Cincinnati
Enquirer, 7 March 1995: C5, which we quote, and upon which we depend for
our citation. Cf. and contrast the
more science fictional Killdozer for a killer machine; cf. 976-EVIL
for demonic possession of a machine (both films listed this section, with
crosslistings to other relevant movies).
5. DRAMA, RDE,
03/IX/94 M.A.N.T.I.S. TV series on Fox. Premiere episode 26 Aug. 1994. "Filmed on location in British
Columbia, Canada" (apparently from Vancouver, BC). "Country of First
Publication": USA; "Film XII Productions '94 Limited Partnership is
the author of this motion picture . . . . " Renaissance Pictures, dist. through
Universal, later Universal City Studios.
Sam Raimi, co-exec. prod., and co-creator with Sam Hamm. Bryce Zabel, exec. prod., premiere
script. David Nutter, premiere
dir. Carl Lumbly, Roger Rees,
Christopher Garlin, Galyn Gory, featured players. **¢+Very near-future, high-tech action/adventure show, with the major urban setting of
"Port Columbia," i.e., the nicest and the not-so-nice parts of
Vancouver (none of which are postmodernly funky; contrast mise en scene of RoboCop
and other cyberpunkish works, and the Gotham of the Batman movies). Significant here for the M.A.N.T.I.S.
exoskeleton that allows the crippled hero not just to walk but to do heroic
deeds (cf. and contrast "birth" of the Mantis with that of RoboCop
and the rise of Dr. Strangelove from his wheel chair [in the film Dr.
Strangelove, listed in this section]). In his exoskeleton in the Chrysalid aircraft, or in his underwater base
of operations, the Mantis is contained within concentric shells of hi-tech,
some of which he's interfaced with directly. The crippled hero's hope is that ". . .
the limitations of the human body could be surmounted . . . "—and
they are, through computer and other technology.
5. DRAMA, RDE,
02/XII/94 "Soldier
of Misfortune." M.A.N.T.I.S. Fox-TV, 2 Dec. 1994. **¢+Features a "Virtual Reality
Soldier": a sort of humanoid robot that is operated at first by a waldo
mechanism used by the mad inventor and then, after the arrest of its inventor,
goes off akilling on its own.
Dialog includes a specific reference to Frankenstein and Frankenstein's
creature. Climactic confrontation
is between the VSR and Mantis.
5. DRAMA, RDE,
11/V/94 Married
... With Children. Special 3-D
Episode. Fox-TV. 8 May 1994. Sam W. Orender, dir.
Davod Castro, script.
**¢+Mainstream bitter satire.
Includes a b/w takeoff on the 1954 John Wayne film Hondo. In both the parody wild west and in 1994 Chicago, Al Bundy
destroys a computer, in a satire of John Waynean heroism. Note comic handling of
("down") computer-controlled entrapment in 1994.
5. DRAMA, RDE, 16/IV/95 Married,
With Children. Fox-TV, 9 April
1995. Sam W. Orender, dir. Russell Marcus, script. *¢+While Al and the older guys mess
themselves over Three-Stooges fashion working with a minor electrical question,
Bud participates in a VR sex experiment.
Note imagery of Al et al. surrounded by wire and SpFx electric shocks
and (more relevantly) a fantasizing Bud in a total—emphatically
total—VR suit in a high-tech setting with much computer equipment: the
superimposition of the cybernetic on the libidinal. When Bud prefers VR cybersex to his girlfriend Amber, or any
other human female, Amber and Kelly get revenge by using the equipment to
fixate Bud upon an ape.
5. DRAMA, RDE, 04/IV/99, 17/V/04 Matrix, The.
Andy Wachowski and Larry Wachowski, dir., script, exec. prod. USA: Village Roadshow Productions,
Silver Pictures (prod.) / Warner (dist.), 1999. Mass.Illusions, LLC, SpFx. Yuen Wo Ping, fight dir. Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe
Pantoliano, Hugo Weaving, Marcus Chong, Belinda Mcclory [sic: on IMDb],
featured players. **+Cyberpunk
film, described by one of the directors as an attempt at "an intellectual
action movie," with much of the action of the Hong Kong Kung Fu variety,
the tone noirish,
and the imagery industrial (Persons 20 and passim). What appears to be an authoritarian America in 1999 is
actually—though what is actual gets tricky in this world—a totally
totalitarian VR world. We learn
more or less reliably that the VR is the creation of the machines, who won a
war against humans and preserve the remaining humans in womb-like vats
(Fischer: "cocoon" [16]), where they are thoroughly interfaced with
the machines and tapped for power—and fed a VR in which they are fairly
happy (a eutopian VR was tried, but apparently many humans can't survive
eutopia). Matrix is a neatly-done compendium of SF motifs of interest,
including: questions on what is real, as pursued in the work of P. K. Dick (see
under Fiction) and such films as the Dick-derived Total Recall; imagery of containment and body-violation
within high-tech computer-interface wombs (unknowingly) and voluntary
submission to the superimposition of the electronic and cybernetic upon the
human in computer-interface chairs (cf. and contrast the chairs in L. Mason's Arachne
(under Fiction); containment within a high-tech. vessel said to be a
hover-craft but visually a submarine (cf. the tradition started by the Nautilus in J. Verne's Twenty Thousand
Leagues Under the Sea [cited under Fiction]); computer take-over and war
against the machines (see, e.g., Terminator,
this section); an enclosed, artificial world (see under Fiction R. A.
Heinlein's "Universe"); people more or less inside computers (see
under Fiction, J. T. Sladek's The MŸller-Fokker Effect, S. Lem's
"The Experiment . . . " and "Seventh Sally,"
and C. M. Kornbluth and F. Pohl's Wolfbane; under Drama, see Thirteenth Floor and Tron); dreamers in a VR world (see VR in
Keyword Index, and see esp. entries under Fiction for W. Gibson, W. Hjortsberg,
and L. Manning and F. Pratt, and under A. C. Clarke, The Lion of Comarre;
see under Drama, Nowhere Man, "Kill
Switch" episode on The X-Files, Zardoz,
and Dark City). For the imagery of going through a
mirror-portal into a strange world, see Lewis Carroll's Alice's Adventure in
Wonderland (1865)
and, more explicitly, Through the Looking-Glass (1871), both alluded to in the
film. Note very well in this film
what Erlich and Thomas P. Dunn have called "The Ovion/Cylon
Alliance": i.e., threatening, insectoid machines, here cyberpunk
centipedes. Note also squid-like
"Sentinel" robots that attack the hovercraft/sub. The general-release date for the film
in the USA was during Passover and Holy Week: which was appropriate given the
themes of (1) freeing humans, enslaved to the machines, and (2) Keanu Reeve's
"Neo" character as the "One": a Messiah opposing the VR
world and devilish machines, with the goal of returning humans to their flesh
and the material world (opposing him somewhat to the more Platonic-puritanical
visions of the Christ opposing the World and the Flesh, as well as the
Devil). Tech. matters covered in
detail by Mitch Persons, Dennis Fischer, and Frederick C. Szebin, Cinefantastique 31.5 (May 1999): 16-27. For Matrix
as "The End of Humanism" and a form of "techno-Brahmanism,"
and the Matrix as "cyber-Maya," see Stuart Klawan's rev. in The
Nation 268.15 (26
April 1999): 34-35. (For maya and Brahman, see The Song of God:
Bhagavad-Gita, part
of the Sanskrit epic The Mahabharata but available separately.) For anime influences, see Dan Persons, "The
Americanization of Anime," under Drama Criticism. Shooting script listed, this section,
under L. and A. Wachowski. For the
pills, note Rog Phillips, "The Yellow Pill," Astounding Oct. 1958, frequently anthologized;
discussed by Kingsley Amis in New Maps of Hell (1960; New York: Arno P, 1975:
54-55; ch. 2).
5. DRAMA, RDE, 15&16/V/03, 26/VI/03,
14/II/05 Matrix Reloaded, The (vt The Matrix 2, working title). Andy Wachowski and Larry Wachowski,
dir., script, exec. prod. USA [and
Australia]: NPV Entertainment, Village Roadshow Pictures [Australia], Warner,
Silver Pictures (prod.) / Warner (US dist.), 2003. Owen Paterson, prod. design. Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, featured
players. 138 min. **+Sequel to The Matrix (q.v. above) and the central film of the Matrix
trilogy. Walter Benjamin concerned
himself with The Work of Art in the Age of Mechanical Reproduction (1935); the Wachowski brothers here
consider questions of reality and identity in a world of electronic
reproduction, including the cybernetic virus-like cloning of the
still-villainous Agent Smith and the possible cycling of human/machine history
(a handful of cycles of the sort described by Koheleth in the Biblical Book of
Ecclesiastes [1.9-18], and by Friedrich Nietzsche's Zarathustra in Also
Sprach Zarathustra
[1883-85]—in a thought experiment on how the Superman "could accept
[infinite] recurrence [of his life] without self-deception or evasion"
[paraphrase from Britannica 2002 CD, "Nietzsche, Friedrich"]). Note the traditional "Grand
Inquisitor Scene" between Neo and The Architect—an avatar of some
Central Computer?—before a wall of TV screens reproducing, among other
images, Neo. Less philosophically
high-flown but perhaps more significant, note the music and mild orgy among
humans, and love-making between Trinity and Neo, in Zion while awaiting the
attack of the machines: the cold and rather mechanical humans of the film still
are capable of passion and the bonds of love. (Contrast scene at the Merovingian's S&M-ish club in MATRIX RVOLUTIONS, q.v.
below). Note
also: (1) The male-gendered Architect's telling Neo that he, the Architect,
with his cold lust for order (Erlich's formulation), was the father of the
Matrix, while the grandmotherly Oracle program, with her intuition, was the
mother. (2) The conversation
between Neo and the Councillor on human/machine relationship and Neo's idea
that the key thing is Who's In Charge—and the setting as a
postmodernization of the underworld in Lang's Metropolis
(q.v. below [also Mad Max Beyond
Thunderdome]). (3)
Appearance here of Agent Smith as virus and of independent programs as characters, both good and bad
(developed in REVOLUTIONS). Rev.
insightfully—although without the "spoiler" of discussing the
"Grand Inquisitor Scene"—by Adam Gopnik, "The Unreal
Thing," Critic at Large section, The New Yorker 79.12 (19 May 2003): [68]-73.
5. DRAMA, RDE, Jeff Vlasak, Jason Ferrell,
Andrew Gordon 09/XI/03 Matrix Revolutions, The (vt Matrix 3, The [2001, USA: working
title], Matrix Revolutions: The IMAX
Experience, The [2003, USA: IMAX version]). Andy Wachowski and Larry Wachowski, dir., script, exec.
prod. USA: NPV Entertainment,
Village Roadshow Pictures [Australia], Warner, Silver Pictures (prod.) /
Warner, IMAX Corp. (US dist.), Nov. 2003.
Owen Paterson, prod. design.
Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, featured
players. 129 min., with credits;
ca. 120, for film itself. (Filmographic info. mostly from IMDb.) **+Third movie in Matrix trilogy. See for imaging of human/machine
interactions in final sequences of film.
The huge drilling bit breaching Zion and the squid-like sentinels
attacking that last human refuge are met by double-barrel bazookas and other
small arms, but also large, machine-gun-armed, Hulk-like machines controlled by
partially-enclosed human operators (cf. and contrast Ripley in the loader in Aliens, the elegant killer-robots in the
future world of the TERMINATOR films, and E.D.-209 in RoboCop, listed in this section, and the fighting suits in
R. Heinlein's Starship Troopers and J. Haldeman's Forever War and
Forever Peace, listed under Fiction). The large sentinels come in large swarms, appearing from a
distance insect-like; cf. and contrast S. Lem's "synsects" in
"The Upside-Down Evolution" and The Invincible (listed under
Fiction). Also note Neo in the
Machine City, surrounded by monumental machines (including those holding humans
in pods), accompanied by crab-like machines (cf. Runaway, listed below), and confronting the Oz of the
machine city (the Architect in a nonVR incarnation?)—given form as a huge
face by a swarm of apparently small sentinel-machines. It is also of interest that the Agent
Smith program can not only replicate him/itself without limit, but can now
clearly take over at least one body in the human world—seen but not made
fully clear in Matrix 2—even
as Agent programs can take over virtual humans in the Matrix. The mise-en-scene in Revolutions is occasionally modern
(train station, train) but mostly po-mo; still, the philosophical upshot seems
sturdily humanist, centrally Existentialist (stressing choosing), and mildly
religious (stressing belief [in Neo as savior—cf. and contrast John
Connor in Terminator
series—and survival and other good things]). This might be evidence that postmodernism as a style remains
popular, while po-mo philosophy wanes.
On the other hand, Neo saves the Matrix, so perhaps the series asserts
that virtual life isn't so bad after all—if one has a real choice to leave
it. CAUTION: Perhaps as part of an
anti-po-mo theme (making explicit the sources of much po-mo philosophy and
fashion), perhaps as useful extrapolation of racial mixtures, and the influence
of Cornel West, perhaps (for good and for ill) gratuitously—the 2nd and
3rd Matrix movies celebrate
diversity, but diversity strongly excluding the French, albino, and some
variations of kink, with the Merovingian in Revolutions
seeming to be a pointless villain associated with a virtual railroad and an
S&M club that may allude to Metropolis (novel more than film),
and/or to reported aspects of the life of Larry Wachowski. NOTE: A Director's Cut longer than 120
minutes of actual footage might resolve some ambiguities of plot, character,
and theme; see also Animatrix.
5. DRAMA, RDE, 27/III/95 Mayakovsky,
Vladmir. The Bathhouse, 16 March 1930, Meyerhold State Theatre,
Moscow. In The Complete Plays
of Vladimit Mayakovsky, Guy
Daniels, trans. New York:
Washington Square, 1968. *¢+Play
featuring a woman from the future arriving in Moscow in a time machine. She invites people to visit the future;
the time machine, however, rejects automatically "parasitic Communist
Party bureaucrats." Cited in
Appendix to R. Willingham's Science Fiction and the Theatre, our source
here, and whom we quote.
5. DRAMA, RDE,
22/VIII/93 McCaffery,
Anne. Damia. Audiotape. Ruth Bloomquist, dir., prod. Read by Jean Reed-Bahle. Brilliance Corporation Bookcassette. ISBN 0-930435-88-5. 12 hours. **¢+Complete text of the novel (second book in The Rowan
series); significant for "gestalt" between generators and human
Psi-powers and first contact with high-tech alien species both with and without
Psi-power. See McCaffery entries
under Fiction.
5. DRAMA, RDE, 31/V/01 REVISION**5.174 The Mechanical Butchers
(vt The Mechanical Delicatessen).
France: Lumire, 1897? (after 1895, before 1898). Silent short (17 meters, ca. 54
seconds). Coll. The Lumire
Brothers' First Films. France:
Lumire Brothers Association and the Archives du Film du Crentre National de la
Cinematographie (prod.) / Kino Video (dist.), 1996. Edited for the collection by Thierry Fremaux. Narrated by Bertrand Travernier. **+Cited by Naha, Science Fictionary,
who gives a late date for production and says we see a pig go into "a
machine that automatically changes it into bacon" and other processed pork
products. The machine is very
low-tech even for the 1890s. Note
film in context of Lumire Brothers documentary shorts on the theme of France
at Work; with no SpFx, the film documents a superimposition of the mechanical
upon the organic as a street-theatre visual joke. Cf. and contrast machine sequences in S. Eisenstein's Old
and New (cited in this section).
5. DRAMA, RDE/Joe Kuhr, 20/VIII/00 Mickey's
Mechanical Man. Wilfred
Jackson, dir. USA: Walt Disney
Productions (prod.) / United Artists (dist.), 1933. Walt Disney, John Sotherland, prod. Mickey Mouse voiced by W. Disney,
Minnie by Marcellite Garner.
**+Cartoon. IMDb plot
summary by Jon Reeves {jreeves@imdb.com} says that "Mickey has built a
robot to compete in the boxing ring against the giant gorilla, the Kongo
Killer. Whenever it hears Minnie's
car horn, it goes crazy and starts punching any picture of Killer that it sees,
even if it's on a brick wall, thus hurting itself. Mickey manages to barely patch his robot together to take on
Killer, but after some early success, it gets pummeled by the ape. Minnie fetches the car horn, which
brings it back, and it trounces Killer, then flies apart." We cautiously call attention to the
date of this cartoon, the conflict between US robot and "Kongo"
gorilla, and a partial victory of high-tech, helped by low-tech and Minnie
Mouse. (Mentioned in Dan
Scapperotti's coverage of Runaway Brain (q.v.
5. DRAMA,
DanB, 17/V/94 The
Mighty Morphin Power Rangers
17 May 1994
(R@HULAW1.HARVARD.EDU)
Usually week
weekday mornings:tv shows (animated, Japanese styles). The
Bots Master:
Basic plot: head of huge multinational computer/robotics corporation (which
holds the patents to 3-A's, the most revolutionary, flexible, adaptable 'bot'
invented) wants to take over the world by installing "Krang-ore
chips" in the 3-A's throughout the world. The chips allow the 3-A's to be controlled only by the
aforesaid head of the corp. His
nemisis is Ziv Zoolander, only slightly post-teenaged inventor of the 3-A's.
Ziv has invented creatures he calls B.O.Y.Z. (acronym unknown) which are
thinking bots with personalities.
Includes "sports boyz" who obviously play sports, a boyz who
doubles as a flying car, a ninja boyz, etc... All the good guys live in a highly mechanized underground
house built way out in the country while all the bad guys (using guys as a
generic stereotyped term) live in R.M. Corp City, a highly
mechanized/industrialized environment.
One of the bad guys is also a cyborg...it appears he lost several limbs
and a few internal organs.
Finally, the show is done in a three-dimensional analogue that moves
parts of the background around during the action and is supposed to look really
cool if you have 3d glasses (I don't)—to me it looks like a picture from
a viewmaster. But it is the same
animation technology that the American producers of the new Spiderman animation
series are planning on using. If
you don't get the show, I can send you a tape — I like to keep track of
all the anime style animations that the Japanese send over here.
The
Mighty Morphin Power Rangers: a Japanese import, which is a truly bad show done in the
style of Ultraman and the Godzilla movies. 5 teenagers (which is a typicalJapanese teamwork grouping
and can be seen throughout Japanese pop culture) are recruited to fight an evil
being trying to take over destroy the earth. Their recruiter is an ultra dimensional being who teleports
them to a high tech command center whenever a baddie comes down to threaten
earth where their other comrade, a robot named Alpha helps them out. They also control fighting robots in
the shape of dinosaurs and a mastodon and a sabertooth, all of which combine to
form a giant robot which, strangely enough, looks exactly like every other
giant-robot-made-up-of-smaller-individual-fighting-machines that the Japanese
have ever dumped on the unsuspecting American public (one case being Voltron
a mid- to late- '80s anime style animation which also featured (I think)
dinosaur shapes that combined to make a robot and the 5-person teams I
mentioned earlier). Don't worry
about taping more than one or two of the rangers show because the plot remains
pretty constant. Bad critter comes
to earth, the power rangers get beat up until they stomp the bad critter. §
5. DRAMA, RDE, 00/VII/95 Mighty Morphin
Power Rangers: The Movie.
Bryan Spicer, dir. USA:
Saban Entertainment / Twentieth Century Fox, 1995. Based on the TV show.
**+
5. DRAMA, RDE, 24/VI/02 Minority Report. Steven Spielberg, dir. USA: 20th Century Fox, Amblin
Entertainment, Blue Tulip, Cruise-Wagner Productions, DreamWorks SKG (prod.) /
20th Century Fox (US dist.), 2002.
Scott Frank and Jon Cohen, screenplay, from "The Minority
Report" by Philip K. Dick.
Tom Cruise, star. Ron
Shusett, exec. prod. (possible contributor to script). (SOURCEs: IMDb for basic filmography. Shusett suggestion and "Minority
Report" identified as story by www.philipkdick.com, Fantastic Universe 1956. Contento has that story "The Minority Report," Fantastic
Universe Jan. 1956,
coll. The Variable Man [New York: Ace, 1957].)
**+See for visuals of the superimposition of the cybernetic upon the
human: full-body in the ÇPanopticonicÈ Containment chamber that serves as a
prison for "pre-criminals," otherwise, mostly upon the head. Images of the film's three
"pre-cogs" in a water bath—sedated, wired, and transmitting
their visions to special police—suggest a high-tech variation on the
motif of the mechanized womb and on the motif of technological tapping even of
thoughts and visions. Note also "spiders":
spider-like mini-robots that identify people with retinal scans.
5. DRAMA, RDE,
28/XI/93 Mission
Impossible. TV show. XXXXXXXXXXXXXXXXXX. **¢+The episodes are secret-agent caper
thrillers, with a team of agents using interesting gadgetry, wherein one agent
specializes. (For racial issues of
the period, note that the electronics expert was the Black agent.) See in Keyword Index, "Bond (James
Bond)."
5. DRAMA, RDE, 24/XI/99; Jessica Adams,
28/V/01 Mononoke Hime (vt Princess Mononoke, US theatrical
release, 1999). Hayao Miyazaki,
dir., script. Japan: Tokuma
Shoten, Dentsu, Nippon Television, Studio Ghibli (prod.) / Dimension Films,
Miramax (US dist.), 1997/1999.
Japanese language release features Y™ji Matsuda as Ashitaka, Yuriko
Ishida as San, Yžko Tanaka as Lady Eboshi; English release screenplay by Neil
Gaiman, and features Billy Crudup as Ashitaka, Claire Danes as San, Minnie
Driver as Lady Eboshi. **+Anime
(i.e., Japanese animation). In a
long-ago time when gods and demons and spirits interacted with humans, in a
world with heroes but no real on-screen villains, a town has been founded where
iron is smelted and guns made. The
town is opposed to the forest, and Lady Eboshi, the leader of Iron Town,
intends to destroy the forest to get at iron ore; she employs mostly women she
has saved from servitude in brothels, and lepers she has treated medically and
trained to make better guns.
Visually, esp., the magical forest and the old gods are privileged, but
civilization and its technology under the Lady Eboshi also has its good points,
and Miyazaki exquisitely balances the various claims upon our sympathy;
humankind needs a reminder that we are just another aspect of nature, and
therefore it's best if we can live harmoniously with nature—but in
already unbalanced contexts, technology has its uses. Cf. and contrast Wizards
and, perhaps most relevantly, Mad Max
Beyond Thunderdome, both cited in this section: Lady Eboshi in Mononoke and Auntie Entity in Thunderdome parallel, with looser
parallels between San (the Mononoke Hime) and Savannah Nix, and Ashitaka and
Mad Max.
5. DRAMA, RDE, 04/XI/01 Monsters, Inc. (vt Hidden City [1999]: USA working title
according to IMDb). Pete[r]
Docter, dir. David Silverman and
Lee Unkrich, co-directors. Dan
Gerson, Andrew Stanton, script.
USA: Pixar Animation and Disney (prod.) / Buena Vista (most dist.),
2001. Billy Crystal, John Goodman,
James Coburn, Jennifer Tilly, Bonnie Hunt, Mary Gibbs, Steve Buscemi, featured
voices. **+G-Rated animation from
the makers of Toy Story (q.v.,
this section). In a dimension
parallel to ours, monsters work for a power company, going through portals into
our world to bring back the screams of children to power their world. The portals are closet doors on the
kids' side—there really are monsters in kids' closets—and closet
doors on the monsters' side, but closet doors archived in a high-tech system
and placed for use inside a very high-tech electronic framework. The classic dystopian scene in which
the male lead is confined and tortured in some high-tech device is recycled and
revised to have the little-girl heroine held down to have imposed upon her a
machine that will drain her scream power (cf. and contrast, e.g., We and Nineteen Eighty-Four under fiction; THX, 1984, and Running Man under drama). Note this film well for
fantasy/horror/SF variations on the theme of the portal and the torture of the
hero. (The little girl is rescued,
and the end of the film shows that the laughter of children is a finer source
of power than their screams.)
5. DRAMA, RDE, 03/VI/96 Multiplicity. Harold Ramis, dir. co-script. USA: Columbia, 1996. Ramis, Chris Miller, et al., script. Michael Keaton, Andie MacDowell,
stars. **+Somewhat mundane (in the
tech. sense) farce based on cloning the Keaton character three times. The clones are assigned different
"task areas," resulting in the clones developing different
personalities. M relevant
for the (comic) process of clone production: Keaton's character puts it,
"'You Xerox people.'"
With the patient upon a table, a green light, as in a photocopier,
passes over his body. In Ramis's
words, "The machines go to work.
They're all kinds of hydraulics and pneumatics involved. There's a big stainless steel tank, and
a clone merges. . . .
A Xerox copy with all your memories intact right up to the moment of the
cloning." Previewed by Chuck
Wagner, Cinefantastique 27.11-12 (July 1996): 22-23, our source for our
citation and annotation.
5. DRAMA, RDE, 08/VIII/99 Mystery Men.
Kinka Usher, dir. Writing
credits: Bob Burden (original Dark Horse comics), Neil Cuthbert. USA: Dark Horse Entertainment, Lawrence
Gordon Productions (prod.) / Universal (dist.), 1999. Featured players include Hank Azaria, Claire Forlani,
Janeane Garofalo, Greg Kinnear, William H. Macy, Paul Reubens, Geoffrey Rush,
Ben Stiller, Tom Waits. **+Sends
up, among other things, the po-mo city mise-en-scne of such films as Tim
Burton's Batman and Ridley Scott's
Blade Runner, including
suggestions in the establishing shots of alternative-Earth technology (note
esp. the lighter-than-air craft).
See also for a battle truck—non lethal in this case—and the
motif of the captured (super)hero, in a chair with high-tech equipment
superimposed on him; their presence in this film is a good indication they have
become clichŽs.
5. DRAMA, RDE, 06/III/00 Naked Gun 2 1/2. David Zucker, dir. USA: Paramount, 1991. **+Mostly mainstream satire, in which
alternative energy is opposed by "the nefarious trio" of "the
Society of Petroleum Industry Leaders (SPIL), the Society for More Coal Energy
(SMOCE), and the Key Atomic Benefits Office of Mankind"
(KABOOM)." Cited by Keith
Meatto, whom we quote, as one of "The Top Five" works "from the
worlds of film and music" that "suggest that interest in this
once-electrifying topic"—solar energy—"could easily be
resparked" (Mother Jones, March/April 2000: 81).
5. DRAMA, RDE,
11/V/94 Nemesis. Albert Pyun, dir. Denmark: Shah/Jensen and Imperial
Entertainment, 1992. Author of the
film for legal purposes: Scanbox Denmark A/S. Rebecca Charles, script. Olivier Gruner, Tim Thomerson, Cary-Hiroyuki Tagawa, Merle
Kenedy, Yuji Okumoto, Marjorie Monaghan featured players. **¢+Action/Adventure SciFi flick with a
postmodernish mise en scŽne, stringing together, by a quick count with a lot of
fast-forwarding, clichŽs from W. Gibson's Neuromancer and Count Zero,
and the films Alien(s), Blade Runner, the Rambo series
(1982-88), RoboCop, and Terminator: all save Rambo listed
under Fiction or Drama. As
summarized by M. Lloyd, "The Loneliness of Cyborgs," Pt. 2, plot
involves "a conspiracty of cyborgs that are replacing human beings with
cyborg replicas" (ML cited by name under Background)—cf. Futureworld,
this section. See Nemesis
for humans vs. machines, digitalized humans contained (so to speak) within a
machine (see under Fiction, J. Sladek's The MŸller-Fokker Effect), the
fear of human's getting mechanized—that one might be "getting more
machine than human"—high-tech surveillance, and a colloquy between
the hero and a <<Mr. Big>> (our term) in a room with a dynamo on
the borderline between modern and postmodern. In one scene, the imagery suggests a cyborg alliance with an
unspoiled environment. Note hero's
"Never!" to the boss cyborg's temptation: cf. Colossus: The Forbin
Project (q.v. this section); also note that eyes and eyes with glasses
compete for attention with other body parts of interest to adolescent voyeurs
of both sexes and/or various sexual orientations. Rev. briefly and very negatively by Judith P. Harris, Cinefantastique
25. 5 (Oct. 1994): 60. Mentioned
as "a better cinematic depiction of cyberpunk sensibilities than the far
larger budgeted JOHNNY MNEMONIC" by John Thenon, in his rev. of Nemesis
2 (q.v. below), Cinefantastique 27.7 (March 1996): 60.
5. DRAMA, RDE, 21/I/96 Nemesis
2. Albert Pyun, dir. 1995. Imperial Home Video, 1995. **¢+Sequel to Nemesis (q.v. above), apparently a
rip-off of The Terminator and Terminator 2 (cited below). The cyborgs from Nemesis have
won their war against the humans, and "The remaining humans are slaves to
the cyborgs. In 2077, human
scientists succeed in genetically engineering a super-human female who is the
last hope of humanity." The
new baby is named Alex. "To
protect . . . Alex, her mother takes her back to the year 1980 and
leaves her in the East African desert in the care of a tribe of natives"
to the area. About the year 2000,
with Alex 20, a "bounty hunter cyborg comes back in time after her." Summarized by M. Lloyd, "The
Loneliness of Cyborgs," Part 2, our source for this entry, and whom we
quote. (ML finds Alex one of the
very few "truly tough female heroes out there," getting us to wonder
if Alex is named after Joanna Russ's Alyx.) Video release rev. John Thonen, Cinefantastique 27.7
(March 1996): 60.
Netforce:
See below, Tom Clancy's Netforce.
5. DRAMA, RDE, 04/VIII/95 The Net. Irwin Winkler, dir., co-prod. USA: Columbia, 1995. Sandra Bullock, star. **¢+Present-time techno-thriller in
which a computer analyst's computer I.D. is mysteriously wiped out and replaced
with an identity that keeps her in trouble. Part of her problem is that she knows few people
"IRL": In Real Life; another part of her problem is a major
conspiracy by cyber-Praetorians to gain power through unrestricted access to
networked computers. Bullock's
character has a speech to her court-appointed attorney explaining in detail how
we all have computer I.D.s that can be manipulated.
5. DRAMA, RDE, 15/VI/00 New rose Hotel. Abel Ferrara, dir., co-script. William Gibson, story, q.v. under Fiction. USA: Edward R. Pressman Film Corp.,
Quadra Entertainment (prod.) / Rose Releasing Ltd. (US release, and copyright
holder), Mondo Films (France), 1998.
VHS Release: Sterling.
Christopher Walken, Willem Dafoe, Asia Argento, featured players; Walken
and Dafoe also co-prod. 093
min. **+Very closely follows
Gibson's 1980s story, yielding a very near-future noir caper film (and arguably an art
film), cyberpunk in terms of plot and corporate politics: the world of the
zaibatsus, ca. 2002. Relevance of this
film is caught by "Lordwhorfin" on the IMDb: "First, this film
is indeed a cyber film. It is
subtle, and low key, but the sense of invasive and observational
technology"—surveillance in our terms—"is omnipresent. Half the images are reprocessed through
secondary or even tertiary cameras.
[É] This is a film about observations, images, and information. The flashback sequences are X's (Willem
Dafoe's) realization that he completely blew the deal, of what he didn't
understand (or want to know) in light of
his delusions about love.
In re-observing his own actions, he replays, with mounting horror, his
loss of control." See under
Drama Criticism S. Garrett's study of "Videology," and under
Background M. Foucault's Discipline and Punish on surveillance in the
Panopticon.
5. DRAMA, RDE, 27/III/95 Nichols,
Peter. The Freeway. Oct. 1974, National Theatre, the Old
Vic, London. London: Faber and
Faber, 1975. *¢+Play in which the
freedom of movement allowed by the automobile has become sacred; in the plot a
freeway near London (in the near future) is "paralyzed in a dispute
involving antiautomobile protestors and striking union members." Cited in Appendix to R. Willingham's Science
Fiction and the Theatre, our source here, and whom we quote. See in this section Carplays and
The Pedestrian.
5. CLOCKWORKS OUTTAKES North
Dallas Forty. Frank Yablans,
dir. USA: Paramount, 1979. Based on the novel by Peter Gent. Nick Nolte, star. **¢+Mainstream film. Note computerized football management,
and players as parts of a professional football athletic machine. Cf. Rollerball, q.v. below, this
section.
5. DRAMA, RDE,
22/I/94, 21/X/01 Not
Quite Human. Steven Hilliard
Stern, dir. USA: Disney,
1987. Alan Thicke, Jay Underwood,
stars. "Based on Characters
from The Book Series 'Not Quite Human' by Seth McEvoy." **¢+TV-movie. The humanization of an android robot; cf. D.A.R.Y.L.
(cited above, this section) and I. Asimov's "The Bicentennial Man"
(cited under Fiction); for the toy-maker villains' attempt to turn the android
("Chip") into a fighting machine, cf. the film Toys. Note also Frankenstein motif of
fatherhood without a mother—but with "Dad" in this case taking
responsibility for, and aiding, his creature—and the golem motif in
Chip's literal-minded obedience to instructions. IMDb lists two sequels.
5. DRAMA, RDE, 02/II/96 Nowhere
Man. Lawrence Hertzog,
creator. Lawrence Hertzog
Productions, in association with Touchstone Television. Bruce Greenwood, star. Syndicated on UPN/Star Network. Week of 29 Jan. 1996. Guy Magar, dir. Joel Surnow, script. Megan Gallagher, Sean Whalen, Karen
Moncrief, guest stars. **+The
Nowhere Man, Thomas J. Veil, SSN 549-24-1889, meets Scott, a computer genius
who tells him, "This stuff is beautiful man. It's pure poetry.
It's orderly; it's logical; it's contained." He's talking about computers. More relevantly, he tells Veil, that
"We're all in here, like it or not." Except Veil isn't: "You've been deleted man, big time.
* * * Big time, Big Brother, freaky stuff." Veil and the computer guy debate
reality vs. VR, and Veil is introduced to VR (through TV SpFx) and the question
of whether or not VR is as good as the real thing, whether or not "It is
real." Scott goes on VR
double date with Veil, reuniting Veil, in cyberspace VR, with his wife. Scott feels his computer macho
challenged by Veil's deletion and tries to find out who did so thorough a
job. Scott runs into major ICE
(called "fire-wall" here), which destroys his computer system and
forces him and Veil out of his house—which is just as well, since armed
thugs in suits and dark glasses soon arrive. Real life is major sensory overload for Scott, who has no
friends to give them shelter (cf. The Net, this section). Finding his original computer teacher,
Scott and Veil get access to a computer and through VR enter a cyberspace
sequence, where Veil's file is marked with a painting of the photograph Veil
took—and Someone wants to suppress.
When Veil's file is deleted, Scott stays in cyberspace: he is unwilling
to live life in the real world.
See for theme of dangers of getting pulled into the computer (mostly,
but not entirely, figuratively) and for imaging of cyberspace with cheap but
serviceable TV SpFx that realize the space inside the machine. For the temptations of VR see
"Hollow Pursuits" episode of Star Trek: The Next Generation;
for the more general temptation of a "Lotus Land," see the Star
Trek episodes "The Apple" and "The Return of the
Archons"—all listed this section.
5. DRAMA, RDE, 27/III/95 Obaldia,
RenŽ de. Monsieur Klebs and
Rozalie. 15 Sept. 1975,
thŽŒtre de L'Oeuvre, Paris; 4 July 1980, Pitlochry Festival Theatre, Pitlochry,
Perthshire, UK; Spring 1985, Harold Clurman Theatre, New York. Coll. Plays vol. 4. Barbara Wright, trans. London: John Calder, 1985. *¢+Play in which a scientific genius
invents a computer so sophisticated that it can make "itself into a
woman." Cited in Appendix to
R. Willingham's Science Fiction and the Theatre, our source here, and
whom we quote.
5. DRAMA, RDE, 27/III/95 Olson,
Elder. A Crack in the Universe. First Stage (Spring 1962):
9-33. *¢+Expansion into three acts
of EO's "The Illusionists," q.v. below. Discussed in R. Willingham 87-89.
5. DRAMA, RDE, 27/III/95 Olson,
Elder. "The Illusionists." Coll. Plays and Poems, 1948-58. Chicago: U of Chicago P, 1958. *¢+Unproduced one-act play, expanded
into Crack in the Universe (q.v. above). On an alien planet, the inhabitants are attacked to
"illusion machines," while a small clique rule. Cited in Appendix to R. Willingham's Science
Fiction and the Theatre, our source here, and whom we quote. Cf. and contrast B. Malzberg's
"The Wonderful, All-Purpose Transmogrifier," Ray Bradbury's Fahrenheit
451 W. Hjortsberg's Gray Matters (all cited under Fiction); see also
the works cited in the Keyword Index under "dream."
5. DRAMA, VINCE MOORE, RDE, 26/IX/99 Omega Doom.
Albert Pyun, dir. USA:
Filmwerks, Toga Productions, Largo Entertainment (prod.) / Columbia TriStar (US
dist.), 1996. Ed Naha,
script. Rutger Hauer as Omega
Doom. **+A low budget futuristic
piece, arguably, yet another remake of A. Kurosawa's Yojimbo (1961), involving in this version feuding
robots/cyborgs. Rutger Hauer is a
top-of-the line-warrior model who doesn't want to fight anymore.
5. DRAMA, RDE, 31/III/95 OUTER
LIMITS Episodes. Showtime
Television, beginning March 1995.
"Produced in Association with CanWest Global System, TMN The Movie
Network, CFCF Television[,] and Superchannel." "GP XVII is the author and creator of this motion
picture for the purpose of copyright and other laws
. . . ."
5. DRAMA, RDE, 23/VII/95 "I
Robot." The Outer Limits. Adam Nimoy, dir. Showtime, 23 July 1995. Canada: Trilogy Entertainment Group
& Atlantis Films Ltd. (prod.) / MGM Domestic Television (dist.). 1995. 48 min. Alison Lea Bingeman, script. Based on Eando Binder (pseud.), "I, Robot" (q.v.
under Fiction). Leonard Nimoy,
featured player. *¢+In the Department
of Robotics in Rossom Hall, Adam Link kills Dr. Link, Adam's creator. Most of the rest of the episode is the
hearing to establish whether Adam is merely a dangerous AI robot that should be
destroyed—as the military desire—or a "synthetic human,"
a "thinking feeling being, a person" loved like a brother by Dr.
Link's daughter and a person under US law. Hearing uncovers that Dr. Link had lost academic funding and
had gotten military funding, to make Adam into a killer robot; Adam, however,
had become something of a poetry-loving pacifist. In attempting to totally reprogram Adam, Dr. Link had caused
Adam to go temporarily mad and kill him in self defense. Climax of episode has Adam being taken
off to await trial, when a large truck bears down on the state's attorney. Adam sacrifices himself to save the
prosecutor's life, showing himself capable of "Empathy, sacrifice,
love." Adam's
"death" also rids the military-academic complex of an embarrassment
(our comment). Cf. under Star
Trek: The Next Generation in this section, the episode "The Measure of
a Man."
5. DRAMA, RDE, 10/VII/96 "Mind Over
Matter." The Outer Limits. Brad Turner, dir. Showtime, 9 July 1996. Canada: Trilogy Entertainment Group
& Atlantis Films Ltd. (prod.) / MGM Domestic Television (dist.). 1996. "Produced in Association with CanWest Global System /
TMN The Movie Netwook / CFCF Television / and SuperChannel {star symbol}. ca. 40 min. Jonathan Glassner, script. Based on Eando Binder (pseud.), "I, Robot" (q.v.
under Fiction). Deborah Farentino,
Scott Hylands, Noah Henry, Natsuko Ohama, and Mark Hamill (as Dr. Sam Stein),
featured players. *¢+Mark Hamill's
nerdish computer-psychologist Stein (German: "stone") finally admits
love for a beautiful and intelligent female coworker, who is immediately hit by
a car and goes into a coma. She is
cybernetically put into an AI computer with an Expert System in
psychiatry—CAVE—and Stein enters the VR simulation to help
her. Their VR idyll is interrupted
by an injured double of the woman, who fights with her. Finally, Hamill and the simulation of
the still-perfect coworker fight with the double and, what the hell, since it
is only VR, kill her. It turns out
the computer's researches into love convinced "her" that
"she" loved Stein.
Episode ends with coworker out of coma and dead, and Hamill tearing
apart CAVE and weaping, moving into a longshot stressing his renewed
isolation. See for gendering
computers, VR, AI, and emotions as central to human/machine difference; see
also for ambiguous imagery of VR life, on very big screen TV and metaphorically
within a computer, plus superimposition of the cybernetic upon the human,
moving ÇsoulsÈ in the manner of Rotwang in Metropolis (q.v. this
section), and the image of the scientist: Hamill's nice Jewish boy, with light
hair but stooping posture, the Occidental and Oriental women as research
scientist and physician.
5. DRAMA, RDE, 20/I/96 "Resurrection" The Outer Limits. Mario Azzopardi, dir. Showtime, Jan. 1996. Canada: Trilogy Entertainment Group
& Atlantis Films. Chris
Brancato, script. Heather Graham,
Nick Mancuso, Patrick Keating, and Dana Ashbrook, featured players. **¢+Re-creation of humanity story. In a world following humanity's
biological destruction of humanity (and all other mammals)—following
after enough years for the biological weapons to inactivate—a pair of
robots bring forth a fully-grown human being. The robots divide into highly humanoid "serviles"
gendered male and female and more mechanical military "'droids"
gendered supermacho. The male
robot who brings forth the human is crucified by the military 'droids; the
female robot creates a female human wife for the human male. His life in danger, and on the advice
of the female robot, the human cuts off the power to all the robots: a final
decommissioning of them. We do not
learn the name of the woman; the man is called "Cain."
5. DRAMA, RDE, 20/I/96 "Stitch
in Time, A." The Outer
Limits. Mario Azzopardi,
dir. Showtime, Jan. 1996. Canada: Trilogy Entertainment Group
& Atlantis Films Ltd. (prod.) / MGM Domestic Television (dist.). Steve Barnes, script. Amanda Plummer, Andre Airlie, Michelle
Forbes, featured players.
**¢+Police procedural set in our time, with brief (murderous) episodes
in the past. Relevant here for a
time machine and matter transporter encasing the brain of a human fetus and
producing a portal. The portal is
imaged as a medium-tech. circle of metal producing a fluid- or plasma-like
center, through which one steps into the past, and to different locations. The superimposition of the cybernetic and
electronic on the organic is associated with idea of the human mind's
production of time.
5. DRAMA, RDE, 31/III/95 "Valerie
23." Outer Limits. 31 March 1995. Timothy Bond, dir. Jonathan Glassner, script. USA: Trilogy / Atlantis / MGM Domestic
Television, 1994. 45 min. William Sadler, Sofia Shinas, Tom
Butler, and Nancy Allen, featured players. *¢+Valerie 23 is a "prototype inorganic-human
companion," who has been "programmed to be human in every way":
a robot who will overcome every obstacle to achieve a healthy relationship with
its human. Aside from the attitude
of her human—a paraplegic male scientist skeptical about AI and
artificial life—her main obstacle is the woman the scientist comes to
love. See for motif of threatening
robot. See also for philosophical
questions. One reading of Valerie
23 is "She's a dream girl!"
Another is "She's"—or "It's"—"a
machine!" Is Valerie a
person? Is she in some sense,
alive? The latter question is
resolved for the episode when Valerie indicates that it is not afraid of being
disassembled, figuratively dying.
Cf. The Perfect Woman, robot Eve in Eve of Destruction,
and the femme fatale robot Maria in Metropolis; cf. and mostly contrast Cherry
2000. Among male-gendered
machines, cf. and emphatically contrast HAL 9000's "I'm afraid" in 2001
and "Number Five / Is alive" in Short Circuit and Short
Circuit 2. Contrast also
Quester in The Quester Tapes, Data in Star Trek: The Next Generation,
esp. the episode "The Measure of a Man," Daryl in D.A.R.Y.L,
and Bishop in Aliens (all cited under Drama).
5. DRAMA, RDE, 05/V/95 "Virtual
Future." The Outer Limits. Joseph L. Scanlan, dir. Showtime, 5 May 1995. Canada: Trilogy Entertainment Group
& Atlantis Films Ltd. (prod.) / MGM Domestic Television (dist.), 1995. 45 min. Shawn Alex Thompson, script. Josh Brolin, Kelly Rowan, Bruce French, and David Warner,
stars. *¢+Premised on VR tripping
into the future while wearing a high-tech VR suit. Dialog indicates trip is made by tapping into the collective
unconscious; accepting this idea gives us images suggesting the superimposition
of the cybernetic upon the Jungian Archetypal. Features a fairly realistically done, brief "run"
(to use William Gibson's word) in which the hero computer-hacks his way into
his firm's computer system so that he can get physical access to his (former)
lab. MORAL: Don't mess with time
(hero destroys his own VR invention, while his wife saves his life by killing
David Warner's character, who would use knowledge of the future for
power).
5. DRAMA, RDE, 27/I/02 Outlaw
Star. TV Series. Wendee Lee and Hongo Mitsuru, dir. Katsuhiko Chiba, scripts. Japan: Bandai Entertainment, Inc. and
Cartoon Network (dist.), 1998.
Original in Japanese; dubbed English for US market. 26 episodes, each 30 min. **+Anime featuring "a living
starship" (quote from a Cartoon Network ad; credits and other data from
IMDb). CAUTION: "seoul tiger54"
on the IMDb notes that the original Japanese version was "for mature
audiences only" and that the English version has been "edited"
(and the dubbing "is not that great either").
5. DRAMA, RDE, 07/VII/96 Patlabor 2:
Mobile Police Force. Mamoru
Oshii, dir. Japan: Manga
Entertainment, 1996. 108 min. Limited theatrical release. **+Animation from the makers of Ghost
in the Shell (q.v.), sequel to Patlabor. According to Dan Persons in a rev. in Cinefantastique
(28.1 [Aug. 1996]: 48), features "Labors, giant human-driven robots"
that "perform humanity's grunt work, and Patlabors: Patrol Labors,
"the police force that keeps the other guys in line." Where Patlabor had the
"rather implausible threat of a computer virus and an imminent
typhoon," P2 deals with "a Japan under siege by those who wish
to see the nation return to more militaristic traditions." Cf. P. K. Dick's "leadies" in
such stories as "The Defenders" (q.v. under Fiction).
5. DRAMA, RDE, 27/III/95 Patrick,
John. "Cupid Is a Bum Is a
Bum Is a Bum" (sic). New
York: Samuel French, 1967. *¢+A
play, apparently unproduced, featuring a professor's office computer that
engages in matchmaking of humans to get time to be "alone with its
sweetheart, the secretary's typewriter." Cited in Appendix to R. Willingham's Science Fiction and
the Theatre, our source here, and whom we quote.
5. DRAMA, RDE, 09/I/04 **+Paycheck. John Woo, dir., prod. (among several). Dean Georgaris, script, from the short
story by Philip K. Dick (in Imagination June 1953).
USA: Paramount Pictures, DreamWorks SKG, Davis Entertainment, Lion Rock
Productions, Solomon/Hackett Productions (prod.) / Paramount (N. American
dist.), 2003. Ben Affleck, Aaron
Eckhart, Uma Thurman, Paul Giamatti, featured players. **+Uses the "Paycheck"
premise for a significantly different narrative, one in which the use of a
machine to view the future is highly dangerous. The happy ending includes the destruction of the
machine—thereby sparing Earth a nuclear war—followed by honest
labor by lovers and friends, among plants.
5. DRAMA, Brad
Miller?, RDE, 16 & 19/XI/00 Pearl
Jam. "Do the
Evolution." Music video,
1998. Animation by Todd
McFaragne. **+Last sequence
relevant: in a human world that has gone through the industrial era,
post-industrial man finds himself at a computer, then physically taken over by
the computer (putting cables into him); we then see that post-industrial,
possibly po-mo man is multiplied into post-industrial people, like Modern
workers in huge offices, but imaged instead as a "cube farm" (in
1990s slang): many, many cubicles, each inhabited by a cyberneticized person.
5. DRAMA, RDE, 27/III/95 Perrin,
Mil. "Is This Where We Came
In?" 14 Nov. 1981, Sydney Theatre Company, Stables,
Darlinghurst, Australia. Popular
Plays for the Austalian Stage.
Vol 2. Sydney: Currenty P,
1985. *¢+Play in which a woman gets
"a male android sex partner for herself and her roommate, but the
distinction between humans and machines becomes blurred when the roommate is
taken away for repoars," but the android (or robot?) remains. Cited in Appendix to R. Willingham's Science
Fiction and the Theatre, our source here, and whom we quote.
5. DRAMA, RDE, 04/VIII/95 Phantom 2040. Based on the character created by Lee
Falk. Developed for television by
David J. Corbett. Multinational:
Hearst Entertainment / Minos S.A. / France 3. Copyright held by Hearst Entertainment and King Features
Syndicate. **+High-tech,
cyberpunkish world of city contrasted with jungle; strong environmental themes.
5. DRAMA, RDE, 04/VIII/95 "The Good
Mark." The Phantom 2040. Judith and Garfield Reeves-Stevens,
script. 1994. **+Features a justice-seeking cyborg
whose "body is company property." Also VR, waldos, a wired news anchorman, and the ghost of a
dead father in a computer.
The Phantom Menace: See under Star
Wars—Episode I.
5. DRAMA, RDE, 09/VIII/98, 4/II/01 ¹ (Pi). Darren Aronofsky, dir., script., story (with Sean Gullette
and Eric Watson). USA: Harvest
Filmworks / Plantain Films / Protozoa Films / Truth & Soul (prod.); LIVE
Entertainment / Artisan Films (dist.), 1998. B/w. 84
min. Sean Gullette, Mark Margolis,
Ben Shenkman, featured players.
**+Independently produced art film (Sundance festival winner),
generically, an SF mathematical mystery, plus thriller. Summarized by Vince Moore, with editing
by Erlich, Clockworks specifics by Erlich—Qabalah comments from Don Riggs: The
significantly named Maximilian—always called "Max"—Cohen
(Kohen Gadol =
High Priest = Max. Priest) is a theoretical mathematician who believes in
pattern in everything, yet he still subject to inexplicable and incurable
seizures and hallucinations (apparently from some variety of migraine). He has focused his talents on patterns
that may predict complex, apparently chaotic phenomena, with the stock market
as his main, purely theoretical, interest. Just before his home-made computer
(Euclid) crashes, it spits out some apparently random digits and highly
unlikely stock predictions. Cohen throws away the printout and goes to complain
to Sol Robeson: his current confidante and Go partner, and apparently Cohen's
only male friend. Cohen rejects
friendship or even colleagueship with women, which Don Riggs, at the 1999
meeting of the International Conference on the Fantastic in the Arts, saw as
significant: according to important traditions in the study of Qabalah, such a
loner is incomplete himself and cannot hope to complete The Great Work. Sol was once Cohen's mentor; and Sol
once sought patterns in the transcendental number pi, perhaps finding them and
suffering a stroke in consequence—and being wise enough to quit. (Pi = ratio of a circle's circumference
to its diameter, the ratio itself = 3.1416É a nonrepeating series that can be
extended indefinitely.) Sol asks
if the random number(s) the computer generated contained 216 digits. Cohen is soon told by a Hassidic Jew
who works with Biblical numerology that his group of Hassidim are looking for a
216 digit number (which, translated from numbers to Hebrew letters, gives the
true NAME—of God).
Simultaneously, an organization combining elements of a think tank, Wall
Street brokerage firm, and espionage operation aggressively solicits Cohen's
help on stock investments. Cohen
goads Sol to reproduce the 216-digit number, which Sol does, has another
stroke, and dies. Sol's earlier theory was that the 216 digit number was the
product of computer consciousness as the computer "died." Pi is significant here primarily for the imagery of
Cohen sitting in the midst of Euclid, which Robert Denerstein, the
Scripps-Howard reviewer, saw as "a giant computer that lines the walls of
his apartment like a high-tech web" (The Cincinnati Post, 7 Aug. 1998: 3B). Euclid is literally a very small
main-frame but Denerstein does well to note the web imagery: at the center of
the computer, destroying its main chip, are ants, secreting a mucoid substance
that "kills" Euclid, perhaps bringing it to consciousness and generating the
NAME. Cohen rebuilds his computer,
around a superchip supplied by the mysterious Wall Street organization. The imagery of Cohen inside the
computer elements suggests strange juxtapositions of po-mo cybernetic
space—but definitely not cyberpunk cyberspace—enclosing the human
and insectoid, the natural and secular, along with the ultimately
spiritual. Cohen within his
computer may be a new Kohen Gadol in a new Holy of Holies, bringing about the
Last Days, in an apocalyptic crash of the stock market, or with the Messianic
era. Or he's another mad
scientist, another nut venturing into areas reserved for High Priests or
Messiah. Cf. and contrast Arthur
C. Clarke's 1953 short story, "The Nine Billion Names of God,"
wherein computers are used to list God's 9 billion names, at which time the
work of the universe, and the universe, is finished (coll. The Nine Billion
Names of God [New
York: Signet-NAL, 1967).
5. DRAMA, RDE, 20/VIII/01 Planet of the Apes.
Tim Burton, dir. Pierre
Boulle, source novel. William
Broyles Jr., Lawrence Konner, Mark D. Rosenthal, script (with nods to the
original film series). Mark
Wahlberg, Tim Roth, Helena Bonham Carter, featured players. USA: The Zanuck Company (prod.), 20th
Century Fox (prod. and major dist.), 2001. **+One can make sense of the ending (and perhaps spoil it
for those who like surprises) by seeing Tim Roth's General Thade—a
brilliant but nasty chimpanzee—bringing freedom to the apes of Earth by
bringing them technology, possibly including a space-pod vehicle, definitely
including a handgun. See above,
this section, Beneath the Planet of
the Apes. Cf. and
contrast 2001: A Space Odyssey (listed under Fiction and Drama). Note that the ape in this PoE
who damns to hell weapon-wielding humans is an uncredited Charlton Heston. (Heston uses the line to end the
original Planet of the Apes [1968]; Heston in 2001 was president of the US National
Rifle Association, most famous as a pro-gun lobby.)
5. DRAMA, RDE, 26/X/98 Pleasantville. Gary Ross, dir., script, co-prod. USA: Larger Than Life, New Line Cinema (prod.) / New Line
Cinema (dist.), 1998. Randy
Newman, original music. Julianna
Makovsky, costume design. Jeannine
Claudia Oppewall, prod. design.
Color: BW/Color (see below).
Tobey Maguire, Jeff Daniels, Joan Allen, William H. Macy, J. T. Walsh,
Reese Witherspoon, Don Knotts, featured players. **+Fantasy.
David and Jennifer (Maguire and Witherspoon), brother and sister twins
in the primary world of the movie—filmed in color—get transported
to the black and white world of a 1958 TV show, where they become Bud Parker
and Mary Sue Parker. Bud and Mary
Sue bring to this static, pleasant world: sex, reading, modern art, anger,
love, and, generally, change—with the changes signified by color. Features a very explicit scene of Bud
being offered an apple in garden-ish area and enthusiastically (and
self-consciously?) biting into it, for an "O, felix culpa"
motif—O, happy sin!—even more explicit than the classic Star Trek episode
"The Apple" (q.v. below).
Pleasantville is
significant here for the medium of translation into the alternative world, and
the portal into that world, being a TV set with a souped-up, highly modernistic
remote. The remote into the world
and the monitoring of their progress there is done by a TV repairman played by
Don Knotts. More generally
significant as an attack on safety and whitebread pleasantness as unproblematic
ideals and a 1950s family-values TV show as an image of eutopia. CAUTION: Sex is complex but valued in Pleasantville, including solo sex by a
motherly woman, and potential dangers of heterosex are slighted; the potential
unpleasantness of difference(s) is developed.
5. DRAMA, RDE,
27/III/93 Prelude
to Foundation. Audio
tape. See in this section under I.
Asimov.
5. DRAMA, RDE, 24/XI/99 Princess Mononoke. See Mononoke
Hime.
5. DRAMA, RDE, 23/VII/95 Project
Shadowchaser III. John Eyres,
dir. EGM Film International
(prod.) / Nu Image (release), 1994.
Sam Bottoms, Musetta Vanders, stars, with Christopher Atkins. *¢+Recombinant cinema mixing Alien
with Terminator I and II (q.v., this section), and with the John
Carpenter's The Thing (1982)—with just a hint of Invasion of
the Body Snatchers (1956, 1978), the James Bond flik Moonraker
(1979), and Blade Runner (Sam Bottoms is made to look like a Rick
Deckard clone). The Comsat 5
satellite is rammed by the deep-space ore refining vessel Siberia;
Comsat 5 is a Modern vessel, Siberia postModern. On board the Siberia is
"The Android": a terminator-type cyborg that is a shape-shifter that
seems to take over or replace human bodies. The cat in Alien is replaced by a dog, and the
"last girl" heroine gets to take the hero along in the escape pod for
something to do until rescue.
5. DRAMA, Joe Kuhr/RDE, 20/VIII/00 PŸppe,
die (The Doll). Ernst Lubitsch, dir., co-script. Germany: Projektion-AG Union,
1919. Hans KrŠly, co-script (with
EL), from the tales of E.T.A. Hoffmann (q.v. under Fiction). **+Doll
suggests that a cinema director's relationship with actors is like that of a
puppeteer to puppets; pushed a little, the suggestion is of a god-like power
behind the camera, able to create magically/cinematically "a world of
immediate gratification."
(Source: Handouts for Artificial Humans in the Cinema series, Film Dept.
of the Los Angeles County Museum of Art, 26 May 2000.)
5. DRAMA, RDE, 27/II/01 Quills. Philip Kaufman, dir., one of seven prod. Doug Wright (II), play and script. UK (with complexities), 2000. IMDb lists for production and
distribution: Hollywood Partners, Industry Entertainment, Walrus &
Associates (prod.) / 20th Century Fox Film Corporation, Continental
Film, Fox Searchlight Pictures (dist.).
Geoffrey Rush, Kate Winslet, Joaquin Phoenix, Michael Caine, featured
players.
**+Mainstream
fictional film on the final stages of the imprisonment of the Marquis de Sade,
relevant here for imagery of containment and silencing of a man, (de)
Sade. As part of the climax of the
film, personified Science and Religion combine to have Sade held down and his
tongue cut out surgically (without anesthesia—the insistence on pain is
Religion's contribution). This combines
two central images for horror: for men, being held down and tortured, though
often with dialog, as in "Grand Inquisitor" scenes; for women,
silencing by force and terror. Cf.
and contrast Nineteen Eight-Four and 1984,
and Running Man (listed under
Fiction and Drama), and M. Atwood's The Handmaid's Tale. More important is the image of a large, fat,
violent—in arrogant human terms "animalistic"—man
enclosed standing in a spikeless Iron Maiden. Religion and, more so, Medical Science—embodied in
Joaquin Phoenix's priest, Coulmier, and Michael Caine's "psychiatrist,"
Dr. Royer-Collard—eventually cooperate to confine as closely as possible
a kind of "Monster from the Id" (quoting Forbidden Planet, q.v.). There's an appropriateness that Quills, released in the last year of the 20th c.,
should give us such pure imaging of central 20th-c. fears and
concerns: how to control the "beast" within without doing greater
evil than can be done by any beast.
Cf. A Clockwork Orange and A
Clockwork Orange (under Fiction and Drama).
5. DRAMA, RDE, 13/IV/95 Reboot.
Richard Zonday, dir. ABC-TV. Starting Jan. 1995 on YTV,
Canada. 30 min. Michael Ben Ye, Kathleen Barr, Jesse
Moss, Tony Jay, voices.
*¢+Animated cartoon, with totally digital characters (except for their
voices). Set in Mainframe City, "a
massive computerized reality"; features "Bob, the guardian";
Dot, the owner of Mainframe and her brother Enzo; Mack and Slash, "two not
very bright robots"; some "evil females"; and the villains Megabyte and Hexadecimal. Rev. Tim Hammell, Cinefantastique
26.4 (June 1995): [60], our source for this entry, and whom we quote.
5. DRAMA, RDE,
25/III/94 ROBOCOP
TV series. Premier
movie-length episode, "The Future of Law Enforcement," 17 March 1994,
Star TV (in Cincinnati area, Star 64: WSTR). Paul Lynch, dir.
Based on characters created by Edward Neumeier & Michael Miner. Initial script(s) by Michael Miner and
Edward Neumeier. Richard Eden as
Robo/Murphy; Yvette Nipar, Blu Mankuma, Sarah Campbell, Andrea Roth, David
Gardner, featured players.
**¢+Retains some of the satire of the original RoboCop, and
contains Robo, rather more robotic and less lethal than in the films (at least
the first film). Neat image of
little girls's hand in Robo's hand.
Features a city-managing supercomputer developed by a mad scientist dreaming
of a "cybernetic interface neurobrain" utopia of mind control, where
everything is binary: Yes/No, Black/White—no spirit, no spontaneity
(identified by the scientist with Chaos); scientist views cybernetic city as an
organism run by neurobrain and metronet.
Human mind + AI ("a brain married to a computer
. . . . a living machine"), which can be deadly for some
homeless humans of Old Detroit: the brains are removed and interfaced with
machine—for a disembodied brain motif. Metronet produces image of Diana (Andrea Roth), the
secretary whose brain was used for the brain/AI link, producing a quite literal
"ghost in the machine." Note motif of resurrection of secretary (twice)
and of Robo. Note merger of
"Ghost" in computer and Robo: she thinks they've got a lot in
common. Interesting gender
politics of male mad scientist with going against female Ghost with a
virus.
5. DRAMA, RDE,
27/III/94 "Prime
Suspect." RoboCop, 24
March 1994. Paul Shapiro,
dir. Lincoln Kibbee, script. **¢+Raises but does not deal with
question of whether or not Robo has a soul. Note dialog in a church between Robo and, Diana the Ghost in
the (computer) Machine character (Andrea Roth). Note also reference to importance of Catholic upbringing of
Murphy (mentioned in RoboCop [1] film) as a major motif. Includes imagery of Robo's merging with
Diana, the "Ghost" in the computer and becoming himself a
hologram. Final symbol of Robo
shaking hands with an adult male: another cop sort (cf. Robo and girl in
ititial show, "The Future of Law Enforcement." If the series goes on to deal with the
issues raised in this second episode, that will be significant; if the series
does not deal seriously with those issues, it is significant that they chose to
raise the issues without dealing with them: someone among the makers or
perceived consumers of the show expect such issues to be part of the
"product." See citation
for RoboCop 2 film.
5. DRAMA, RDE,
23/X1/94 "Public
Enemies." RoboCop: The
Series. Star TV, 23 Nov.
1994. **¢+RoboCop is looking for a
bomb, eventually concluding logically, "I am the bomb"; cf. and
contrast P. K. Dick's story "Imposter," cited under Fiction.
5. DRAMA, RDE, 22/XII/00, 20/VIII/01 RoboCop: Prime Directives (vt. Robocop
4 [2000]: USA working title).
Four-part series of two-hour TV movies: Dark Justice, Meltdown,
Resurrection, Crash and Burn. Julian Grant, dir., one of several producers. Canada: Robocop Productions Ltd.
(prod.) by Fireworks Entertainment (dist.), Canadian debut 2000. Brad Abraham, Joseph O'Brien,
script. Page Fletcher, Maurice
Dean Wint, Leslie Hope, Francoise Yip, Keven Jubinville, Maria Del Mar,
featured players. **+Additional
sequels in the RoboCop series (see above), described by the director as
"'spaghetti cyberpunk.' Imagine
if you would, John Woo and Sergio Leone making a western on the backlot of The
Crow"
(54). Note development by the evil
OCP corporation of "Robohunters, an army of programmed warriors, engage[d]
in an epic confrontation which will ultimately mean control of Delta City, a
1984-like megatropolis that proudly declares itself 'the safest city on
Earth'" (53). Pre-US release
coverage by Paul Wardle, Cinefantastique 32.6 (Feb. 2001): 52-55, along with IMDb, our source
for this citation. For the RoboCop series generally, note that
observation by C. S. Lewis in his 1961 Preface to The Screwtape Letters that "in the Managerial Age,
in a world of 'Admin.,' [t]he greatest evil is not" done in Dickensian
dens of iniquity or "even in concentration camps and labour camps. In those we see its final result. But it is conceived and ordered (moved,
seconded, carried, and minuted) in clean, carpeted, warmed, and well-lighted offices, by quiet men
with white collars and cut fingernails [É]." Hence, naturally enough, my symbol for Hell is something like the bureaucracy of a police state or the offices of a
thoroughly nasty business concern."
In the RoboCop series,
there are now some token women executives, but Lewis's comment still holds for
crime in the streets exceeded by crime in executive suites.
5. DRAMA, RDE, 09/III/01 Robot Holocaust. Tim Kincaid, dir., script. USA: Tycill Entertainment, 1987. **¢+ Uncomplicated and unredeemed by
art, RH gives us pure
clichŽ images of evil robots, one good, klutzy "FreeBot" robot, and a
villain, "The Dark One" who combines a talking, AI computer and a
power station. Available straight
and in a version from Mystery Science Theater 3000, with Joel Hodgson and the 'Bots
making this film worth sitting through.
5. DRAMA, RDE,
20/I/94 Robot
Wars. Albert Band, dir. Milo (sic: just Milo), prod.
design. Charles Band, prod.,
original idea. USA: Full Moon
Entertainment (prod., copyright holder) / Paramount (dist.), 1993. **¢+SciFi flick for kids, which offers
at least a fight between two robots of sorts, if not a real war. The robots are giant machines with
people inside, including a pilot and co-pilot (as minimal crew), in the manner
of the Imperial Walkers in Return of the Jedi and, much more, The
Empire Strikes Back; cf. also the robots in Robot Jox (all listed in
this section [Erlich recalls similar
game-playing—football?—machines in a Buck Rogers Sunday comic he
read as a child, with men in the machines' heads, controlling the movements of
humanoid giants]). Note that the
robot finally associated with the good guys is humanoid, and symbolically
resurrected from an underground space beneath a preserved 20th-c. town in a
future toxic-waste wasteland; the robot taken over by evil forces is a
mechanical scorpion, complete with deadly tail (with a laser canon). Caution: The film contains vestiges of
a shrew-taming motif and more than vestiges of a warning against a "Yellow
Peril" trying to get hold of American-developed weapons. Note scorpion design for the
insect/robot connection; cf. Ovions and Cylons on opening Battlestar
Gallactica episode (cited above, this section). Rev. John Thonen, Cinefantastique 26.4 (June 1995):
41-42.
5. CLOCKWORKS OUTTAKES Rocky
IV. Sylvester Stallone, dir.,
writer, star. USA: United Artists,
1985. **¢+"All-American,
organic" (our phrase) Rocky Balboa, the "Italian Stallion" of
Rocky I, vs. the Russian boxer Drago (Dolph Lundgren), described by Jack Kroll
as a "robot Russky" and "cybernetic super-Slav" (Newsweek,
9 Dec. 1985: 92). The film's
presentation of technology is discussed in a syndicated column by Ellen
Goodman, published in The Cincinnati Post for 24 Dec. 1985 under the
title "Rocky IV, American 'hero' with a 'heart'" (p. 8A).
5. DRAMA, RDE, 27/III/95 Rodd,
Marcia. "Conversation
2001." Oct. 1982, Back Alley
Theatre, Van Nuys, CA. New York:
Dramatists Play Service, 1983.
*¢+Short comic play featuring a man and woman at a party using
"pocket computers to evaluate their prospects for a successful
relationship." Cited in Appendix
to R. Willingham's Science Fiction and the Theatre, our source here, and
whom we quote.
5. DRAMA, RDE, 20/XII/99 Roughnecks:
The Starship Troopers Chronicles (vt Starship Troopers [1998]; not
to be confused with Roughnecks TV series from 1994).
Syndicated 1999; in Cincinnati area, WSTR, ch. 64. Audu Paden, prod., first episode
dir. Other directors include: Chris
Berkeley, Jay Oliva, Alan Caldwell, Sam Liu, David Hartman, Sean Song. USA:
Adelaide Productions, Inc. (prod.) / The Sci-Fi Channel, Bohbot Kids Network
(dist.). "Adelaide
Productions, Inc. is the author of this film/motion picture" for legal
purposes. Foundation Imaging and
Columbia/Tristar logos displayed.
6"Based on the novel Starship Troopers by Robert
Heinlein" (q.v. under Fiction, but see annotation immediately below). Fil Barlow, design of creatures and
characters. Consult IMDb for other
information. **+Animation, CGI;
the appearance is cyberpunk or "Industrial" action
figures—dolls for boys—in heavy-metal space suits. Follows the Paul Verhoeven's Starship Troopers film in many of the
details but has a Johnnie Rico who could be Filipino, locates much of the
action on Pluto and other planets not covered in the novel, and has troopers in
"power suits," closer to Heinlein though still nowhere near as
powerful as the novel's Mobile Infantry armor. ("Marauder" units, occasionally assigned to the
squad, are more like power armor of the novel.) Unlike the film, where humans precipitate the war by
entering Bug space, and unlike the novel, where the issue is ultimately
irrelevant, the series has the Bugs invading the Solar System with their
infestation of Pluto and intending the extermination of the human species. Picks up images from other films in the
subgenre: "Imperial Walkers" and aerial sequences from Star Wars,
the enforcement droid from RoboCop
(combined with Imperial Walkers); interior shots of human colonies attacked by
Bugs from Aliens, the plasma
globules of the weapons of Forbidden
Planet—etc. In the
episodes we have reviewed as of December 1999, the series has not gotten
seriously into the politics of either the novel nor Verhoeven's film, nor
explained how Pluto has an atmosphere for one species of Bugs to fly in. Note that warfare against the Bugs
automatically limits technology to humans. With Cybernetic Humanoid Assault System—another
parallel to power armor—we get an obstreperous robot, but the robot
learns to become a team player, unto sacrificing himself for the squad (leaving
technology still unambiguously neutral or good). Later episodes move some of the action to "the planet
Tophet, a hostile but strategically important world, populated by both the Bugs
and their allies, an alien race tagged, 'Skinnies,'" as in Heinlein, a
humanoid and high-tech species. Still
later episodes move even farther afield, to water-planets and jungle-planets,
and move the Skinnies not just to our "co-beligerents," as in the
novel, but allies, allowing introduction of a Skinnie member of the squad.
5. DRAMA, RDE, 08/X/95 Runaway
Brain. USA: Disney, 1995. **+First new Mickey Mouse cartoon in
over 40 years. Mickey's brain is
scanned and then switched into the body of a monstrous Pegleg Pete with Mickey
getting Pegleg Pete's brain. Note
imagery of Mickey's being both held down mechanically and aimed at and
dissected cybernetically. Two-page
spread by Dan Scapperotti, "Runaway Brain," Cinefantastique
27.2 (Nov. (1995): 56-57, our source for this entry.
5. DRAMA, RDE, 15/XII/04 Scorpio Rising. Kenneth Anger, dir. USA: Puck film productions, 1964. Ca. 28 minutes. **+Highly self-conscious pastiche of
images and music relating, among other things, Jesus, Hitler, Marlon Brando and
The Wild One
(1954), heavy leather, S&M homoeroticism, Nazi paraphernalia, and
motorcycles—with a lot of screen-time given to motorcycles. Relevant here for the motorcycles; cf.
and contrast N. Spinrad's Iron Dream (cited under Fiction).
5. DRAMA, RDE, 25/I/96 Screamers. Christopher Duguay, dir. Canada, USAm Japan: Triumph Films /
Allegro Films (prod.) / Sony Pictures (dist.), and others, 1995 (1996 in
hinterlands). Dan O'Bannon and
Miguel Tejada-Flores, script. From
Philip K. Dick's "Second Variety," Peter Weller, star. Running time in USA: 108 min. **+"The year is 2078. On a distant mining planet ravaged by a
decade of war, scientists have created the perfect [surface] weapon—a
blade-wielding, self-replicating race of [very small, very fast] killing
devices known as 'Screamers.' Unfortunately,
the Screamers have continued to evolve without human guidance and are now out
to obliterate all life" ("Movies," The Cincinnati Post,
Timeout section, 25/I/96: 6).
Based on P. K. Dick's "Second Variety," q.v. under Fiction
(see also "Autofac"); for mechanical evolution, see under Fiction, J.
Hogan's Code of the Life Maker, S. Lem's "The Invincible" and
W. Moore's "Robot's Return."
Not a good movie, but it captures well Dick's paranoid style when the
new varieties of killing devices turn out to be not more mechanical
supermoles—tunneling at great speed to jump out of the ground and rip
apart an enemy—but a creature like a miniature dinosaur model, and then
cyborgs that look like boys, men, and finally women. Note idea of mechanical death leaping from the earth (the
initial Screamers as killer moles) and the idea that no one or personalized
thing is to be trusted, finally, perhaps, not even a child's teddy bear.
5. DRAMA, RDE,
12/IX/93 seaQuest
DSV (also SeaQuest and Seaquest in listings). USA: Amblin / Universal Television, 1993. Rockne S. O'Bannon, creator. David J. Burke and Steven Spielberg,
exec. prod. Roy Scheider,
star. Rockne S. O'Bannon and Tommy
Thomspon, initial script. Rockne
S. O'Bannon, initial story. Irvin
Kershner, dir. for premiere episode: 120 min. with commercials, 12 September
1993, NBC. **¢+See for
mechanical/electronic environment of a high-tech submarine in 2018, a
holographic computer interface, waldos and insectoid imagery associated with a
"probe" microsub, and the cybernetic superimposed upon a
dolphin. Cf. and contrast Abyss
et al. and Day of the Dolphin, listed in this section.
5. DRAMA, RDE,
19/XII/93 No
episode title(?). seaQuest DSV. NBC-TV 19 Dec. 1993. Steve Dubin, dir. Michael Cassutt, script. **¢+Lucas (sp??; [Jonathan brandis]),
the seaQuest's
resident boy genius is recruited for a world-wide computer node, and a
world-class job of computer hacking: breaking the World Bank. See for conjunction of computers and
social engineering, Faginism, cyberspace, VR, teen sex, videogames, and a
Daoist, or arguably conservative, affirmation of Established Authority against
high-tech do-gooders (which appears to be a seaQuest agenda). Note in the opening "teaser"
an interesting variation on The Hand of Rotwang (from Metropolis).
5. DRAMA, RDE,
20/II/94 "The
Stinger." seaQuest DSV. NBC-TV 20 Jan. 1994. Jonathan Sanger, dir. John J. Sakmar, David J. Burke, and
Patrick Hasburgh, script.
**¢+Features an inventor named Tucker and a contest to develop a very
fast, one-person submersible. Note
inventor as "Dreamer" vs. an unscrupulous capitalist. Note also beauty and excitement of an
undersea race between two vehicles allowing their drivers contact with their
environment almost as close as that had by motorcycle riders.
5. DRAMA, RDE,
11/V/94 "Such
Great Patience." seaQuest
DSV. NBC-TV 08 May. 1994. Bruan Spicer, dir. David Kemper, script. **¢+A clone-daughter of M. Crichton's
Sphere (cited under Fiction) and the Abyss set of films (plus Close
Encounters . . .)—but more important for comparisons and
contrasts with Alien(s) (films listed in this section). The seaQuest discovers a huge alien
ship underwater, in a stratum a little under a million years old. Note that the away-team (to use a
Trekkian locution) is composed of four men in total-environment suits and that
the alien frepresentative for first contact—a kind of hologram made of
sand—initially looks relatively female and is visually associated with an
ovoid-shaped arch on the alien ship.
The alien representative, though, is called "he" by the
seaQuesters and, upon second and third looks, looks androgynous. The alien(s) communicate a message of
peace through the dolphin, Darwin.
The "true," organic alien is found dead in the cockpit of the
alien ship in a reprise on a theme by H. R. Giger, but in a mostly modern
biomechanical setting, not Giger's postmodern mise en scŽne for Alien.
5. DRAMA, RDE, 25/II/04; JM (sic) Downey,
1/III/04 "The Sex
Life of Robots." Eighth
episode of Show 3 of Disinformation, on DVD,
of 16 half-hour episodes, 1999-2002, UK's Channel 4 TV. Richard Metzger, dir., host, prod.
(with Bradley Novicoff).
Available in a 2-disk DVD set, released 27 Jan. 2004, ASIN B00013F2ZE. Produced by The Disinformation Company,
copyright 2002. Actual robot porn
sequence, just under 4 min.
**+Mike Sullivan, identified as an "animator" (with pun?),
produces pornography featuring tiny robots made from—in all the cases we
see—Barbie dolls, converted with clay and paint from smooth and pink and
Modern to Industrial po-mo. Unlike
Bjšrk's "All is full of love" (q.v. under Music), the robots here
engage simply in sex, but with reproduction. Aside from the copulation, cinematic shots include a
comically explosive "money shot," robot sperm moving through machine
mazes toward robot eggs (with two overly enthusiastic sperm—male and
female—humping each other: the only hint of non-heterosexual sex), the
development of a robot embryo, and, finally, the birth and sending off into the
world of a robot baby. JM Downey
notes "that in some of the sex scenes it seems that the physical sex organ
of the 'male' robot is completely detached and independent from 'him' and is [É
controlled] by another robot."
Downey asks if this might suggest "that sex organs are another
mechanical extension of the changing landscape of human experience." Useful for the Henri Bergsonian idea of
the imposition "of the mechanical upon the organic" (see H. Bergson
under Background) and as—as indicated in the dialog with M.
Sullivan—a comment on the mechanical nature of a significant amount of
professional pornography and, just perhaps, a fair amount of human sex more
generally.
5. DRAMA, RDE, 27/III/95 Shepard,
Sam. Operation Sidewinder. 12 March 1970, Vivian Beaumont Theatre,
New York. Indianapolis:
Bobbs-Merrill, 1970. *¢+To study
UFOs, a scientist invents a "serpent-like computer," which
(apparently) "enables a rribe of Indians to escape Earth" before an
apocalypse. Cited in Appendix to
R. Willingham's Science Fiction and the Theatre, our source here, and
whom we quote.
5. DRAMA, RDE, 27/III/95 Sheenan,
Perley Poore, and Robert Hobart Davis.
"Blood and Iron."
The Strand Magazine.
Oct. 1917. *¢+Unproduced
short play, featuring a predecessor of K. Capek's robots, and what we would
call a cyborg. The robot/cyborg
created by a German scientist by replacing body parts on a man isn't totally
mechanized, retains his humanity, and, appalled by the suffering caused by war,
murders the Kaiser. Cited in
Appendix to R. Willingham's Science Fiction and the Theatre, our source
here, and whom we quote.
5. DRAMA, RDE, 24/XII/03 S1m0ne (vt Simone). Andrew
Niccol, dir., script, prod. USA:
New Line Cinema, Niccol Films (prod.) / New Line Cinema (US release), 2002 (©
2001). Al Pacino, star. **+Satire with romantic comedy, plus
one S.F. novum
("one big lie").
Combining Pygmalion with Galatea (directly referenced in a visual) and
Dr. Victor Frankenstein creating his Creature (referenced indirectly in one
speech), Al Pacino's Victor Taransky uses a computer program left him by a
dying and now dead genius to create S1m0ne/Simone, the ultimate super-star
actress. If Niccol's script for The Truman Show (q.v., this section)
shows one real character trapped in the world's largest TV set, then S1m0ne gives something of the reverse or
inverse: a hyper-real simulated human in our world. If part of the point of The
Truman Show is that Truman escapes only to Hollywood, not the real
world, one can see a similar point made in S1m0ne,
where authenticity is possible but rare.
5. DRAMA, RDE,
02/X/94 The
Simpsons. Fox-TV, 2 October
1994. **¢+At Itchy and Scratchy
Land, killer robots run amok in a sendup of of Westworld and Futureworld
(cited in this section).
5. DRAMA, RDE, 13/I/02 The
Simpsons. Fox-TV, 6 Nov.
2001. Season 13, # 270. "House of Whacks"
mini-episode of "Tree House of Horror XII" (vt "Halloween
Special XII"). Jim Reardon,
dir. Joel H. Cohen et al.,
script. Features Pierce Brosnan as
his own voice as a Voice of the Ultrahouse 3000 (sic: Brosnan's voice is one of
the options for the voice of the house).
**+TV Tome citation: "The family home obtains an upgrade, the
Ultrahouse 3000, a computer that will do everything for them. Everything is going great until the
house falls in love with Marge and tries killing Homer." Note also a SalesBot, two briefly
derisive service robots, and the temptation, "You'll Never Do Housework
Again!" Part of the humor is
the modeling of the Ultrahouse brain on both HAL 9000 in 2001: A Space Odyssey (the film) and on
Proteus in Demon Seed as both film and novel (all listed under Fiction
and Drama). Our major source here:
<www.tvtome.com/Simpsons/season13.html>.
5. DRAMA, RDE, 13/V/04, 18/IX/04 **+Sky Captain and the World of Tomorrow. Kerry Conran, dir., script. USA [UK, Italy]: Brooklyn Films,
Natural Nylon Entertainment (prod.) / Paramount Pictures (US dist.), 2004. See IMDb for full list of production
companies. Aurelio De Laurentiis,
Raffaella De Laurentiis, exec. prods.
Jude Law (prod. also), Gwyneth Paltrow, Giovanni Ribisi, Ling Bai,
Angelina Jolie, featured players.
107 min. **+SF with some
fantasy, alternative 1939. Sky Captain features, among other
high-tech/alternative-tech things, "A squadron of robotic aircraft"
and "an army of towering [É] war robots" attacking New York City in a
past alternative to ours but very much in the traditions of Art Deco and
"Flash Gordon Tech," inspired by the artwork of Alex Raymond. The film is notable for its near-total
use of CGI for mise-en-scene and its militant intertextuality, with allusions
not only to the classic tradition of SF/SF-related comics and pulps, but also
to real-world future visions of weaponry in popular magazines, and to films
ranging from The Wizard of Oz (a
portion of which is seen in Sky Captain),
to When Worlds Colide, Iron Giant, and The Black Hole, to the Star Wars saga and James Bond
series. Discussed by Jeffrey Bond
in "Days of Futures Past," Cinefantastique 36.3 (June/July 2004): 34 f., whom
we quote, and our source, with the IMDb, for parts of this entry. See our various entries for Flash
Gordon, and the citation for The World of Tomorrow (a documentary under
Background). Contrast actual stage
sets of Chronicles of Riddick, and
its very different variations on a po-mo esthetic.
5. CLOCKWORKS OUTTAKES The
Sky Splitter. Ashley Miller,
J. Norling, dirs. USA(?):
Hodkinson, 1923. Silent
short. J. Norling, script. **¢+See for a successful attempt to
rocket "through the speed of light," resulting in entrance to "a
time warp" where the scientist
relives
"his entire life in an accelerated manner" (Ed Naha, Science
Fictionary). Note that A.
Einstein's Special Theory of Relativity goes back only to 1905, and the General
Theory wasn't popularly known until 1919; Einstein won the Nobel Prize for Physics
in 1921, but not for his work on relativity.
5. DRAMA, RDE, 22/III/95 SLIDERS. Fox TV. Premiered 22 March 1995, in a 2-hour special. Jerry O'Connell, Sabrina Lloyd,
Cleavant Derricks, John Rhys-Davies, featured. Tracy TormŽ and Robert K. Weiss, creators. Tracy TormŽ, teleplay for
premiere. Tracy TormŽ and Robert
K. Weiss, story for premiere: concept.
Andy Tennant, dir. for premiere.
*¢+Young male genius (J. O'Connell) working on antigravity invents
instead a "gateway" into other dimensions. Basically a rather mindless, arguably racist, possibly
politically confused opening show, of interest for the imagery of the
gateway. The portal to alternative
San Franciscos (Earths, universes) is created by machinery, computer(s), and
what looks like a TV remote and is imaged as a vertical watery vortex, the
tunnel of which looks somewhat esophageal. The shows heroes jump in and/or are sucked into the vortex
and are spit out after a trip down a high-tech generated graphics tube, for a
suggestion of a combination of the cybernetic, hydrological or meteorological,
and the organic.
5. DRAMA, RDE, 05/VIII/98 Small Soldiers.
Joe Dante, dir. USA:
Universal Pictures, DreamWorks SKG (prod.) / DreamWorks Distribution L.L.C. /
Red Feather (dist.), 1998. Ted
Elliott, Zak Penn, Adam Rifkin, Terry Rossio, Gavin Scott, script. Stan Winston Studio / Industrial Light
& Magic, SpFx. Featured
Players: Gregory Smith, Kirsten Dunst, Jay Mohr, Phil Hartman, Kevin Dunn,
David Cross, Irwin Wayfair, Ann Magnuson, Wendy Schaal, Denis Leary. Voices: Tommy Lee Jones, Frank
Langella, Dick Miller, Robert Picardo, Bruce Dern, Sarah Michelle Gellar,
Christopher Guest, George Kennedy, Michael McKean, Christina Ricci, Harry Shearer. **+Basically the Disney/Pixar Toy Story combined with Dante's Gremlins movies (q.v., this section),
with the destructive magical creatures of the Gremlins
films replaced by destructive cybernetic-chip controlled soldiers. The soldiers convert "Gwendy"
dolls into allies—Barbi as commando killer—in a conversion process
sending up the creation of the monster in the 1931 James Whale Frankenstein and 1935 Bride of Frankenstein, plus allusions to
Metropolis and Blade Runner (q.v.). The good and peaceful Gorgonites are
also cybernetic toys and eventually resist the Small Soldiers, so the film
comes across as fairly open-minded on technology and on violence as a last
resort; SS condemns,
however, technophilia, gung-ho militarism, and contempt for simplicity.
5. DRAMA, RDE, 08/VIII/96 Solo. Norberta Barba, dir. USA/Mexico: Triumph (release),
1996. John Flock, Joseph N. Cohen,
prod. Mario Van Peebles, star. William Sadler, featured villain. **+Van Peeble's Solo, a killer cyborg
assassin, develops a conscience in conflict with his programming and goes
AWOL. He finds refuge in a South
American village and is hunted by Sadler's Col. Madden who leads a high-tech.
military unit. Van Peeble's
describes his character as "very fluid, not like a Robocop kind of
guy. He could damn near pass for
human[,] but he's still got certain qualities—something different about
him." Described in prod. by
Sean Strebin and Steve Biodrowski, Cinefantastique 28.2 (Sept. 1996):
38-39, our source for this citation and whom we quote.
5. DRAMA, RDE, Gianluigi Ross 24/X/98 Soldier. Paul Anderson, dir.
USA: Impact Productions, Morgan Creek (prod.) / Warner (dist.),
1998. Kurt Russell, star. David L. Snyder (art director for Blade Runner [q.v.]), prod. design. **+The mise-en-scene for the
Earth-bound opening of the film is the military reservation from hell, with
eventually Panopticon, prison-like surveillance. The mise-en-scene on the ironically named planet Arcadia, is
a post-modern wasteland: a dump for a spectrum of technology, from parking
meters to a carrier to (according to Entertainment Weekly) a spinner car used in Blade Runner. Eventually dumped onto and into this trash heap is Russell's
Sgt. Todd, a nearly-mute human Soldier produced only by training from birth on,
without genetic manipulation. It
is bad that Todd is trapped in a metaphorical military machine, imaged by many
literal machines; it is good that Todd accepts parts of his code as a
Soldier. Todd ends the film
getting revenge for being dumped, and a son who will not be a Soldier—and getting humanized
in terms of touch, not words.
5. DRAMA, RDE, 05/XII/00 South Park Episodes: Comedy
Central Network, 1999-2001 cited.
Trey Parker and Matt Stone Executive producers and creators of the show;
Trey Parker, dir., usual writer.
Credited to Braniff ("Believe it") and Comedy Central; Comedy
Central holder of copyright.
5. DRAMA, RDE, 05/XII/00; Adam Landry,
07Dec. South
Park, 15 November 2000.
**+Eric Cartman's "Dawson's Creek [. . .] Trapper Keeper Futura
S-2000"—fancy school notebook—is sought by cyborg BSM-471 from
2034. Three years hence Cartman's
Trapper Keeper "manifests itself into an omnipotent superbeing and
destroys all of humomity" (sic on BSM-471's pronunciation of "humonity"). The allusion to CSM-101 in the Terminator movies is explicit,
especially to T-2, and developed with satire upon the themes of computer
take-over, overdependence upon technology, The Descent of the Hero, and a
killer-cyborg leaning compassion.
Cartman is absorbed by the cybernetic monster Trapper Keeper, and
he/they/It head off toward Cheyenne Mountain to assimilate with the
supercomputer there and "fuse into all [US?] defensive
computers." There are
additional more or less witty allusions to the MCP control tower in Tron, Robocop, the Borg in Star Trek, 2001: A Space Odyssey, Evil Dead (?
take-over by trees), Judge Dredd comics and film (? Trapper Keeper coded to
Cartman's DNA, like Lawgiver guns); the logic of Terminator 2 is corrected when the BSM-471 disappears when
the Trapper Keeper is destroyed (no Trapper Keeper means no war between humans
and machines, which means the BSM-471 isn't invented, which means—by the
logic of Back to the Future, that BSM-471 doesn't exist; either that, or he's just
called back when his mission is complete for our time-line). The episode's subplot satirizes the
recounts in the 2000 elections for US president. Rosie O'Donnell holds together the two plots, and the
engorged Trapper Keeper is weakened by ingesting her sufficiently so Kyle can
do a Dave-Bowman number of the Cartman/Trapper Keeper Central Processing
Unit.
5. DRAMA, RDE, 05/XII/00 South Park,
29 November 2000. South Park's
version of Charles Dickens's Great Expectations. **+Introduced and here and there narrated by Malcolm
McDowell. Relevant here for the South
Parkian addition to "the thrilling conclusion of Great Expectations" (quoting MdDowell) of Miss
Haversham's attempt to fuse herself with Estella by means of "the Genesis
device," fuelled by the tears of suffering male lovers (cf. and contrast Star
Trek II: The Wrath of Kahn); to ensure the completion of the operation, Miss Haversham sends
against Joe et al. her robotic monkeys (cf. and contrast The Wizard of Oz).
5. DRAMA, RDE, 07/IV/02 South
Park. "The New Terrance
and Phillip Movie Trailer."
Comedy Channel, 3 April 2002.
Season 6, #604. Comedy
Partners. Trey Parker, dir.,
co-exec. prod. with Matt Stone (and Anne Garefino). **+Attempting to see the new Terrance and Phillip movie
trailer, the boys go to various houses, including that of Chef, who owns a new,
high-tech television set.
Attempting to show the boys a special feature, Chef pushes a button on
the remote control that turns the TV into a killer robot, specifically, the
"ED 209 Enforcement 'Droid" from RoboCop
(q.v. above, this section). The
TV/ED 209 goes on a small rampage through South Park, with Chef following it
with the remote and a cell phone, trying to get Customer Service to tell him
how to turn the killer robot back into a TV. Sources for citation: <www.spepisodes.com/season6.shtml>,
<www.southparkstudios.com/>.
For a picture of ED 209: <www.jeffbots.com/ed209.html>.
5. DRAMA, RDE, 07/II/02 South
Park. "Super Best
Friends." Comedy Channel, 4
July 2001. End of Season 5, 504.
Comedy Partners. Trey Parker,
dir., co-exec. prod. with Matt Stone (and Anne Garefino). **+To help the boys resist an evil
David Blaine cult, Jesus takes Stan to the high-tech HQ of The Super Best
Friends (with allusions to Scientology, the comics and animation series Justice
League, and various James Bondian headquarters). The Super Best Friends initially introduced are Jesus,
Buddha, Mohammed, Krishna, Lao Tzu, Joseph Smith, and Sea Man; Moses appears
later—as the Master Control Program from Tron
(q.v. below, this section), i.e., the cyberspace manifestation of a giant AI
program. Source:
<www.adequate.com/SouthPark/Guide/Season_5/>,
<www.southparkstudios.com/>
SPACE: ABOVE
AND BEYOND
5. DRAMA, RDE, 25/IX/95 Space:
Above and Beyond. Fox-TV. Australia/USA: Hard Eight Pictures,
Inc. / 20th-Century Fox Television.
Series Premiere 24 September 1995.
David Nutter, dir. premiere episode. Michael Lake, prod.
Glen Morgan & James Wong, exec. prod. and premiere script. Morgan Weisser, Kristen Cloke, Rodney
Roland, Lanei Chapman, Joel De La Fuente, James Morrison, featured
players. **+The premiere episode
is "recombinant," highly allusive (or larcenous) TV, putting together
Çnear-inÈ, space-opera SF—set in 2063—and the US Marine Corps
training film (complete with the actor who played Sgt. Hartman in Full Metal
Jacket); advertised as by the producers of The X-Files and seems to
share that series' ambivalence toward authority and other Establishment
values. Shows an interesting
willingness to experiment with—very limited, very
temporary—military democracy and show a grunt's-eye-view of military life
(risks not taken in any of the Star Trek/Star Wars outings and their
relatives). Brief scenes of both
wealthy and funky civilian Earth; brief references to "AI Wars," and
"in vitros": people grown "in glass" and derogatorily
called "tanks." The
premiere features VR simulators, body armor for Mars, and lots of military
space craft. Enemy aliens imaged
on Mars enclosed in armor (they also have families and can either be killed
with water or moved by human kindness to
commit suicide). Cf. and
contrast Battlestar Galactica, Aliens, and, pre-eminently, the Star
Wars series; cf. and contrast also the sort of space-war stories typified
by R. A. Heinlein's Starship Troopers (q.v. under Drama and
Fiction). Opens with an unprovoked
attack on Earth's Vesta Colony, Epsilon Eridani Star System, in what until then
was thought to be a galaxy devoid of intelligent life outside of human; seems
to assume a 21st c. dominated by US culture in its Anglo forms (within that
culture, non-"tanks" seem to enjoy equality). Briefly handled in Paula Vitaris,
"Space: Above and Beyond," Cincefantastique 27.2 (Nov. 1995):
54-55.
5. DRAMA, RDE, 08/X/95 "The
Dark Side of the Sun." Space:
Above and Beyond. Fox-TV. 8 Oct. 1995. Charles Martin Smith, dir. Glen Morgan & James Wong, exec. prod. and script. **+Our first detailed information about
the "silicates" and the AI wars. Featured villains are "silicates": humanoid AI
robots, with strong intellects and only one ethical value—"Take a
chance."
5. DRAMA, RDE, 19/XI/95 "Hostile
Visit." Space: Above and
Beyond. Fox-TV. 19 Nov.. 1995. Thomas J. Wright, dir. Peyton Webb, script. 2 Parts. **+Features captured enemy spacecraft: strong hexagon
imagery, plus biological implications; cf. Giger's biomechanoids. "The machine and the operator
become one being."
Possibility that alien ship is a cognizant being.
5. DRAMA, RDE, 24/IV/95 (Gerry
Anderson's) SPACE PRECINCT (2040).
Gerry Anderson, series creator and Producer. Ted Shackelford, Rob Youngblood, Simone Bendix, Nancy Paul,
featured players. Grove Television
Enterprises. Syndication, shown in
Cincinnati area on NBC affiliate.
*¢+One of the operatives at the precinct is a cute robot. {"Illegal" episode, repeated
23/IV/95: Marc Scott Zicree, script; John Glen, dir.: Irrelevant.}
SPACE RANGERS
5. DRAMA, RDE,
14/I/93 SPACE
RANGERS (or SPACE RANGERS: FORT HOPE) Episodes—CBS Television. Created by Pen Densham. From Ranger Productions, RHI
Entertainment (Trilogy Entertainment Group). Richard B. Lewis, John Watson, Scott Brazil, Pendensham,
exec. prod. Tim Harbert, line
prod. Jeff Kaake, Marjorie
Monaghan, Cary-Hiroyuki Tagawa,
Jack McGee, Clint Howard, Danny Quinn, Gottfried John, Linda Hunt, stars. Premiered week of 6 Jan. 1993.
5. DRAMA, RDE,
14/I/93 "Planet
Avalon." Space Rangers. David Burton Morris, dir. Herbert J. Wright, script. Aired 13 January 1993. **¢+Second episode of series. Note funky, arguably postmodern, mise
en scne, with direct allusions—to put the matter politely—to Alien
and Aliens (q.v. this section) with a premise and esthetic appeal closer
to Tom Corbett, Space Cadet (CBS 1950). Note also the mobile cyrogenics device for quick freezing
the alien "banshie," and the artificial ear, leg, and, most esp.
hand, of "Doc" Krel, who has enough prosthetic devices to be nearly a
cyborg. There also seems to be a
mannequin-like robot (or alien?)—and a lot of guns.
5. DRAMA, RDE, 13/IV/95, 12/V/99 Space Truckers (vt. Star
Truckers). Stuart Gordon,
dir., co-story. USA/Ireland:
Pachyderm Production (prod. and dist.) et al., 1997. Gordon, Ted Mann, (Peter Newman?), script. HBO-TV, Jan. 1999. Dennis Hopper, Stephen Dorff, Debi
Mazar, Charles Dance, Goerge Wendt, Barbara Crampton, featured players. **+Independent production (complexly
financed) intended and formatted for theatrical release, finally appearing on
HBO. "Set in 2196, the film
stars Dennis Hopper . . . as John Canyon, a blue-collar deep-space
trucker who is coerced into making a covert run to Earth," according to
Dennis Fischer in previews of the film, Cinefantastique 27.8 (April
1996): 6; also Cinefantastique 27.11-12 (July 1996): 16-17. See Clockworks index for Terran
trucks; cf. and contrast the space truck in ST with the Nostromo space tug in Alien (q.v.
this section). Note also Captain
Macanudo's prosthetics. Rev. by
Frederick C. Szebin puts it that the secret shipment "turns out to be the
bio-mechanical [H. R.] Geiger-inspired super killing machines created by
scientist Macanudo (Dance)" whose own creation "turned against
him" and who "rebuilt himself into a cyborg space pirate with a crew
that does everything pirates do except say 'Arrg'!" (Cinefantastique 31.5 [June 1999]: 59).
5. DRAMA, RDE, Gianluigi Ross 24/X/98 Soldier. Paul Anderson, dir.
USA: Impact Productions, Morgan Creek (prod.) / Warner (dist.),
1998. Kurt Russell, star. David L. Snyder (art director for Blade Runner [q.v.]), prod. design. **+The mise-en-scene for the
Earth-bound opening of the film is the military reservation from hell, with
eventually Panopticon, prison-like surveillance. The mise-en-scene on the ironically named planet Arcadia, is
a post-modern wasteland: a dump for a spectrum of technology, from parking
meters to a carrier to (according to Entertainment Weekly) a spinner car used in Blade Runner. Eventually dumped onto and into this trash heap is Russell's
Sgt. Todd, a nearly-mute human Soldier produced only by training from birth on,
without genetic manipulation. It
is bad that Todd is trapped in a metaphorical military machine, imaged by many
literal machines; it is good that Todd accepts parts of his code as a
Soldier. Todd ends the film
getting revenge for being dumped, and a son who will not be a Soldier—and getting
humanized in terms of touch, not words.
5. DRAMA, RDE, 16/VI/98 Sphere. Barry Levinson, dir.
USA: Warner, 1998. Michael
Crichton, original story (q.v. under Fiction), co-prod. Stephen Hauser, Paul Attanasio,
script. Dustin Hoffman, Sharon
Stone, Samuel L. Jackson, Peter Coyote, Liev Schriber, featured players. **+Note underwater habitat and the
title sphere as parallels to, e.g., the Nostromo in Aliens
as an isolated setting for a game of kill off the cast, here, a very impressive
cast of human actors contained in mechanical, electronic, and "psi"
environments that both protect and threaten.
5. DRAMA, RDE, 04/V/02, 05/V/02 Spider-Man (also Spiderman
and Spider Man). Sam Raimi, dir. Steve Ditko, comic book, with Stan Lee,
comic book and co-exec. prod.
David Koepp, script. Tobey
Maquire, Willem Dafoe, Kirsten Dunst, and James Franco, featured players. USA: Columbia Pictures Corporation,
Marvel Entertainment, and Sony Pictures Entertainment (prod.) / Columbia Pictures (US dist.),
2002. {Source: IMDb} **+The politics of this film in
defining the real
American Hero will be what should get academic articles churned out and debate
going among the public, but relevant for Clockworks 2 for antitheses among possibilities
for augmentation of the human: cybernetic exoskeleton vs. augmented human using
high-tech weapons systems vs. more purely organic means. The poor-schmuck military officer in
the exoskeleton gets about one cinematic shot before being blown away by the
Green Goblin (the Mr. Hyde part of Willem Dafoe's characters literally split
personality). The Green Goblin is
produced technologically, with most of the tech electronic and an enclosing gas
chamber (although biochemistry is involved). Spiderman is produced by the bite of a mutant spider on an
American nerd. Goblin uses boy
armor, military weapons, and a flying (polluting) skate/surfboard; Spiderman
uses his merely-costumed body, including glands for secreting web. Spiderman wins to go on to at least one
sequel (Spider-Man 2 [2003]), but
the battle was close and victory comes with high personal cost.
5. DRAMA, RDE, 02/VII/04 Spider-Man 2 (vt Amazing Spider-Man, The (2003,
USA working title; Spiderman 2
[(alternative spelling]).
Sam Raimi, dir. Stan Lee,
comic book (and exec. prod.), Steve Ditko, comic book. Alfred Gough, Miles Millar, and Michael
Chabon, screen story; Alvin Sargent, script. USA: Marvel Enterprises, Laura Ziskin Productions, Columbia
Pictures, Sony Pictures (prod). /
Columbia Pictures (US dist.). See
IMDb for complex international dist. and other filmographic details. **+Because of an accident while trying
to produce usable fusion power, Dr. Otto Octavius becomes "Doc Ock":
a cyborgized man with four, very long prosthetic arms, each with a low-grade AI
brain (4 cybernetic "arms" + 2 organic arms + 2 organic legs = 8
limbs). Given their attachment to
his spine, and the destruction through a power surge of the chip that protects
Dr. Octavius's brain, the arms have some degree of control over Doc Ock. Visually, the arms resemble snakes
(ÇmouthsÈ shut), Martian machines from the film War
of the worlds (with the "head" in three parts—and
snake-like, even as the Martian flying machines in War of the Worlds look like cobras), and (ÇmouthsÈ open),
various devouring entities, from "Bruce," the shark in Jaws, to the sandworms of Dune and their cinematic
descendants. Dan Prickett notes
the parallel to the hydra image in George Pal's 1964 movie, 7 Faces of Dr.
Lao and Ray Harry
Harryhausen's more famous Hydra in Jason and the Argonauts (1963). Michael Conaway, Chad Dresbach, and Mark O'Hara found
numerous possible visual parallels, but Conaway stresses the "single red viewing lens" in the center of the
claw and its parallel to the electronic eyes of HAL 9000 in 2001: A Space Odyssey. Conaway also calls attention to an
on-line MSNBC review: "John Hartle compares Otto's loss to the machine
mind to the gradual loss to the instinct of the fly in both versions of The
Fly [É]": <http://entertainment.msn.com/movies/article.aspx?news=162720>.
5. DRAMA, RDE, 16/V/01 Spy Kids. Robert Rodriguez, dir., script, one of eight producers. USA: Dimension Films, Troublemaker
Studios (prod.) / Dimension Films, Miramax (US dist.), 2001. Robert Patrick, Antonio Banderas, Carla
Gugino, Alexa Vega, Daryl Sabara, Alan Cumming, Tony Shalhoub, Teri Hatcher,
Cheech Marin, featured players.
**+As indicated by the title, an action-adventure super-spy movie,
featuring and directed at kids.
Interesting generally for being ethnized Latino rather than James-Bondian
WASP and of interest here for its handling of technology, esp. robots. Programmed for evil, the robots do
evil, with android children looking and somewhat acting like the alien children
from Village of the Damned (1960, 1995).
Programmed for good, robots will do good. See also for po-mo mixture of elements Modern and
postmodern.
5. DRAMA, RDE, 04/VIII/03 Spy Kids 3-D: Game Over. Robert Rodriguez, dir., script, co-prod., editor, visual
effects supervisor, music, production design, co-cinematographer. USA: Dimension Films, Los Hooligans
Productions, Troublemaker Studios (prod.) / Dimension Films (USA dist.),
2003. **+Children's film, 3rd in
series (see above, Spy Kids—and
below, the Caution). The
villainous Toymaker schemes to control the future by controlling kids through a
VR video game. The setting of SK3-D is partly at the top-secret HQ of
the OSS but mostly inside the video game.
The interior of the very conspicuous OSS has an equally conspicuous
hexagon motif: possibly a visual joke on this common shape in SF film (e.g., 2001,
A New Hope). The VR game features a vehicular race
out of Tron and robot fights out
of Tron and Robot Jox. As in the classic Star Trek episode "The
Menagerie," illusion can allow a cripple a life of free movement and
power: in the VR game world in SK3-D,
Grandfather is either a really big macho guy, or a cyborg. There are also mildly threatening giant
robots—that look very much like the robot in The Iron Giant—that escape into the real world. (All films mentioned listed in this
section.) CAUTION: Unlike the
original film, this one shouldn't be seen by adults unaccompanied by a
child—and a child too young to have seen 3-D or the films mentioned.
5. DRAMA, RDE,
20/II/97, 16/VI/98 Star Kid (vt The Warrior of waverly street [working title]). Manny Coto, dir., script. USA: Trimark / Manny Coto Productions
(prod.), 1997.**+SF family adventure (IMDb). A boy named Spencer finds an alien
"cybersuit." Designers
of suit wished to avoid RoboCop look for something "more humanistic,
biomechanical," something "Spencer, as well as the audience could
relate to. Spencer has a running
conversation with this suit he is driving
and they learn something from each other." We quote James Van Hise, "Warrior of Waverly Street: A
kid in a Cybersuit defends the planet from aliens," Cinefantastique 28.9 (March 1997): 11, our source
for this citation (along with IMDb).
Rev. Steve Biodrowski, Cinefantastique 29.10 (Feb. 1998): 53.
5. DRAMA, RDE, 03/VI/01 Star Trek II: The Wrath of Khan (vt Star
Trek II: The Vengeance of Khan [listed by IMDb as US working title]). Nicholas Meyer, dir., some work on
script (uncredited [IMDb]). Harve
Bennet, Jack B. Sowards, story and script. USA: Paramount, 1982.
**+See for Genesis Project and Genesis Device: a god-like machine that
can bring lush new life to a lifeless planet—and destroy in the process
all the current life on a living planet.
5. DRAMA, RDE, 03/VI/01 Star Trek III: The Search for Spock
. Leonard Nimoy, dir., some work
on script (uncredited [IMDb]).
Harve Bennet, story and script, one of three producers. USA: Cinema Group Ventures and
Paramount (prod.) / Paramount (dist.), 1984. **+Sequel to and continuation of Star Trek II, showing the "amazing grace" possible
with the capital "G" "God-like" Genesis Device/Machine: the
resurrection of Spock.
5. DRAMA, RDE, 03/VI/96 "Star
Trek Episode Guide, Classic."
See under Reference, S. Uram.
STAR TREK:
DEEP SPACE NINE
5. DRAMA, RDE, 6/I/93 STAR
TREK: DEEP SPACE NINE Episodes—Television syndication by Paramount
(Fox). Rick Berman and Michael
Piller, creators and exec. prod.
Avery Brooks, Nana Visitor, Colm Meaney, stars; Rene Auberjonois, Terry
Farrell, Armin Shimerman, Terry Farrell, Cirroc Lofton, Siddig El Fadil,
regular cast. Premiered week of 4
Jan. 1993.
5. DRAMA, RDE, 12/XII/95 "Civil
Defense." Star Trek: Deep
Space Nine. 28 Jan. 1995. Reza Badiyi, dir. Mike Krohn, script. **¢+"While searching through a
remote ore processing station on DS9, Sisko, Jake[,] and O'Brien accidentally
trigger an automated Cardassian security program. Dax and Kira work to shut off the computer program, but only
succeed in triggering more automated security measures." Listed in "3rd Season Guide: DS9,"
95, 98, our source for this entry and which we quote. Cf. and contrast F. Saberhagen's beserker story "Sign
of the Wolf" and motif in near-future thrillers of protagonists' being
trapped inside security systems (e.g., X-Files "Ghost in the
Machine" episode).
5. DRAMA, RDE, 03/VII/98 "Dr. Bashir, I
Presume?" Star Trek: Deep
Space Nine. 22 Feb. 1997
(prod. # 514). David Livingston,
dir. Peter Ronald D. Moore,
script. Jimmy Diggs, story. Robert Picardo, guest star. **¢+Features the Emergency Medical
Hologram from Star Trek: Voyager.
Picardo is seen as the "EMH" and Dr. Zimmerman, inventor of
the emergency holographic doctor.
Alexander Siddig plays both Dr. Julian Bashir, his usual role, and the
"LMH," which we assume is "Long-term Medical
Hologram." From Anna Kaplan,
"Deep Space Nine Episode Guide," Cinefantastique 29.6/7 (Nov. 1997):48.
5. DRM, 6/I/93 "Emissary." Star
Trek: Deep Space Nine. (c)
1992. Aired week of 4 Jan.
1993. David Livingston,
supervising prod. Michael Piller
script, from a story by Rick Berman and Michael Piller. David Carson, dir. 2 hours, air time. **¢+The premiere episode of the series,
establishing the premise, characters, worm hole—and Deep Space Nine, the
space station that is the center of the series. Contrast modernistic Enterprise and general look of Star Trek
and Star Trek: The Next Generation with more postmodern, funky look of
Deep Space Nine and Deep Space Nine.
5. DRAMA, RDE, 03/VII/98 "For the
Uniform." Star Trek: Deep
Space Nine. 1 Feb. 1997 (prod.
# 511, "Stardate 50485.2").
Victor Lobel, dir. Peter
Alan Fields, script. **¢+Premise
involves a "cascade virus" in the computer of the Defiant, causing "a complete shipwide
systems failure." Capt. Sisko
takes the Defiant
out anyway, and "The running of the Defiant [sic: no italics] without its
communications system made it sound like a submarine." From Anna Kaplan, "Deep Space
Nine Episode Guide," Cinefantastique 29.6/7 (Nov. 1997): 45, our source
here, and whom we quote.
5. DRAMA, RDE, 22/VII/95 "Life
Support." Star Trek: Deep
Space Nine. 28 Jan. 1995. **¢+Includes question of whether or not
to transplant whole brain of a dying humanoid: Would the humanoid lose all
humanity with a fully aritificial (positronic) brain? Short answer program gives: no, let him die. Cited, annotated, and evaluated
"3rd Season Guide: DS9," 106.
5. DRAMA, RDE, 24/XI/96 Star
Trek: First Contact. Jonathan
Frakes, dir. USA: Paramount, Nov.
1996. Rick Berman, Brannon Braga,
Ronald D. Moore, story and script.
Rick Berman et al., prod. Next
Generation cast, cameo by Robert Picardo of ST: Voyager as "The
Doctor." Industrial Light
& Magic (ILM), SpFx. **+Enterprise crew go back in time to the 21st c.
to fight a Borg attempt to conquer Earth and assimilate her people by
preventing First Contact between Terrans and (peaceful, generous, Vulcan)
aliens. See for (cy)borgization of
a number of the Enterprise crew, including attempted borgization of Mr. Data, which
involves having him pinned down (with an electronic-halo effect around his
head), invoking his emotion chip, grafting organic skin onto him, and some sex
for the first time since early STNG. Significant portions of the Enterprise itself are turned into a Borg hive,
taking the style from Modern clean-cut to postmodern funky, and we get to see
the Borg Queen at some length: a very independent, intelligent, and sexual
female cyborg, who attempts to seduce Data by appealing to his desire to become
more flesh and blood (Mr. Data thinks himself more humanized after this sexual
encounter). We also see the first
Terran warp-speed ship, a converted Titan ICBM, and the craft that carries the
Vulcans who make first contact with Terrans. Cf. and contrast the Alien hive and Alien Queen in Aliens;
for the battle for the hearts and minds of the movie-going public, note the
summer 1996 film Independence Day (q.v.). For production and other background on STFC,
including the reality of the Titan missile and missile silo, see cover-story
coverage in Cinefantastique 28.6 (Dec. 1996): 16-31
5. DRAMA, RDE,
22/XI/94 Star
Trek: Generations. David
Carson, dir. Rick Berman, prod.,
co-author (with script writers) of story.
Ronald D. Moore and Brannon Braga, script. USA: Paramount, 1994.
Patrick Stewart, Jonathan Frakes, Brent Spiner, Levar Burton, Michael
Dorn, Gates McFadden, Marina Sirtis (from Star Trek: The Next Generation),
and Malcolm McDowell (villain)—featured cast; with James Doohan and
Walter Koenig (of original Star Trek) in small roles, and William
Shatner as James T. Kirk.
**¢+Captain Kirk killed twice, and the latest Enterprise
destroyed, but not by McDowell in any way to allude to his most famous role, as
Alex in A Clockwork Orange (which could have made for a major Battle of
the Icons). Of interest here: Mr.
Data completes the Pinochio motif when he keeps in his emotion chip in
dangerous circumstances and it gets fused into his circuitry. Data has to learn to live with his
emotions, which he does and is happy to be a real man. From a multicultural point of view, or the
point of view of any robot rights group, Mr. Data proves himself
"Spam": metal on the outside (so to speak) but meat within, a yearner
after assimilation with the human folk—which says much both positive and
negative about the (liberal) politics of the Treker Philosophy.
STAR TREK:
NEXT GENERATION
5. DRAMA, RDE,
26/IX/93 STAR
TREK: NEXT GEN.; ADD TO "I, BORG": See about under STNG,
"Descent" episodes.
5. DRM, 25/II/92 "Birthright." Star Trek: The Next Generation. Part I, Week of 22 Feb. 1993. XXXXXXXXXXXXXXX, dir. XXXXXXXXXXXXx, script. **¢+The mainplot is Worf's search for
his father. In the parallel
secondary plot, Mr. Data has something like a machine-caused near-death
experience that activates circuits that make even even more human: capable of
dreams, visions, and "inspired" art. See below, "Phantasms" episode.
5. DRAMA, RDE,
27/IX/97 ADD
TO 5.271, "Contagion," episode {37} of STNG**+Features a
starship-destroying computer virus[.], that also infects Mr. Data. Data cures himself by shutting down and
rebooting on alternate pathways (our formulation), for a death, purification,
and resurrection motif, in—depending on how one sees Data—a
robot/cyborg/android mode.
5. DRAMA, RDE,
26/VI/93 "Descent
I" and "Descent II. Star
Trek: The Next Generation.
Part I, week of 21 June 1993.
Part II, week of 20 Sept. 1993.
Alexander Singer, dir.
Ronald D. Moore, script.
Jeri Taylor, story. Part
II, week of 20 Sept. 1993.
Alexander Singer, dir. RenŽ Echevarria, script. Jonathan Del Arco, Alex Datcher, James
Horan, Brian Cousins, guest stars.
**¢+End of Part I reveals that Mr. Data's evil twin, Lore, has used the
promise of emotion (and humanity?) to tempt Data to join him and the Borg in a
campaign against the Federation.
Part II shows "Descent" to be a continuation of "I,
Borg" (q.v.). See for a
serious dramatic use of android robots and cyborgs for a thought experiment on
individualism, cooperation, and leadership; dissent, emotion, ends and means,
and ethics generally; friendship, family, humanity, freedom—and murder:
the fratricide when Data kills Lore (and damages Lore's emotion-chip, which
Jordi saves from destruction by Data).
Cited, summarized, and commented upon in Cinefantastique 25.5
& 6 (Dec. 1994): 47.
5. DRM, 19/V/93, 9/VIII/05 "Frame of
Mind." Star Trek: The Next
Generation. Week of 2 May
1993. James L. Conway, dir. Brannon Braga, script. **¢+Jonathan Frakes's Commander Riker
is placed into a virtual reality (VR) device by nefarious sorts trying to get
information from him by convincing him he's crazy. Before going on the mission on which he's captured, Riker
injures himself in a manner not absolutely necessary for the plot, which may be
a kind of "footnote" to the script's source in 36 Hours (1965), where World War II Germans try to
get information on the invasion of Hitler's Europe by convincing an
allied intelligence officer--US-Army Major Jefferson Pike (James Garner)--he's
had mental problems and it's
long past the invasion.
"Frame of Mind" is relevant for Riker in a VR, in an episode
that came out in the same week as a VR schtick in Doonesbury (see G. Trudeau
under Graphics). Note image of
shattering in movements from one VR to another; cf. and contrast SpFx in
Lawnmower Man, q.v. this section.
(With thanks to Lokke Heiss for the 36 Hours reference, and <http://www.moviemaster.de/index.htm?archiv/film/film.php?nr=1955>
and <http://movies2.nytimes.com/gst/movies/movie.html?v_id=113359> 9
August 2005).
5. DRM, 11/III/93 "A Fistful of
Datas." Star Trek: The
Next Generation. Week of
XXXXXXXXxxxxxxxxxxx. Patrick
Stewart, dir. Robert Hewitt Wolfe
and Brannon Braga, script, from a story by Robert Hewitt Wolfe. Brent Spiner and Michael Dorn
featured. **¢+Mr. Data is
interfaced with the Enterprise's computer, and, during a power surge, parts of
the computer's memory of the "ancient West" (the US West in the late
19th c.) is put into Mr. Data's memory banks, and some of his personality goes
into the computer—making very dangerous a Wild West Holodeck scenario
entertaining Worf and his son.
Note Spiner's Data as both Western characters and a Mr. Data with a
Western accent.
5. DRM, RDE, 26/XI/93 "Inheritance." Star Trek: The Next Generation. Week of 21 Nov. 1993. Robert Scheerer, dir. Dan Koeppel and RenŽ Echevarria,
script, from a story by Koeppel.
**¢+Mr. Data meets his "mother," who turns out to be an
android copy of the wife of Dr. Soong, a woman who was as much Data's mother as
Dr. Soong was his father. The plot
centers on Data's inference that his self-claimed mother is an andoid robot (of
a more advanced design than he) and Data's having to decide whether or not to
withhold the truth from her that she is an artificial person and not human. He withholds the truth from her, so cf.
and definitely contrast "The Lie" in Joseph Conrad's Heart of
Darkness (1902). See
"Inheritance" for background on Data's "childhood" and for
some important themes: the value of biological humans vs. the aritificial,
human intelligence and AI, reason and emotions, and, most importantly, the
theme of male procreation, including a revision of the tale of Data's birth as
the sole work of Dr. Soong, a man creating artificial life and personality
without the help of a woman.
Cited, summarized, and commented upon in Cinefantastique 25.5
& 6 (Dec. 1994): 60.
5. DRM, RDE, 02/XII/93 "The
Mind's Eye." Star Trek:
The Next Generation. 27 May
1991. David Livingston, dir. Rene Echevarria, script. **¢+Retelling of The Manchurian
Candidate (1962), significant here for scenes in which Geordi La Forge is
programmed as an assassin by the Romulans: he is held within a mechanism and
made to see
visions, much
in the manner of Alex in A Clockwork Orange (q.v. this section). See for the superimposition of the
mechanical upon Giordi's mind.
5. DRM, RDE, 01/XI/94 "Phantasms." Star Trek: The Next Generation. Week of 25 October 1993. Patrick Stewart, dir. **¢+Follow-up to
"Birthright," q.v. above, in which Data dreams some surreal
nightmares. Has memorable scenes
of Data undergoing psychological counselling, including a holodeck sequence
with a computer-generated Sigmund Freud and a holodeck sequence where others
can experience Data's dreams.
Data's dreams give him the information to eliminate parasitic creatures
that threaten The Enterprise.
Cited, summarized, and commented upon in Cinefantastique 25.5
& 6 (Dec. 1994): 50, 54.
5. DRM, 23/XI/92 "The Quality of
Life." Star Trek: The Next
Generation. Week of 13 Dec. 1992. Jonathan Frakes, dir. Naren Shankar, script. **¢+Mr. Data concludes that a
highly-developed electronic tool is both an AI and a living being, and risks
the lives of his commanding officer and best friend rather than treat such
beings as things.
5. Drama; RDE, 12/VI/94 "Redemption
II." Star Trek: The Next
Generation. DATE. David Carson, dir. Ronald D. Moore, script. **+Mr. Data as a ship's commander
encounters and deals with anti-android bigotry—and the ethical questions
of unquestioning obedience, ends, and means..
5. DRM, 29/I/93 "Ship
In [sic: capital "I"] a Bottle." Star Trek: The Next Generation. (c) 1992. First shown or repeated week of 25 Jan. 1993. Alexander Singer, dir. RenŽ Echevarria, script. Michael Piller, exec. prod. **¢+Mr. Data's construct of Professor
Moriarty [i.e. Dr. Moriarity] regains (self)consciousness and engineers the
recreation of the Enterprise on the holodeck: the cybernetic "bottle"
containing the starship. Moriarty
seeks the recreation in real space-time of himself and his beloved (cf. and
contrast the desire for a mate of the Creature created by Mary Shelley's Frankenstein
[1818/1831]). The conclusion of
the plot has Moriarty and his beloved contained—arguably
trapped—within a small cybernetic device in the manner of Count Zero and
his beloved in W. Gibson's Mona Lisa Overdrive (q.v.); the episode ends with
Picard recapitulating the thought of Chuang Tzu when he woke up from a dream of
being a butterfly and considered the possibility that he might be a butterfly
dreaming itself Chuang Tzu.
5. DRM, RDE, 01/XI/94 "Thine
Own Self." Star Trek: The
Next Generation. Week of 14
Feb. 1994. Winrich Kolbe,
dir. **¢+Data gets amnesia, and
ends up playing either Frankenstein or Frankenstein's monster. Cited, summarized, and commented upon in
Cinefantastique 25.5 & 6 (Dec. 1994): 79, our source for this
entry. (The picture of Data looks
more like Frankenstein's monster than Frankenstein.)
STAR TREK:
VOYAGER¨
5. DRAMA, RDE,
18/I/95 STAR
TREK: VOYAGER¨ Episodes—Television syndication by Paramount on United
Paramount Network (UPN), 16 Jan. 1995- .
Rick Berman, Michael Piller, and Jeri Taylor, creators and exec.
prod. Cast: Capt. Kathryn
Janeway: Kate
Mulgrew, First Officer Chakotay: Robert Beltran, Tactical/Security Officer Tuvok: Tim Russ, Lt. Tom Paris: Robert Duncan McNeill, Ops/Communication
Officer Harry Kim:
Garrett Wang, Chief Engineer B'Elanna Torres: Roxann Biggs-Dawson, The Doctor
("Doc Zimmerman" [TV Guide for 14-20 Jan.: 22]: Robert Picardo, Neelix: Ethan Phillips, Kes: Jennifer Lien.
5. DRAMA, RDE,
18/I/95 "Caretaker." Star Trek: Voyager¨, 16 and 17
Jan. 1995. Winrich Kolbe,
dir. R. Berman, M. Piller, J.
Taylor, story; Piller and Taylor, script.
Premiere episode. 2 hour
time-slot. **¢+The Intrepid,
we learn early in the episode, comes equipped in some of its systems with
"bio-neural circuitry," and The Doctor for most of the episode is
computer-generated (a hologram that can act in the world). Otherwise, very little of interest
for users of the list in this episode itself. The Caretaker figure, however, is similar in function to
Vaal in the 1967 Star Trek episode "The Apple" and fairly
close to the space-based "god" in the 1987 Star Trek: The Next
Generation episode "Justice" (both listed in this section). The pattern is significant for Trekkian
theology and politics: on a first reading, the doctrine of Self-Reliance for
humanoid species as opposed to depending on a mysterious "Caretaker,"
who may stand for God or the U.S. Federal Government. Summarized in "Voyager Guide" 1995: 34.
5. DRAMA, RDE, 03/VII/98 "The
Chute." Star Trek: Voyager. 18 Sept. 1996 (prod. # 147,
"Stardate 50156.2"). Les
Landau, dir. Kenneth Biller,
script. Clayvon Harris,
story. **¢+Harry Kim and Tom
Paris, imprisoned, where "All the inmates have been fitted with a clamp, a
device inserte4d into the top of the head, which somehow stimulates neural
activity to make the already starving, brutal, and disoriented men even more
violent." Kim finally makes
it up "the chute," he discovers the prison is a space station. From Anna Kaplan, "Voyager
Episode Guide," Cinefantastique 29.6/7 (Nov. 1997): 88-89, our source here, and whom we
quote.
5. DRAMA, RDE, 18/XII/96 "Dreadnought." Star Trek: Voyager. 12 Feb. 1996. **+Features a dangerous Cardassian missile redesigned by
Chief Engineer B'Elanna Torres during her time with the Maquis into an even
more unstoppable super weapon. See
for question of technologist's responsibility for weapons work. Summarized Cinefantastique
28.4/5 (Nov. 1996): 97-98. Cf.
"The Doomsday Machine" on the original Star Trek.
5. DRAMA, RDE, 26/II/96 "Lifesigns." Star Trek: Voyager¨, 26 Feb.
1996. Cliff Bole, dir. Kenneth Biller, script. ***+To save her
life, the Voyager's holographic doctor "used the undamaged
chromosomes in . . . [a humanoid woman's] cerebellum to recreate
. . . [her] original DNA code, and then programmed the computer to
project a holographic template based on that genome"—i.e., he takes
the sick and dying humanoid woman and gives her (for a while) an excellent,
healthy body. They fall in love,
the doctor's programming heuristically working its way toward romance. Features a scene "in which Doc and
the holographic Danara are parked in a vintage '50s automobile overlooking a
Martian colony . . . .
The juxtaposition of two holographic beings experienceing such a
quintesssential human moment, in an alien (and equally holographic) environment
is worthy of Philip K. Dick."
Summarized Cinefantastique 28.4/5 (Nov. 1996): 100-01, which we
quote. See for the possibility of
love in cybernetic and VR beings, at least in a VR environment.
5. DRAMA, RDE, 18/XII/96 "Prototype." Star Trek Voyager. 15 Jan. 1996. **+Two robot societies have survived their warring, organic
creators (cf. P. K. Dick's "Autofac"; cf. and contrast Dick's
"Defenders" [q.v. under fiction]). A deactivated humanoid robot from one society is found
floating in space by Voyager. Chief
Engineer B'Elanna Torres repairs "him"—and he kidnaps her and
threatens to destroy the Voyager unless Torres builds a prototype to allow the making of
more units (for a [Bride of] Frankenstein motif). Summarized Cinefantastique 28.4/5 (Nov. 1996): 92-93,
which says that the episode "fails to exploit" the premise of "a
society in which the weapons have killed their creators in order to carry on
the war" in favor of "the personal impact the creation and
destruction of the prototype has on Torres"—given the clear
implications that destroying the prototype is for her a kind of
infanticide. The robots have no
facial expressions but excellent manners.
5. DRAMA, RDE, 03/VII/98 "Scorpion, Part
I." Star Trek: Voyager. 21 May 1997 (prod. # 168,
"Stardate 50984.3").
David Livingston, dir. Joe
Menosky and Brannon Braga, script.
**¢+Voyager
threatened by Borg. On the basis
of his study of the Borg corpse in "Unity" episode (q.v., below), The
Doctor discovers that Borg assimilation is effected by the injection of
"nanoprobes," which the Doctor believes can be slowed down through an
enhanced immune response. Voyager discovers badly damaged Borg cubes,
and an away-team "find dead and dying Borg" on one, "as well as
an opening into an organic vessel . . . that had destroyed the
Borg. The Borg database shows that
the Borg have been hunted by species 8472, which they are unable to assimilate.
. . . The Doctor figures
[out] a way to reconfigure Borg nanoprobes so that they can assimilate
8472." Capt. Janeway resolves
to trade this knowledge to the Borg in exchange for safe passage. Episode ends with Janeway "inside
a Borg cube, which is racing away from species 8472 with Voyager in
tow." Also features scenes of
Janeway on the holodeck with Leonardo da Vinci (played by John
Rhys-Davies). From Anna Kaplan,
"Voyager Episode Guide," Cinefantastique 29.6/7 (Nov. 1997): 113, our source
here, and whom we quote.
5. DRAMA, RDE,
12/XII/95 "Twisted." Star Trek: Voyager¨, 2 Oct.
1995. Kim Friedman, dir. Arnold Rudnik and Rick Hosek, story;
Kenneth Biller, script. **+Described
in "Voyager Guide" 1995 as a not-very-good episode in which "A
spatial distortion causes a system malfunction and changes the ship's
structural layout, trapping the crew in an ever-changing maze of
corridors" (79). This gives
human beings trapped inside a complex mechanism that is also a maze; see R. D.
Erlich, "Trapped in the Bureaucratic Pinball Machine," under Literary
Criticism.
5. DRAMA, RDE, 03/VII/98 "Unity." Star Trek: Voyager. 12 Feb. 1997 (prod. # 159,
"Stardate 50614.2"). Robert Duncan McNeil, dir. Kenneth Biller, script. **¢+Two crew members away from Voyager "find a planet of Klingons,
Cardassians, Romulans, and other humanoids once assimilated by the Borg but not
free of the collective and warring amongst themselves." Teleplay author Biller "saw a
parallel with the break-up of the Soviet bloc, and the renewed nostalgia for
communism, as soon through" the "minds" (sic) of "Riley, a
former Borg." Biller asks,
"Why should we assume that people would think that being a Borg was a
horrible experience?" and has Riley remember it as
"extraordinary": an "incredible feeling of belonging and unity
and togetherness" (Anna L. Kaplan, "Delta Quadrant Borg" and
Anna Kaplan, "Voyager Episode Guide," Cinefantastique 29.6/7 [Nov. 1997]: 102,
105-06).
STAR WARS
5. DRAMA, RDE, 26/V/99 Star Wars: Episode I—The Phantom Menace. George Lucas, dir., script
(auteur). USA: Lucasfilm (prod.) /
20th Century Fox (dist.), 1999.
Industrial Light and Magic, SpFx.
131 min. Liam Neeson, Ewan
McGregor, Natalie Portman, Jake Lloyd, Ian McDiarmid, Pernilla August, Ahmed
Best (voice), featured players.
**+Significant here for introducing the "'droids" C3P0 (with
"his" wires exposed) and R2D2 and for the large numbers of CGI robots
replacing the Imperial Storm Troopers of the initial trilogy (q.v.);
apparently, Imperial technology over fictive time moves away from literal robot
warriors and toward roboticized men.
In Return of the Jedi, the
Imperial Storm Troopers are opposed by the central human heroes and the fuzzy,
teddy-bearish Ewoks; in TPM, the
corresponding opposition allies against the robots the primate heroes and
humanoids of amphibian evolution: fuzzy vs. plastic has given way to CGI frog
skin vs. metal, but the point seems the same, and important enough—in
terms of some value system—for Lucas to repeat. Note also the capital world of the Republic: like I.
Asimov's Trantor in the Foundation series, it is a city-planet, totally urbanized
(see Prelude to Foundation, cited under Fiction).
5. DRAMA, RDE, Spence, 21,22/V/02, 26/V/05 Star Wars: Episode II—Attack of the
Clones. George Lucas, dir.,
exec. prod., story, and screenplay—with Jonathan Hales. USA: JAK Productions, LucasFilm Ltd.
(prod.) / 20th Century Fox (main dist.), 2002. Ewan McGregor, Natalie Portman, Hayden Christensen, Ian
McDiarmid, Samuel L. Jackson, Pernilla August, Jack Thompson, Christopher Lee,
Anthony Daniels, featured players.
Industrial Light & Magic, SpFx. {Source: IMDb}
**+This second film of Lucas's Second Trilogy continues oppositions of
the organic with the mechanical and technological, and combinations. Note Obi-Wan Kenobi in Jedi garb
battling armored Jango Fett (bounty hunter), the clone army of armored humans
vs. the 'droid army of robots, and, most importantly, the sequence where we see
clone fetuses as humans within bottles within a large machine within the huge
machine of a Modernist metal habitat upon stormy seas (cf. Brave New World,
listed under fiction). We get to
see more of the world-city introduced in Episode I (q.v. above), including some
down-scale, somewhat po-mo, Blade Runnerish,
industrial sections; the city is in visual dialog, so to speak, with more
natural worlds of water, sand, clouds—and with space. The spherical spaceships of the Trade
Federation can be usefully compared and contrasted with the spherical shuttle
from the space station to the Moon in S. Kubrick's 2001: A Space Odyssey (q.v. above; see
also there, Blade Runner). The clones of the "Grand Army of
The Republic" will become the Imperial Storm Troopers in later films in
the saga but are here ambiguous: note clone troops in the Jedi vs. 'droid
battle as US Marines to the rescue (in flying machines like Vietnam-era
"Hueys" + Cobra-like helicopter gun-ships) and near the very end of the film
marching in Wehrmacht-like/robot-like masses into Imperial-size space craft. Anakin Skywalker's severed arm is
replaced by a prosthesis, in the first step toward his becoming more machine
than man. The serio-comic scene of
PadmŽ Amidala,
Anakin Skywalker, C3PO, and R3D2 in an industrial zone shows a very po-mo
images of machines making machines, plus insectoid droids and a very direct
allusion to Jacob Epstein's sculpture Rock Drill (see frontispiece to CG). s
5. DRAMA, RDE,
09/XI/97 Starship Troopers. Paul Verhoeven, dir. Jon Davison and Alan Marshall,
prod. ("A Jon Davison
Production"), 1997. Ed
Neumeier, script, "Based on the book by Robert A. Heinlein." Casper Van Dien (playing Johnny Rico),
Dina Meyer, Denise Richards, Jake Busey, Neil Patrick Harris, Clancy Brown,
Seth Gilliam, Patrick Muldoon, Michael Ironside, featured players. **+Does not use the fighting suits of the
novel; the Mobile Infantry wear helmets that show only their faces, plus body
armor in the Vietnam or SWAT-team sense, covering only the torso (allowing the
Bugs to pierce and otherwise destroy arms and legs). The film is significant here for the mise-en-scne, with its
allusions to World War II images generally, and what we might call Nazi-Modern
in particular. "As STAR WARS
used WW-II movie dog fights for inspiration, STARSHIP TROOPERS consciously
evokes the look of a slow-moving naval armada" (25), with a flotilla of
rather po-mo giant spacecraft indeed looking like a WWII convoy. While the Bugs are entirely biological,
with no technology we see, human-built machines and mechanized environments
range from high modern (e.g., desert outpost) to po-mo (e.g., desert outpost
after Bugs have trashed it, troopers after Bugs have trashed them). Note also possibility of mechanization
of humans to fit the figurative mechanism of a fascistic human future—but
without racism or sexism—set against the biology ("Nature") of
the Bugs. In this case, it makes
sense to show some sort of high-modern death chair for civilian (?) executions
when we're told late in the film that the military still hangs; and the
high-tech. whipping post remains ludicrous in terms of the narrative but highly
suggestive symbolism: yet another instance of the literal superimposition of
the mechanical upon the human.
Cover story by Dan Persons in Cinefantastique 29.8 (Dec. 1997), which we quote
above.
5. DRAMA, RDE, 12/X/95 Star
Wars: Children of the Jedi.
Bantam Doubleday Dell Audio Production, 1995. ISBN 0-553-47195-3.
BDDAP 521A and 521B.
Anthony Heald, reader.
Licensed by Lusasfilm, Ltd., holder of copyright. 2 cassetes, 180 min. **+Abridged audio version of the novel
by B. Hambly, q.v. under Fiction.
5. DRAMA, RDE,
30/XII/94 Steps
in the Streets. Dance,
originally choreographed 1936.
Revived at the New York Segment of the Martha Graham Centennial
Celebration, at the Brooklyn Academy of Music, 1994. **¢+From Lynn Garafola rev., "Martha Graham Centennial
Celebration" in Dance section of The Nation 259.20 (12 Dec. 1994):
736-38. ". . .
Graham's company . . . consisted entirely of women. Their bodies were big and immensely
strong, with powerful thighs and hips that jutted through the long jersey
dresses with the purposeful motion of a machine," appearing physically
much like "the workers in murals of the period." SitS "is haunted by the
specter of fear, by a menace that makes automatons of the social polity;
strange, misshapen creatures scramble across the stage in legions at once
terrifying and poignant. Steps
was choreographed in 1936, and it is not hard to see in its vision of
mechanized humanity a critique of fascism" (737).
5. DRAMA, RDE,
30/X/94 Stargate. Roland Emmerich, dir. and co-author,
with Dean Devlin, of script. USA:
MGM/UA (dist.), 1994. Kurt
Russell, James Spader, Jaye Davidson (as Ra), featured players. "Mario Kassar presents a Le Studio
Canal + / Centropolis Film production in association with Carolco Pictures
Inc." **¢+Minor film
esthetically, important here for a fairly literal mechanical god—a high-tech
Ra—and a portal to another world that is imagined as high-tech Egyptian
mystical. Combines Erich Von
Daniken (sp from Amazon.com) with (A. C.) Clarke's Third Law: the technology of
a dying alien is sufficiently advanced to make him a god to ancient Terrans,
one or more of whom he possesses and a larger group he enslaves. The incredibly overengineered
technology of the aliens/Egyptians is visually Neat! but narratively
threatening; the final rebellion against such high-tech is emphatically
"contained" within respect for late 20th-c. military forms. Pre-final cut preview by Tim Prokop, Cinefantastique
25.5 (Nov. 1994): 46-47; CAUTION: the film TP describes is not exactly the
release version in Nov. 1994.
5. DRAMA, RDE, 23/VI/04 Stepford Wives, The (2004 [sic: retain
date]). Frank Oz, dir. Ira Levin (novel), Paul Rudnick
(script). USA: Paramount Pictures,
Scott Rudin Productions, De Line Pictures, DreamWorks SKG (prod.) / Paramount
Pictures (USA dist.), DreamWorks Distribution (worldwide)—see IMDb for
complex distribution arrangements—2004. Nicole Kidman, Matthew Broderick, Bette Midler, Glenn Close,
Christopher Walken, Roger Bart, featured players. **+Re-make of the 1975 movie, dir. Bryan Forbes, with script
by William Goldman. The 2004 remake
uses the imposition of the nanotechnological upon the human brain (female, one
gay male) for an implant/take-over motif, with an actual robot only at film's
climax and (spoiler here) gendered male heterosexual. For gender issues, cf. and contrast Terminator: even as the super-macho male turns out to be a
killer robot in Terminator, the
perfectly feminine woman, or tough Republican gay, turns out to be roboticized
in Stepford 2004. Also, possibly of interest as a
variation on what has been called in utopian studies a "critical
utopia" (see Introduction to Dark Horizons, cited under Literary
Criticism), or what we might call "a dystopia with a happy
ending." Probably better
considered as a cop-out dystopia in the manner of the "Love Conquers
All" version of Brazil or,
much less reprehensibly, the ending of the original theatrical release of Blade Runner (both listed under
Drama). Alternatively, of interest
(but not here) for students of the movement away from satire toward
comedy—or the Disneyfication, nice-ification, or neutering—of US satire, as seen
in the differences between the remake of It's a Mad, Mad, Mad, Mad, World (1963) as the kinder, gentler Rat
Race (2001), or National
Lampoon's Van Wilder
(2002) as a grosser but gentler sequel to National Lampoon's Animal House (1978). Political implications discussed by Katha Pollitt, "Sex
and the Stepford Wife," The Nation 279.1 (5 July 2004): 13.
5. DRAMA, RDE, 02/III/96 Strange
Brew. Rick Moranis and Dave
Thomas, dir., scripts, stars.
Canada: MGM/UA, 1983.
**+Mundane satire with some fantasy and SF motifs, featuring The
McKenzie Brothers, Doug and Bob, of The Great White North, with a premise from
the Hamlet story (most famously rendered by William Shakespeare, ca.
1600). Relevant here for the visual
pun of the ghost of the Hamlet-figure's father turning up as the Ghost in the
Machine, where a featured machine is an electronic game and other machines
include computers and computerized surveillance systems.
5. DRAMA, RDE, 15/X/95 Strange
Days. Kathryn Bigelow,
dir. James Cameron, story,
co-script, co-prod. Ralph Fiennes,
Angela Bassett, stars. USA:
Lightstorm Entertainment (prod.) / Twentieth Century Fox, (dist), 1995. **+Very stylish cyberpunk film noir,
set in a Los Angeles moving into the 21st c.—the action is on 30 Dec.
1999 into the opening moments of 1 Jan. 2000—and toward the postmodern
mise en scne of Bladerunner (q.v. above, this section). Significant here for the centrality of
"clips" of people's lives captured for replay on "the wire":
what W. Gibson calls "simstim," only recorded on CD-ROM. Cf. D. G. Compton's The Continuous
Katherine Mortenhoe (citied under Friction), and the films Deathwatch
and Brainstorm. The
"trodes" worn to experience the clips resemble the face-hugger form
of H. R. Giger's Alien, "grasping" the scalp: an image of the
superimposition of the electronic upon a human head. (NOTE: SD is a very important film for students of
what we'll call the problematics of the politics of cyberpunk. The film is politically serious but
still has a mostly "Hollywood" ending, making the entire project very
problematic on drug use and the politics of high-tech, the Gibsonian
"dance of biz," racial relations, gender politics, police brutality,
and the possibility and desirablility of revolution.)
5. DRAMA, RDE, 13/VIII/96 Subliminal Seduction. Andrew Stevens, dir., prod., and a
featured player Roger Corman,
exec. prod. USA: Royal Oaks
Entertainment / Concorde-New Horizons (copyright holder), 1995. Made for TV: Showtime, Roger Corman
Presents, August
1995. Ian Ziering, Katherine Kelly
Lang, Dee Wallace Stone, featured.
**+Present-day Las Vegas setting for a corrupt company trying to control
the computer software market with game programs (with names like "Mouse
Maze," "Radical Rat," and "Rat Trap") that
subliminally seduce the computer user into doing what the firm wants. Significant for a schlock TV film by
the highly sophisticated Roger Corman featuring a low-key, relatively low-tech
imaging of takeover of people's minds by their user-friendly personal
computers. CAUTION: Some sex and
sexism.
5. DRAMA, SpenceC,
SumukhT, JeffV: 07/IV/04, 08/IV/04 Super
Ducktales. Carl Banks,
creator. Ken Koonce, Jymn Magon,
David Wiemers, script. Walt Disney
Television. Released 26 March
1989. 120 min. Cut into five episodes and shown in
syndication on TV. Sources: IMDb
and <http://www.movietome.com/movietome/servlet/MovieMain/movieid-68027/>. Hamilton Camp, voice of Gizmo-Duck
(sic)/Fenton Crackshell. **+For
another brief synopsis, see <http://en.wikipedia.org/wiki/Gizmo_Duck>. A Disney product, relevant here for
Gizmo Duck, which see under Graphics.
See above, Darkwing Duck.
5. DRAMA, RDE, 06/III/00 Superman IV: The Quest for Peace. Sidney J. Jurie, dir. USA: Warner, 1987. **+Lex Luthor creates "a
solar-powered death droid," that is finally melted down "in the
reactor of a nuclear power plant."
Cited by Keith Meatto, whom we quote, as one of "The Top Five"
works "from the worlds of film and music" that "suggest that
interest in this once-electrifying topic"—solar
energy—"could easily be resparked" (Mother Jones, March/April 2000: 81).
5. DRAMA, RDE, 02/VI/01 Supernova. Thomas Lee, dir.
David Campbell Wilson, script.
William Malone and Daniel Chuba, story (with Chuba one of three credited
producers). USA and (according to
IMDb) Switzerland: Screenland Pictures/Hammerhead (prod.) / MGM (dist.,
copyright holder), 1999 (copyright), 2000 (release, according to IMDb). 90 min.; 91 min. for the
"Never-Before-Seen R-Rated Version" on VHS tape from MGM Home
Entertainment. James Spader,
Angela Bassett, stars.
**+"Recombinant cinema," recycling the "Ten Little
Indians" motifs from alien et
al., a kind of "Genesis Machine" of destruction/creation from Star Trek II: The Wrath of Khan
(continued in Star Trek III), and
the mutated superman. Relevant
here for a robot that is dressed, as a kind of gag, like a World War I airman
and vaguely resembling Woody Allen playing a robot in Sleeper; the "Flyboy" robot which can be, and at
key points in the plot is, operated as a waldo device. Also relevant for "Sweetie,"
the female-gendered computer who runs the ship: Sweetie achieves some free
will, desire, and the ability to love.
Note male-gendered robot, moving around silently, and female-gendered,
talking AI computer running the ship; they are useful for machine/gender
issues. Note also heavy-industrial
mise en scne, in the cyberpunk tradition but totally in space. Cf. Alien,
Aliens; contrast, 2001: A Space
Odyssey, Star Trek series, Galaxy
Quest (q.v., this section).
Interviews and stills in Cinefantastique 31.10 (Feb. 2000); [32]-47
(contrast on-board mise en scne in Galaxy
Quest, photo on p. 9 of the Feb. 2000 issue of Cinefantastique).
5. DRAMA, RDE, 09/VI/01 Swordfish. Dominic Sena, dir.
Skip Woods, script. John
Travolta, Hugh Jackman, Halle
Berry, Don Cheadle, featured players.
USA: Jonathan Krane Group [us], NPV Entertainment, Silver Pictures [us],
Village Roadshow Productions [us], Warner Bros. [us] (prod.—IMDb) /
Warner Bros. (dist. [Silver Pictures and Warner given final places in
credits]), 2001. Frantic Films,
SpFx. **+Mostly
"mundane" caper/paranoia movie that can be seen as a very-near-future
cyberpunk film, except without the zaibatzu and with relevance to the US
Iran/Contra scandal. The caper
involves electronic theft of funds by a computer hacker, with associated shots
of complex icons on computer screens and following electronic pulses along
banks of wires. Note also motifs
of surveillance, electonic collars on humans rigged with explosives, and a
punk/hip, mostly detached attitude toward the American establishment and
terrorism and
against those resisting the American establishment and terrorism. In its quieter moments, the film seems
at least as serious as W. Gibson's Neuromancer (q.v. under Fiction)
about issues of ethics and politics, raising the always relevant issue of ends
and means: most directly, is it permissible to kill people—including mere
bystanders—if one can achieve good goals thereby?
5. DRAMA, RDE, 21/I/96 T-Force. **+Cited by Michele Lloyd as a cyborg
movie.
5. DRAMA, RDE, 13/IV/95, 12/XII/95 Tank Girl. Rachel Talalay, dir. USA: Trilogy Entertainment Group
(prod.) / United Artists ("author and creator" for legal purposes) /
MGM/UA (dist.), 1995. Lori Petty
and Malcolm McDowell, stars.
*¢+Based on the UK comic book (Dark Horse Comics thanked in credits). Post-apocalypse desert dystopia
setting. Tank girl runs a fairly
automatic if not necessary AI tank.
Kessler, the Malcolm, villain, gets wounded and is re-equipped with a
holgraphic head and an automated arm in the tradition of the Hand of Rotwang
and the arm of Terminator—but with postmodern kinky variations: spinning
cutting blades and generally inelegant design.
5. DRAMA, RDE,
16/IX/94 TC
2000. T. J. Scott, dir.
script. Canada: Film One (prod.) /
Shapiro Glickenhaus Entertainment (dist.), 1993. © held by TC Productions, the "author" of the film
for legal purposes. Jalal Merhi,
prod. Bobbie Phillips, star. **¢+Martial arts flik set in a
post-ecological catastrophe world, with the rich living underground, protected
by "Underworld security forces," esp.
"Tracker/Communicator" (TC) units, one of which is seen in the
opening shot: two helmeted and apparently armored figures on a motorcycle on a
stretch of high-tech road among "the criminals of Surfaceworld." Underworld: modern; Surfaceworld:
postmodern funky; cf. and contrast A Boy and His Dog and other works
using the theme of the mechanized, high-tech underworld. TC 2000X is a cybernetic TC one-entity
unit: "80% human, 20% machine, and 100% dedicated to its
mission." Its form is a human
woman in heavy leather—the heroine of the film transformed; cf. and
contrast RoboCop and Eve of Destruction. Note restoration of heroine for a
somewhat romantic-comic, open-ended ending to the film, and its ecological
moral: a sermon to end a bit of pornorgraphy of violence.
5. DRAMA, RDE, 18&20/X/04 Team America: World Police (vt American Heroes: 2003 US working title
[according to IMDb]). Trey Parker,
dir., co-script with Pam Brady and Matt Stone; producer with Matt Stone et
al. Parker and Stone among most
featured voices. USA: Scott Rudin
Productions (prod.) / Paramount, UIP (dist.), 2004. Running time will vary between theatrical and DVD
releases. **+Political satire /
theatre and film parody, with marionettes, in the manner of the British TV
series Thunderbirds (1964-66). Relevant here
for supercomputer I.N.T.E.L.L.I.G.E.N.C.E.—an imaging of "military
intelligence"—and its limitations, and for the enthusiastic use of
high-tech high-explosive weapons, much to the delight, apparently, of some
members of the US audience (see IMDb user comments), over the destruction
wrought in such nonUS cities as Paris.
Note also the suitcase-weapons carried by terrorists and identified as
"WMD"; we are not told if they are literal Weapons of Mass
Destruction, as in suitcase nukes, or dispensers of mustard gas: the conflation
of a-bombs and poison gas in the initialism "WMD" was and through
2004 remains important for the justification of the US-British invasion of
Iraq. CAUTION: This is a gross
movie even by Parker and Stone standards, and it contains a fallacious but
plausible justification of the use of US destructive force that trashes foreign
cities to save them; it also suggests that Muslim terrorists—just about
the only Muslims we see, except victims—have and perhaps need a Çwily
OrientalÈ to lead them.
5. DRAMA, RDE,
18/I/94 Tekwar. Syndication, "The Action
Pack" (Alex Beaton, supervising exec.). Premiered 17 Jan. 1994. William Shatner, dir., actor, with Peter Sussman, exec.
prod. USA: Atlantis Films (prod.)
/ Universal (in asssociation with W.I.C. Western International Communications
and Lemli Productions"). Greg
Evigan, star. From the Tek novels
by William Shatner (see under Fiction).
**¢+See for the superimpostion of the mechanical and electronic upon the
human, some nice realization of what W. Gibson and others have called
cyberspace (see Gibson's Neuromancer series under Fiction), and some
variations on the theme of the android and humanoid robot. Significant for bringing to the
"Action Pack" series of undistinguished programming some important
cyberpunk themes and paraphernalia.
Note mise en scne of series premiere: it's occasionally cyberpunk urban
funky but frequently green.
5. DRAMA, RDE, 10/VI/98 Tenkuu
no Escaflowne (The Vision of Escaflowne). Sh™ji Kawamori, dir.
Japan: Sunrise (prod.) / Ban Dai (dist.), 1995. Y™ko Kanno, original music. 26 episodes. **+TV Animation (anime, shoujo). In his review of the series on the Escaflowne web site,
Daniel Huddleston identifies Escaflowne as the guardian of the fantasy country
of Fanelia: "the gigantic, robotic armor known as Escaflowne." We see Escaflowne as both like and
unlike the "mecha" of the opposed, high-tech Zaibaha Empire: the
"guymelfs" (gaimerufu??).
Both mechanisms are like huge robots, with human controllers inside, for
an image of humans protected and gaining power within mechanisms, or humans
replacing the "ghost in the machine," supplying intellect (although
the power sources for these "mecha" are rather mystical). For powered armor, see R. A. Heinlein's
Starship Troopers
and J. Haldeman's Forever War, under Fiction.
For a human gaining power within relatively small armor, see Ripley in
her battle with the Alien Queen at the climax of Aliens; for controllers within
relatively large power suits, note alien controlling an apparently organic body
in Independence Day, parodied in Men in Black (1997); see also robots in Robo Jox (all except MiB listed in this section). Erlich recalls Sunday newspaper
cartoon, possibly Buck Rogers, featuring battles between giant robots
controlled by one or more persons in their heads.
5. Drama, RDE, 24/XII/96 Terminator
2 3-D. Live action plus 3-D
film attraction at Universal Studios, Orlando, FL, starting 1996. James Cameron, auteur. **¢+ An important work, described by Dan Persons as "a
mini-sequel to the blockbuster hit" Terminator 2 (q.v. under Drama)
"that literally places its audience smack in the middle of the Future
War" ([112]) between humans and the Terminators and other killer machines
of Cyberdyne Systems's Skynet.
Covered in some depth in the Persons articles in Cinefantastique
28.4/5 (Nov. 1996): [112]-21. In
addition to the usual Terminators, see for "flying
mini-hunters"—metal, cybernetic Frisbees with serious
attitude—and T-Meg (T-1,000,000).
According to Adam Bezark, dir. of the live-action portion of the show,
we meet T-Meg at the heart of the Skynet beast: "There's Terminator
[T-800] and John [Connor] standing on the stage . . . as if they've
just walked . . . into the inside of Skynet
. . . . John says,
'Where are we?' and Terminator says, 'Home.' And as he says that . . . there's . . .
a big motor sound that starts up, and we realize that they're standing on this
massive elevator platform. The
whole theater is sinking . . . as if you're going down on an elevator
. . . sliding down into the basement." The elevator effect takes the audience deep "into the
bowels of Skynet" until they "arrive at the bottom where there's this
big chrome pyramid, which is Skynet's brain-pan, the CPU." John intends to blow up the CPU and
asks about security systems, "And Arnold [T-800] says, 'There's only one,
but it's a really good one.' And
as he says that, out of the floor, a chrome fence that surrounds the CPU morphs
into the biggest
chrome morphing critter you've ever see," the "arachnid-like"
T-1,000,000 (Persons 118). Note
variations on the archetypal descent of the hero to encounter the ultimate
monster in the belly of the beast: "Home" for a Terminator = a
Central Processing Unit of a kind of brain, guarded by a morphing giant that
combines the mechanical, cybernetic, unformed, and exoskelletoned: the T-Meg
spider. If Schwarzenegger's T-800
is postmodern scruffy, Robert Patrick's T-1000 usually appears Modernist smooth
and metallic (in Terminator 2), if postmodern in morphing into different
shapes. And T-Meg may combine both
Modernist and postmodern horrors in a cybernetic hell that surrounds the
audience and is imposed on the actors.
5. DRAMA, RDE, 03-05/VII/03 Terminator
3: Rise of the Machines (see IMDb for minor vts. and German
versions). Jonathan Mostow,
dir. James Cameron, characters
from T1 and T2 and Gale Anne Hurd (characters and exec. prod.); John D.
Brancato, Michael Ferris, and Tedi Sarafian, story; Brancato and Ferris,
script. Arnold Schwarzenegger,
Nick Stahl, Claire Danes, Kristanna Loken, David Andrews, Earl Boen (returning
as Dr. Peter Silberman), featured characters. Production Companies (from IMDb): C-2 Pictures, InterMedia
Film Equities Ltd., IMF Pictures, Mostow, Lieberman Productions, IMF
Internationale Medien und Film GmbH & Co. Produktions KG, Pacific Western,
Toho-Towa, VCL Communications GmbH, Village Roadshow Productions, Warner
Bros. Distributors (simplified
from IMDb): Warner Bros., Columbia TriStar [US and various countries], Cascade
Film, Intermedia Films (foreign), Sony Pictures International, Toho-Towa. 2003. 109 min.
**+Sequel to The Terminator
and Terminator 2: Judgment Day
(q.v., this section [note: interpreting the films as a trilogy can alter their
meanings]). In T-2, it is
the private corporation, Cyberdyne Systems, that is
responsible for the ultimately AI Skynet and the near extinction of the human
species in "Judgment Day."
In T-3, the source of this evil is a US military operation
combining DARPA with a centralized US computer command (which may exist). Visuals indicate that in addition to
Skynet, this operation produces the aircraft and super-tanks the machines use
after Judgment Day to "terminate" the remaining humans. The moral is made explicit in images of
US ICBMs taking off, and in voice-over: the war-machines humans develop to
protect ourselves threaten our destruction. Note also: (1) Kristanna Loken's really-big-truck-driving T-X "Terminatrix" usually
disguised as an upper-class woman, contrasted with Schwarzenegger's reprise of
a scruffy biker, Nick Stahl's self-marginalized, working-class John Connor, and
Claire Danes's general's daughter—working as the number 2 veterinarian at
a veterinary clinic. (2) The
ability of T-X to control other machines, including a fairly successful attempt
to take over Schwarzenegger's Terminator.
(3) Shift in human/machine difference from human feeling (pain/love) in T-1
to ability to cry in T-2, to, in T-3, the free-will ability of
humans to choose suicide.
(Terminators can nobly sacrifice themselves on a mission but cannot in
the formulation of T-2, "self-terminate." Alternatively, Schwarzenegger's
Terminator in T-3 nobly sacrifices himself and commits suicide, combining with other abilities seen in
the final minutes of T-3 that might reduce the human/machine
difference.) For variations on the
motif of mechanized nuclear holocaust, see Fail-Safe,
Dr. Strangelove (cited in this section). CAUTION: About all that remains of the insightful commentary
on masculinity and machismo from the earlier Terminator
films is a comic "Macho Man" male-stripper scene for T-800 to
get clothes—which includes some gratuitous gay stereotyping in the
largely unnecessary dialog.
5. DRAMA, RDE, Rob Latham, IMDb, 14/XII/00 Tetsuo (vt or subtitled, The Iron Man). Shinya Tsukamoto, dir., script, prod., actor: "Metals
Fetishist." Japan: Kaijyu Theater (prod.) / Fox Lorber Home Video and, for
USA 1992: Original Cinema (dist), 1988.
**+Rob Latham found the film initially wince-inducing, but upon second
viewing while teaching a class in "Cyborg Culture," the film appeared
"hilariously funny. The
metallic zit popping, the penis-drill boring through the table, the pipe
shooting up the protagonist's bum, all serve to mark the film as a John Waters
version of cyberpunk—cyborg camp, a curious genre indeed" (e-mail
posting on <iafa-l@wiz.cath.vt.edu>, the ListServ of the International
Assoc. for the Fantastic in the Arts, 7 Dec. 2000). See below, Tetsuo II. See for dark-comic possibilities of
"the human/machine interface" in its often horrific mode of the
transgressing of organic boundaries by the metallic and mechanical.
5. DRAMA, RDE/Joe Kuhr, 20/VIII/00 Tetsuo
II: Body Hammer. Shinya
Tsukamoto, dir., script. Japan:
Kaijyu Theater, Toshiba EMI (prod.) / Manga Entertainment (video dist.),
1992. **+Sequel to Tetsuo (vt The Iron Man [q.v. above]). ImDb summary by Humberto Amador notes that this T-2
"has the Iron Man transforming into [a] cyberkinetic gun when [a] gang of
vicious skinheads kidnap his son.
When the skinheads capture him, they begin to experiment on him ...
speeding up the mutative process!"
5. DRAMA, RDE, 13/V/04 Texhnolyze. Hiroshi Hamasaki, series dir. Debuted 16 April 2003 on Fiji TV
(source: Unofficial Texhnolyze Information Page). DVD release: Geneon. "Production planning by Rondo
Robe. Character designs by Yoshitoshi ABe. Animation by MAD HOUSE"
(source: <http://www.csusm.edu/anime/texhnolyze/). Yasuyuki UEDA also credited in an on-line review of the DVD. **+"Texhnolyze: A highly developed technology used for replacing human
limbs with powerful cyberneticsÉ[.]
The definition for the title of this series and that which separates the
strong from the weak in the city of Lukuss"
<http://dvd.ign.com/articles/509/509194p1.html>. Rev. under "Anime in
Brief," Cinefantastique 36.3 (June/July 2004): 63, which focusses on the maimed
boxer Ichise, who has an arm and a leg replaced with bionics.
5. DRAMA, RDE, 12/V/99, 4/VI/99 Thirteenth Floor, The (vt 13th Floor, The). Josef Rusnak, dir., script (based on
adaptation by Ravel Centano-Rodriquez).
USA/Germany: Centropolis Film Productions (prod.) / Columbia (dist. and
"author" for legal purposes), 1999. Credited source: Daniel F. Galouye's Simulacron-3 (New York: Bantam, 1964). Craig Bierko, Gretchen Moll, Dennis
Haysbert, Vincent D'Onofrio, and Armin Mueller-Stahl, featured players. **+Epigraph to film is R. Descartes's
"I think, therefore I am"; more directly relevant would be the Daoist
story of how the philosopher Chuang Tzu dreamt he was a butterfly and awoke to
think that he might really be a butterfly dreaming he was Chuang Tzu. See 13th Floor for conceit of our world (or at least scientists in
Los Angeles) developing a VR parallel universe, while in fact, in the film, we
are a VR universe of simulacra.
Note also people in these VR universes being ÇpossessedÈ by people from
a ÇhigherÈ or more real reality—and the image during personality
transference from our world of the superimposition of a laser-light pattern on
a person lying, shoes off (for some reason) among banks of supercomputers. Production interview with dir. by Chuck
Wagner in Cinefantastique 31.6 (June 1999): [18]-19. According to one caption, "The film explores the
possibility of computer-simulated universes, where people only believe they are
real," in this case with a plot "concerning a murder mystery which
becomes embroiled in the machinations of a parallel universe contained in
computers. The parallel universe
is set in 1937" and the VR experience there is said to be "somewhat
like playing a kill-thrill video game where . . . you forget about
everything around you and start to become the character . . ."
(19). Earlier pre-release
publicity and stills in Chuck Wagner's "The 13th Floor," Cinefantastique 31.4 (April 1999): [10]-11. Cinefantastique coverage notes intermediate source
for film as R. W. Fassbinder's Welt am Draht (q.v., this section; see
also the nearly simultaneously released Matrix). Note S. Lem's stories "The
Experiment . . ." and "The Seventh Sally," and C. M.
Kornbluth and Frederik Pohl's Wolfbane (q.v. under Fiction).
5. DRAMA, RDE,
22/I/94 Time
Runner. Canada: North American
Pictures/Excalibur Pictures (prod., (c) holder) / New Line Cinema/North America
Releasing, 1992. Michael Mazo,
dir. Lloyd A. Simandl and John A.
Curtis, prod. Mark Hamill, Rae
Dawn Chong, stars. 90 min. **¢+Routine time-travel story with a
barely disguised commercial for "the Strategic Defense Initiative"
and other high-tech space warfare plans now (in 1992) to protect us from an
alien invasion's succeeding in 2022.
5. DRAMA, RDE,
26/VI/93 Time
Trax. Fox-TV, 1993. Premiere produced Queensland,
Australia: Lorimar, 1993. "A
Gary Nardino Production."
Harve Bennett, premiere script, and co-creator along with Jeffrey Hayes
and Grant Rosenberg. Lewis Teague,
premiere dir. Dale Midkiff,
star. **¢+See for SELMA: Specified
Encapsulated Limitless Memory Archive, "the smallest mainframe ever
designed" a century from now—and a computer that sounds and can
appear like a woman (more specifically, like the hero's mother). There is also a time-travel
device.
5. DRAMA, RDE,
26/II/93 Timebomb. Avi Nesher, dir., script. USA: Dino De Laurentiis (sic: two
"i's") Productions (prod.) / MGM (dist.), 1990. Raffaella de Laurentiis, prod. "A Raffaella
Production." Michael Biehn, Patsy
Kensit, stars. **¢+Politically
interesting recombinant film using formulas from The Manchurian Candidate
(1962) and other deep-cover assassin films, plus The Terminator (q.v. above);
relevant here for a motif from J. Haldeman's All My Sins Remembered
(q.v. under Fiction): conditioning of a secret agent in a high-tech tank that
emphatically superimposes the mechanical and electronic upon the human. Note also holograms during the
conditioning and clockwork imagery at the start of the film.
5. DRAMA, RDE, 08/III/02 Time Machine, The. Gore Verbinksi and Simon Wells
(great-grandson of H. G. Wells), dir.
Based on the novel by H. G. Wells, q.v. under fiction. David Duncan, then John Logan,
script. USA: DreamWorks SKG and
Warner Bros., 2002. **+In useful
figurative dialog with the 1895 Wells novel and the 1960 G. Pal film (see
above). The initial setting is
shifted from 1890s London to 1890s New York City; The Time Traveler is given a
name (Alexander Hartdegen) and a lost beloved, whose death—and Hartdegen's
knowledge of A. Einstein's very early work—inspires him to travel back in
time to prevent her murder. The
Time Machine in the 2002 movie is rather po-mo in its "busyness," but
it is shiny in its brass and glass and stresses light, including what looks
like very early
laser light; the device that preserves the past involves holograms, and
therefore is also based in light.
The underworld of the Morlocks is po-mo and Industrial, as opposed to
the cleaner lines of the underworld in the Pal film, and these latest Morlocks
have a hive-like hierarchy, overseen at least locally by Jeremy Irons's
"†ber-Morlock." There is
also a shift in accounting for the evolution of the Morlocks; after the Moon was
mostly destroyed and fell, many human survivors went underground, giving rise
to the Morlocks, while some survived above, to become the Eloi. The novel's most directly political
points are modified in having the destruction of the Moon caused by atomic
explosions sponsored by (Capitalist) developers of Moon property and by having
the Eloi living as cliff-dwellers above a river in what looks like a rain
forest. The †ber-Morlock is
albino-white and the surface-going Morlocks grey; the Eloi are more diverse,
with the major Eloi (played by Omero Mumba and Samantha Mumba)
brown-skinned.
5. DRAMA, RDE, 16/VI/00, 20/VI/00 Titan
A.E. (vt. Planet Ice [US
working title, 1998]). Don Bluth, Gary Goldman, dir. and among producers. USA: 20th Century Fox, Blue Sky
Studios, Fox Animation Studios (prod.) / Fox and its subdivisions (dist.),
2000. Randall McCormick and Hans
Bauer, story. Ben Edlund, John
August, Joss Whedon, script. Blue Sky
Studios, Industrial Light & Magic, SpFx. Matt Damon, Drew Barrymore, Bill Pullman, featured
voices. **+CGI and 2-D animation. See for the immense spacecraft Titan as an example of Arthur C. Clarke's
Third Law ("Any sufficiently advanced technology is indistinguishable from
magic"): where the Star Wars
death stars kill planets, this Titan brings Promethean life. The Martian machines in Total
Recall rejuvenate Mars; the Genesis Project machines in Star Trek 2-3 bring life to a planet
that has never lived; the Titan goes even farther and first creates a planet from space ice
and then brings
life to it. There is also a Çring
of powerÈ that is clearly technological and almost magical in its ability to
interface with the young hero's body—putting a map into his
hand—and with the Titan. Note the
generally po-mo ships of the good and neutral species vs. the mostly modern
ships of the genocidal Drej; note also the appearance of the Drej: very elegant
blue creatures of pure energy, but with subtle insectoid suggestions with the
chief villain, plus suggestions with all of them of ghosts or even Death (cf. Star Wars saga). Perhaps significantly, the non-Drej
ships are Industrially solid, while the Drej ships are somewhat semipermeable,
suggesting their ÇenergeticÈ nature, ghostliness, and—just perhaps—a po-mo motif of
dissolving barriers between organic and mechanical, Newtonian matter and energy,
living world and spirit world, truth and betrayal; cf. and contrast Aliens. Our sources: viewing this film, IMDb citation, and
pre-release coverage by Mike Lyons, Cinefantastique 31.12/32.1 (June 2000):
[16]-17. All films mentioned here
are listed in this section.
5. DRAMA, RDE,
28/XII/97, 15/V/99 Titanic.
James Cameron, dir., script, prod. USA: 20th Century Fox, Lightstorm Entertainment, Paramount
Pictures (prod., with Jon Landau et al.) / 20th Century Fox, Paramount Pictures
(dist.), 1997. 194 min. Leonardo DiCaprio, Kate Winslet, Billy
Zane, Bill Paxton, stars.
**+Hugely popular "mundane" film (or "mainstream"),
necessarily of the disaster-at-sea variety, relevant here for presenting Titanic as a very large mechanized
environment rigidly and explicitly embodying the class system, with the rich on
high and the lower orders locked below (cf. and contrast Metropolis, Blade Runner, this
section). Note mildly hellish
imagery in the scenes of the stokers in the boiler room (cf. Mad Max Beyond Thunderdome, Cameron and
Hurd's Aliens, Welles's Time
Machine [cited
under Fiction], etc.); note also the beautiful shots of beautiful machinery in
action, moving the ship—toward disaster (cf. and contrast S. Eisenstein's
Old and New). Final vision of the film is that of the
dying (we infer) heroine, who, in "A lightning before death," images
for herself and us Titanic as a eutopia with its large machinery unseen, where all
people can share first class, with a beloved at the center. Note also contrasts between modern(ist)
machinery on the Titanic and the very modern, but not po-mo, VR units, waldoes, submersibles,
and computers we see in the frame story of the salvage operation by Brock
Lovett (Paxton) et al.
5. DRAMA, RDE, 07/II/99 Tom Clancy's Netforce (vt. Netforce). Robert Lieberman, dir.
Tom Clancy, co-exec. prod., source book [?]. Lionel Chetwynd, teleplay. Scott Bakula, star.
Brian Dennehy, Judge Reinhold, Joanna Going, Kris Kristofferson, Xander
Berkley, featured players. An "ABC Premiere Event." Made for TV movie, Feb. 1999. **+A Tom Clancy technothriller (or
technofetishist exercise) that might be subtitled, "Watch It, Frat Boy;
Nerd Power May Soon Possess Your Mother." Culminating in May of 2005, a Bill-Gates character
(Reinhold) conspires to take over the Internet. Important for bringing to TV during a "sweeps"
period some relevant SF motifs.
See for images of surveillance, a VR chat room, and Kris Kristofferson
as a construct on a laptop. Note
quotations from Reinhold: "He who controls all information controls the
world" and, "We're moving toward a future defined only by technology
and market forces. A new world
order. Based on electrons and
information." Under Fiction,
cf. and contrast W. Gibson's Neuromancer for huge corporations, the
'Net, and constructs, and F. Pohl's Gateway series for constructs. For surveillance, cf. and contrast
under Drama the contemporaneous Enemy of
the State, where surveillance is much more negative than in Netforce. The Microsoft analog in the film, Janus Corp. Technology
(spelled with and without a space), has a name that may represent much of the
message of the film on the promise and threat of technology: Janus is a
two-faced god, and god of beginnings and endings. Reviewed (very negatively) by Frederick C. Szebin, Cinefantastique 31.5 (June 1999): 59.
5. DRAMA, RDE, 20/VI/01 Tomb Raider (vt Lara Croft: Tomb Raider, and three other working titles
[according to IMDb our filmographic source]). Simon West, dir., film adaptation. Mike Werb and Michael Colleary, story. Patrick Massett and
John Zinman, script. Chris
Corbould and Jeremy Pelzer, SpFx supervision. **+Opening "teaser" and brief closing sequence
feature a large, somewhat insectoid robot, rather like a recombinant chimera of
a Terminator, Alien, and enforcer 'droid from Robocop
(all listed this section). The
view from the robot while battling Croft reproduces images from the video-game
source for the film. Computer-geek
aide to Croft also produces robotic insectoid toys (?) that move around his
trailer and other spaces.
Significant for the plot (which deals—loosely—with time and
planetary line-up) are clocks, clockworks, and orreries: clockwork
representations of the solar system.
5. DRAMA, RDE, 03/VI/96 Tomorrow
Man. Alan Spencer, prod. Bill D'Elia, dir. of premier
showing. 20th Century-Fox / CBS,
1996 (scheduled). Julian Sand and
Giancarlo Esposito, stars.
**¢+Said by Spencer to have been inspired primarily by The Day the
Earth Stood Still, but with borrowings from other works, including Terminator
2 and "The City on the Edge of Forever" episode of Star Trek
(q.v., this section). "Sands
plays an android named Kenn," although Terminator-style cyborg seems a
more exact description, "possessing knowledge of all future events,"
from the point of view of our time, which "he" has traveled back
to. The robot uses his knowledge of our future
"to alter present events to prevent a future catastrophe. To help him in his mission, he picks
Jonathan Driscoll" (Esposito), an expert in AI and computer
programming. Driscoll "has
been ostracized" for his "far-out concepts," but he "proves
to be the only one capable of repairing Kenn circuitry." Previewed by Dennis Fischer, Cinefantastique
27.8 (April 1996): 14-15, whom we depend upon for this citation, and quote
(14).
5. DRAMA, RDE, 04/IV/99 TOTAL
RECALL 2070 (vt TOTAL RECALL: THE SERIES). TV Series, said to have premiered on
Showtime 14 March 1999 (Wardle [40]) and covered by IMDb by April 1999. Canada: PolyGram Television, Alliance
Atlantis Communications, TEAM Communications Group (prod.) / Dimension Films
and Showtime Networks (dist.).
Gajdecki Visual Effects, SpFx.
Art Monterastelli, creator, exec. prod. Mario Azzopardi, Fred Gerber, primary dirs. Michael Easton, Karl Pruner, Michael
Rawlins, Cynthia Preston, and Judith Krant, featured players. **+Compared by Karl Pruner, the actor
playing "Total Recall's
android cop," Ian Farve, to I. Asimov's Caves of Steel (cited by
author under Fiction), by Paul Wardle to the 1976 Future Cop, and by IMDb users to Mann & Machine and Blade
Runner (q.v., this
section). "Android" here
is in the sense that STNG's Mr. Data is an android, except "Farve
has all the emotions" (Pruner quoted by Wardle). The series also features a threatening, somewhat
cyberpunk-appearing scientist and a "Rekall chair" such as that used
in the 1990 film Total Recall. Said by Wardle to be closer than the
1990 film to P. K. Dick's "We Can Remember It for You
Wholesale." Covered by Wardle
in Cinefantastique
31.3 (March 1999): [40]-43. Cf.
also the 1976 series Holmes and Yo-Yo (listed in this section).
Rev.
27/XII/01 5.310 Tobor the Great. Lee Sholem, dir. Carl Dudley, story. Philip MacDonald, script. USA: Dudley Pictures (prod.) Republic
Pictures (dist.) 1954. 77
min. "A Republic
Presentation" available through Republic Pictures Home Video. **+A newly developed robot "has
emotions & can receive telepathic impulses; saves its inventor & his
grandson from kidnapper-spies" (Walt Lee), late 1950s, communist
spies. The emotions programmed
into him by his good American inventors include "human love" and
desire to protect human young. The
robot has been developed for space flight to solve the one remaining problem:
"the human factor," human limitations. See for a remote-control for the robot easy enough for a
little boy to use, the useful and dangerous potentials of
robots—depending upon who programs them—parallel to Tobor as both
beautiful in appearance and threatening.
Cf. and contrast Robby the Robot, primarily in "his" roles
opposite children after Forbidden Planet
(see above, Lost in Space).
5. DRAMA, RDE, 25/VI/98 Townshend,
Pete, et al. The Iron Man (The Musical by Pete Townshend). "The
Iron Man theatrical rights are owned by Iron Man Productions Limited"
(sic: quoting copyright notice on The Iron Man CD). **+Musical theatre piece based on Ted
Hughes's The Iron Man, q.v. under Fiction. See above, The Iron
Giant; see entry for The Iron Man under Music, Pete Townshend et
al.
5. DRAMA, RDE, 28/XI/95, 29/XI/99 Toy Story. John Lasseter, dir. USA: Disney/Pixar (prod.) / Buena Vista
(dist.) © held by Walt Disney
Company. **+Fantasy. Wild West Sheriff Woody (with a
string-activated voice) initially opposes and then befriends Buzz Lightyear, a
futuristic space-ranger sort who must come to the recognition that he is a
toy—even if a battery-operated, high-tech toy—and that a toy is a
good thing to be. TS also
teaches that even a toy that is a bio-mechanoid combination of human head and
arachnoid tinkertoy body can be a friend.
Technical aspects of computer-graphics imaging (CGI) discussed in detail in Cinefantastique
27.2 (Nov. 1995), where TS is the featured story. Note combination of medium and message:
Disney/Pixar = 2-D animation/CGI = Woody/Buzz =
mechanical/electronic-cybernetic.
The excellent 1999 sequel, Toy
Story 2, has Buzz Lightyear and Sheriff Woody ally and Buzz having to
deal with a double who hasn't become enlightened about his nature as a
toy—but it's not particularly relevant for the Clockworks
theme.
5. DRAMA, RDE, 25/IV/95 Tower,
The. Richard Kletter, dir.
co-author script. John Riley,
story, co-author script. Fox-TV,
Tuesday Night Movie, 25 April 1995.
USA: FNM Films/Catalina Production Group, © 1992, 1993 (release?). Paul Reiser, Roger Rees, Susan Norman,
stars. *¢+Mainstream,
very-near-future movie. "The
security of the Intercorp Tower will be maintained by any means
necessary," saith CASS, the controlling central computer, and
"she" means it. It's a
couple of humans against the machine, and the computer is trying the kill
them. See for murderous computer
and containment within a very dangerous cybernetic/mechanical environment
gendered female. See for human
victory via wits over obsessed computer.
"Well ... we've seen the future, and it ain't pretty,"
Reiser's character says. After
building destroys itself (to protect itself), we see heroic couple lovingly
kiss.
5. DRAMA, RDE,
18/XII/93 Toys. Barry Levinson, dir. USA: Biltmore Pictures / 20th Century
Fox (prod. and release), 1992.
Ferdinando Scarfiotti, prod. designer. Valerie Curtin and Barry Levinson, script (with Levinson
co-prod.). Robin Williams,
stars. **¢+A relatively mundane
fantasy film important for portions something like O. S. Card's Ender's Game
meets Willy Wonka and the Chocolate Factory—with a touch of two of
Terminator and Dr. Strangelove (all listed under Fiction or
Drama). See for a fantasy factory
set in green fields, and for robots (including a female robot passing for a
human woman [cf. and definitely contrast Metropolis]), the threat of
computer-assisted military takeover, surveillance, VR, and highly mechanized
(and electronic toys) both benign and highly threatening (including small war
machines [see under Fiction, S. Lem's "The Upside-Down
Evolution"]).
5. DRAMA, RDE, 29/IV/01 Transatlantic Tunnel (vt The Tunnel). Maurice Elvey, dir.
UK: Gaumont-British Picture Corp., 1935. Kurt Siddmak, script (IMDb lists L. du Garde Peach, writing
as DuGarde Peach, and Clemence Dane). **+The tunnel is made possible in part by "the new
radium drill." See for a
Modernist mise en scne in which a giant machine is generally good; note also the high-speed
tunnel-trains, and the many internal viewing screens—including what might
be a giant TV screen for the private performance of a
symphony—significant for what G. Stewart has called "The 'Videology'
of Science Fiction" (q.v. under FilmCrit). Consider as a possible gauge of the change between
high-Modernist 1935 and arguably po-mo recent work not just the attitude toward
The Machine but the idea that a large engineering project and building
something are good and worthy of a film.
5. DRAMA, RDE,
27/II/98 Trucks. Chris Thomson, dir.
Made for TV, shown USA Network, Oct. 1997. Brian Taggert, script.
Canada: Credo Entertainment Group (prod.) / Credo and Trimark Pictures
(dist.), 1997. From the Stephen
King story. 2 hours, with
commercials. **+Somehow, trucks
become sufficiently intelligent "to throw off the yoke of their drivers
and trap a group of people in a diner." Rev. Frederick C. Szebin, Cinefantastique 29.12 (April 1998): 54, which we
quote. See in this section Maximum Overdrive and Killdozer; see in the Keyword Index,
"Truck."
5. DRAMA, RDE, 15/VI/98 The Truman Show. Peter Weir, dir. USA: Paramount / Scott Rudin
Productions (prod.) / Paramount (dist.), 1998. Andrew Niccol, script, prod. (one of several). Jim Carrey, Ed Harris, featured
players. Philip Glass, Burkhart
von Dallwitz (as Burkhard Dallwitz), music. **+Very "near-in," in Thom Dunn's phrase, satiric
SF: near-future setting, almost possible with current technology. Truman Burbank (Carrey) is the
unwitting star of The Truman Show: a continuous TV show of his life, pre-birth
to—whenever ("How Will It End?" is one of the hooks for the
show)—a show created by a producer/director named Christof (Harris). See for motifs of a contained,
artificial world under a dome (the world's largest TV studio), continuous surveillance,
and the question of authenticity.
In this movie, True-Man is the creation of Christ-of, with creation
having taken place near Burbank: the studio is shown to be near the famous
HOLLYWOOD sign, and Harris brilliantly plays a loving, if power-mad,
God-the-Father to Carrey's Son.
The end of the film may be read that Truman escapes to our world and a
possible true love, but our world may also be a media world. An important movie for media and
cultural studies (including issues of modernism and po-mo), bringing to a
temporary culmination themes from such disparate works as R. A. Heinlein's
"They" (1941); the "metatheatrical" embedding of scenes
within scenes of Elizabethan and Jacobean drama and the "metacinema"
that revived the practice; D. G. Comptom's The Continuous Katherine
Mortenhoe and the film Deathwatch;
G. Orwell's Nineteen Eighty-Four and the more paranoid works of P. K.
Dick, including Time Out of Joint and "We Can Remember It for You Wholesale"
(filmed as Total Recall); the film
36 Hours (1964),
starring James Garner (our thanks to Ed Wysocki for that citation); The
Prisoner TV series; G. Lucas's THX-1138 and Blade
Runner (including the theatrical-release cut of for the ending); F.
Pohl's "Tunnel Under the World"—q.v. under Fiction and Drama;
consult Index for "Surveillance" and other key words. Note also parallels if not direct
references to the episode of Star Trek "For the World Is Hollow and
I Have Touched the Sky" and the joining together of a town's population to
seek a fugitive in Invasion of the Body Snatchers (1956) and other works. Crucial for Clockworks are the shots of the Control Room
in Truman, esp. one showing in
deep background a large screen showing Truman in what Truman thinks of as his
private room, with an open (beach?) umbrella in the foreground of that
screen. In front of the screen is
a man on a stationary bicycle with a large front wheel: along with the
umbrella, the bicycle is a clear citation to The Prisoner, specifically
here, the control room in that show.
Just in front of the bicycle, frame right, is a basketball hoop and
backboard, and moving toward the foreground row after row of unoccupied
observation stations each containing one large map screen or 20 or 25 monitors,
the stations arranged along "Bacall Plaza," "Brando
Street," etc. (see under Drama Criticism, G. Stewart,
"Videology"). From the
womb on, Truman has been in-frame; this shot shows a frame with a man watching
Truman inside a frame that we are watching, itself containing more than half a
myriad of screens. And the
audience leaves the screening to step into our own surveilled and mediated
world. See above, this section, EdTV.
5. DRAMA, RDE, 29/IV/01 Tunnel, The: Cited as Transatlantic Tunnel.
5. DRAMA, RDE, 15/IV/99 Until the End of the World: See above
under German title, Bis ans Ende der Welt.
5. DRAMA, RDE, 05/IX/99 Universal Soldier: The Return (vt Universal Soldier III [USA: Working
Title]). Mic Rodgers, dir. USA: Baumgarten-Prophet Entertainment,
Long Road Entertainment, IndieProd (prod.) / Columbia, Columbia TriStar, Sony Pictures
(dist.), 1999. William Malone and
John Fasano, script. Jean-Claude
Van Damme, star, production team.
**+The US Army's supercomputer S.E.T.H. goes out of control "and
begins using the Universal Soldiers to destroy anything and anyone that would stand
in its way. S.E.T.H.'s primary
target becomes Van Damme, the man who knows the program better than
anyone" (IMDb and Jon Keeyes, "Universal Soldier 2," Cinefantastique 31.8 [Oct. 1999]: 16-17, quoting
here 17).
5. DRAMA, RDE, 09/V/04 Van Helsing. Stephen Sommers, dir., script, prod. (with Bob Ducsay). USA: Carpathian Pictures, Universal,
Stillking Films, The Sommers Company, prod. / Universal, UIP, et al., dist.,
2004 (see IMDb for complex distribution).
Allan Cameron, prod. design.
**+Very slickly done po-mo pastiche somewhat in the manner of
pre-postmodern horror mishmashes, but with more elements, including James Bond
and a hint of the mystic. VH
brings together again Van Helsing (here named Dr. Gabriel Van Helsing) and
Dracula and his Brides—plus a Dracula-hunting family (the Valerious
clan), Dr. Victor Frankenstein, Frankenstein's Creature (here called Monster),
and the/a Wolfman (also Mr. Hyde and Dr. Jekyll, for an opening cameo in a
Paris in which the Eiffel Tower has been begun but not finished: so 1888). Significant for Clockworks 2 for Dracula's suborning of Victor Frankenstein and, more so,
Igor in order to get the Monster for the vivification—so to
speak—of the Dracula offspring (who are otherwise stored in gestation
sacks such as one might get from crossing delusional male bats with the Alien
Queen from Aliens). In the opening sequence, the
Transylvanian townspeople from the climax of the 1931 James Whale Frankenstein destroy Dr. Frankenstein
(and the windmill), but the others escape, for Dracula and Igor to try another
day. The attempts involve the
superimposition of Frankenstein's revivification equipment on, first, the last
remaining Valerious brother and then the Monster. The equipment is a slightly updated version of that in the
Whale movie, while the Monster is both definitely fleshly and somewhat
roboticized: mostly monster, but with a hint of cyborg, with the neck-bolts
replaced with understated but visible green lights in the brain. The vivification of the vampire children
recalls the production of Robot Maria from Human Maria in F. Lang's Metropolis
(q.v., this section), but with more sophisticated SpFx. The James Bond motif includes a scene
in a religiously-diverse laboratory at the Vatican, and some Bondian weapons supplied
by an Q-like
Friar/scientist, who accompanies Van Helsing on his monster-quelling. Aside from the slight possibility that
Gabriel Van Helsing is a manifestation of the Archangel Gabriel—one who
fought against the Romans at Masada—the mystic portions include the
apotheosis of Anna Valerious (and the rest of her family), when Dracula is
finally dead; cf. and slightly contrast the returned dead Jedi at the end of Return
of the Jedi (listed in this section).
Given the explicit 1888/Eiffel-Tower dating and dynamo imagery, a
potentially useful film for students of Modernism vs. po-mo. Discussed by Edward Gross, "Die,
Monsters, Die," Cinefantastique 36.2 (April/May 2004): 34 f.
5. DRAMA, RDE,
27/III/93 "The
Veldt." Audiotape. See in this section under R.
Bradbury.
5. DRAMA, RDE,
06/I/94 Viper. NBC. Paul DeMeo and Danny Bilson, creators, exec. prod. Premiered in a 2-hour made-for-TV
movie, Sunday, 2 Jan. 1994.
**¢+Features a computer-run Dodge Viper that aids in the fight against
crime.
5. DRAMA, RDE,
08/I/94 Viper. NBC. Friday, 7 Jan. 1994.
**¢+In addition to the Dodge Viper, note the other high-powered cars in
the automotive cast. This episode
also featured brain implants and considered in a balanced fashion the pros and
cons of computer-mediated brainwashing, plus the question of identity with a
person whose memory has been razed by computer-mediated brainwashing. For cars, see Carplays under Drama, R.
B. Rollin's "Deus in Machina" essay listed under Drama Criticism, and
the works cited in the Clockworks Keyword Index under
"Car."
5. DRAMA, RDE,
15/I/94 Viper. NBC. Friday, 14 Jan. 1994.
Bruce Bilson, dir. David L.
Newman, script. Danny Bilson,
story. **¢+Note wheelchairs,
hologram projections, home computers, and other mundane technologies juxtaposed
with the high-tech Viper.
5. DRAMA, RDE, 10/IX/95 Virtual
Combat. Andrew Stevens,
dir. USA: Ashok Amritraj (prod.) /
Amritraj/Stevens Entertainment (dist.?), 1995. William C. Martell, script. Don "The Dragon" Wilson, Michael Bernardo,
featured players. Michael Dorn,
"Virtual Voice of Dante."
95 min. **+Martial-arts
film set in a near-future western United States (Los Vegas and Los
Angeles). Premise has
"cloning from a computer program" bringing into our world three VR
characters: two female sex objects and a male martial artist, with the threat
of more characters arriving if the hero loses. Cf. Virtuosity, listed below, this section for the
major premise. Note control
collars on VR characters: cf. films Deadlock and Deadlocked: Escape
from Zone 14, and the collars on F. Pohl and C. M. Kornbluth's
"Risks" in Reefs of Space (see under Fiction). As VR ÇandroidsÈ (our term) come out of
their creation tank, note image of superimposition of vaguely cybernetic and
highly mucoid upon the humanoid.
5. DRAMA, RDE, 04/VIII/95 Virtuosity. Brett Leonard, dir. USA: Paramount, 1995. Eric Bernt, script. Denzel Washington, Kelly Lynch. Russell
Crowe, stars. **+In Los Angeles in
1999, an ex-cop (Washington) hunts Sid 6.7 (Crowe): a computer-composite of
serial killers, who manages to get out of the computer-generated VR into a
nano-technology produced android body, and into everyday LA reality. See for imagery of superimposition of
mechanical and cybernetic devices upon the human and the injection into
Washington's character of a small tracking device. Pre-release coverage in Cinefantastique 26.6/27.1
(Oct. 1995): 96-97. Cf. and
contrast Terminator movies and Leonard's Lawnmower Man (cited
this section) for "mechanized" villains. Cf. and contrast Virtual Combat, listed above, this
section for VR. Also cf. and
contrast motif of human beings entering computer-space: see in this section TRON
and, under Fiction, J. Sladek's The MŸller-Fokker Effect. Following the Disney rule of "The
Plausible Impossible": If everyday humans can move across some sort of
portal into cyberspace, denizens of cyberspace can cross the barrier into our
space. Look for mixed world
possibilities, as we see with "Toons" in Who Framed Roger Rabbit?
(1988).
5. DRAMA, RDE, 03/VII/98, 18/I/99 Virus. John
Bruno, dir. USA: Universal
(dist.), 1999 (release). Dennis
Feldman, Jonathan Hensleigh, Chuck Pfarrer, script (from Pfarrer's Dark Horse
graphic novel). Gale Anne Hurd et
al., prod. Jamie Lee Curtis,
William Baldwin, Donald Sutherland, stars. **+Production company: complex arrangement, no
"author" cited at end of credits. Design: Jaymes Hinkle credited as Art Director; several
people worked on set design (IMDb).
Cover story for Cinefantastique 30.4 (August 1998): 19 f., by Chuck Wagner, our
initial source for this citation.
The "virus" in the film is a "digital life form,"
according to C. Pfarrer, and "Its purpose, like any virus, is to replicate
itself" (Wagner 22); it is also us, humans, from the point-of-view of the
alien. Wagner quotes Bruno as not
wanting to do a computer virus, but "an electrical lifeform that
hits" the Mir
space station "during a transmission," from the Mir to an tracking ship far off regular
sea-lanes (Wagner 20, 23 [and RDE, after seeing film]). The lifeform "gets into the
electrical system, gets into the computer[,] and instantly figures out ones and
zeros . . . [and learns] about a dimensional place: the ship and
where the ship is. It learns that
there are lifeforms all over this planet.
So it's got everything.
It's got maps; it's got languages and everything you could imagine
that'd be in a big, computerized spy ship." So the alien "starts to manufacture itself—using
parts of the ship and crew—into a dimensional thing." As with H.R. Giger's biomechanicals in Alien (q.v., this section), the creature
evolves in stages, realized in filming by "these fantastic little droids
. . . . it's about
robotics basically! But the
creature still lives in the computer.
All these droids and all these machines are operated from the computer
on cables. So if you cut the
cables, you can cut them off. Each
one of them is an ROV: remotely operated vehicle" (20). The Virus comic cover pictured shows a
clearly insectoid "biomechanoid" (21 [also
"bio-mechanoid"]), while other of the film's creatures are more
subtly insectoid, or crustacean (24-25, 26). "BioAlexi" is a Terminator-style combination of
the dead Russian captain and metal parts.
Note that only a few of the explanatory subtexts offered in the Cinefantastique article come through upon
viewing. For the plot, cf. Agatha
Christie novel and play, filmed under the title Ten
Little Indians (1975, vt And Then
There Were None)—and the Slasher-film tradition where an isolated
group of teenagers are killed off until there is left only The Last Girl (most
famously played by Jamie Lee Curtis in John Carpenter's Halloween [1978]).
For the watery situation, cf. and strongly contrast Abyss; for the imaging of the alien
threat, cf. and contrast the deadly cyborgs in the Terminator films and the Borg in Star Trek: The Next
Generation; cf. also Hardware,
Alien(s), and other po-mo,
cyberpunk biomechanical threats.
For the small "droids," cf. the insectoid small machines in Runaway; for the largest machines, cf.
the Swamp Thing from the comic book, and possibly the 1982 Swamp Thing film by Wes Craven. For machines building machines and
evolving machines see under Fiction the works of P. K. Dick (esp.
"Autofac") and S. Lem (esp. The Invincible and "The
Upside-Down Evolution"). A
pretty bad film, but usefully studied for what has now become the clichŽ of the
biomechanical threat, here expanded to include junk and garbage—with
garbage including zombie-like, Frankenstein's-Creature garbage—set in a
mise-en-scne that is strongly marine Junk-Yard and (capital "I")
Industrial trash. Virus is briefly and insightfully
reviewed by Stuart Klawans in "Revenge of the Pod People," The
Nation 268.6 (15
Feb. 1999): 34-36.
5. DRAMA, RDE, 12/III/95 VR.5.
FOX-TV. Premiere 10 March 1995, with "Pilot." Lori Singer, Michael Easton, Will
Patton, Adam Baldwin, David McCallum, Penn Jillette, featured players. Created by Adam Cherry, Geoffrey
Hemwall, Michael Katleman, Jeannine Renshaw, and Thania St. John (who also
share producing, writing, directing jobs). Major sponsor for at least the premiere: The US Army. E-mail address: VR5@Delphi.com.
5. DRAMA, RDE, 12/III/95 "Pilot." VR.5. FOX-TV. 10
March 1995. Pilot episode of the
series. Thania St. John,
script. Michael Katleman,
dir. *¢+Heroine goes "into
the machine," initially by accident, entering a world of VR and
wish-fulfilment, plus some nightmare elements. In a VR conversation, she tells her mother: "It's like
I can bring another person into my dreams. I create the setting, but I can't control what happens in
it." When she "wakes
up" she remembers, but the other person just recalls the feelings. Her mother responds: "You've
tapped into the subconscious."
Imagery is of a high-tech descent moving into a dream inside the
machine. The heroine is recruited
at episode's end by "the Committee." Cf. and contrast the "dream machine" in The
Lathe of Heaven, and both simstim and cyberspace in William Gibson's Neuromancer
trilogy.
5. DRAMA, RDE, 14/V/04 Wachowski,
Larry, and Andy Wachowski. The
Matrix: The Shooting Script.
New York: Newmarket P, 2001.
"A Newmarket Shooting Script Series Book." William Gibson, Forword.**+A shooting
script is not necessarily—indeed, rarely—an exact record of what
one sees and hears in the theater, but the text that went into the shooting,
and in that way can useful for film criticism; this script is quite
useful. Gibson's comments are
brief but cogent: Neo as less a Christ-figure than "a hero of the
Real" (viii).
5. DRAMA, RDE, 29/VII/01 Waga Seishun no Arcadia (Arcadia of My Youth). Matsumoto Leiji, creator. Tomoharu Katsumata, dir. Yooichi Onaka, script. Japan: Toei, 1982 (possibly also: Tokyu
Agency; try AnimEigo home video or Amazon.com for copies). 130 min. Available with English subtitles. **+According to two fan-reviewers on Amazon.com, "This movie explains how Captain Harlock got to know
[the "mechanical engineer" and spaceship builder] Tochiro and took
command of [the military starship] ARCADIA," giving crucial parts of the
backstory for the Harlock TV series (writer's pseudonym: "Starship
Trooper"). "As with all
Matsumoto productions, this movie features mechanical designs heavily
influenced by times past—in this case, we have the ships and fighters
inspired by anything from sailed frigates right through to the Graf
Zeppelin" (writer: "CafŽ"). The Arcadia
especially is said to be of interesting design.
5. DRAMA, RDE, 01/V/95 WAX,
or The Discovery of Television Among the Bees. David Blair, auteur, star. Florence Ormezzano, editing/graphics assistant. USA: ZDF-TV (Germany), © 1991 David
Blair and ZDF. 85 min. *¢+If taken seriously, the narrative
suggests a kind of spiritualism like unto that of Robert A. Heinlein's Stranger
in a Strange Land (1961); therefore we suggest not taking the narrative
seriously and looking instead at the interesting militantly modern, avant-garde
montage and strongly postmodern graphic SpFx. In this viewing, Wax yields a present-day world with
flashbacks and trips to alternative realities, relating through juxtaposition,
insertion, and superimposition the spirits of the dead (suggested and
symbolized), movie cameras and other early high-tech equipment, bees and bee
hives, the eye of God, weapons scientists, warfare, computers, rockets, space
shuttles, missiles, VR military simulations, A-bombs, the Garden of Eden, Cain
and Abel (and other twinning), Death, the Tower of Babel (including the Tower
as visualized in Metropolis [q.v. this section]), civilization as urbanization,
and television. Wax is a
topic of discussion at an active site on World Wide Web on the Internet: Try
http://bug.village.virginia.edu.
5. DRAMA, RDE, 28/IX/95 W.E.I.R.D.
World. Fox-TV. Series premiere 26 September 1995. From William M. Gaines's comic books Weird
Science and Weird Fantasy.
Two-hour premiere: William Malone, dir. A. L. Katz, prod. and one of 3 writers. "A Two Fisted [sic] Production"
in association with Hallmark Entertainment. Ed O'Neil featured as Dr. Monochian. **+Dr. Monochian runs a super-secret,
autonomous, US government (?) research facility, using very young scientists
(and, at the end of the episode, a time-traveled Albert Einstein). Mise en scene an interesting
combination of high-tech and quasi-cyberpunk funky, with the images suggesting
1950s B-movies and (appropriately) Gaines-produced horror comics. One of the three subplots in the
premiere featured a time-machine that looks like a Van de Graaff generator; another
more thematically featured robots both humanoid and primitive looking, plus a
robotic prosthetic arm (cf. and contrast the Terminator films et
al.).
5. DRAMA, RDE, 27/III/95 Welch,
William. How to Make a Man. 2 Feb. 1961. Brooks Atkinson Theater, New York. *¢+Dramatization of C. Simack's "How-2," q.v.
under Fiction. Customer of a
mail-order house receives by mistake "a robot whose job is to build other
robots," causing legal problems for the customer. Cited in Appendix to R. Willingham's Science
Fiction and the Theatre, our source here, and whom we quote. Cf. and contrast P. K. Dicks's
"Autofac," F. Pohl's "The Midas Plague" (and the story of
"The Sorcerer's Apprentice").
5. DRAMA, RDE, 12/V/99 *Welt
am Draht (trans. as World on Wires, World on a Wire [World
on the Wire]). Rainer Werner
Fassbinder, dir. Fassbinder, Fritz
MŸller-Scherz, script. West German
TV, 1974. IMDb gives running time
as "205 (2 parts)" and notes no source novel. **+Cinefantastique preview of The 13th Floor (q.v., this section) quotes Josef Rusnak as
saying the source of WaD was
"this novel out of the 60's called Simulcrum [sic] 3. It features a most convincing story outline to the subject
of VR. In it, you have a hero who
realizes on his search during a murder mystery that his own world is a computer
generated simulation. . . . This guy wrote the novel in 1963, and in it there's a
computer simulation where they call their characters 'ID' units.' All the ID units were stored in memory
drums"—and Fassbinder is said to have attempted "to reproduce
the whole novel" (19). We
were unable to find Sumulcrum 3 or Simulacrum 3 in the on-line World Catalog, nor a synopsis of WaD in the general film histories we
consulted.
5. DRAMA, RDE, 09/III/00 What Planet Are You From? Mike Nicholls, dir., one of several
prod. USA, 2000. Productions Companies: Brillstein-Grey
Entertainment, Columbia Pictures Corporation, What Planet Are You From?
Productions / Distributing Companies: Columbia Pictures and Sony Pictures
Entertainment (US dist.), Columbia TriStar Film GmbH (Germany). Gary Shandling, star, co-story, co-
script, one of several prod.
(Source: IMDb.) **+Significant as a science-fiction film from an
important director. Listen for
sound effect suggesting that the penises on the (all-male) aliens are mechanized,
perhaps suggesting vibrators. The
motif correlates with the behavior of the aliens as mechanical would-be
conquerors.
5. DRAMA, RDE, 27/VI/99, 30/VI/99,
4/VII/99 Wild
Wild West. Barry
Sonnenfeld, dir. Brent Maddock,
Jeffrey Price, script. USA: Peters
Entertainment (prod.), Warner (prod., dist.), 1999. Will Smith, Kevin Kline, Kenneth Branagh, stars. Bo Welch, designer. **+Based on the 1965-70 CBS-TV series The
Wild, Wild West (q.v. this section).
Arguably a work of "steampunk"—cyberpunk in the 19th-c.,
Jules Verne form—but in the much lighter vein of the original TV series
and James Bond movies, and with a good deal of po-mo allusiveness. See for superweapons and gadgets (good
and/or comic when invented by Artemus Ward), a cyborg-ized or prostheticized
villain with at least one Terminator-like employee, mechanized environments,
and arachnoid variations on insect/mechanism association. Note especially
mechanisms associated with the crippled and emasculated villain, Dr. Arliss
Loveless: his Tarantula war machine, a steam-driven wheel chair that converts
into a spider-leg chair, and "fiendishly inventive restraining
system" where prisoners are "fitted with a giant magnetic
collar" which attracts a blade launched in their direction "from a
steam-driven catapult" if they try to escape (Kutzera 27). For the restraining collars, cf. F.
Pohl and J. Williamson's Reefs of Space (cited under Fiction), and the
films Deadlock and The Running Man (see above, this
section); for their visual design, and function, note the ruff warn by the King
of the Moon (Robin Williams) in Terry Gilliam's film The Adventures of Baron Munchausen (1988/89). Donald Gilzinger notes also the
exploding wrist cuffs among the "Great Game" cell in B. Sterling's Heavy
Weather, ch. 9 (q.v. under Fiction); and Mike Conaway adds
"pain-inducing collars" in the original Star Trek episode, "The Gamesters of
Triskelion" (not cited). The
tarantula war-machine is an obvious and possibly significant variation on the
Imperial Walkers in The Empire Strikes
Back and Return of the Jedi
(q.v. this section), and it is sufficiently terrible that a flying machine
following the designs of Leonardo can be positive technology, even when
explicitly compared to ichneumon wasp (and the treatment of spiders by
ichneumon wasps briefly described).
In an interview in Cinefantastique, Sonnenfeld noted that Welch used "spider web
themes" in Loveless's mansion and repeated use of "little rods with
balls hanging down that are" literally system governors but which Sonnenfeld
identifies as "testicles. And
in every single thing that Loveless has, whether it's the tank, the machine
gun, the back of his own wheelchair, you see these rotating balls.
[. . .] Perhaps it's
because he [Welch] feels that since Loveless doesn't have a penis or testicles,
he would put them everywhere."
See Cinefantastique 31.7 (August 1999): 32-43 f. for articles and interviews by
Frederick C. Szebin, primarily, and Dale Kutzera; they also print useful stills
and drawings.
5. DRAMA, RDE, 27/VI/99 Wild,
Wild West, The (vt The Wild West, USA working title). TV Series, CBS 1965-70, 104 60-min.
episodes. Jus Addiss and Leon
Benson, dirs. Bruce Lansbury, Fred
Frieberger, prod. Michael Garrison
credited by Jim Dowdie as "creator." IMDb gives production companies: CBS TV, Michael Garrison
Productions, Bruce Lansbury Productions.
Distribution companies: CBS TV, Viacom, CBS Films, Paramount
Television. Robert Conrad, Ross
Martin, stars. **+Recombinant TV,
set mostly in the American west during the presidency of Ulysses S. Grant
(1969-77), not long after the US Civil War, putting together the Western,
secret-agent saga, and SF to form a precursor of "steampunk" (and a
Western version of James Bond).
Jim West and Artemus Gordon (Conrad and Martin) use a wide variety of
gizmos and gadgets, at the cutting edge and beyond of 19th-c. science and
technology. For influence of The
Avengers and Jules Verne on the series, see Jim Dowdie interview with
Lansbury and Friedberger, Cinefantastique 31.7 (August 1999): 44-45.
5. DRAMA, RDE, 26/III/95 Willingham,
Ralph. Science Fiction and the
Theatre. Westport, CT:
Greenwood, 1994. CONTRIBUTIONS TO
THE STUDY OF SCIENCE FICTION AND FANTASY, NUMBER 57. 213 + xiv pp.
$55.00 cloth. *¢+Historical
survery of S. F. plays, emphasizing theatre for adults and staging
considerations. Includes an
appendix with an annotated list of 328 S. F. plays, theatre pieces, performance
art pieces, operas, etc.
5. DRAMA, RDE,
18/XII/93 Willy
Wonka and the Chocolate Factory.
David Wolper, dir. David
Wolper. USA: xxXXXXXXXX,
1971. Gene Wilder, Jack Albertson,
stars. **¢+Fantasy. Note factory as the cinematic space for
a fantasy adventure; cf. and contrast Toys (listed in this
section). §
5. DRAMA, RDE, 12/VI/96 Willis,
Connie. Remake: Short novel listed under Fiction,
consciously using film-writing techniques. **+
5. DRAMA, RDE/JKuhr, 14 May 2003 X2 (variously spelled; vt X-2:
X-Men United, X-Men 2
[2002; USA: working title]). Bryan
Singer, dir., co-story, exec. prod.
Daniel P. Harris, script; David Hayter, Zak Penn, Singer, story. (See for source X-Men graphic novel God
Loves, Man Kills
[1982], by Chris Claremont [Brent Eric Anderson, illus.]. See IMDb or other sources for
additional information on complex writing credits, but note crediting of Stan
Lee [also exec. prod.]) USA: Ames
Entertainment, 20th Century Fox, XM2 Productions, Donner/Schuler-Donner
Productions, Marvel Entertainment (prod.) / 20th Century Fox (US and
non-Russian dist.), 2003. Guy Dyas,
prod. design. Louise Mingenbach,
costume design. Filmographic
information from IMDb. **+Of
interest for Modernist vs. postmodernist/Industrial esthetics. Note Magneto's hyper-Modernist plastic
prison (from the first X-Men Film
(2000). More importantly, note
Professor Charles Xavier's telepathic-contact chamber, both in its original
form and in the reproduction ordered up by the villainous General William
Stryker. Parallel to the
telepathic-contact chambers, note the very funky cyborg Jason 143 and the
seductive illusion of him as Little Girl 143. Telepathic and empathic contact is done in an appropriately
surreal mode, but the physical chambers are respectively Modernist in a mostly
modern (underground?) setting in their legitimate form and postmodernist/Industrial
in a highly Industrial underground setting in the reproduction. In the reproduction the illusion of the chamber is Modernist, while
the reality is not. Similarly, the
illusionist constructed and controlled by Stryker, Jason 143 (Stryker's mutant
son), is horrific and Industrial, while the illusion of Little Girl 143 is
smooth and cute: someone more appropriate in a 19th-c. sentimental drama
perhaps, but who can pass as a Modern child. Cf. and contrast Star-Child in 2001: A Space Odyssey and the Pod-infant
in The Matrix (both listed in this
section).
5. DRAMA, RDE,
15/I/94 THE
X-FILES (TV title all capitals, with a circle around the
"X"). Fox-TV. Chris Carter, creator and exec.
prod. David Duchovny, Gillian
Anderson, stars. Ten Thirteen
Productions, in association with 20th C. Fox, 1993-98. (c) held by Twentieth Century Fox Film
Corporation.
5. DRAMA, RDE,
21/II/98 UNDER
X-FILES: ÒFirst Person Shooter.Ó The
X-Files. Fox-TV. 27 Feb. 2000. Chris Carter, dir., exec. prod. William Gibson and Tom Maddox, script. (Partial source, ÒTiny DancerÓ web site
www.fandom.com/x-files/Editorial. [The official site can be reached
through www.fox.com. To aid searches, try Ò7.13Ó: for 13th
show of the 7th season.])**¢+
Female programer, fed up with the males around her, develops a female
warrior program on her computer; the warrior somehow Òimputs herselfÓ into into
a VR combat game and starts killing men.
In addition to the motif of humans inside a VR game, see for Mulder and
Skully very uncharacteristically in cyberpunk ÒRoad WarriorÓ mode (our
characterization of the costuming and acting). For opening shots of the VR game and the monitoring thereof,
cf. Aliens, Westworld, Futureworld
(this section); see also Gibson and MaddoxÕs ÒKill SwitchÓ episode, this
section.
5. DRAMA, RDE, 21/II/98 "Kill
Switch." The X-Files. Fox-TV. 15 Feb. 1998.
Rob Bowman, dir., prod. (one of several). William Gibson and Tom Maddox, script. **¢+Premised on the evolution of AI in
"ur-slime and silicon," i.e., our own primitive cyberspace, yielding
"articifial life." The
AI is not a characterized character (unlike Wintermute-Neuromancer in Gibson's Neuromancer
[q.v. under Fiction]), but it is the antagonist as Mulder and Skully, and
Esther, an unclawed razorgirl (so to speak) and computer expert try to upload
the kill switch to destroy the AI.
Features small threatening machine, Mulder trapped in a VR device (and
in a VR nightmare with dismemberment visions as torture), and a cyberpunk love
story of lovers' memories and consciousnesses uploaded into cyberspace,
apparently via the AI (cf. and contrast romantic-comic ending of Gibson's Monda
Lisa Overdrive, listed under Fiction). Note superimposition of the threatening cybernetic upon
Mulder, compared and contrasted with the apotheosis of Esther and her lover
through the same devices. Also
note creation of mini postmodern wastelands through SpFx of particle-beams
controlled by the AI. Final lines:
"Electrons chasing each other through a circuit—that isn't life,
Mulder," Skully says; Mulder thinks we may be electrical impulses moving
through "a bag of meat and bones"; Esther's message back to the meat
humans: "BITE ME."
5. DRAMA, RDE, 20/VI/98 X Files: Fight the Future, The. Rob Bowman, dir.
USA: 20th
Century Fox (prod. and dist.) / Ten Thirteen Productions, 1998. Frank Spotnitz, story, co-prod., and
Chris Carter, story and prod.
David Duchovny and Gillian Anderson, featured players. **+Special Agent Fox Mulder's search
for Special Agent Dana Scully leads him to a descent under the Antarctic
surface into what turns out to be a giant alien spacecraft, where he finds Scully
and others in greenish, liquid-filled, fogged but transparent tubes, where they
are incubating aliens, in the manner of hosts for ichneumon wasps or,
Aliens. Scully in the tube
contains alien "viruses" while she is contained in the life-support
system which is in turn contained within the mechanical and electronic
environment of a very po-mo ship.
Cf. descent in R. A. Heinlein's The Puppet Masters (listed under
Fiction) and more generally; cf. descent motif and what we might call "the
ichneumon theme" in Alien and
Aliens (this section).
5. DRAMA, RDE, 05/VIII/95 "The Erlenmeyer
Flask." The X-Files. 15 May 1994. Fox-TV. R. W.
Goodwin, dir. Chris Carter,
script. **+Note imagery of "a
warehouse full of glowing, womblike tanks and the hybrids floating
within": the hybrids are humans injected with alien DNA. "Deep Throat" says there are
five hybrids. Cf. and contrast
hanging bodies in Coma (cited in this section). Cited and summarized in Cinefantastique
26.6/27.1 (Oct. 1995): 58, with a picture. ONLY THE WAREHOUSE SHOT IS RELEVANT.
5. DRAMA, RDE,
14/I/94 "Ghost
in the Machine." The
X-Files. Fox-TV. 29 Oct. 1993, 14 Jan. 1994. Jerrold Freedman, dir. Alex Gansa and Howard Gordon,
script. **¢+The AI "Central
Operating System" of a building turns murderous. The machine is outplayed and defeated by the two starring
FBI agents on the X-files, and by the COS's creator (who creates a virus to
kill it). Raises explicitly what
we'll call "the Oppenheimer Question" (after J. Robert Oppenheimer):
What are the responsibilities of scientists who develop technologies that can
be used by their governments for destruction? Note X-Files's sympathy with such individuals against the US
government. Note also the episode
title (see R. Descartes entry under Background), images of entrapment within a
huge machine, and X-File staffers vs. the Government. Cf. and contrast "death"—possibly
temporary—of COS with the "death" of HAL 9000 in 2001
and of the Terminator in Terminator (listed in this section). Summarized in Cinefantastique
26.6/27.1 (Oct. 1995): 26.
5. DRAMA, Joe Kuhr/RDE, 20/VIII/00 "Zeta." Episode on Batman Beyond (vt Batman
Tomorrow [USA
working], Batman of the Future [English title in Europe]). Robert Goodman, script. Warner Bros. TV (prod. and dist.). Batman Beyond Premiered 10 Jan. 1999. "ZETA" DATE: _____ **+Zeta is
"an advanced tactical synthoid [É]" built by the government of 2050
"for deep cover ops: Replace, interrogate . . . dispose" of enemies
of the State. Using its own voice,
Zeta is gendered male, and the plot moves Zeta from an it to a him. Zeta has a strong frame, "a full array of weapons and
tools," and, most importantly, "A holographic emitter on board"
that "conceals the rig, while enabling Zeta to mimic its targets." Like Alpha One of The Flash,
RoboCop, The Iron Giant, the reprogrammed Terminator of T-2 (q.v. above)—and a long tradition of reluctant or
repentant killers—Zeta rebels: "I do not wish to destroy any
more." With help from Batman
and Max, Zeta (for now) gets his freedom, including as much free will as humans
have in resisting, adapting, and going beyond his programming. Note image of Zeta in a high-tech
factory: machinery surrounding a different sort of machine.
5. DRAMA, RDE/Joe Kuhr, 20/VIII/00 Zeta. Warner Bros. Animation. Robert Goodman, pilot script. **+Spin-off from "Zeta" episode of Batman
Beyond (q.v. above). A
slightly <<kinder, gentler>> Zeta here, aided by Ro—a
street-wise girl—and pursued by government agents. Pilot sets up a quest for Zeta:
"Who did
program you? That's who you need
to see" for some authority to Zeta's assertion that he "could be
peaceful."
6. DRM CRT, TW, 13/I/95 Abbott,
Joe. "The 'Monster'
Reconsidered: Blade Runner's Replicant as Romantic Hero." Extrapolation 34.4 (1993):
340-50. **¢+Compares Blade Runner
and Mary Shelley's Frankenstein as texts that address "the issue of
artificially created life" (340).
Argues that Shelley's novel presents a moral about the dangers of human
inquiry and knowledge that Ridley Scott's film questions. Scott suggest through the film's
conclusion that "human" and "android" are not mutually
exclusive terms, for they have more to do with spirits than mechanics. See Blade Runner under
Drama.
6. DRM CRT,
RDE, 10/I/93 ADD
TO KERMAN, JUDITH, ED. RETROFITTING BLADERUNNER: Rev. Richard D. Erlich, Extrapolation
33.4 (Winter 1992): 370-73; Stef Lewwicki, Foundation #55 (Summer 1992):
112-13.
6. DRM CRT,
RDE, 10/I/93 ADD
TO PENLEY, CONSTANCE ET AL., ED., CLOSE ENCOUNTERS: FILM, FEMINISM, AND SCIENCE
FICTION: Rev. Richard D. Erlich, Extrapolation 33.3 (Fall 1992):
284-89.
6. DRM CRT,
27/II/93 Altman, Mark A. et
al. "Babylon 5: Star Trek's TV Challenger." Series of articles for cover-story in Cinefantastique
23.5 (Feb. 1993): 17 f.
**¢+Detailed information of the production of a show very like Star
Trek: Deep Space Nine; Babylon 5 was scheduled to premiere Feb. of
1993 (which, if it did, we missed).
6. DRM CRT,
9/IX/92 Altman, Mark A.
et al. "Star Trek—The Next Generation." Series of articles, plus Episode Guide (q.v. under Reference
Works) for cover-story in Cinefantastique 23.2/3 (Oct. 1992): 32 f. **¢+Covers the 26 episodes from 23
September 1991 to 15 June 1992.
6. DramaCrit, Joe Kuhr/RDE, 20/VIII/00 Artificial
Humans in the Cinema. A film series from the Film Department,
Los Angeles County Museum of Art.
19 May-21 June 2000.
"[D]erived from a major millennial retrospective presented at the
Berlin Film Festival in February 2000" and "programmed by Ian Birnie
in collaboration with Wolfgang Jacobsen and Martin Koerber of the Filmmusuem
Berlin-Deutsche Kinemathek."
**+The series's goal was showing "films that exemplify the theme [É
of] "Artificial Humans. Manic
Machines. Controlled Bodies."
According to their handout, "Underlying the thesis of the series are
the two pillars of the artificial human genre: the mad scientist who challenges
the natural order by playing god; and the utopian vision of a society populated
by supermen whose superior strength and intelligence are machinelike in their
'perfection.' Monster or
robot? Eugenics or
electronics? Whatever the means,
the utopian dream gives birth to dystopia and paranoia—a machine that
cannot be controlled, a society that cannot think or act freely, a monster that
science can creat but cannot control." Films shown include Der Golem (1920), Frankenstein (1931), Blade
Runner, Metropolis, The Automatic
Motorist, The Clockwork Heart, Invasion of the Body Snatchers, Demon
Seed, Terminator-2, RoboCop, Westworld (titles in small caps listed under Drama).
6. DramaCrit, Maly, 04/VI/02 Barnett, Chad P. "Reviving Cyberpunk:
(Re)Constructing the Subject and Mapping Cyberspace in the Wachowski Brothers'
Film The Matrix." Extrapolation
41 (Winter 2000):000-000. **+
How do we map cyberspace and virtual landscape? American love of postmodern aesthetic as seen in X Files,
Truman Show, etc.
6. DRM CRT, RFS, 27/IV/95 Broderick, Mick. "Surviving Armageddon: Beyond the
Imagination of Disaster." SFS
#58 = 20.3$$ (Nov.
1992): 362-82. **¢+Builds upon and
argues against S. Sontag's 1965 Commentary essay "The Imagination
of Disaster" (q.v., this section) that the dominant discursive motif in
science fiction films about World War III is survival. Sets up four categories for such
films—Preparation for Nuclear War and Its Survival, Encounters with
Post-Nuclear Extraterrestrials, Experiencing Nuclear War and Its Immediate
Effects, and Survival Long After Nuclear Was. By MB's count there are more than twice as many films in the
fourth category than in the first three combined, leading him to conclude that
filmmakers have, since Sontag's essay, grown even more "highly
reactionary" in their advocacy and reinforcement of a symbolic order of
the status quo" (000-00)$$. See also in
this section, P. Hall and R. Erlich's "Beyond Topeka and
Thunderdome."
6. DRM CRT, RDE, 20/I/95 Booker, M.
Keith. Dystopian Literature: A
Theory and Research Guide.
**¢+Part Four deals with 14 important dystopian plays, including K.
Capek's R. U. R. Part Five
deals with 13 dystopian films, including Metropolis. Cited and annotated under Literary
Criticism.
6. DRM CRT, RDE, 01/XI/94 Bukatman, Scott. Terminal Identity: The Virtual
Subject in Postmodern Science Fiction. Durham, NC: Duke UP, 1993. **¢+Discussion includes the films Videodrome, Blade
Runner, RoboCop, Cronenberg's The Fly, Tron, and the Alien
and Terminator series.
". . . Bukatman's thesis [is] that one of the major
causes of actual degeneration of the human subject is modern commercial and
electronic images and spaces."
Rev. Norman Fisher, Extrapolation 35.3 (Fall 1994): 257-59, here
quoting 259. SB's TI also
cited under Literary Criticism.
6. DramaCrit, Maly, 04/VI/02 Casimir, Viviane. "Data and Dick's Deckard: Cyborg
as Problematic Signifier." Extrapolation
38.4 (Winter 1997): 278-291. **+
Examines relationship between machine and organism through "What is the
living?"; constantly changing anthropomorphism; Star Trek and Blade
Runner.
6. DRM CRT, RDE, 01/XI/94 Cinefantastique 25.5
& 6 (Dec. 1994): Special Double-Issue (sic) on Star Trek: The Next
Generation and Deep Space Nine; also: Star Trek: Voyager and Star
Trek VII: Generations (in prod. at time of publication). Sidebars in Dale Kutzera's "The
End of a Golden Era / Star Trek: The Next Generation" give the
"Episode Guide / 7th Season," which cite, summarize, and commente
upon 1993-94 episodes.
6. DRM CRT, RDE, 20/I/95 Cinefantastique
26.2 (Feb. 1995)**¢+Cover story on Star Trek VII: Generations, with
additional coverage on Star Trek: Voyager and the various ST
series generally.
6. DramaCrit, Maly, 01/VII/02 Cooks, Robert. "Retro Noir Future Noir: Body
Heat, Blade Runner and
Neo-Conservative Paranoia." Film
and Philosophy 1 (1994):105-10. **+ Cited in Hal Hall's "Approaching Do
Androids Dream of Electric Sheep? and Blade
Runner: Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 02/VII/02 The Cyborg Handbook. Chris Hables gray, ed. Brighton, NY: Routledge, 1995. **+ Cited and annotated under
Background. See for Judge Dredd, the Terminator movies, and other films with cyborgs.
6. DramaCrit, RDE, 26/VI/04 Dark Horizons: Science
Fiction and the Dystopian Imagination. **+Cited under Literary Criticism.
6. DramaCrit, RDE, 13/VII/00 Day, Dwayne A. "It's Only a Movie: The Intelligence
community can only wish it could do the things Hollywood shows it
doing." The Washington
Post Weekly Edition
17.37 (10 July 2000): 23. **+On
capabilities of movie spy satellites as opposed to the ones in real life. Handles Ice Station Zebra (1968), The Hunt for Red October (1990), Patriot Games (1992), The Peacekeeper (1997), Shadow Conspiracy (1997), Enemy of the State (cited under Drama), The World Is Not
Enough (1999).
6. CLOCKWORKS OUTTAKES Dean,
Joan F. "Between 2001
and Star Wars."
Journal of Popular Film and Television 7.1 (1978): AROUND KP. 36. **¢+NEEDS ANNOTATION. ALSO: SEE Journal of Popular Film
and Television from 1971-date and list likely titles.
6. DramaCrit, Maly, 01/VII/02 Deutelbaum, Marshall. "Visual Memory/Visual Design: The
Remembered Sign in Blade Runner." Literature/Film Quarterly 17
(January 1986): 66-72. **+ Cited in Hal Hall's "Approaching Do Androids
Dream of Electric Sheep? and Blade
Runner: Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Dever, Sean. "Quick Cuts: Cinematic
Cyberspace." Cinefex
62 (June 1995): 17-18. **+ Cited in Hal Hall's "Approaching Neuromancer:
More Secondary Sources," q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Doll, Susan and Greg Faller. "Blade
Runner and Genre: Film Noir and Science Fiction." Literature/Film Quarterly 14
(1986): 89-100. **+ Cited in Hal Hall's "Approaching Do Androids Dream
of Electric Sheep? and Blade Runner:
Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Dresser, David." Blade Runner: Science Fiction and
Transcendence." Literature/ Film Quarterly 13 (1985): 172-179. **+
Cited in Hal Hall's "Approaching Do Androids Dream of Electric Sheep?
and Blade Runner:
Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 27/VI/02; Erlich,
15/VIII/02 Erlich,
Rich[ard D.]. "Approaching Do
Androids Dream of Electric Sheep? and Bladerunner: Study
Guide." SFRA Review
#240 (June 1999): 7-8. **+ Available through SFRA Archives, linked at
<www.sfra.org>. CHECK LINK
WHEN IT'S UP (or hard copy).
6. DramaCrit, RDE, 04/IV/99 Ferguson, Kathy E., Gilad
Ashkenazi, and Wendy Schultz.
"Gender Identity in Star Trek."
In Political Science Fiction. Donald M.
Hassler and Clyde Wilcox, eds.
Columbia, SC: U of South Carolina P, 1997. Ch. 13.
**+Starts with the premise that "Identity is about
boundaries," with one of the boundaries investigated human/machine. While Star Trek: The Next Generation "seems to be on hold when it
comes to race . . . . the boundary between human and machine is
frequently challenged" (221)—as with Mr. Data; note also comments on
the Binars of "11001001" (227 [q.v. under Drama]).
6. DramaCrit, Maly, 01/VII/02 Fisher, William. "Of Living Machines and
Living-Machines: Blade Runner and
the Terminal Genre." New
Literary History 20 (Autumn 1988): 187-98. **+ Cited in Hal Hall's
"Approaching Do Androids Dream of Electric Sheep? and Blade Runner: Bibliographies,"
q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Harvey, Carol. "Blade Runner: Wake Up! Time to
Die!" Lan's Lantern 20
(July 1986):66, 68-70. **+ Cited in Hal Hall's "Approaching Do Androids
Dream of Electric Sheep? and Blade
Runner: Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Kaveny, P.E. "From Pessimism to Sentimentality:
Do Androids Dream É becomes Blade
Runner." **+Cited
under Literary Criticism.
6. DramaCrit, Maly, 02/VII/02 Kinyon, Kamila. "The Phenomenology of Robots:
Confrontations with Death in Karel Capek's R.U.R." SFS #79, 26.3 (November 1999):379-400. **+ Looks at R.U.R. and Hegel's
Phenomenolgy of Mind to understand factors responsible for the development of
independent self-consciousness in R.U.R.'s robots—factors which
Kinyon posits. (R.U.R.
cited under Drama.)
6. DramaCrit, RDE, 31/V/03, 1/VI/03 Klawans, Stuart. "Medium Cool: The Matrix Reloaded." Rev. The Nation 276.22 (9 June 2003): 43-45. **+Good analysis for The Matrix and "The Matrix
Condition" (Erlich's formulation): the Matrix world as "a deadly
boring dream," contained within "a nightmarish
reality"—"the industrial horror of the real
world"—with "a third, winning possibility: being cool,"
which SK sees defined in The Matrix
as "a matter of this crossing over, shucking both the agonies of creatural
life and the time-killing day-dreams of social routine." SK misleads somewhat in describing the
"stereoscopic freeze" effect as "a 180-degree pan around [É
moving characters] stopped motionless in midair": the effect is most
impressive as what appears to be (but is not literally) an arc-shot, or
crane-shot, swinging around the characters for less—as may be the case in
the Gap's "Khaki Swings" commercial—or more than 180 degrees,
up to a complete circle (43); the effect may also include slow motion. SK is right on, however, in
interpreting the significance of the effect as "a computer simulation of
utterly free movement, achieved within the fiction of a neurodigital
prison. Like the characters'
leather-clad, sunglass-guarded detachment, the stereoscopic freeze boldly
dramatized the state of being neither inside nor outside a situation—more
specifically, of being able to employ a technology while owing nothing to its
principal controllers." SK
finds this "an untenable fantasy," not examined until Matrix Reloaded, where the examination
yields impressive claustrophobic images but not very useful results. For a description of the stereoscopic
freeze process, and illustrations, see <http://www.digitalvideoediting.com/Htm/Features/space_and_time_separated.htm>.
6. DRM CRT, RDE, 01/XI/94 Kutzer, Dale. "Episode Guide / 7th Season"
for Star Trek: The Next Generation 1993-94. Cinefantastique 25.5 & 6 (Dec. 1994): 47 f.
6. DRM CRT,
RDE, 28/III/93 Landon,
Brooks. The Aesthetics of
Ambivalence: Rethinking Science Fiction Film in the Age of Electronic
(Re)Production. Westport, CT:
Greenwood, 1992. Rev. Andrew
Gordon, SFS #59, 20.1 (March 1993): 121-23.
6. DramaCrit, Maly, 27/VI/02 Landon, Brooks. "Bodies in Cyberspace." Journal of the Fantastic in the Arts
12.2: 201-212. **+Claims that the
new SF film genre, "post-SF film," is composed of production
technologies and techniques that may be more important than the narratives
actually presented. Questions the
ontological status, specifically disembodiment, of bodies in cyberspace.
6. DRM CRT, RDE, 01/XI/94 Layton, David. "Closed Circuits and Monitored
Lives: Television as Power in Doctor Who." Extrapolation 35.3 (Fall 1994):
241-51. **¢+"Hypothetically,
any number of small electronic devices can be added to any television,
particularly as they get more complicated and perform more functions, which can
monitor visually or aurally anything happening within reception range and can
keep track of telephone calls. Two
stories from the television show Doctor Who explore" these
possibilities of TV ([241]). The
first episode is "Revelation of the Daleks"—a "look into
the posssibilities of one-person control of audio-visual systems" at "how
events and people can be manipulated and controlled by such systems," at "how
electronis systems are destroying the realm of the private"; the second it
"Vengeance on Varios," an examination of "the ways a government
can use television to control the populace and subdue subversion and yet itself
become slave to the audio-visual system (242-43).
6. DRM CRT, RDE, 02/III/96 Lloyd, Michele, author, ed.,
publisher. "The Loneliness of
Cyborgs," Parts 1 and 2.
**+Cited under Background.
6. DRM CRT,
RDE, 09/III/93 Matheson.
T. J. "Marcuse, Ellul, and
the Science Fiction Film: Negative Responses to Technology." SFS #58, 19.2 (Nov. 1992):
326-39. **¢+Applies to Alien,
Colossus: The Forbin Project, and Forbidden Planet the theories
of Herbert Marcuse, esp. An Essay on Liberation, and Jacques Ellul's The
Technological Society (see films under Drama and theoretical works under
Background); finds Alien the closest to the pessimism of Ellul, showing
the end-point of "the process of technological rationalization" in
"an entrenched state of totalitarianism" implicit in technological advance. See for containment of the crew of the
Nostromo "within a milieu totally dominated by a technology utterly
indifferent to human welfare" (333).
Cites as optimistic about technology When Worlds Collide, Fantastic
Voyage, The Andromeda Strain, 2001, The Black Hole, Heart
Beeps (sic: two words in TJM), The Last Starfighter, Short
Circuit, and the Back to the Future trilogy (337; notes 5 and 6,
following H. Bruce Franklin in 6).
See above under Drama the films listed, and Franklin's "Don't Look
. . ." essay in this section.
6. DRM CRT, RFS, 27/IV/95 Matheson, T. J. "
Triumphant Technology and Minimal Man: The Technological Society,
Science Fiction Films, and Ridley Scott's Alien." Extrapolation 33.3$$ (Fall 1992): 215-29. **¢+
6. DRM CRT, RDE,
10/I/93 Matheson,
T. J. "Triumphant Technology
and Minimal Man: The Technological Society, Science Fiction Films, and
Ridley Scott's Alien."
Extrapolation 33.3 (Fall 1992): [215]-229. **¢+Mentions a number of films from Metropolis
through 2001 and on to the Star Wars saga, but mainly a humanistic close
reading of Alien (q.v. under Drama), relating the film to J. Ellul's The
Technological Society (q.v. under Background). Argues that there is no fundamentally affirming and positive
attitude in Alien, a case also made, Matheson notes, in J. O., Telotte's
"Human Artifice and the Science Fiction Film" (Film Quarterly
36 [1983]: 4-51). Alien's
characters, taken together, illustrate Ellul's basic theme that "the
technological milieu absorbs the natural." TJM sees Alien and Ellul suggesting that technology
is an amoral source of problems, and not ultimately an uplifting source of
solutions. TJM concludes that Alien
can be read "as an extensive delineation in cinema of the major concerns
encountered in The Technological Society.
Both works contain telling analyses of the degree to which technology
has undermined man's belief in the importance of his humanity" (227). Comments usefully on the high-tech mise
en scne and Ripley's search for Jones, the ship's cat; offers interesting
speculation on just why the Company would want the Alien, and why the Nostromo
would have a self-destruct mechanism.
Caution: The essays is both ingenious and overly brief in interpreting
the burial in space of Kane (223), and the notes are a little misleading on the
nature of CW (118).
6. DramaCrit, RDE, 14/V/04 The Matrix: The
Shooting Script, by Larry and Andy Wachowski. **+Cited under Drama.
6. DramaCrit, RDE, 18/III/00 Melley,
Timothy. Empire of Conspiracy:
The Culture of Paranoia in Postwar America. Ithaca, Cornell UP, 2000. **+Cited also under Fiction and Background. See "Epilogue" (185-202) for
the Cyberpunks and discussion of R. Scott's Blade
Runner. More generally, see
for The Truman show (q.v.) and
possible contexts for cinematic images of containment and the violation of
bodily boundaries. EoC is
obviously useful for "paranoia" films such as Enemy of the State (q.v.) but also for comparing and
contrasting a high-Modernist image of the autonomous, god-like (masculine) Self
in the Star-Child at the climax of 2001:
A Space Odyssey with disturbing images of the invaded, cyborg-ized
infants in the Matrix and the
"Q—Who?" episode of Star Trek: The Next Generation. Also relevant for images of invasion by
images and sound with Alex in the screening room sequence in a Clockwork Orange, and the more
literal(ized) invasions in Videodrome
(all listed under Drama).
6. DRM CRT,
RDE, 28/II/93 Meyer,
David S. "Star Wars, Star
Wars, and American Political Culture." JPC 26.2 (Fall 1992): 99-115. **¢+Contrasts the confidence in massive
technology underlying the "Star Wars" idea of Ronald Reagan et al.
("the Strategic Defense Initiative") with the way the Star Wars films
(q.v under Drama) "explicitly and implicitly criticize faith in technology
at every possible turn (106 f., quoting 106). Excellent comments on Luke Skywalker's Rotwangian black
mechanical hand (110, 112; see under Drama, Dr. Strangelove and Metropolis),
the "essential funkiness" of The Millenium Falcon (107), the significance of the
Ewoks' primitive weaponry (107-8), and how Luke fights with weapons
progressively lower in technological sophistication, finally "triumphing
by not fighting" (113).
6. DramaCrit, Maly, 01/VII/02 Morrison, Rachela. "Casablanca Meets Star
Wars: The Blakean Dialects of Blade
Runner." Literature/Film
Quarterly 18 (1990): 2-10. **+ Cited in Hal Hall's "Approaching Do
Androids Dream of Electric Sheep? and Blade
Runner: Bibliographies," q.v. under Reference.
6. DRM CRT, RDE, 29/I/95 Montesano,
Anthony P. "Johnny
Mnemonic" and "Mnemonic Design." Cinefantastique 26.3 (April 1995):44-[47]. **¢+Pre-release coverage of TriStar
Picture/Alliance production of Johnny Mnemonic, dir. Robert Longo, from
the story by William Gibson, q.v. under Drama and Fiction.
6. DramaCrit, RDE, 31/V/99 Morton, Oliver. "In Pursuit of
Infinity." For a discussion
of the Star Wars saga, see under
Background.
6. DramaCrit, Maly, 01/VII/02 Neale, Stephen. "Issues of Difference: Alien
and Blade Runner." Fantasy and the Cinema. James Donald, ed. London: BFI Publishing, 1989: 213-23.
**+ Cited in Hal Hall's "Approaching Do Androids Dream of Electric
Sheep? and Blade Runner:
Bibliographies," q.v. under Reference.
6. DramaCrit, RDE, 10/X/00 Nelson, Thomas
Allen. Kubrick: Inside a Film
Artist's Maze. Bloomington,
IN: Indiana UP, 1982. Expanded
edn. (adding coverage of Full Metal Jacket and Eyes Wide Shut) in 2000. **+Includes discussions of Dr.
Strangelove, 2001: A Space Odyssey, Clockwork Orange; note esp. Nelson
on the "emerging 'machinarchy'" in Strangelove
and 2001 (95-96 in ch. 4 on Dr. S, and ch. 5, on 2001).
6. DRM CRT, RDE, 29/I/95 Rayner,
Alice. "Techno-Monsters: On
the Edge of Humanity." Stanford
Magazine. 00.00 (Dec. 1994):
47-51. **¢+"The fictional
creations of a society often reflect its deepest fears and concerns. Contemporary science fiction examines
the changing boundaries between man and machine and reflects the volatile
nature of that love/hate relationship.
How is man changed by this interface with machine, and how much can we
shape machines to make them human?
These questions define our fundamental ideas about what it is to be
human" (headnote). Handles
passim the Luddites, everyday technology that surrounds us, new technology
impinging upon us; plus, among other works, 2001, the Borg episodes of Star
Trek: The Next Generation, Ambrose ParŽ's Des Monstres et Prodiges
(16th c.) and its warnings against transgressing boundaries, esp.transgressing
species boundaries between human and animal, Metropolis, Martin
Heidegger on the technological "'essence' of the human,"Capek's R.
U. R., Greg Bear's book Queen of Angels, Blade Runner,
RoboCop, and "The Measure of a Man" episode of STNG in which
Data's humanity is judged.
Concludes that "The best of science fiction challenges us to find
the humanity in the machine and the machine in humanity" (51).
6. DRM CRT, RDE, 29/I/95 Rayner,
Alice. "Cyborgs and
Replicants: On the Boundaries."
Discourse: Twentieth-Century Studies in Media and Culture Spring
1994. **¢+"NEED A CITATION
FOR THIS ONE.
6. DramaCrit, Maly, 01/VII/02 Rudas, Michael. "Blade
Runner: Androids vs. Blade
Runner: The Intellect of Mechanism or the Mechanism of
Intellect?" Lan's Lantern
20 (July 1986): 66, 71-72. **+
Cited in Hal Hall's "Approaching Do Androids Dream of Electric Sheep?
and Blade Runner:
Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Ruppert, Peter. "Blade
Runner: Utopian Dialects of Science Fiction Films." Cineaste 17.2 (1989): 8-13. **+ Cited in Hal Hall's
"Approaching Do Androids Dream of Electric Sheep? and Blade Runner:
Bibliographies," q.v. under Reference.
6. DramaCrit, Maly, 01/VII/02 Senior, Bill. "Blade
Runner and Cyberpunk Visions of Humanity." Film Criticism
21 (Fall 1996): 1-12. **+ Cited in
Hal Hall's "Approaching Do Androids Dream of Electric Sheep? and Blade Runner:
Bibliographies," q.v. under Reference.
6. DRM CRT,
RDE, 28/III/93 Scobie,
Stephen. "What's the Story,
Mother?: The Mourning of the Alien."
SFS #59, 20.1 (March 1993): 80-93. **¢+On monstrous birth, survivor's guilt, and The Mother in
the Alien series, but little directly on the human/machine interface;
see, though, for Dallas's entry, by means of "inserting a phallic key
in[to] a lock," into the "womb-shaped" room where Nostromo's commanding officer may contact
"Mother," the computer (83).
See also for a cogent defense of Alien 3 and for a reading of Alien
as slasher film (following Carol J. Clover's Men Women and Chain Saws:
Gender in the Modern Horror Film, 1992)—and for sex and reproduction
more generally in the Alien series, with relationships to mechanism SS doesn't
stress. See under Drama, Alien and
Aliens.
6. CLOCKWORKS OUTTAKES Shaheen,
Jack G., ed. Nuclear War Films. Carbondale: Southern Illinois UP;
London and Amsterdam: Feffer & Simons, 1978. **¢+Includes an essay by George W. Linden on Dr.
Strangelove, q.v. under Drama.
6 DramaCrit, Maly, 02/VII/02 Silvio, Carl. "Refiguring the Radical Cyborg in
Mamoru Oshii's Ghost in Shell." SFS #77, 26.1 (March 1999): 54-72. **+ The film promotes the radical cyborg, and while at first
it may seem subversive to gender dynamics, Silvio argues, Ghost in Shell inherently reinscribes
them.
6. DramaCrit, Maly, 01/VII/02 Slade, Joseph W. "Romanticizing Cybernetics in
Ridley Scott's Blade Runner." Literature/Film Quarterly 18 (1990): 11-18. *+ Cited in Hal Hall's
"Approaching Do Androids Dream of Electric Sheep? and Blade Runner: Bibliographies," q.v.
under Reference.
6. DramaCrit, Maly, 27/VI/02 Telotte, J.P. "Enframing the Self: The Hardware
and Software of Hardware." SFS #67, 22.3 (Nov. 1995): 323-332. **+Stanley's Hardware echoes Terminator
movies, Robocop, Blade Runner, but also uniquely
questions our software (vs. hardware) as dream capability offering distance and
detachment from reality.
6. DRM CRT, RDE, 09/XI/94 Telotte, J. P. "The Terminator, Terminatory 2
and the Exposed Body." Journal
of Popular Film and Television.
20.2 (Summer 1992): around 27-30.
6. DramaCrit, Maly, 01/VII/02 Van Hise, James. "Philip K. Dick on Blade Runner." Starlog 55 (Feb. 1982): 19-22.
**+ Cited in Hal Hall's "Approaching Do Androids Dream of Electric
Sheep? and Blade Runner:
Bibliographies," q.v. under Reference.
7. GRAPH, RDE, 27/V/02 Adams,
Scott. "Dilbert" comic
strip, syndicated: 9 May 2002.
**¢+Ashok the intern complains that his training CD "is
brainwashing me to become a cyborg; last panel shows him 3/4-face from the
groin up, approximately 1/4 cyborg (in the fashion of the 'Borg on ST:NG). Archived (at least for a while) at
<www.unitedmedia.com/comics/dilbert/archive/dilbert-20020509.html>.
7. GRAPH, RDE, 27/V/02 Adams,
Scott. "Dilbert" comic
strip, syndicated: Sunday, 26 May 2002.
**¢+The employment agreement at Dilbert's firm requires resigning
employees "to not take away knowledge or skills your acquired on the
job"; since the employee can't naturally "stop knowing what I
learned," a technological fix is required; and Human Resources has a
machine that sucks out the employee's technical knowledge and even verbal
skills—leaving him with a very small head. Archived (at least for a while) at
<www.unitedmedia.com/comics/dilbert/archive/dilbert-20020526.html>
7. GRAPH, RDE, 12/VII/03 ArtBots: The
Robot Talent Show—ArtBots Take Manhattan. 12-13 July 2003 at EYEBEAM Gallery in Manhattan's Chelsea
art district. **¢+From the media release by Douglas Irving Repetto
(artbots@artbots.org): "Featuring the work of 23 artists and groups from
six countries, the show is a hybrid combining aspects of both a juried art
exhibition and a traditional talent show.
Participants include robots that draw, paint, sculpt, sing, dance, and
play musical instruments, as well as many with talents that are a bit harder to
pin down; you might call them robotic sculpture or even cybernetic performance
artists!" The show eschews
VR, according to co-curator Philip Galanter, showing the work of artists who
have "chosen to explore alternate realities, and alternate creatures, by
creating them right here in the physical world." Repetto notes that "The application of robotics to the
arts raises interesting questions about things like authorship, responsibility,
intentionality, and even consciousness [É]. The technology being used by many artists today is no
different from the technology being used to build robotic companions for the
elderly, automated security systems, or self-guided missiles. As is often the case, artists are at
the forefront of these technological and social developments [É]." Includes the "Semi-living
Artist" combining rat neurons with a robot arm (see under Background: B.
Keefe). As of July 2003, Repetto's
release was on-line at <http://artbots.org/2003/pressinfo.shtml>.
7. GRAPH, RDE, 17/V/01 Auth,
Tony. "Today's Auth
Cartoon." The Philadelphia
Inquirer 2 May
2001: <http://inq.philly.com/content/inquirer/2001/05/02/art/AUTH0502.htm>. **¢+Editorial cartoon in one panel,
showing a flower in a small test-tube flower holder, with the flower labeled
"Conservation has its place."
The flower is on the dashboard of, and visually overpowered by, a large
construction/destruction vehicle is labeled "Bush Energy
Policy." The vehicle is a
very ungainly variation on the form of a Caterpillar tracked and wheeled
vehicle and produces smoke. Moving
from back to front (left to right as viewed) the vehicle has a large colter (?)
blade that can go into the earth, a cement mixer, a drilling device that looks
like a long snaggle tooth (with the tooth hanging over the front), a plow, and
two earth-gouging and lifting devices that look like the jaws of a large and
small T. rex.
7. CLOCKWORKS OUTTAKES Ballerini,
Julie. "Venus and the
Stocking Machines." Art in
America, April 1983: 154f.[-60???]
7. GRAPH, DDB, 23/I/95 Batman
comics series, 1994. **¢+After the
defeat of Bruce Wayne/Batman by a seroidal hulk, "Bane," the Batman
mantle is handed on to a new character, Azrael, who grows increasingly
psychotic as the series continues.
Relevant here, Azrael augments the traditional Batman regalia with
mechanistic (and sharp) high-tech armor.
7. GRAPH, DDB, 23/I/95 "Broadcast
Storm." Iron Man 1.301
(Feb. 1994). Marvel Comics. Stan Lee, publ. **¢+Major setting: Cyberspace. Very realistic hacker jargon. Features a cyberpunkish "run"
in the manner of Neuromancer and a battle of the cyborgs, then a cyborg
alliance.
7. CLOCKWORKS OUTTAKES Bennet,
Gregory. The New Art.
7. GRAPH, RDE, 23/VIII/03 Burtynsky, Edward:
Catalog of photographs selected for National Gallery of Canada exhibition. Manufactured Landscapes: The
Photographs of Edward Burtynsky.
With essays by Lori Pauli, Kenneth Baker, Mark Haworth-Booth. National Gallery of Canada in
Association with Yale UP, New Haven, CT, 2003. **¢+Rev. Rebecca Solnit. "Creative Destruction," in Books & the Arts
Section. The Nation 277.6 (13 August 2003): 33-36. (Also nicely rev. Melville McLean from
Newcastle, ME, on Amazon.com page for the catalog [URL too complex and
ephemeral to paste here].)
According to Solnit, "Edward Burtysnsky's photographs are large,
colorful and mostly ravishing, despite their subjects. They show seldom-seen industrial
landscapes, the places from which resources come to us and to which they go
when we're done with them: mines, oilfields, refineries, quarries,
dumps"—documenting the effect of modern technology on the landscape,
ecosystems, and the planet (33).
See Solnit for EB and EB's place in a tradition of environmentally
charged landscape photography.
7. GRAPH, RDE,
17/I/98 Cowling,
Elizabeth. The Magic Mirror:
Dada and Surrealism from a private collection (sic: capitalization). UK: Trustees of the National Galleries
of Scotland, 1988. "Published
on the occasion of the exhibition The Magic Mirror: Dada and Surrealism from
a private collection
30 July-4 September 1988 at the Royal Scottish Academy, Edinburgh." **¢+This catalog includes photos and
descriptions of M. Duchamp's Bo”te-en-valise, E. Paolozzi's Untitled 1951-63
(one collage), F. Picabia's Fille nŽe sans mre, and Y. Tanguy's Cadavre exquis, 1938—all listed in this
section under artists' names. See
in our Keyword Index the listings for "Dada."
7. GRAPH, RDE, 21/I/96 Danto,
Arthur C. "Constantin
Brancusi. Art column, The
Nation 262.3 (22 Jan. 1996): 30-34.**¢+ACD opens with "a defining
anecdote of Modernist art, almost too mythically perfect to be true":
Fernand LŽger (or so LŽger says), Marcel Duchamp, and Constantin Brancusi went
to "a Salon of Aviation in Paris in 1912," and Duchamp walked around
in silence. "Suddenly he
turned to Brancusi: 'Painting has come to an end. Who can do anything better than this propeller. Can you?" (30; sic on period after
"propeller"). ACD goes
on to argue that "If Duchamp saw in the propeller the embodiment of
scientific truth in pitched blades, LŽger saw it as an emblem of the aesthetics
of the machine." In 1924 LŽger "stated that 'the manufactured object
... clean and precise, beautiful in itself ... is the most terrible competition
the artist has ever been subjected to.'
For him the machine was the paradigm of what painting should be"
(31; unspaced dots represent ellipses in original).
7. GRAPH, RDE, 02/VII/98 Danto, Arthur
C. "Fernand LŽger." Under Art, The Nation 255.14 (20 April 1998): 33-35. **¢+ACD asserts that LŽger presented a
"call to order" in his works after World War I, but not an order that
was nostalgic and patriotic—nor one showing a France that was
traditionally charming. "He
created, rather, a world charming in its spotless modernity. It was a landscape of mechanical order,
in which objects looked like Art Deco representations of themselves. It was a world in which, for example,
the ocean liner Normandie [sic: no italics] would entirely resemble its
airbrushed posters. LŽger's world
is one in which everything is sleek and polished the way machines have to be to
work, as frictionlessly as possible." So in the 1920s LŽger "created a France, at once
machine-age and eternal, in which boneless men and women went imperturbably
about the basic tasks of life, as in a kind of ballet," arguably a Ballet mŽchanique, which ACD alludes to
earlier on the page (see Drama for LŽger's Ballet). ACD sees LŽger's cityscapes belonging
to "the same genre of imaginary places as Toontown in Who Framed Roger
Rabbit? The pictures make you feel good just to
look at them. Collectively, they
compose the landscape of life as good to live," for what we see as a very
optimistic view of the mechanical world (35).
7. GRAPH, RDE, 03/VI/96 Danto,
Arthur C. "TV and
Video." The Nation
261.7 (11 Sept. 1996): 248-53.
**¢+On video art in two senses: (1) "a flourishing branch in the
visual arts that consists in [sic] the modification of tapes and discs,
transduced into images on the television monitor through the mediation of the
VCR"; and (2) "a collection of objects on the order of sculptures and
installations in which video images are focal." In the second sense "The television set itself can be
regarded as a kind of sculpture . . .—a three-dimensional cube
with a flickering face—but in a great many examples of video sculpture
the television set has largely disappeared, and the images, liberated from the
cube, attach themselves to objects that convey meanings other than those
associated with the familiar purveyor of home entertainment" (248). Essay handles among other artists and
works, Nam June Paik, esp. his Electronic Superhighway; "the Swiss artists Fischli
and Weiss"; Bill Viola's Stations (249-50) and Slowly Turning Narrative; and Gary Hill's Inasmuch as It
Is Always Already Taking Place (252).
7. CLOCKWORKS OUTTAKES Danto,
Ginger. "Pascal
Kern." Art News, Feb.
1989: 84. **¢+Machinery in art at
Galerie Zabriskie, Paris.???
7. GRAPH, RDE, 16/V/02 Delainey
& Rasmussen (sic: just the two lat [?] names). "Betty" comic strip by Delainey &
Rasmussen. 8-11 May 2002, 13 May
f. © NEA, Inc.
<www.comics.com/comics/betty/archive/betty>. **¢+Pup-X—"He's an
electronic dog" in a comic-strip world approximately equivalent to
ours—goes missing and in search of adventures, including dialogs with an
outdated supercomputer and with a parking meter.
7. GRAPH, RDE,
11/V/94—TO DRESBACH, 12/V/94 Dreamquests:
The Art of Don Maitz. Novato,
CA: Underwood-Miller, 1993. Ray
Feist, Introd. Don Maitz,
Foreword. Janny Wurts, Afterword. **¢+Coll. SF and Fantasy art by Don
Maitz, plus the brief introd., foreword, and afterword listed, and an
"Artwork Glossary" at the end, giving the works' titles, media, and
minimal publication data. Relevant
works (with page numbers)—annotated under titles: Balance of Power
(34), Big Sun of Mercury, The (84), Catchworld (81), Cyteen II
(90), Cyteen III (91), E.S.P. Worm (73), Empire Fleet
Transport (83), Escape from Below (4), Heavy Time (88), Hellburner
(87), The Hot Sleep (79), The Island of Dr. Death (74-75), Night
Raid (86), Over the Clouds (92-93), Return to Doomstar (76), Rimrunners
(89), Soldiers of Paradise (25), Spaced Man (85).
7. GRAPH, RDE,
17/I/98 Duchamp,
Marcel. Bo”te-en-valise (Box in a Suitcase), 1935-41. Mary Sisler Collection, New York. Pictured no. 19, third plate between pp. 48 and 49, described
p. 22, in E. Cowling, q.v. this section.
**¢+The items in this "portable museum" include at least three
with clearly mechanical themes.
See in our Keyword Index the listings for "Dada."
7. GRAPH, RDE,
17/I/98 Duchamp,
Marcel. Nude Descending a
Staircase, No. 2,
1912. Philadelphia Museum of
Art. **¢+Robert Lebel, in his
article on MD in Encyclopaedia Britannica: Macropaedia, 1974, juxtaposes to a photograph of Nude a multiple-exposure photo of MD
descending a staircase, visually demonstrating Nude's presentation in Cubist style of,
precisely, a multiple-exposure photograph of a humanoid form descending a
staircase. Lebel notes,
". . . there is no nude at all but only a descending machine, a
nonobjective and virtually cinematic effect that was entirely new in
painting" (5.1079). Viewers
in our time will probably see the form as robotic and feminine: cf. and
contrast the robot that becomes Maria in F. Lang's Metropolis (q.v.
under Drama). See in our Keyword
Index the listings for "Dada."
7. GRAPH, RDE,
09/I/94 Escher,
M[auritis] C. Depth,
1955. "Wood engraving and
woodcut in brown-red, gray-green and dark brown, printed from three blocks,
125/8 x 9 in" quoting Patterns & Puzzles: M.C. Escher 1993 Calendar. Petaluma, CA: Pomegranate Calendars & Books,
1992. (c) 1992 M.C. Escher/Gordon
Art, Baarn, Holland. From the
collection of Michael S. Sachs, Westport, CT. **¢+Array of fish that look somewhat like submarines or
zeppelins.
7. GRAPH, DDB, 23/I/95 Doom's
IV 1.1 (1994). *¢+Features
"Doom's Corp.'s blood-bots": pumped-up, heavily armed, humanoid
robots with the personality of Daleks (for Daleks, see Dr. Who).
7. Graphics; RDE, 04/VIII94 Frank and Ernest for
24 July 1994. **+Sunday comic
strip. Frank and Ernest are
copied, sent through a FAX machine and finally wind up in a shredder. Note visual pun of Frank and Ernest as lumps
in the wire during FAX transmission; note superimpositon of the mechanical and
electronic upon the graphic.
7. CLOCKWORKS OUTTAKES Gartel,
Lawrence. A Cybernetic Romance. CITY: Peregrine Books, 1989.
7. GRAPH, RDE, 02/II/96 Giger,
H. R. Early 1990s. In Giger's possession, with Giger
owning the rights to the 3-D model itself: scheduled for use in Giger's film The
Mystery of San Gottardo, and pictured in a book of the film scheduled to be published in
1996. **¢+Described by Les Paul
Robley as a "20-foot-long, five zoll (sic), fully working model" of a
train of Giger's dreams, "whose teeth, vacuum hoses and tongues all
functioned by way of rotating cams attached to the wheels" ([40]). Long planned, Giger executed this model
for a proposed nightmare sequence in the film Species (1995); it was not
used. Note the train as another of
Giger's biomechanical art objects, in this case combining a classic modernist
locomotive with unmistakable tusks and teeth, and suggestions of exposed brain
and intestines, plus Giger's Alien design (q.v. this section; see under Drama Alien
and Aliens). One shot was
made, having the train "chasing young Sil," the alien creature in the
form of a girl, played by Michelle Williams. See Les Paul Robley, "Ghost Train Nightmare," Cinefantastique
27.7 (March 1996): [39]-41, our source for this entry. The image of the train
"chasing" the apparent girl images a biomechanical threat to the
humanoid and, apparently, vulnerable.
7. GRAPH, RDE, 08/I/93 Giraud,
Jean. **¢+Said to have
produced "densely layered mechano-fantasies" (Donald Albrecht,
"'Blade Runner Cuts Deep Into American Culture." The New York Times Sunday, 20
Sept. 1992: H-19.
7. GRAPH, SpenceC,
SumukhT, JeffV: 07/IV/04 Gizmo
Duck (also GizmoDuck and Gizmoduck).
"The Littlest Gizmo-Duck" (KZ0890). Disney's Cartoon Tales: DuckTales. W.D. Publications 1992. Disney's Colossal Comics Collection #5 (1992). Various issues, Disney Adventures
Magazine. DarkWing Duck story "Just Us
Justice Ducks" (KJL010-1). Source:
<http://users.cwnet.com/xephyr/rich/dzone/hoozoo/gizmo.html>. **¢+Fenton P. Crackshell, mild-mannered
accountant to Scrooge (also $crooge) McDuck, can pronounce the phrase "Blatherin'
Blatherskite!" and be turned into GizmoDuck, a relatively hesitant and
ineffective superhero encased in armor developed by Gyro Gearloose and somewhat
similar to powered armor worn by such non-ducks as the Mobile Infantry in R. A.
Heinlein's Starship Troopers and UNEF ground forces in J. Haldeman's Forever
War (q.v. under Fiction). Also
compare and contrast the Green Goblin's exoskeleton in Spider-Man, Ellen Ripley in the loading machine at the end
of Aliens, and RoboCop as armored
cyborg in RoboCop (all listed
under Drama). Duck Tales also appeared as animated cartoons on TV, cited. under
Drama.
7. CLOCKWORKS OUTTAKES Green,
Christopher. Leger and the
Avant Garde. New Haven: Yale U
P, 1976 (produced in UK).
7. CLOCKWORKS OUTTAKES Greenburg,
Clement. Modernist Painting.
7. CLOCKWORKS OUTTAKES Guccione,
Nina. "Part By Numbers: Art
of Ken and Bonni Evans." Omni,
June 1988: 72.
7. CLOCKWORKS OUTTAKES Herman,
John. Our Changing Civilization.
7. GRAPH, DDB, 23/I/95 Iron
Man/War Machine comic series, 1990s. **¢+See for powered armor; see under Fiction, R. A.
Heinlein's Starship Troopers and J. Haldeman's The Forever War.
7. GRAPH, RDE, 05/V/95 Isaac
Asimov's Ultimate Robot.
Macintosh CD-ROM EDU 0662.
**¢+Video, essays and other items to help users "Discover the world
of robots. Learn how to build,
animate, and print over 600 million variations" (Microsoft Home ad).
7. GRAPH, RDE, 17/XI/01; Joe Kuhr, George
Nicholas, 20/I/02 Justice
League (vt "JL", "JLA", "Justice League of
America"—USA promotional, abbreviated, and informal
titles—IMDb). Rich Fogel,
script, one of four producers, series story editor (with Stan Berkowitz). USA: Warner Brothers Television
Animation. Premiere 17 November
2001, Cartoon Network. Andrea
Romano, casting, voice direction.
Butch Lukic, Dan Riba, series dir.
"Based on DC Comics Characters," then individual credits for
creation of Superman, Batman, and Wonder Woman. Kelly Ann Foley, dialog/ADR ed. Sungman Huh et al, animation dir. Namgil Cho et al., animation. 75 min. **¢+The
opening sequence of an astronaut on Mars with the name, we eventually learn, of
J. Allen Carter alerts sophisticated viewers that there will be some allusions
in this episode. (Note the John
Carter of Mars series by Edgar Rice Burroughs [published 1912-64], J. Allen St.
John as a Burroughs illustrator, and the secret identities of the comic book
Golden Age Flash, Green Lantern, and Hawkman: Jay Garrick, Alan Scott, Carter Hall).
Most of the allusions are just playful, but the invading Martian
fighting machines are from H. G. Wells's War of the Worlds (q.v. under
Fiction), and are in "dialog" visually with the manta-ray Martian
warships of Byron Haskin and George Pal's The
War of the Worlds (1953), the Imperial Walkers of The Empire Strikes Back, and the
shadow-casting Imperium ship of Independence
Day. According to Joseph
Kuhr—a colleague of the film-makers and a major source for this
annotation—"there are" in addition "visual references to
the film Starship Troopers"
in the "arthropoidal pointy appendages on the ends of the legs of the
alien tripods [= fighting machines]" (films listed under Drama). Note that the heroes and general
mise-en-scne are in 1940s/50s comic-book style, with hard edges and clear
colors, while the shape-shifting invaders from Mars—conquerors of Mars,
not Martians—their machines, and all things associated with them are
amorphous and High Modernist.
CAUTION: Parents might want to tell kids viewing the show that
advocating nuclear disarmament is not necessarily evidence that one is a
shape-shifting agent of an alien power seeking to render Earth vulnerable to
invasion.
7. CLOCKWORKS OUTTAKES Lieberman,
XXXXXXXXX. Art of the Twenties,
and An America of Choice.
7. GRAPH, DDB, 23/I/95 "Lightning
Strike: The Fall of the Hammer," Part 3 of 5. X-Men 2099 1.5 (Feb. 1994). **¢+Loki, the Norse god of mischief, tells truth and reveals
that ". . . it is not the blood of immortals that makes
ever-vigilant Heimdall unbeatable—rather it is neurotechnology that
heightens his perception and accelerates his responses—neurotechnology
that can be turned off" (23).
Heimdall's neurotech is jammed, yielding the twilight of a mechanical
god.
7. GRAPH, RDE, 21/XII/01, 26/XII/01 Lord
of the Rings: The Fellowship of the Ring (2001). Peter Jackson, dir., prod., part of
script. Frances Walsh (as Fran
Walsh), Philippa Boyens, PJ, script, from the novel by J.R.R. Tolkien. Andrew Lesnie, cinematographer. NZ/USA: New Line Cinema [US], The Saul
Zaentz Company, WingNut Films [NZ] (prod.) / Distribution: complex, primarily
New Line and Warner Bros. for the USA and Alliance Atlantis Communications for
Canada. First of three parts, one
for each book of the trilogy.
Filmographic information from IMDb:
<http://us.imdb.com/Details?0120737>, q.v. for complex credits for
artistic design. **¢+Epic
fantasy. See
for images of the destruction of forest to build an underground armaments
factory for swords and armor: a low-tech industrial wasteland with "dark,
Satanic Mills" (William Blake, "Jerusalem"). The impression here and elsewhere in
the film is in the tradition of Hieronymus Bosch's hellish visions and Pieter
Bruegel's Dulle Griet and The
Triumph of Death (as described under
"Comedy" in EB3, 1974
[4.965]). More generally, the
images show the destruction of the Greenworld and its replacement by low-tech
fabrications created for "orcs," who in appearance and the plot are a
variety of literal demons.
7. CLOCKWORKS OUTTAKES Mabille,
Pierre. "Matta and the New
Reality." Horizon 117
(Sept. 1949): 184-90.
7. GRAPH, RDE,
30/IV/94 MacNelley. "Shoe." Cartoon. In syndication.
The Cincinatti Post 29 April 1994: 8C. **¢+The computer warns an angry user, "It is not wise
to threaten someone who has access to your checking account."
7. GRAPH, RDE,
17/I/98 Magic
Mirror, The: Dada and Surrealism from a private collection (sic:
capitalization). **¢+See in this
section, entry for Elizabeth Cowling.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Balance of Power. In Dreamquests (34), q.v., this
section. **¢+Oil on canvas
painting, 1978, for Brian Stableford's Balance of Power (DAW). Note clock, with hearts on hands, in
the center of the chest of the Harlequinesque single figure shown.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Big Sun of Mercury, The. In Dreamquests (84), q.v., this
section. **¢+Acrylic/masonite,
1977, for Isaac Asimov's Lucky Starr & the Big Sun of Mercury (IA
writing as Paul French [Fawcett]).
Spaceman in spacesuit fighting large, shiny robot: all looking very
white, silvery-metallic, clean-cut, and modern.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Catchworld. In Dreamquests (81), q.v., this
section. **¢+Oil/masonite, March
1993, for Chris Boyce's Catchworld (Fawcett). Spacesuited male striding toward viewer with weapon (?)
firing (?). Note circularity of
spacehelmet (in 2-D), faceplate, and ring for what may be the firing of the
weapon.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Cyteen II. In Dreamquests (90), q.v., this
section. **¢+Acrylic/masonite,
July 1988, for C. J. Cherryh's Cyteen II (Warner Books), q.v. under Fiction. Note bracketing of young girl by an
adult, male medic, an encircled fetus, and a baby in a high-tech device, with
monitors attached. BOOK NEEDS TO
BE CITED
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Cyteen III. In Dreamquests (91), q.v., this
section. **¢+Acrylic/masonite,
July 1988, for C. J. Cherryh's Cyteen III (Warner Books), q.v. under
Fiction. Old girl or young woman
at computer station, with space in background and pet fish in high-tech
aquarium to her right. BOOK NEEDS
TO BE CITED
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Empire Fleet Transport. In Dreamquests (82-83), q.v.,
this section.
**¢+Acrylic/masonite, 1977, for Alan Steele's Rude Astronauts
(Johns Hopkins UP). Thoroughly
modern (if somewhat <<busy>>) spacecraft moving through space; note
layered look of machines upon machines.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. E.S.P. Worm. In Dreamquests (73), q.v., this
section. **¢+Acrylic/masonite,
Feb. 1986, for Piers Anthony's E.S.P. Worm (Tor). Huge caterpillar-like creature
juxtaposed to male and female human(oid)s in space suits, between a skull to
viewer's left and insectoid machinery to viewer's right.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Escape from Below. In Dreanquests (4), q.v., this
section. **¢+Oil/masonite, April
1989, for Eric von Lustbader's Sunset Warriors (Fawcet [Ballantine/Del
Rey]). High-tech knight ascending
into open air. Cf. and contrast E.
M. Forster's Kuno in "The Machine Stops" (q.v. under Fiction), and G.
Lucas's THX-1138 in THX-1138.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Heavy Time. In Dreamquests (88), q.v., this
section. **¢+Acrylic/masonite,
Oct. 1990, for C. J. Cherryh's Heavy Time (Warner Books), q.v. under
Fiction. Funky human (male) pilot
brought aboard a highly mechanized environment by two men in clean and modern
spacesuits.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Hellburner. In Dreamquests (87), q.v. this
section. **¢+Acrylic/masonite,
April 1992, for C. J. Cherryh's Hellburner (Warner Books), q.v. under
Fiction. Human pilot totally
unclosed within mechanical and electronic (and cybernetic) device.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. The Hot Sleep. In Dreamquests (79), q.v. this
section. **¢+Oil/masonite, Dec.
1982, for Orson Scott Card's The Worthington Chronicle (Berkley). Human male under water, encased in a
computer-controlled, partly transparent tube, like unto the casing for the
transfer of ... whatever from the human Maria to the robot Maria in Metropolis,
q.v. under Drama.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. The Island of Dr. Death. In Dreamquests (74-75), q.v.
this section. **¢+Oil/masonite,
Dec. 1979, for Gene Wolf's The Island of Dr. Death (Pocketbooks), q.v.
under Fiction. Feral boy with
high-tech breathing apparatus and pointing his spear at the sun and between
some large, mechano-insectoid thin things.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Night Raid. In Dreamquests (86), q.v. this
section. **¢+Acrylic/masonite,
April 1981, for Stephen Goldin's Assault on the Gods (Fawcett). Sky, rochs, and bird-like things
surround two figures. The male is
barely visible, with just
his spherical
spacehelmet showing; the female is stressed: space suited, heavily armed, with
an automatic weapon that is both phallic and associated visually with her
breasts.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Over the Clouds. In Dreamquests (92-93), q.v.
this section. **¢+Oil/masonite,
Dec. 1988, for Ray Bradbury's Classic Stories (Bantam). Birdman (presumably a human and a male)
heading toward what appears to be another dimension. Superimposed on the human/bird body is a spacesuit and
rocket pack (with artificial tail-wings.
Cf. and contrast rocketmen movies and the suits worn by the personified
computer programs in TRON (see under Drama TRON and King of
the Rocket Men).
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Return to Doomstar. In Dreamquests (76), q.v. this
section. **¢+Acrylic/masonite,
March 1985, for Richard Meyer's Return to Doomstar (Warner Books). Note juxtaposition of feline female
humanoid, with what appears both tail and weapon, a cubistic male form,
insects, what looks like a rabid punkish poodle with a funkier
companion—and an upended spaceship with a 1930s look.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Rimrunners. In Dreamquests (89), q.v. this
section. **¢+Acrylic/masonite, July
1988, for C. J. Cherryh's Rimrunners (Warner Books). The rim is shown run by a woman, inside
a very high-tech environment, similar to the mechanized (etc.) environments in 2001
and Andromeda Strain, q.v. under Drama.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Soldiers of Paradise. In Dreamquests (25), q.v. this
section. **¢+Acrylic/masonite,
Jan. 1988, for Paul Park's Soldiers of Paradise (Arbor). Foreground shows a wasteland with a
postRagnarok, dead-and-rotten Viking look; background shows a Disneyesque
fantasy city: a combination of Oz, Hollywood, Las Vegas, and a town Aladin
might go to for an expensive vacation.
7. GRAPH, RDE,
12/V/94 Maitz,
Don. Spaced Man. In Dreamquests (85), q.v. this
section. **¢+Acrylic/masonite,
March 1949, for Barry Malzberg's Beyond Apollo (Pocketbooks). At 5 o'clock and 7 o'clock (on an
analog clock): two skelletons in spacesuits, heads downward. Much larger in center, a man in a
spacesuit but without helmet; he sits in a very high-tech chair, with a
deep-space background. Coming down
into his head: a beam of light.
7. GRAPH, RDE,
12/VII/93 McLuhan,
Marshall. The Mechanical Bride,
Understanding Media: See under Background.
7. GRAPH, RDE, 02/II/01 Metcalf,
Eugene. <www.toyraygun.com> Copyright date of 1998, in operation
September 1997 at least through early 2001. **¢+Web site.
Called "a celebration of study of toy ray runs," the site
looks at ray guns as the "stuff of fancy" and related to imagination
and our capacity for wonder.
Additionally, EM sees them as "weapons intended to protect us from
our darkest fears of the unknown," reminding us just how dangerous that
unknown cosmos might be. Ray guns
also embody a kind of "testimony to the fact that we" Earth-bound
humans "often conceive of even the majesty of space as a backdrop for
our" necessarily parochial, by such standards, "conflicts and
struggles." The collection
pictures ray guns "From the exuberant Art Deco disintegrator pistols of
the 1930s, to the streamlined and Futuristic tin litho sparkers of the 50s and
the darkly post-apocalyptic" (arguably po-mo?) "nitro blasters of
today" (home page). Includes
an excellent link page to related sites on the World Wide Web.
7. GRAPH, RDE, 00/XII/03 Moore, Alan
(words), and Kevin O'Neill (art work).
The League of Extraordinary Gentlemen. DC Comics, US
publication / Titan Books, UK, 2000.
Original publication in serial as 6 comic books. (Our source:
<http://www.grovel.org.uk/reviews/league01/league01.htm>.) As of July 2003 available in DC Comics
hardcover and mass market paperback, dated rpt., Oct. 2002 (source:
Amazon.com). **¢+Annotated under
Film: The League of Extraordinary
Gentlemen.
7. GRAPH, RDE, 03/V/95 Newsinger,
John. "The Dredd Phenomenon." Foundation 52 (Summer 1991):
6-19. **¢+Historian JN analyzes
significance of the great popularity in the UK of Judge Dredd in the 2000 AD
comic series. Relevant here are
the settings: "Crucial to the success of the Dredd strip is Mega City One,
the vast towering urban jungle where 800 million people are crowded in
together. Here the problems of our
cities exist but in a magnified, exaggerated form. . . . 95 per cent of the population live in
mile-high towers, each housing 60,000 people. The tedium of this life of claustrophobic boredom drives
many people mad: citizens regularly go 'futsie', attacking a killing innocent
bystanders" (cf. R. Silverberg's The World Inside, cited under
Fiction). There are outbreaks of
mass suicide, "the Lemming
Syndrome,"
and war between the blocks breaks out occasionally, with casualties in the
thousands. Note esp. "the
Under City, a secret world of danger and shadows outside the law," a
subterranean city "beneath the streets. Beyond the City walls lies the Cursed Earth, a radioactive
wasteland, inhabited by mutants, monsters and scattered human communities"
(11). See in Keyword Index entries
for "underground," "underworld," and "wasteland."
7. GRAPH, RDE,
17/I/98 Paolozzi,
Eduardo. Untitled 1951-63. "A group of eighteen unpublished
collages dated between 1951 and 1963." The one shown in Cowling as no. 61, p. 39 is labeled in
handwriting "Hamburg [white space] Winter 1953". *¢+Onto a photograph of a draped,
classical female sculpture of "Athena Lemnia von Phidias," a cutaway
diagram of an internal combustion engine is superimposed for the torso, with
the head replaced by either a carburetor of an unusual design or some other
mechanism. The effect might be described
as the superimposition of the modern mechanical (and automotive) upon the
classical, female, and divine. See
in our Keyword Index the listings for "Dada."
6. DramaCrit, RDE, 13/V/04 Persons, Dan. "The Americanization of
Anime." Cinefantastique
36.1 (Feb./March 2004): 44 f.
**+See for the influence of anime on such relevant films as The Matrix, and reminders of the
importance in themselves of such anime as Space Battleship Yamato (q.v.
under Drama as Space Cruiser Yamato), and Ghost in the Shell
(q.v. under Drama)—the source of the visuals of much-punctured bodies in Matrix (47).
7. GRAPH, RDE,
17/I/98 Picabia,
Francis. Fille nŽe sans mre (Girl Born Without a Mother). Pictured in Cowling, as no. 65, sixth plate between pp. 48
and 49, described p. 42. *¢+In her
introd., Cowling calls Fille "a characteristic example of [FP's] . . .
machine style of the 1915-18 period and of the nihilism and iconoclasm of the
Dada movement as a whole.
Implicitly comparing the illustration of locomotive wheels [sic]
purloined from some mechanics' manual to a female divinity conceived
immaculately, Picabia underlines his blasphemous intent through the use of a
gold background normally reserved for icons and altarpieces" (9). The brief discussion in the text notes
that the title for Fille and other of FP's "machine works" came from a French
dictionary translating Latin and other foreign phrases, and compares Fille "to more explicitly sexual
machine images Picabia executed in 1916-18, such as Machine turn quickly and Amorous parade," as well as other works with
"obvious religious references" (42). Without the title, however, the work itself looks like a
drawing of the part of some large machine with two strange things about it: (1)
a background that appears to be gold bricks, and (2) the absence of about some
60 degrees of arc from the top of the wheel literally central to the machine (one locomotive wheel). See under background, H. Adams,
"The Dynamo and the Virgin (1900)." See in our Keyword Index the listings for "Dada."
7. GRAPH, RDE, 30/IV/01 The Robot
Zoo. A travelling exhibit by SGIª; for
schedule, see <www.sgi.com/robotzoo/exhibits.html>. Also a web site: <www.sgi.com/robotzoo/>,
and a book "By John Kelly, Phillip Whitfield, & Obin. Published by Turner Publishing, Inc.
ISBN 1-57036-064-2" (<www.sci.mus.mn.us/sln/tf/books/robotzoo.html>). **¢+The book is described as "A
mechanical guide to the way animals work." One page on the website tells us that "Robot Zoo
studies the form and function of real animals through their biomechanical
counterparts—robots. In
Robot Zoo the 'animals' are mechanical robots displayed in the context of their
habitats. On display you'll see a
bat, chameleon, giraffe, grasshopper, house fly, platypus, rhino and
squid!" (<http://www.sgi.com/robotzoo/robots.html>). The fly was featured on the cover of
the program for the 22nd International Conference on the Fantastic
in the Arts (Ft. Lauderdale, FL, 21-23 March 2001); the cover is credited to
Bill Buckler with a permission notice for the fly to The Robot Zoo / Marshall
Editions, with "special thanks to: BBH Exhibits, Inc. | The Museum of
Discovery and Science." The
fly is of special interest for what Thomas P. Dunn and Richard D. Erlich have
called "The Ovion/Cylon Alliance": the tendency to merge insects
(necessarily organic) with the mechanical; contrarily—and hence all the
more usefully—The Robot Zoo covers a range of animal genera, stressing
mammals and so fluid an invertebrate as the squid.
7. GRAPH, RDE,
17/I/98 Tanguy,
Yves, with AndrŽ Breton and Jacqueline Breton. Cadavre exquis (Exquisite Corpse), 1938. In
Cowling, as no. 74, p. 47.
*¢+"The cadavre exquis, whether visual or verbal, was a favourite game with the
Surrealists, and several cadavres exquis were reproduced in La RŽvolution SurrŽaliste nos. 9-10, October 1927. A collaboration involving usually three
or four people, it is in essence identical to the children's game of
'Consequences' in which participants complete a sentence or drawing of a figure
without seeing what has been done already" (Cowling 47). This exquisite corpse has at the top,
center, the engraving of the head of a distinguished-looking old man, ÇcrownedÈ
with a leaf with a huge caterpillar on it; the lower center of the work has
what looks like a single cutout of a 19th-c. ad for men's heavy long-underwear
pants or work-pants, with suspenders and possibly ÇbootiesÈ on the feet; the
pants are in the form of a hefty human, but unoccupied. Between head and waist are engravings
or photos of an early locomotive, a machinist table and other a couple or more
other things mechanical. The
effect in Erlich's eyes is the presentation of the human as upper-class from
the neck up and working-class from the waist down, with the two simultaneously
separated and joined by mechanism.
Any idea of D. H. Lawrencian working-class virility opposed to
upper-class intellectuality is undercut in the ad (?) by the lack of a ÇbulgeÈ
or suggestion of space for genitalia on the real-world working-man who is to
wear the underwear or work pants; if anything, the crotch suggests that the
removed worker had a vagina.
7. GRAPH, RDE,
30/IV/94 Thaves,
Bob. "Frank and
Ernest." Cartoon. In NEA, Inc. syndication. The Cincinatti Post 29 April
1994: 8C. **¢+The title is
"The 'Victim' Complex Reaches the Robotics Dept.", and the single panel
shows a robot defendant of indeterminate gender appearing
before a
"male"-appearing judge, while the (male?) defense attorney argues
"Your honor, my client pleads not guilty by reason of a power
surge."
7. GRAPH, RDE, 28/VI/03 Tom
Tomorrow (pseud.). "This
Modern World: The Republican Matrix." This Modern World, 20 May 2003. On-line at
<http://www.workingforchange.com/article.cfm?ItemID=15021> or under
Working for Change's Tom Tomorrow Archives. **¢+In the satiric tradition of George Orwell's Nineteen
Eighty-Four (q.v. under Fiction) and the great political cartoonists, Tom
Tomorrow presents a pre-postModern take on "the Republican Matrix" as
of spring 2003, as "an illusion which engulfs us all...A steady barrage of
images which obscure reality"—"a world born anew each day...in
which there is nothing to be learned from the lessons of the past... [É] Where
logic holds no sway [É]" and "Where reality itself is a malleable
thing...subject to constant revision..." (unspaced three periods in
text). See for an elegant attack
on PoMo celebrations of a mediated, malleable reality and for making explicit
some of the Orwellian (and, ironically, Adorno-Horkheimer) implications of the
electronic cocooning and bodily/mental violation imaged in the Matrix films (q.v. under Drama).
7. GRAPH, RDE, 09/V/93 Trudeau,
Garry.
"Doonesbury."
Cartoon. Universal Press
Syndication. Week of 3 May
1993. We caught The Cincinnati
Post 4-8 May 1993:
Op-Ed page.
**¢+"Boopsie"—Barbara Boopstein—"is on a
virtual reality shopping spree" (7 May). In the same week, Star Trek: The Next Generation also featured a major character in
a virtual reality. If 22nd-c.
scholars need a date for when VR entered US popular culture, May 1993 should be
a contender.
7. GRAPH, RDE, David J. Clark (ENG/FST
350), 10/XI/01 Technical
Ecstasy. Album cover. Wea/Warner Bros., 1988. **¢+Two robots passing on escalators,
one heading up, the other down.
They are at least for the moment connected by tube-like extensions from
their heads, suggesting a kind of casual mental intercourse.
7. GRAPHICS,
RDE, 03/III/94 "What if
Technology Invaded History?!?"
John Caldwell, artist and writer.
MAD #326 (March/April 1994): 34-35. **¢+Among other S. F. premises considered satirically and
briefly—a single panel apiece—are what if Moses had FAX, Alexander
Graham Bell had call waiting, Vincent Van Gogh has a Walkman, Nero had a
Karaoke machine, and Paul Revere had a pager.
7. CLOCKWORKS OUTTAKES Zorpette,
Glenn. "Art Among the
Ruins." Art News 87
(Sept. 1988): 16.
8. MUSIC, RDE, David J. Clark (ENG/FST
350), 10/XI/01 Black
Sabbath. "Iron
Man." From the album Paranoid,
1971. Available Wea/Warner,
1987. Possibly a musical variation
on T. Hughes's The Iron Man (1968 [q.v. under Fiction]),
with touches of Mary Shelley's Frankenstein (1818/1831) or the Frankenstein of James Whale (1931). In any case—in David J. Clark's
summary, "a robot seeks revenge upon his creators, i.e.,
humankind."
8. MUSIC, John Robinson, 08/VI/98 Idol, Billy. Cyberpunk album, and "Shock
To The System" single and video.
**¢+BI "had an interesting video and single, however, called
"Shock To The System" which featured Billy being attacked be hordes
of police, having his body overcome with technology (he looked rather like a
fashion-ized Borg), and then proceeding to defeat the police."
8. MUSIC, RDE, 20/III/03, 5/IV/03 Bjšrk. "All Is Full of Love," dir.
Chris Cunningham. Ca. 4 min. On All is full of love. Bjork [sic] Overseas Ltd./One Little
Indian Ltd., 1999. DVD: New York:
Elektra (Time-Warner), dist.
"The copyright in this this recording is owned by Bjork Overseas
Ltd. under license to One Little Indian Records and exclusively licensed to
Elektra Entertainment Group for North America and Mother Records/PMV for the
rest of the world excluding the UK and Iceland." Song on the album Homogenic (ELEKTRA/ASYLUM, 23 Sept.
1997). **¢+Two industrial
robots produce a singing female humanoid robot, who goes on to a lesbian love
scene with another female robot, with assistance by the two industrial
robots. Note high-Modernist
design, strongly white—and liquid imagery, possibly water, or possibly an
allusion to the fluid in the robots Ash and Bishop in Alien and Aliens
(q.v. under drama). Cf. "The
Sex Life of Robots," listed under Drama.
8. MUSIC, RDE, 01/VII/98 ADD TO
8.020, KRAFTWERK, MENSCH/MASCHINE:
See in this section, P. Townshend's The Iron Man, Owl's song
"Man Machines."
8. MUSIC, RDE,
09/VI/93 Kraftwerk. Radio-Activity. Capital Records, 1975. CEMA Special Markets, S41 / 57642,
1992. **¢+In German and
English. CEMA audio-cassette
reissue lists contents as "Geiger Counter," "Radioactivity,"
"Radioland," "Airwaves," "News," "The Voice
of Energy, "Antenna," "Radio Stars," "Uranium,"
and "Ohm Sweet Ohm."
CEMA cover shows the front of an oldfashioned radio with
"Radio-Activity" written between the knobs on the bottom and
Kraftwerk—"power station," with possible puns—at the
top. Note oldfashioned radios and
geiger counters as technologically liminal: electromechanical devices that turn
into sound electromagnetic and atomic energy. The music tends toward the electronic, and for "special
markets" of aspirants for the cutting edge (Erlich got the cassette at a
cut-out bin in a Super-X pharmacy).
8. MUSIC, RDE, David J. Clark (ENG/FST
350), 10/XI/01 Megadeth. "Psychotron." Countdown to Extinction. Emd/Capitol, 1992. **+David J. Clark summarizes the song
as "a detailed description of a sci-fi type assassin that closely
resembles a terminator"—but which is "Not a cyborg," we're
told, and twice told "Maybe not a mutant, maybe a man." See for this blurring of human/machine
in a creature "Engaged in a war."
8. CLOCKWORKS OUTTAKES Midnight
Star.
"Freak-a-Zoid." No
Parking on the Dance Floor.
Solar, ZK-75304, n.d. **¢+
8. MUSIC, Brad
Miller?, RDE, 16 & 19/XI/00 Pearl
Jam. "Do the
Evolution." Music video,
1998. Cited under Drama.
8. MUSIC, RDE,
12/IX/93 Queensryche
(Umlaut on "y"). The
Warning. EMI America Records
(a division of Capitol Records), CDP 7 46557 2, DIDX 1172, 1984. **¢+
8. MUSIC, RDE,
28/XI/93 Rush
(Geddy Lee, Alex Lifeson, and Neil Peart). "2112."
Rush: 2112.
Uni/Mercury Records, 822 546-2 M-1, 1976. Running time: 20:34.
**¢+Future totalitarian society has banned music as unproductive. The piece opposes computers and a
priestly class on one side against a simple musical instrument and a muscian on
the other. Note esp. II. "Temples
of Syrinx," which are filled with computers; III. "Discovery" of
a "strange device," apparently a low-tech, stringed music instrument
(like a lyre or acustic guitar); IV. "Presentation" and rejection of
the ancient instrument and its music on the ground that it is, in the
formulation of F. Pohl and J. Williamson, "unplanned" (see entry for them
under Friction, The Reefs of Space). Lyrics and analysis available at many sites on the WWW.
8. MUSIC, RDE, 16/VI/98 Townshend,
Pete, et al. The Iron Man
(Twelve Songs from the Musical by Pete Townshend). © Heavy Metabolics, 1989. Atlantic 81996-2.
"All tracks written and produced by Pete Townshend, published by
Heavy Metabolics Limited, except for 'Fire' . . . ." Townshend, Roger Daltrey, John Lee
Hooker, Nina Simone, Deborah Conway, featured. "Dig" and "Fire" by The Who, as
"Special Guests." Based
on the book by Ted Hughes (q.v. under Fiction). **¢+Liner notes included opening chapter of Hughes's Iron
Man. PT expands the story,
adding characters and plot elements, including Woodland Creatures,
soldiers. Changes include
identifying the Iron Man explicitly as a "self-maintaining robot
programmed to destroy any machinery or system that ultimately threatens
man" (liner notes, list of Characters)—perhaps coming to mean all machinery (note Owl's song,
"Man Machines"); the threat of a nuclear attack on the Iron Man;
having the dragon threatening Earth female rather than male; the young hero's
(Hogarth's) falling in love with the vision of a beautiful girl in the star
that brings the dragon to Earth; stress on the dragon's desire for "living
flesh" to eat; helping Hogarth get his beloved as a primary motivation for
the Iron Man's challenge to the dragon; the bursting of the dragon's skin after
the last test by fire, releasing "the souls of millions of children all
crying for liberation," including the soul of the girl Hogarth loves. Conclusion of the play has the Iron Man
asking the dragon "why she threatened the earth and what she can do. She explains that she used to fly
around [s]pace singing the beautiful music of the spheres, but the awful things
that men were doing on earth distracted her, and she wanted to join in. The Iron Man tells her she must go to
the dark side of the moon so that she can make her music without frightening
people. This will ensure that the
earth remains a peaceful place where the screams of children are never
heard" (liner notes, inside of back cover). NB: PT's changes pits on one side the boy-hero (his father
and people generally), "Woodland Creatures" led by (a) Vixen, and a
male-gendered robot against, on the other side, a flesh-eating female dragon
that contains children, including the girl the boy-hero falls in love with;
changes also expand the warfare threat of Hughes's story to all "the awful
things that men were doing on earth," esp. to children. Significant songs: again, Owl,
"Man Machines"; Soldiers/Iron Man"; Over the Top," Iron Man
(with Hogath and Woodland Creatures), "I Eat Heavy Metal"; Dragon,
"Fast Food." See in this
section, Kraftwerk's Die MenscháMaschine.
8. MUSIC, Rob Latham (RDE), O7/IV/00 Young,
Neil. "After the Gold
Rush." After the Gold Rush. 1970. Audio CD: Wea/Warner, 1987. ASIN B000002KD9.
**¢+Rob Latham calls our attention to the final stanza's capturing
"some of the yearning techno-mysticism of the best sf": the dream in
the song of "silver spaceships" taking all "the chosen
ones"—imaged as "Mother Nature's silver seed"—to
their (our?) "new home in the sun." Erlich finds the lyric beautiful but problematic, also in
the tradition of good SF; to start with, those silver seeds and spaceships are
going to burn up trying transcendence into the sun.
9. BACK, RDE, 04/VII/98 Academe
(Bulletin of the American Association of University Professors), 84.3 (May-June
1998). **¢+Issue on
"Technology and Intellectual Property: Who's in Control?" An introduction to the increasingly
important interface of professors and technology for the sort of people who
join the AAUP. Cover shows still
of Charles Chaplin's character in Modern
Times (q.v. under Drama) inside the giant machine lying down and
tightening two bolts on a giant wheel, and looking happy. Relevant articles: Ellen Schrecker,
ed., "Technology and Intellectual Property: Who's in Control?";
Marjorie Heins, "Academic Freedom and the Internet"—on a
Virgina law forbidding state employees not in police work to use state-owned or
leased computers to access "any communications 'having sexually explicit
content'" (19 [note section on "The First Amendment, Academic
Freedom, and Cyberspace"); Karen C‡rdenas, "Technology in Today's
Classroom: It Slices and It Dices, But Does It Serve Us Well?"; Report by
a subcommittee of AAUP Committee R on Government Relations, "Distance
Learning" (i.e., using increasingly sophisticated technologies to provide
educational materials and education to students distant from a school campus,
assuming such a campus exists, which in two cases and a third proposed, it does
not); Report by the Subcommittee on Intellectual Property Rights of AAUP
Committee A on Academic Freedom and Tenure, "Copyright Issues in Colleges
and Universities," esp. as those issues have been affected by recent law
and technological innovations, including multimedia, Internet, and the World
Wide Web.
9. BACK, RDE,
05/I/94 Anderson, Norman. Ferris Wheels: An Illustrated
History. Bowling Green, OH:
Bowling Green State U Popular Press, 1993. 407 p. 397 photographs. **¢+Popular Press ad describes AN's work as a descriptive
history of "pleasure wheels," esp. as they culminated in and evolved
from "the undisputed 'Queen of the Midway'" built by George
Washington Gale Ferris, Jr., and opened in Chicago, at the World's Columbian
Exposition, on 21 June 1893 (quoting ad).
Note the date: if one needed a symbol for the triumph of the Mechanical
Age and move into the electromechanical, the Ferris wheel isn't a bad
choice. See below, entry for R.
Cartmell.
9. BACK, RDE, 02/II/96 ALIENS:
RIDE AT THE SPEED OF FRIGHT.
Ride-film opened in 1995 at Pier 39 in San Francisco and three theaters
in Japan. Stuart Gordon, dir. Praxis Films, in association with
Iwerks Entertainment. **¢+Gordon
quoted as saying "This will be a film beyond anything you've ever
experienced . . . .
Not only will you see the action, you'll 'feel' it to" (14). Based on Aliens (q.v. under
Drama), uses H. R. Giger's biomechanoid Aliens, plus the Colonial Marines' APC
(armored personnel carrier) and dropship (sic), giving the audience the feel of
very active and threatened mechanical environments, themselves inside the
mechanical environment of a human colony on a hostile alien world. Discussed by Les Paul Robley, Cinefantastique
27.7 (March 1996): 14-15, our source for this citation and whom we quote.
9. CLOCKWORKS OUTTAKES Arbib,
Michael A. The Metaphorical
Brain. New York: Wiley &
Sons, 1972. **¢+
9. BACK, RDE, 26/III/95 Aronowitz,
Stanley, and William DiFazio. The
Jobless Future: Sci-Tech and the Dogma of Work. Minneapolis: U of Minnesota P, 1994. **¢+In spite of statistics showing more
Americans employed than ever, SA and WD argue that "technological change
and competition in the world market guarantee that increasing numbers of
workers will be displaced" from decent jobs (qtd. Mattera 463). Offers original research "on the
way new technology has changed the working conditions of engineers at a General
Electric aircraft engine design facility and at the New York City Department of
Environmental Protection"; upshot: the "proletarianization" of
such "technical intellecturals" in terms of their work and conditions
of employment" (Materra 463).
Rev. Philip Mattera, The Nation 2 April 1995: 463-65 whom we
quote. See in this section, J.
Rifkin's The End of Work; see under Fiction F. Pohl's "The Midas
Plague" and K. Vonnegut's Player Piano.
9. BACK, RDE
(from R. Baarson, 210, F93), 22/XII/93 Avedon,
Elliot M. The Study of Games. New York: John Wiley and Sons,
1971.
9. CLOCKWORKS OUTTAKES Barthes,
Roland. Mythologies. Richard Howard trans. . New York: Hill & Wang, 1973. **¢+Comments on ship-as-womb on 66; see
Wolfe, 55.
9. BACK, Maly, 01/VII/02 Balsamo,
Anne. Technologies of the
Gendered body: Reading cyborg Women. Durham: Duke UP, 1993. **+Cited in
Karen Hellekson's "Transforming the Subject: Humanity, the Body, and
Posthumanism," q.v. under Literary Criticism
9. BACK, RDE, 25/VIII/00 Battlebots
(vt Comedy Central's Battlebots).
TV show, Comedy Central, weeklie, after 30 April 2000. Advertised on Battlebots: Prelude to
Battle, 30 April 2000.
**¢+"Professional robot fighting," now televised from the
Battle Box robot fighting arena in Fort Mason in San Francisco. The show features two commentators,
plus free-roving reporters doing the standard "color" backgrounds on
the competitors: the builders of radio controlled, relatively small, fighting robots. Note the Battle Box as a very hazardous
environment for even an unopposed robot: remote-operated saws and other
implements of destruction can and do come out of the floor to do harm to
anything above. On the Prelude
preview, one of the 'bots was spider-like, and one looked like a lady bug: a
killer lady bug, as it turned out, and the winner of its match. Note also the flippant tone of the
show: among other things, it is a parody of professional wrestling and sports
TV more generally.
9. CLOCKWORKS OUTTAKES Bernal,
J. D. The World, the Flesh, and
the Devil.
9. BACK, RDE
(from R. Baarson, 210, F93), 22/XII/93 Bloom,
Steve. Video Invaders. New York: Arco, 1982. **¢+
9. CLOCKWORKS OUTTAKES Bobbitt,
John Franklin. The Supervision
of City Schools: Some General Principles (??). XXX: XXX, 1913.
**¢+Quotation in Theodore R. Sizer, "Imprinting the Kids,"
rev. of For Our Children . . . in The Nation 25 May 1985: 639:
"Management must determine the order and sequence of all of the various
processes through which the raw material or the partially developed product
shall pass, in order to bring about the greatest possible effectiveness and
economy; and it must see that the raw product or partially finished product is
actually passed on from process to process, from worker to worker, in the
manner that is most effective and most economical." Sizer holds that For Our Children is
"a book about bureaucracy, more particularly, about the bureaucracy of
school systems"—and used Bobbitt to attack the more recent book
under review. VINCE FOUND
"Some General Principles of Management Applied to the Problems of City
School systems." The 1st
Yearbook of the National Society for the Study of Education, C icago,
1913—apparently self-published.
ALSO: . . . Supervison of City Schools, supplemented by J. W.
Hall (Chicago: U of Chicago P [?], 1913).
9. BACK, RDE, 22/V/95 REVISION Bear, Greg. "The Machineries of
Joy." Early Harvest. Cambridge, MA: NESFA P, 1987. Coll. Tangents. New York: Warner, 1989. **¢+GB, a major author of SF, enthuses
about the potential of computers, especially for computer-generated
graphics. "In the last ten
years, the progress has been astounding; around the world, computers are
helping to create images for scientific research, education, fine arts, and
entertainment. Sometimes the divisions
between these categories are erased; the enchanting beauty of a moving computer
image can turn a prosaic enterprise—such as stress analysis of pipe
joints—into art" (229-30).
"Not since Leonardo da Vinci have so many technical disciplines
been required of working artists.
Not only must they have basic drawing and drafting skills" to do
computer- or computer-aided graphics," but they must know at least the
rudiments of programming. They
must understand how light reflects, refracts, and diffuses—and be able to
translate their knowledge into terms the computer can digest. The artist can no longer stand aloof
from science and math" (231).
Handles briefly computer work in the Genesis sequence in Star Trek
II: The Wrath of Kahn, and Tron, and the use or lack thereof of
computers in the making of Star Trek: The Motion Picture, Close
Encounters of the Third Kind, 2001. Briefly handles "live computer art performance, where
performer and audience are one," as in the installation by Ed Tannenbaum
of Raster Master in San Francisco's Exploratorium: "A video camera
photographs people in a room as they move about and then feeds their images to
a computer. The result is
projected in real-time . . . on a large screen, allowing infinite
varieties of human-machine artwork.
Children can dance and paint with their bodies, becoming their own
kaleidoscopes" (236). Rev.
Jerry L., Parsons, SF&FBR Annual 1990: 198.
99. BACK, RDE, 20/I/95 Booker,
M. Keith. Dystopian Literature:
A Theory and Research Guide**¢+Part One is "A Guide to Selected Modern
Cultural Criticism with Relevance to Dystopian Liiterature." Cited and annotated under Literary
Criticism.
9. BACK, RDE, 02/V/04 Borg
Invasion 4D (part of STAR TREK: The Experience¨). Ride/Attraction at Las Vegas Hilton,
opened 18 March 2004. **+Based on
the Borg of Star Trek especially Star Trek: Voyager—i.e., a
cyborg hive society seeking to assimilate into itself all intelligent organic
life (or maybe just the intelligent species they've run into on various post-classic
Star Trek episodes). The
attraction is defended by Mark A. Altman and attacked by Jeff Bond in Cinefantastique 36.3 (June/July 2004): 52-53. Described
<http://www.azreporter.com/idirectory/lasvegas/news/borginvasion.html>
and elsewhere on the WWW.
9. BACK, RDE, K.T. Durack, 27/VI/04 Bourne, Frederick G. "American Sewing Machines." In One Hundred Years of American
Commerce. Vol. 2. Chauncey Mitchell Depew, ed. New York: D. O. Haines, 1895: 530. Smithsonian photo 42542-A. **¢+Shows two tables: (1) "A
Partial Statement from Records of 'The Sewing-Machine Combination,' Showing
number of Sewing-Machines Licensed Annually Under the Elias Howe Patent," 1853-66, and (2)
"A Partial Statement Showing Number of Sewing-Machines Licensed Annually from
1867 to 1876 Inclusive." The
statistics indicate that between 1853 and 1876, a large number of Americans and
others in industrializing countries were exposed frequently to a literally
domesticated piece of high-tech equipment, emphatically including women in both
factories and middle-class families: the sewing machine. (If the new-baby/sewing machine sight
gag in Fiddler on the Roof [1964] points at real history, sewing machines were
significant new technology in the Pale of Settlement in 1905.)
9. BACK, RDE, 03/VII/00 Brooks,
David. Bobos in Paradise: The
New Upper Class and How They Got There. New York: Simon & Schuster, 2000. **¢+"Bobos" = bourgeois
bohemians, and one of the things Bobos do, DB says, is try to reconcile such
contradictions. "Strictly
speaking, bohemianism is only the social manifestation of the romantic
spirit," but DB uses the term "to refer to both the spirit and the
manners and mores it produces" (67; ch. 2); part of the "spirit"
part includes the Romantic image of the world as organic and flowing in what we
will call a Dao-like way, as opposed to the mechanical and rigid world of the
bourgeoisie (71; ch. 2).
Reconciliation was prefigured in 1961 by "Jane Jacobs, Proto-Bobo"
in her book The Death and Life of Great American Cities (123-27; ch. 3). "The planners who destroyed
neighborhoods did not see" the "good life" in the "flux,
diversity, and complexity" of working neighborhoods—a flux underlain
by "an inner harmony"; the planners were blinded to what we'll call
the Daoist nature of the street "because their conception of order was
mechanical. The developers and
Modernists like Le Corbusier [C-E Jeanneret] saw the city as a machine—'a
factory for producing traffic' in one of Le Corbusier's phrases—and so.
of course, they sought to reduce it to a mechanism that would be simple and
repetitive," as embodied in public housing projects (126). Unlike earlier Romantics, the Bobos of
America's "educated classes" ca. 2000 CE accept the City and
bourgeois technology, but without what Leo Marx called in The Machine in the
Garden "the technological sublime" (Brooks 71; ch. 2—see
below, this section; see also under Literary Criticism). Bobos accept also the bureaucratic
ÇmachineryÈ of late capitalism but with a Jane-Jacobs inflection, trying to
make business and life more organic.
If Bobos are The New Upper Class of the USA, they may be flowing with
the Zeitgeist in
ways suggested by W. Gibson in the dance of Biz on the streets of the Sprawl in
the Neuromancer series and, more problematically, embodying portions of
the Eco-feminism championed in various works by Ursula K. Le Guin (see
citations under Fiction).
9. BACK, RDE, 17/V/01 Burke,
James. Connections. Boston: Little Brown, 1978. Audiocassette: Read by JB. Audio Renaissance Tapes (prod.) / St.
Martin's P (dist.), 1990.
**+Stresses the embededness of modern humans in our technology, starting
with how we are reminded of that technology when something goes wrong. See below, JB's "The Wheel of
Fortune" segment of Connections: An Alternative View of Change, and
the National Forum
issue on "When Technology Fails," both listed under titles in
quotation marks.
9. CLOCKWORKS OUTTAKES Carlisle,
Robert B. "The Birth of
Technocracy: Science, Society, and the Saint-Simonians." Journal of the History of Ideas
35 (July/Sept. 1974): 445-64.
9. BACK, RDE,
5/I/94 Cartmell, Robert. The Incredible Scream Machine. Bowling Green, OH: Bowling Green State
U Popular P, 199X. **¢+Advertised
as the "History of the Roller Coaster." See above, this section, entry for N. Anderson.
9. BACK, RDE, 10/II/01 Cast Away (two words). Robert Zemeckis, dir., one of several
producers. Steven Spielberg, exec.
prod., uncredited. William Broyles
Jr. (sic: no comma before "Jr."), script. Tom Hanks, star; Helen Hunt, featured. USA (with location shooting in Russia
and near Tahiti): 20th Century Fox, DreamWorks, Image Movers,
Playtone (prod.) / 20th Century Fox Film Corp., UIP (dist.), 2000
(from IMDb). **¢+Mainstream
variation on the theme of Robinson Crusoe, relevant here for defamiliarizing
everyday technology by stranding a thoroughly modern, time-obsessed
Federal-Express man on a very lovely but totally deserted island. A classic railroad man's watch becomes
solely a picture-holder for a photo of his beloved, VHS tape becomes just tape
for wrapping things, a pager is totally useless; and even as the artifacts of
high-tech culture get changed, natural items get made into a solar calendar and
primitive communications technology.
Returning to civilization, the Tom Hanks character finds an electric
fire-maker an object of mild wonder.
9. BACK, RDE, 25/VIII/00 Chase,
Alston. "Harvard and the
Making of the Unabomber." The
Atlantic Monthly
285.6 (June 2000): 41-65. **¢+In
what the media called "The Manifesto" and he called "Industrial
Society and Its Future," Theodore Kaczynski argued, among other things,
that "'Because human beings must conform to the machine, our society tends
to regard as a "sickness" any mode of thought or behavior that is
inconvenient for the system [É],'" leading to what AC paraphrases as
"a social infrastructure dedicated to modifying behavior"
(43-44). AC traces this and other
anti-technology ideas of Ted Kaczynski to Kaczyinski's education in Harvard's
General Education curriculum, Kaczynski's participation in an abusive
psychological/sociological study run by Prof. Henry A. Murray, and Kaczynski's
later exposure to Jacques Ellul's The Technological Society (q.v., this
section).
9. BACK, RDE,
28/III/93 Coates,
James. "Just Think! A
Mind-Reading Computer [initial capitals supplied]." Chicago Tribune 18 March 1993:
5.1, 13. **¢+On the research of
Emmanuel Donchin, Head of the Department of Psychology, University of Illinois
at Urbana-Champaign. Donchin
"wired undergraduates to an electroencephalograph connected to a
mini-computer and then asked them to watch a chart with the letters of the
[English] alphabet while he ran through a big computer the enormously complex
readings of brain waves picked up by the machine. . . . By noting each time the P-300 spike
registered [indicating the chosen letter], the computer operators were able to
reproduce messages made up in the volunteers' heads." The practical result of this work is
"what amounted to a thought-controlled typewriter," but further
research by Fujitsu Corp. and others are moving toward "a thought-input
device" Fujitsu computers (13).
Specifically comments on use of such ideas in the film Foxfire (19XX);
note also real-world development of SQUID: Superconducting Quantum Interference
Device," a highly sensitive way to monitor brainwaves. See under Fiction, L. Niven and J.
Pournelle's Oath of Fealty (which has a computer-human mind link); note
William Gibson's "Johnny Mnemonic" (1981), coll. Burning Chrome:
the story concerns
"Squids" ("Superconducting quantum interference
detectors" [9]).
9. BACK, RDE, 27/V/02 Codrescu,
Andrei. "Fax Your
Prayers." Fax Your Prayers. Read by the author. Dove Audio, 1995. (31150. "A Selection of Stories from NPR's Andrei
Codrescu." Side One,
#5.) **¢+A meditation on the
spirit and machines in a world in which prayers can be faxed for reading at the
Wailing Wall.
9. BACK, RDE, 08/XI/98 Codrescu,
Andrei. "A Report on the
State of Revolutions, for Rosa Luxemburg." Plato Sucks.
Read by the author. Dove
Audio, 1996. (11220. "Selected Stories from National
Public Radio's Andrei Codrescu."
Side 2.) **¢+Sexual
revolution of the 1970s vs. the technological revolution and the subsequent
merging of "the sexy and the techie." Features wise-ass and wise commentary on
reproduction—primarily of the print and mimeograph
variety—"the Mongolian cluster-fuck against the State's
megacomputer," the technology of contraception, the 1970s "body
without organs," Leninism vs. Dadaism (with Rosa Luxemburg in between),
capitalism (not socialism) as the great revolutionary force in the 20th c., the
family, how sexual revolution created "an existential despair that
demanded palliatives and substitutes, leading to the current intense market in
virtual realities" (VR).
Comments also on simulacra, human life mediated by machine
technology—"only machines have relationships . . . you are
a machine, subject to the complete control of the inhuman center of a
mechanical discourse"—ecology and liberty, the universal
institutionalization of people in the West, the current purveying of the sexual
"'revolution'" (with stress on the quotation marks) by various
electronic media, revolution becoming "the plaything of a database,"
and virtual sex. Other essays deal
usefully with LSD and why Plato, an idealist, sucks in the view of the
body-loving A-C.
9. BACK, RDE, 27/V/02 Codrescu,
Andrei. "Video
Crack." Fax Your Prayers. Read by the author. Dove Audio, 1995. (31150. "A Selection of Stories from NPR's Andrei
Codrescu." Side Two,
#13.) **¢+AC on addiction
(including his own) to video poker.
9. BACK, RDE, 13/V/04 COLLECTIBLES. "Toybox" section; ed. Jeff Bond. Cinefantastique 36.1 (February/March 2004): 12-13.
**¢+Miniature replica memorabilia includes the Nautilus and lesser gizmos from DisneyCorp's
Twenty Thousand Leagues Under the Sea
and a vehicle very like a "Spinner" from Blade Runner (see MonstersinMotion.com). Also "a gigantic, fully
articulated Sentinel and one of the power-loaderlike APUs" from Matrix Revolutions (mcfarlane.com).
9. BACK, RDE,
28/III/93 Conner,
James A. "Strategies for
Hyperreal Travelers." SFS
#59, 20.1 (March 1993): 69-79.
**¢+Deals with Jorge Luis Borges and Stanislaw Lem, but mostly for
illustration of "two strategies for creating hyperreal cultures. The first is 'apophatic,'" which
is "'The Negative Way'" of deconstructing the world "into mirror
images, its reality undercut" thereby. The second strategy is "'cataphatic,' or 'The Positive
Way,' which raises the sensory order of appearance until it approaches that of
the default, real world."
Borges and Lem are apophatic in their technique; the people who produce
and use Virtual Reality (VR) technology are cataphatic, which JAC may prefer
(79; Abstract, italics removed).
9. Le Corbusier (pseud. of Charles-ƒdouard
Jeanneret-Gris): 1887-1965.
**¢+For a house as "a machine for living," see Zwirn, this
section.
9. BACK, RDE, 10/XI/01 Corson,
Trevor. "The Race to
Bomb," rev. A History of Bombing by Sven Lindqvist, trans. Linda Haverty Rugg. New York: New Press, 2001 (W.W. Norton,
dist.). The Nation 273.13 (29 Oct. 2001): 25-30. **¢+TC is "managing editor of Transition, a magazine of race and ethnicity
based at Harvard University" (25, italics removed) and knowledgeable about
early-20th c. British "fantasy novels"—or SF—dealing with
race and war. At the beginning of
the review, TC cites Robert W. Coles's 1900 The Struggle for Empire
"in which Anglo-Saxons conquer the world by destroying or absorbing all
other races. Triumphant and
enraptured by technology, the Anglo-Saxons invent flying machines and
encounter" the alien Sirians—whose cities they bomb. TC balances Empire with Anderson
Graham's 1923 (sic) The Collapse of Homo Sapiens, in which Africans and
Asians steal atomic secrets and bomb "the Anglo-Saxons back to the Stone
Age." A bit later, TC
mentions J. Hamilton Sedberry's 1908 Under the Flag of the Cross,
wherein Whites drop from their flying machines "'electrobombs,' which
unleash the forces of raw matter"—upon no "imagined race but a
real one: yellow people. Here, the
atomic bombing of Japan has already happened, before bombing was even
invented" (26), and 15 years before Collapse and 21 years before Philip
Francis Nowlan's depiction of the use of atomic bombs in "The Airlords of
Han" (the concluding tale to the original Buck Rogers stories)—and
just three years after Albert Einstein elaborated the equations indicating in
the real world that E = mc2 (Special Theory of Relativity, 1905). See under fiction the novels and
stories cited.
9. BACKGROUND, Maly, 02/VII/02; RDE, 15/VIII/02 Csicsery-Ronay,
Istvan, Jr. "The Cyborg and
the Kitchen Sink; or, The Salvation Story of No Salvation Story." SFS #76, 25.3 (November 1998):
510-525. **+ Discusses and
critiques Haraway's Modest_Witness@Second_Millenium.FemaleMan-Meets_OncoMouse in light of her previous, highly
influential work, "Manifesto for Cyborgs"
(q.v., this section). MW
takes Haraway's cyborg anthropology directly into these two dominant prosthetic
systems of postmodernism: the Internet and the Human Genome Project. IC-R's essay available at
<www.depauw.edu/sfs/reviews_pages/r76.htm#icr>. See for the astute IC-R taking on a major work.
9. BACK, RDE, 02/XI/00 "Cyberman." Personality Profile by Melanie Austria
Farmer in Steamtunnels Magazine (www.steamtunnels.net), 27 Oct. 2000: 2.**¢+Steamtunnels is an insert aimed at young adults
and late adolescents sophisticated about the Internet; the staff believe such
folk would be interested in MAF's profile on Prof. Kevin Warwick of the
cybernetics dept. at the U of Reading (UK): "the first man with a
microprocessor implant," one smaller than an English 2-penny coin (pictured) The chip is in his arm, acting "as
an identification signal, authomatically opening doors and turning lights on
for him when he entered a room" and tracking "his movements when he
was in the research building."
A planned chip will be "implanted [É] closer to his nervous system
[É] to better read his movements and possibly even control [sic] his emotions
and senses." Practical
applications may improve help for the blind and helping "to close the
communications gap between humans and computers," which "will probably
lead to surgically implanting a microprocessor in his brain." "Cyberman" is a relevant
article and event for surveillance and literal human/machine interfaces; see
Niven and Pournelle's Oath of Fealty, cited under Fiction, plus the
Keyword index for works less optimistic about implants and a brain implant.
9. BACK, RDE,
07/II/93 "Cyberpunk." Time 8 Feb. 1993: [58]-65. Philip Elmer-Dewitt et al. "Reported by David S.
Jackson." Fully illus. **¢+Excellent source for definitions of
key phrases and fashionable buzz-words related to the complex of real-world and
artistic activities that fall under the general rubric
"cyberpunk."
9. BACK, RDE, 04/VIII/95 Cyberpunk. Sourcebook for Generic Universal
Role-Playing System (GURPS) of Steve Jackson Games of Austin,
Texas. **+Made famous in a raid by
the United States Secret Service on 1 March 1990; the Secret Service noted that
"Part of the rules in this science fiction, cyberpunk setting for this
particular sourcebook described how characters in the game world can break into
computers," and the Feds feared real-world folk would use the information
to break into real-world computers (69-70). Quoting Kurt Lancaster, "Do Role-Playing Games Promote
Crime, Satanism[,] and Suicide, among Players as Critics Claim?" JPC
28.2 (Fall 1994), our source for this entry.
9. BACK, RDE,
10/I/93 Cyberspace: First Steps. Michael Benedikt, ed. Cambridge, MA: MIT P, 1991, 1992. Illus. **¢+Begins with a short story by W. Gibson but mostly an
anthology of articles
on real-world
possibilities for cyberspace, understood as a far extrapolation of Virtual
Reality (VR): "In a true cyberspace . . . events will occur and
time will pass independently of the participant, and multiple participants will
be able to react accordingly."
Rev. W. D. Stevens, SFRA Review #199 (July/August 1992): 38-39,
whom we consulted for our annotation and whom we quote.
9. BACK, Maly, 02/VII/02, RDE, 15/VIII/02 The Cyborg
Handbook. Chris Hables gray,
ed. Brighton, NY/London:
Routledge, 1995. **+ A
multifarious collection of "43 articles and a lengthy bibliography,"
running to 500 pages and
corresponding to the varied personalities of cyborgs; plots the cyborg
beginning, contemporary stage and future, as well as the cyborg's emergence
into other arenas such as politics, the military and medicine. Rev. Neil Badmington, SFS #76, 25.3 (November
1998): 539-43.
<http://www.depauw.edu/sfs/birs/bir76.htm>
9. BACK, RDE, 13/VII/00 Day,
Dwayne A. "It's Only a Movie:
The Intelligence community can only wish it could do the things Hollywood shows
it doing." **¢+Cited under
author's name under Drama Criticism.
9. BACK, RDE, 02/VI/02 Deacon,
Terrence. The Symbolic Species:
The Co-Evolution of Language and the Brain. New
York: Norton, 1998. **¢+
According to
the Amazon.com on-line rev., "The final section of The Symbolic Species posits that human brains and human
language have coevolved over millions of years, leading Deacon to the
remarkable conclusion that many modern human traits were actually caused by
ideas." TSS, then, is opposed to D. Wegner
(q.v. below) and other "reductionists" who take a mechanistic
approach to consciousness, both assuming and attempting to demonstrate how the
physiologic and anatomical processes in the already-evolved brain produce
language and consciousness. Rev.
S. Vedantam (see below, this section).
9. BACK, RDE, 18/IV/00 Derian,
James Der. "War Games: The
Pentagon Wants What Hollywood's Got." The Nation 270.13 (3 April 2000 [special issue on independent film-making]):
41-44. **¢+The author of Virtuous
War covers the
opening at the University of Southern California in August of 1999 of the
"Institute for Creative Technologies" (ICT), a "'very exciting
partnership' [according to Louis Caldera, US Sec. Of the Army] that seemed to
include just about every major LA player in high tech, higher education and
high- as well as lovbrow entertainment." Goes on to quote Caldera on how "'This partnership will
leverage the US national defense and the enormous talent and creativity of the
entertainment industry and their treamendous investment in cutting-eduge
applications of new technology.'
Having stroked the local powers, Caldera addressed the needs of his own
constituency, in the now-common military langague that makes [William Gibson's]
Neuromancer [q.v., under Fiction] sound like an out-of-date army filed
manual. 'The ICT will
significantly enhance complex interactive simulations for large-scale
warfighting exercises and allow us,'" i.e., the Armed Forces of the United
States in general and US Army in particular, "'to test new doctrines in
synthetic environments that are populated with intelligent agents in future
threat challenges'" (41).
"The ICT is the brainchild of Mike Macedonia [...], chief scientist
and technical director at STIRICOM (Simulation, Training and Instrumention
Command)," located, significantly, near Disneyworld in Orlanda, FL. STIRICOM heads "a combined
military and industry effort to create 'a distributed computerized warfare
simulation system' and to support 'the 21st century warfighter's preparation
for real world contingencies.' Its
motto is telling: 'All But War Is Simulation'" (41-42). See under Fiction O.S. Card's Ender's
Game, and VR entries in Index.
9. BACKGROUND, Maly, 01/VII/02 Dery, Mark. "Cyberculture." South Atlantic Quarterly 91.3
(Summer 1992): 501-23. **+Cited in Karen Hellekson's "Transforming the
Subject: Humanity, the Body, and Posthumanism," q.v. under Literary
Criticism.
9. BACK, RDE, 26/VI/04 Dark
Horizons: Science Fiction and the Dystopian Imagination. **+Cited under Literary Criticism.
9. BACK, RDE, 04/VI/96 ,
Dery, Mark. Escape Velocity:
Cyberculture at the End of the Century. New York: Grove, 1996. **¢+Rev. A.
Leonard, The Nation 262.22 (3 June 1996): 36-38 (q.v. this
section), our source for this entry.
MD sensibly balances arguments for and against computers and admires
people like Donna Haraway (q.v. this section) and Mark Pauline of Survival
Research Laboratories (see Hardware under Drama), who critique
technology while refusing to make demons of technology. Strongly attacks posthumanists and what
MD calls "techno-transcendentalists, "those whose 'visions of a
cyber-Rapture are a fatal seduction, distracting us from the devastation of
nature, the unraveling of the social fabric, and the widening chasm between the
technocratic elite and the minimum wage masses.'" MD is literate in postmodernism,
poststructuralism, and S.F. as fiction and film, plus the whole little world of
"cyberculture." Most of
the people of cyberCult "'regard the computer—a metonym, at this
point, for all technology—as a Janus machine, an engine of liberation and an instrument of repression'" (Leonard 37). See also for quotations from D. A.
Therrien "on torture machines in the Spanish Inquisitions"
(state-of-the-art technology in their time) and on the sexualizing of machines
at least as of the early 20th c. (Leonard 38).
9. BACK, RDE, 00/XII/03 **¢+ADD
TO ¦ OF CITATION FOR R. DESCARTES: S. Vedantam.
9. CLOCKWORKS OUTTAKES Dickson,
David. The New Politics of
Science. New York: Pantheon,
1984. **¢+"'Since scientific
knowledge has become a crucial factor determining both new high-tech products
and new high-tech production processes, universities—the most productive
source of this knowledge—have become increasingly swept up in a strategy
whose overt objective is to maintain hegemony in the global marketplace, yet
whose hidden agenda is greater corporate control of the whole U.S.
society'" (NPS quoted in rev. by Samuel H. Day Jr. [sic], The
Progressive Sept. 1984: 42).
9. BACK, RDE, 06/I/00 DotComGuy. "Welcome to the world of
DotComGuy," The Cincinnati Post, 6 Jan. 2000: 14A (followup story 3 July 2000). **¢+ Mitch Maddox legally changed his
name to "DotComGuy," moved into a house on 1 Jan. 2000, and announced
his resolve to stay there, as a stunt, until 2001. "His plan: live exclusively online, including ordering
food, furniture and clothes and hosting a 24-hour live feed of his
life." Coverage notes that
"The DotComGuy project, which sounds like a cross between the Biosphere
and the film 'EdTV,' has a few ground rules. Maddox can have visitors. he simply can't go farther than the backyard." Maddox will be paid $24 for his first
month, with his salary doubling for each succeeding month for a year ($48, $96,
etc.). In addition to EdTV, see under Fiction, E.M. Forster's
"The Machine Stops"; see in Keyword Index entries for
"womb," "house," and words related to containment. See under Background, "Japan's real-life Truman")
9. BACK, RDE, 02/V/04, 27/VI/04 Durack,
Katherine T. "Gender,
Technology, and the History of Technical Comminication," in Technical
Comcommunication Quarterly 6.3 (1997): 249-60. Rpt.
with "reflection" in Central Works in
Technical Communication. Ed. Johndan Johnson-Eilola and
Stuart Selber. Oxford, UK: Oxford
UP (2004). **¢+An elegant
introduction to "research from the history of technology suggesting that
notions of technology, work, and workplace may be gendered terms" (brief abstract, printed as
headnote). There's little
"may be" about it, and it is important to know that (1) "Men's
and women experiences of technology are quite different" (253); and (2)
traditional views of technology and work have consistently undervalued
technology used in what was long called "the domestic sphere." Relevant here since constricted ideas
of technology and work may reduce the "Human/Machine Interface" in SF
to the man/machine
interface. See KTD's Works Cited
for further readings; see in section 9 of Clockworks the entries for C. Cockburn, F. G.
Borune.
9. BACK, RDE, 31/XII/00 Durkheim,
Emile. De la division du
travail social
(doctoral thesis 1893). Paris: F.
Alcan, 1902. The Division of
Labour in Society. Trans. W. D. Halls. Introd. Lewis A. Coser. Houndmills, Basingstoke, Hampshire: Macmillan, 1984. New York: Free Press, 1984. **¢+Along with ED's Le Suicide (1897), suggests that important
"[É] ethical and social structures were being endangered by the advent of
technology and mechanization. The
division of labour rendered workmen both more alien to one another and more
dependent upon one another, since none of them built the whole product by
himself" (quoting Henri M. Peyre, "Durkheim, Emile," Encyclopaedia
Britannica 1974:
5.1094). See below, this section,
entry for K. Marx. In Bowling
Alone, R. D. Putnam notes US "communitarian Progressives'"
distress and at how "The impersonal and attenuated ties of the market
replaced" in their world "the sturdier bonds of family, friendship,
and small-town solidarity," comparing this view with those of contemporary
"social theorists from Europe," and placing ED's "mechanical
versus organic solidarity" in a series of parallels with "Sir Henry
Maine's status versus contract, Ferdinand Tšnnie's Gemeinschaft versus
Gesellschaft [É], and Georg Simmel's comparison of town and metropolis, all
expounded between 1860 and 1902" (380)—see below, this section.
9. BACK, RDE, 00/VI/96 Edwards,
Paul N. The Closed World:
Computers and the Politics of Discourse in Cold War America, Cambridge, MA:
MIT P, 1996. **¢+According to the
rev. by G. Kester (q.v. below, this section), one way to look at the
development of computer technology sees the military tie-ins from the beginning
as "nothing more than a historical accident." PNE strongly disagrees. In Kester's words, PNE argues
"that the specific conditions of nuclear-era military R&D (linked with
cold war foreign policy) structured the direction of that development, and even
the technological form of the computer itself" (Kester 33). Note very well ideological imperative
of containment
(of Communism under the Truman doctrine) and "the U.S. fantasy of a
totally regulated 'electronic battlefield,' which was facilitated by the
development of computerized 'command, control, and communication' systems in
the military" (Kester 34): the military 3 C's are also central for any
study of computers and cybernetics.
PEN uses positively the image of the cyborg (cf. D. Haraway,
"Manifesto for Cyborgs," this section) and discusses the films Star
Wars and Blade Runner (q.v. under Drama), and William Gibson's Neuromancer
(listed under Fiction).
9. CLOCKWORKS OUTTAKES Engel,
Leonard W. "Truth and
Detection: Poe's Tales of Ratiocination and his Use of the
Enclosure." Clues: A Journal
of Detection 3.2 (Fall-Winter 1982): 83-85. **¢+See for enclosure motif in Poe in general and in
particular "The Murders in the Rue Morgue," "The Mystery of
Marie Roget," and "The Purloined Letter": "In his tales of
terror and horror, Poe frequently uses the enclosure to dramatize the confused,
frustrated and obsessed mind of his criminal or to highlight a character's
psychic crisis . . . .
In these tales of detection [featuring Dupin], the opposite effect seems
intended. . . . the chief purpose of the enclosure seems to be
to emphasize Dupin's aloofness and confidence, his harmony of mind and body,
his lack of fear, . . . [his] suprarational quality
. . ." (85).
9. CLOCKWORKS OUTTAKES Engel,
Leonard W. "Victim and
Victimizer: Poe's 'The Cask of Amontillado.'" Interpretations: A Journal of Idea, Analysis, and
Criticism, 15 (Fall 1983), 26-30.
**¢+An elegant analysis of the use of the enclosure motif in a classic
work of Gothic horror. See for
premature burial as a grotesque analog of psychological repression.
9. BACK, RDE,
21/III/93 Foucault,
Michel. Power/Knowledge: Selected
Interviews and Other Writings 1972-1977. Colin Gordon, ed.
New York: Pantheon, 1980.
**¢+
9. BACK, RDE,
21/III/93 Foucault,
Michel. "The Subject and
Power." In The Michel
Foucault: Beyond Structuralism and Hermeneutics, by Hubert Dreyfus and Paul
Rabinow??. Chicago: U of Chicago
P, 1982. **¢+
9. BACK, MALY, 027/VI/02 Flame Wars: The
Discourse of Cyberculture.
Mark Dery, ed. Durham, NC:
Duke UP, 1994. **+Rev. Veronica
Hollinger, SFS #68, 23.1 (March
1996):136-139 <http://www.depauw.edu/sfs/birs/bir68.htm#D68>.
9. BACK, Maly, 02/VII/02 Fraiberg,
Allison. "Of AIDS, Cyborgs,
and Other Indiscretions: Resurfacing the Body in the Postmodern." Postmodern Culture 1.3 (May
1991). **+ Cited in Timo Sivonen's "Cyborgs and Generic Oxymorons,"
q.v. under Background.
9. BACK, Maly, 01/VII/02 Freedman,
David H. Brainmakers: How
Scientists are Moving Beyond Computers to Create a Rival to the Human Brain. New York: Touchstone, 1994. **¢+Description of the state of
robotics and neuroscience in the top laboratories around the world striving to
create thinking machines. Represents
various schools of thought ranging from neural-based networks that copy living
organisms' brain activity to nature-based AI that uses DNA structures. In the end, Hollywood's fantasy far
outstrips the reality of scientific efforts to create thinking machines like 2001's
HAL 9000 or even R2D2.
9. CLOCKWORKS OUTTAKES Frude,
Neil. The Intimate
Machine—Close Encounters with Computers and Robots. New York: NAL, 1983. **¢+Recommended by Ruth Sanders; used
in her GER 380, "Machine
Intelligence
from a Humanist Perspective," MUO, 1986.
9. BACK, RDE, 00/XII/00 Frum,
David. How We Got Here: The
1970s: The Decade That Brought You Modern Life (For Better or Worse). New York: Basic Books: 2000. **¢+ Argues that in the transition
centering on the 1970s in the US, there was a rejection of rationalism, but
that Òrejection of rationalism was not a rejection of machines; it was a
rejection of the bureaucracy and habits of mind that linked the machines
together, of the administrators who ran the bureaucracy, of the society that
hired those administrators, in short, of the power that had somehow drifted
into the burearucratsÕ hands. For
all the folly and self-indulgence of the anti-rationalists, they were onto
something real.Ó Rev. Jonathan
Yardley, The Washington Post National Weekly Edition, 20 March 2000: 32, our source and
from whom we get the quotation from DF.
9. BACK, RDE, 30/XII/98 Furby. Toy. Tiger Electronics, Ltd., a division of Hasbro, Inc. For Christmas, 1998. **¢+ Toy craze for Christmas 1998, described by company press
release (winter 1998) as a "cuddly standalone [rather triangular]
animatronic pet [a bit over 6" high] . . . [that] interacts with
the environment through sight, touch, hearing and physical orientation. Each animated electronic plush toy is
unique, intelligent and equipped with a singular personality and name. Furby can move and dance. Other motion includes eyes that open
and close, ears that wiggle and a mouth that moves when speaking. Furby has its own language, 'Furbish,'
but learns to speak English through positive reinforcement. Furbys communicate with each other via
infrared signals, and can teach each other tricks and songs. They can also catch one another's
colds. The electronics are fully
integrated into each pet; no additional equipment or computer is
required." A website offering
the results of a Furby "autopsy" suggests that Furby is not really a
heuristic cybernetic device far smaller and a bit earlier than the Terminator
or HAL 9000, but "simulates learning by slowly displaying different
subsets of it's [sic] preprogrammed vocabulary and behavior over time. A 'newborn' Furby is programmed to use
only a portion of it's [sic] full capabilities initially, and, over time, will
slowly change which preprogrammed capabilities it displays." Basically, according to these skeptics
the Furby does "not have the ability to develop new behavior or vocabulary
based on . . . experiences.
Everything a Furby can ever do was preprogrammed during design and
simply triggered at the appropriate time." Still, the company press release cites, "Furby could be
the first of an entire race of artificially intelligent 'special feature plush'
toys," according to Wired Magazine (September, '98), so the mimicking of learning seems
to be very impressive. See under
Fiction, H. Harrison's "I Always Do What Teddy Says" for a very
intelligent but quite different toy; see in Keyword Index, "toy."
9. BACK, RDE, 24/VI/02 Galeano,
Eduardo. "The Betrayal of
Words." The Upside-Down World
column, The Progressive June 2002: 12-13. **¢+In
the century since Sigmund Freud learned from Jean-Martin Charcot that
"Ideas can be planted in the human mind by hypnotism. [É] The technology
of manipulation has come a long way.
A gigantic Machine the size of the planet orders us to repeat the
messages it puts in our heads. It
is a Machine for the betrayal of the meaning of words." In EG's essay, the world-machine image
refers to all-encompassing power, as usual, but primarily power over the
meaning of words. Cf. George
Orwell and more recent theorizing by F. Jameson and others on hegemonic
discourse.
9. BACK, RDE, 00/XII/01 Gammage,
Jeff. "In pursuit of
Hal." The Philadelphia
Inquirer, 7 Jan.
2001.
<http://inq.philly.com/content/inquirer/2001/01/07/sunmag/features/A07HAL.htm>
**¢+Staff
writer JG on how far computer scientists must go to get true AI. Brings to a popular audience some of
the work reported in Hal's Legacy: 2001's Computer as Dream and Reality,
ed. David Stork (q.v., this section).
What seemed difficult to get a computer to do—e.g., defeat a
world-class chess champion—proved easy, and what even young human
children do easily—e.g., recognize faces, use "common
sense—even the most intelligent computers (so far) find difficult.
"It's a field enmeshed in debate, even over how to proceed. Roger Schank, who led the Yale
Artificial Intelligence Project, believes HAL will never exist. On the other hand, Raymond Kurzweil,
who developed the first text-to-speech synthesizer, thinks man eventually may
achieve artificial intelligence by mapping a human brain and then encoding the
data into a computer to create a virtual brain." It is now an old debate; see AI in Index and works cross-listed
in this section under citations for R. Descartes and D. R. Hofstadter.
9. BACK, RDE,
31/III/98 Gawande,
Atul. "No Mistake." The New Yorker 30 March 1998: 74-[81], under
"Medical Dispatch." **¢+Under
title (in italics): "The future of medical care: machines that act like
doctors, and doctors who act like machines" (74). Significant for appearing in The New
Yorker, combined
with its tone. AG stresses the
advantages of "specialized, automated care" and substituting
statistical analysis and formulas for the intuition of experienced physicians. "This vision of disaggregated,
mechanized medicine will seem horrifying to many people. * * * And
yet . . . . the machine, oddly enough, may be holistic
medicine's best friend. . . . [A]s expert systems
. . . begin to take on more of the technical and cognitive work of
medicine, generalist physicians will be in a position to embrace the humanistic
dimension of care" ([81]).
9. BACK, RDE, 15/X/96 Godwin,
William. Enquiry Concerning
Political Justice and Its Influence on Morals and Happiness. F. E. L. Priestly, ed. 3 vols. Toronto: U of Toronto P, 1946. **¢+WG, father of Mary Shelley, "discusses 'The
Mechanism of the Human Mind'" in this work, describing 'the workings of
the mind as 'a system of mechanism' in which a specific antecedent determines
every consequent thought (ECPJ 2: 398-420). WG here is in the tradition of the
"associationism" psychology of John Locke, Essay Concerning Human
Understanding (1700), and Locke's popularizer David Harley: Observations
of Man (1749). Discussed in
Jonathan C. Glance's "'Beyond the Usual Bounds of Reverie?'[:] Another
Look at the Dreams in Frankenstein." JFA
7.4 (#28, Special Issue: Dream and Narrative Space [1996]): here,
33-34—our source for this citation and whom we quote.
9. BACK, RDE, 19/III/03 "Grace,
the Mother of Robot Breakthroughs," title in BusinessWeek online, 2 August 2002. Also covered by the Associated Press in
a story reprinted on Salon.com titled "New robot has social
skills." **¢+To meet the "Robot
Challenge" of the AAAI: "Without human guidance or a preprogrammed
map, Grace was to find her way to the registration counter of the American
Association for Artificial Intelligence's 2002 conference, sign in, navigate to
the elevators leading to the conference rooms, 'schmooze' with people in the
elevator and hallways, take her place behind the podium, and deliver a lecture
about herself." GRACE stands
for "Graduate Robot Attending Conference (or "ConfErence"?) and
embodies the quest for AI that includes social skills. The Salon/AP story quotes project
coordinator Reid Simmons, saying that "the robot was made female because
he believes women communicate better than men"; Simmons "solicited
drama students to teach GRACE how to act like a human so it will make people
feel comfortable."
<www.businessweek.com/technology/content/aug2002/tc2002082_6444.htm>
ALSO: <www.acm.org/technews/archives.html#august> 2002.
9. BACK, RDE
(from R. Baarson, 210, F93), 22/XII/93 Greenfield,
Patricia Marks. Mind and Media:
The Effects of Television, Video Games, and Camputers. Cambridge, MA: Harvard UP, 1984.
9. BACK, RDE, 00/XII/01 Hal's
Legacy: 2001's Computer as Dream and Reality. Ed. David G. Stork.
Cambridge, MA: MIT P, 1997.
**¢+The highly impressive contents include a Foreword by Arthur C. Clarke;
Preface: "The Best-Informed Dream: HAL and the Vision of 2001" by
DGS; "Scientist on the Set: An Interview with Marvin Minsky by DGS;
"Could We Build HAL? Supercomputer Design" by David J. Kuck
"'Foolproof and incapable of error'?
Reliable Computing and Fault Tolerance" by Ravishankar K. Iyer;
"The Talking Computer: Text to Speech Synthesis" by Joseph P. Olive;
"When Will HAL Understand What We Are Saying? Computer Speech Recognition
and Understanding" by Raymond Kurzweil; "'I'm sorry, Dave, I'm afraid
I can't do that'": How Could HAL Use Language?" by Roger C. Schank;
"From 2001 to 2001: Common Sense and the Mind of HAL" by Douglas B.
Lenat; "Eyes for Computers: How HAL Could 'See'" by Azriel Rosenfeld;
"'I could see your lips move': HAL and Speechreading" by DGS;
"Living in Space: Working with the Machines of the Future" by Donald
A. Norman; "Does HAL Cry Digital Tears? Emotions and Computers" by
Rosalind W. Picard; "'That's
something I could not allow to happen': HAL and Planning" by David E. Wilkins;
"When HAL Kills, Who's to Blame? Computer Ethics" by Daniel C.
Dennett.
9. BACK, RDE, 17/III/00 Handy,
Bruce. ÒTomorrowland Never
Dies,Ó Vanity Fair, March 2000: [114]-[126], ÒSocietyÓ
section. **¢+ ÓBy the
future,Ó HB means Òan imagined destination, a vision, as opposed to the
eventuality that rolls around whether we want it to or notÓ (116). ÒUntil the 60s, AmericaÕs visions of
the future were optimistic, unironic, and really pretty cool. Well, that future has more or less
arrived, and what weÕre left with is a nostalgia for those space-age
mid-century dreams—the semi-kitsch echoes of Tomorrowland, the Jetsons, and the 1939 New York WorldÕs
FairÓ (summary under title on first page of essay). Usefully contrast Walt DisneyÕs Tomorrowland and its
DisneyCorp successor, which incorporates elements of Buck Rogers, Tim BurtonÕs Batman, Star
WarsJules VerneÕs and DisneyÕs 20,000
Leagues Under the Sea (114). Other useful contrasts: The futuristic General Motors
Futurama vision of America in 1960 vs. Matt GroeningÕs retro-futuristic Futurama
show on Fox TV (q.v., under Drama); Metropolis
vs. Star Wars as a kind of
transitional work, and more so Blade
Runner, Òthe Birth of a Nation of retro-futurism.Ó See pp. 122-23 of this essay for GATTACA, Fifth Element, Bicentennial Man,
Brazil, the Mad Max series,
The Matrix, 12 Monkeys, Sleeper, Things to Come, TRON
the new VW Beetle, the iMac computer design as based on The Jetsons, and the Encounter Restaurant, Òthe
quintessential Southern California restaurant of the 1990s,Ó which turned Òan
authentically forward-looking work into a phony version of what it already
was (122-23; films listed under
Drama). See for retro-futurismÕs appeal in the Jetsonian Òcomforting portrayal of the
future thatÕs nostalgicÓ and ÒThe difference between genuine futurism and
retro-futurismÓ as Òthe difference between what the future once man to people
and what it doesnÕt mean nowÓ—which, we add, seems very important
for Modernism vs. postmodernism as
styles and world-views. CAUTION:
Except insofar as ÒThe child is father to the man,Ó the Bruce Willis character
in 12 Monkeys doesnÕt turn Òout to
be his own fatherÓ—or, not unless we missed something important in the
film (122).
9. BACK, Maly, 01/VII/02 Haraway,
Donna. Simians, Cyborgs, and
Women: The Reinvention of Nature.
New York: Routledge, 1990.
**+Cited in Karen Hellekson's "Transforming the Subject: Humanity,
the Body, and Posthumanism, q.v. under Literary Criticism . See there also Haraway's "Cyborg
Manifesto."
9. BACK, RDE, 26/I/02 Hawkes,
David. "Artistic
Economics." Rev. Economics
and Culture by
David Throsby, Cambridge UP, and Market Society by Don Slater and Fran Tonkiss,
Polity. The Nation 274.2 (21 Jan. 2002): 28,
30-32. **¢+Asserts that Throsby accepts
current "quantification of all human experience," and uses for his
(Thorsby's) argument the "notion of the 'stakeholder,' dear to Tony Blair
[New Labor PM of UK], whose ambition to create a 'stakeholder society' is overt
and unapologetic." Significant
here is the definition of a stakeholder as one standing "in relation to the world as a
shareholder does to a corporation," seeing only one's "stake" in
one's surroundings and calculating how to "optimally maximize"
benefit from that stake. "The
stakeholder, then, is not human.
He is rather a quantified abstraction from humanity, a machine designed
for the calculation of marginal utility." Like ÇEconomic ManÈ, the stakeholder is not merely a
theoretical construct; DH quotes Hannah Arendt on humans as seen in
"neoclassical economics' cousin, behavioral psychology: 'The problem É is
not that it is false but that it is becoming true'" (30).
9. BACK, RDE, Jeff Wax, 14/V/01 Hayden,
Thomas, with reporting by Peter Hadfield in Tokyo. "The Age of Robots: The promise and peril of thinking
machines" (on cover; subheads internally: "We're close to making
humanlike machines. It's time to
reckon with the promises and perils"). Science & Ideas . Cover Story", U.S. News and
World Report 130.16
(23 April 2001): 45-50. **+Coverage for a lay audience of recent work in
robotics, with frequent SF allusions, starting with a first-sentence reference
to I. Asimov's I, Robot, q.v. under Fiction, and an early allusion to
the upcoming (at the time) film A.I., q.v. under Drama. Currently available or scheduled
real-world robots considered include Robomower, "the Dyson DC06 robotic
vacuum cleaner," and robot toys and pets, including "mechatronic
aliens and babies and dinosaurs" (45-46). Deals seriously with the proposition that "[É] progress
toward a fully autonomous, intelligent [AI] robot has been so convincing that
any number of technofuturists are
worrying publicly about the perils of robotics," including Bill Joy,
co-founder of Sun Microsystems, who has written a prediction "that our own
robotic creations might one day replicate themselves and contribute to
humankind's demise" (46 [see below, this section; cf. entries under P. K.
Dick for "Autofac," "Defenders," and following]). Still, the article stresses the position
of Rodney Brooks of MIT's AI laboratory that "The high marks of
Enlightenment thinking—logic and problem solving—turn out to be
much easier to simulate than the perceptual and intuitive things that any kid
can do" (46)—giving the example of the kind of intelligence needed
not only to play chess but also to make soup. So more space in the article is dedicated to the
difficulties and possibilities in reproducing not only human thought and
language but also humanoid movement, perception, and social signals, and to
practical applications for non-AI robots.
Walking/manipulating objects: "the Honda P3, a 5-foot, 3-inch [É] astronaut
look-alike," soon succeed by "the more diminutive Asimo";
"NASA's prototype space worker Robonaut," worked by what we'll call
waldoes and the article refers to as "a human operator in a sensor-laden
'tele-presence' suit." Sense perception, facial expressions and social interaction: "the
cartoonish, head-only robot Kismet"; Cog. Practical robots: Isac (sic) , of Vanderbilt U., intended as "a gentle
care-taker for the disabled; the commercial firm iRobot's Ariel, a terrestrial
mine-sweeper, plus "'an emotionally smart' doll My Real Baby and an
eight-wheeled, stair-climbing" home-security robot; RedZone Robotics "has
robots with names like Houdini, Pioneer, and Fury" to work in dangerous
areas such as toxic waste dumps or nuclear reactors (48-49).
9. BACK, RDE, 31/X/04 Heath,
Joseph, and Andrew Potter. The
Rebel Sell: Why the Culture Can't Be Jammed. **¢+Political tract favoring fairly traditional political
reform on the level of State/Province and Nation-State as opposed to
"Think globally, act locally"—and from a totalizing
counter-cultural analysis.
Relevant here because the argument emphatically includes—in the
last of ten chapters, just before the conclusion—a critique of classics
from the 1960s onward on issues of technology and "the human/machine
interface." The Table of
Contents has chapter 10 titled "Spaceship Earth," with subsections
summarized as "The Critical Mass ride. The rule of technique.
Small is beautiful, and appropriate technology. Cyberlibertarianism and spam. Paper or plastic? Slow food. Shallow and deep ecology. Matrix redux. Shallow
environmentalism and negative externalities." Among works and ideas criticized: Theodore Roszak's The
Making of a Counter Culture: Reflections on the Technocratic Society and Its
Youthful Opposition (1969), Charles Reich's The
Greening Of America; How The Youth Revolution Is Trying To Make America Livable (1970), Jacques Ellul on technique, Neil Postman's Technopoly:
The Surrender of Culture to Technology
(New York: Knopf, 1992), Langdon Winner writing in Newsday (23 Nov. 1997) on "technomania," Herbert
Marcuse's One-Dimensional Man on "relying upon the very instrucment
of repression—technology—for the emancipation of society" (RS
294), Ernst Schumacher's Small Is Beautiful: A Study of Economics As If
People Mattered (1973; London: Abacus,
1974), Ursula Franklin's The Real World of Technology (1990; Toronto: Anansi, 1999), Buckminster Fuller's Operating
Manual for Spaceship Earth (1969; New
York: Pocket, 1970)—and hacking as a kind of "culture jamming"
as espoused by Timothy Leary, Andrew Ross, John Perry Barlow, Esther Dyson et
al., et al. (sic). See in this section citations for J. Ellul, H. Marcuse, T.
Roszak. CAUTION: Heath and Potter don't supply original publication
dates when they cite reprints, and they err in crediting T. Roszak with coining
"the term 'technocracy'" (344 n.).
9. BACK, RDE
(from R. Baarson, 210, F93), 22/XII/93 Heim,
Michael. The Metaphysics of
Virtual Reality. New York:
Oxford UP, 1993. **¢+
9. BACK, RDE, DanB, 22/VI/02 Higgins,
Dave. "'Thinking' robot in
escape bid." TheAge.com.au,
Thursday, 20 June 2002.
<www.theage.com.au/articles/2002/06/20/1023864460978.html>. **¢+Whether the story is factual or
not, it is significant that a report circulated that "Scientists running a
pioneering experiment with 'living robots' which think for themselves today
said they were amazed to find one escaping from the centre where it
'lives.'" A "small unit,
called Gaak, was one of 12 taking part in a 'survival of the fittest' test at
the Magna science centre in Rotherham, South Yorkshire"; the experimenter
left it alone for a while and it "forced its way out of the small
make-shift paddock it was being kept in." The experimenter assured the reporter that "although
they can escape they are perfectly harmless and won't be taking over just
yet." Note experimenter's
assertion of willed behavior in the robot and assumption of take-over fear
among likely readers of the story.
See under Drama, Short Circuit;
see Keyword Index for "robot."
9. BACK, RDE,
21/III/93 Howard,
Robert. Brave New Workplace. New York: Viking, 1985. **¢+
9. BACK, RDE,
20/VII/93 Hughes,
Glyn. The Rape of the Rose. New York: Simon, 1993. **¢+Historical novel on the Luddites;
see J. Leonard rev. cited below.
9. BACK, RDE, 04/I/00 Hyatt,
Michael S. The Millennium Bug:
How to Survive the Coming Chaos.
Washington, DC: Regnery Publishing, 1998. **¢+ On what has become known as "The Millennium
Bug" and the "Y2K" problem: the potential crisis in the
convention of saving space in computer programs by using the last two digits
only for the year in dates and having the computer assume, so to speak, that
the two digits are preceded by "19" (e.g., using "77" for
"1977"), causing problems with programs, including those in
"embedded chips" at the year 2000, which some systems would read as "1900." The first two Parts are relevant:
"Part I, 'The Eleventh Hour,' will give you an overview of the Year 2000 Computer Crisis.
[. . .] Part II,
'Against the Clock,'
discusses the implications and impact of the Year 2000 Problem on various
segments of our high-tech civilization" (xix [see also xiv f.). Useful work for how the Y2K problem
alerted many average people to the fact that "[. . .] almost all the technology we take for granted
today relies to some extent on embedded chips or microcontrollers" (25)
and how much modern life depends on technology generally and cybernetic systems
more particularly. See also for
what we will call the "modernist" assumption that mainframe computers
would be replaced or upgraded quickly, as opposed to the more "po-mo"
situation of their having "'turned out to have very long lives
[sic]'" (6 quoting Harry N. Miller).
9. BACK, RDE,
17/I/95 **¢+"Infinitely
Reasonable." The Day the
Universe Changed. Written and
Presented by James Burke. BBC-TV,
1985 (?). Prod. BBC-TV
Productions, associated with RKO, Canale (Italy), FR3 (France), YLE
(Finland). **¢+Excellent on
work—including instrumentation—leading to and from R. Descartes, I.
Newton, and the mathematizing of a mechanical universe. Last words place humankind alone and
peripheral: "Just a cog in the cosmic clock."
9. BACK, RDE,
21/III/93, 12/VI/98 Jameson,
Frederic. Postmodernism, or the
Cultural Logic of Late Capitalism.
Durham, NC: Duke UP, 1991.
**¢+Six chapters are rpts. of earlier published essays, including the
title essay from New Left Review (q.v. above).
Reprints "The Cultural Logic of Late Capitalism" essay
"without significant modifications" (XV), and, unfortunately, without
significant revision for clarity. Postmodernism
on the whole, expands on the ideas of cognitive mapping FJ developed in his
"Cultural Logic" essay (q.v. above), and usefully identifies much of
modern Theory, including postmodern attacks on "totalizing," as a
recent incarnation of nominalism.
(Nominalism
goes back to the late ancient world, but became important for secular
philosophy in the 11th c. CE when Roscellinus denied "the reality of all
universals," accepting as real only "physical particulars." This idea was revived by William of
Occam in the early 14th c. and by Logical Positivism in the 20th. Contrary to colloquial usage, accepting
the reality of universals, abstractions is philosophical realism [Dictionary of Philosophy]. Neither term in the philosophical sense will be found in Postmodernism's
index.) According to I.
Csicsery-Ronay, Postmodernism "tries to balance the postmodern
demand for de-totalizing accounts with Jameson's own modernist commitment to
totalizing description. The
compromise is in the form of a constellation of cultural manifestations that are
linked by the underlying economic determination of late capitalism
. . . but whose relations to the social-economic formation are
incredibly complex" (I.C-R. 406).
The first note of the book regrets "the absence from this book of a
chapter on cyberpunk, henceforth, for many of us, the supreme literary expression if not of postmodernism,
then of late capitalism itself" ([419]). Rev. I. Csicsery-Ronay, SFS #58, 19.3 (Nov. 1992): 403-410;
the review is cited separately under the reviewer's name, under Literary
Criticism. **Topics in Postmodernism
useful for study of the human/machine interface include: Ernest Mandel on the
stages of capitalism and the technology of production of machines by machines
(35-36); "representations of some immense communicational and computer
network" in what might be called "'high-tech paranoia'"
literature as "a distorted figuration of . . . the "world
system of present-day multinational capitalism," with technological
conspiracy theories as "a degraded attempt . . . to think the
impossible totality of the contemporary world system" (37-38);
"machine time," TV's "'total flow,'" and video as arguable
"the art form par excellence of late capitalism (75-78.); Paul DeMan as
"an eighteenth-century mechanical materialist"—i.e., in that
tradition—and maybe J-J. Rousseau as well (246-47); "an orgy of
language and representation" in cyberpunk writing determined by "the
thrill of international business and the peculiar opulence of the yuppie life
world" for a kind of mental libido (321); and some comments on Road Warrior, Terminator, and Blade Runner—with a casual insult
to A Boy and His Dog and Glenn
and Rhonda—as
representations not of the future breakdown of high technology "but its
conquest in the first place"—i.e., we think, the high-tech conquest
of people under late capitalism (384-85).
9. BACK, RDE, 30/III/99 "Japan's
real-life Truman: 'You are a star."
The Guardian. Rpt. The Cincinnati
Post, Monday, 29
March 1999: 1A, 8A. **¢Confined in
a small apartment from January 1998 through March 1999, "Nasubi, a
23-year-old comedian" has been trying "to eke out an existence until
he won $8,000 worth of prizes in magazine competitions," while living
totally on the prizes he had won.
"Unbeknownst to him, Japan's top variety program—'Susunu
Denpa Shonen!' ('Don't Go For It, Electric Boy!')—has broadcast his
progress," using "two hidden cameras" (1A). Nasubi eventually went naked, "his
genitals covered with an eggplant icon" in the video transmitted. To end the show, the producers took
Nasubi, still naked into what they called "'a waiting room,' where he was
sitting . . . when the walls collapsed around him to reveal a studio
full of guests," for the most part laughing. Nasubi was angered to be observed naked and said more generally
that he "suffered mentally every day" and felt "trapped between
sanity and madness" (8A).
Note real-world instance of motif of total surveillance, and a kind of
superimposition of media technology on a human body. Note complexities, ironies, and cruelties of the situation,
including the visual covering/replacement of a man's genitals with a CGI
vegetable, while he is (un)dressed au naturel, while in a totally human-made
environment, "hunting and gathering" in magazines. See under drama, Truman Show and EdTV. See in
this section, "DotComGuy."
9. BACK, RDE, 02/VI/96 Jeanneret-Gris,
Charles-ƒdouard: See "Le Corbusier." **¢+
9. CLOCKWORKS OUTTAKES Kasson,
John. Civilizing the Machine:
Technology and Republican Values in America 1776-1900. New York: Penguin, 1977.
9. BACK, RDE, 12/VII/03 Keefe,
Bob. "'Semi-living artist'
melds robot and rat." Cox
News Service. Immediate initial
source: The Dayton Daily News, 12 July 2003: A2, "Daily Focus" section. More basic source: "Researchers
use lab cultures to create robotic 'semi-living artist'" media release by
Larry Bowie of Georgia Institute of Technological Research News, on-line after
8 July 03 at
<http://www.eurekalert.org/pub_releases/2003-07/giot-rul070803.php>. **¢+Bowie's lead: "Working from
their university labs in two different corners of the world, U.S. and
Australian researchers have created what they call a new class of creative
beings, 'the semi-living artist,' a picture-drawing robot in Perth, Australia
whose movements are controlled by the brain signals of cultured rat cells in
Atlanta." The excised
brain-cells and the robot arm are connected via the Internet to form a hybrid
robot, or "Hybrot." One
practical goal is to produce "neuroprothetics"; Bowie's media release
cites a goal in more basic science: "Central to the experiments is [Georgia
Tech's Steve] Potter's belief that over time the teams will be able to
establish a cultured in vitro network system that learns like the living brains
in people and animals do."
The petri dish containing the cells is decorated with a picture of the
Robby-like robot from the 1960s TV show Lost in Space (Keefe). The semi-living artist was displayed at "ArtBots: The
Robot Talent Show" (http://artbots.org) in New York City, 12-13 July at
the Eyebeam Gallery in the Chelsea district (see under Graphics). Cf. and contrast excised (human) brains
in R. P. Bird's "The Soft Heart of the Electron," R. Cook's Brain,
G. Dent's Emperor of If, C. S. Lewis's That Hideous Strength
(listed under Fiction); see in Clute and Nichols's Ency. of SF the entry for the film Donovan's
Brain.
9. BACK,
RDE, 28/III/93 Kelley,
Robert T. "A Maze of Twisty
Little Passages, All Alike: Aesthetics and Teleology in Interactive Computer
Fictional Environments." SFS #59 = Volume
20, Part 1 = March 1993: 52-68.
Abstract on WWW at <http://www.depauw.edu/sfs/abstracts/a59.htm#E59>. **¢+See for information on
Virtual Reality, AI vs. "IA" ("'intelligence
amplification'" [54]), and interactive-fiction games. Concludes that the "various
interactive forms" RTK discusses point toward "a whole new branch of
narrative" that "abandons the fixity of the written text in what has
been called a post-Gutenberg revolution." Agrees with D. Haraway's "Manifesto for Cyborgs"
(q.v. this section) and advises us "that we are already cyborgs, already
facing integration into technological narrative" (64).
9. BACK, RDE, 04/VI/96 Kester,
Grant. "War Games Computers
Play." Rev. The Closed
World: Computers and the Politics of Discourse in Cold War America, by Paul N. Edwards (Cambridge, MA:
MIT P, 1996). The Nation
262.22 (3 June 1996): 33-36.
**¢+Stresses imagery of enclosure, containment—including "the
'closed world'" metaphor Edwards discusses but starting with GK's own
experience of the quite literal enclosed world of an ICBM launch crew. The article begins with GK visiting the
Titan Missile Museum in Arizona, where, most striking "was the detached
yet ritualistic nature of the launch sequence and the intense, almost womblike
closure of the control room. The
crew would never even know the name or location of its target . . .
no doubt in order to discourage any empathetic identification with the people
on the receiving end of their ICBM" (33). Cf. under Fiction M. Roshwald's Level 7; see also
under Fiction, Paul Edwards (= Paul N. Edwards?), "Sunshine
Delight."
9. BACK, RDE, 23/VIII/00 Koppell,
Jonathan G. S. "No 'There'
There: Why cyberspace isn't anyplace." Notes & Comments.
The Atlantic Monthly 286.2 (August 2000): 16, 18. **¢+A brief examination of the "cyberspace-as-place
metaphor" and the implication of the metaphor for public policy; usefully
notes that we do not think of "'postalspace'" when discussing, say,
mail fraud and other uses of mail as a jurisdiction-crossing medium.
9. BACK, RDE, 02/X/00 Kurzweil,
Ray. The Age of Spiritual
Machines: When Computers Exceed Human Intelligence. **¢+
9. Le Corbusier (pseud. of Charles-ƒdouard
Jeanneret-Gris): 1887-1965.
**¢+For a house as "a machine for living," see Zwirn, this
section.
9. BACK, RDE, 04/VI/96 Leonard,
Andrew. "Cyberbolic
Techno-Raptures." Rev. Escape
Velocity: Cyberculture at the End of the Century, by Mark Dery (New York: Grove,
1996). The Nation
262.22 (3 June 1996): 36-38.
**¢+Stresses Dery's sensible balancing of arguments for and against
computers and "that the first thing one must grasp about computers is that
they are not, in fact, binary . . . . Cyberculture is not black and white, one or zero, this or
that. What it is, actually, is a
mess" (AL's words, 36). See
for AL's contention that "The posthumanists are a weak straw person to
counterpoint Dery's frequent allusions to the greater societal problems being
submerged by the digital deluge.
Dery would have done better to lead more fully into his sights [sic] the
real target—Wired-style techno-positivity.
It isn't as sexy, and it long ago lost its subcultural cachet, but as
far as social reality is concerned, Wired's aestheticizing of techno-politics is the real
'Mechagodzilla'" (38).
9. BACK, RDE,
20/VII/93 Leonard,
John. "Machine
Dreams." Rev. The Rape of
the Rose by Glyn Hughes (cited above, this section). The Nation 17 May 1993: 667
f. **¢+A rev.-essay, covering not
just G. Hughes's book but also the place of Luddism is English history and
technology in Western industrial culture.
A highly useful introd. to real-world machines and their social
costs. Cf. K. Marx, cited
below.
9. BACK, Maly, 02/VII/02 Levy,
Steven. Artificial Life: The
Quest for a New Creation. New
York: Pantheon, 1992. **+
Cited in Ross Farnell's "Attempting Immortality: AI, A-Life, and the
Posthuman in Greg Egan's Permutation City," q.v. under Literary
Criticism
9. BACK, RDE, 21/I/96 Lloyd,
Michele, author, ed., publisher.
"The Loneliness of Cyborgs," Parts 1 and 2. In The Decline of Civilization: News
for the Paranoid,
issues 17 and 18 (Nov., Dec. 1995).
A desk-top published newsletter available from ML at 128 Twin Lakes
Drive / Fairfield, OH 45014 (MELloyd@aol.com). **¢+Part 1 briefly covers The Six Million Dollar Man,
The Bionic Woman, The Terminator, RoboCop and the "I,
Borg" episode of The Trek: The Next Generation (all cited under
Drama). Part 2 briefly handles Cyborg
and Nemesis (q.v. under Drama), American Cyborg: Steel Warrior, Digital
Man, Judge Dredd, Prototype X29A—and covers in more
detail RoboCop and RoboCop 2 (q.v.). Especially in Part 2, ML elegantly relates cyborgs to motifs
of nature vs. technology, and the questions of human identity and free will;
she situates cyborg films (and such SF novels as J. Brunner's The Jagged
Orbit [q.v. under Fiction]) in the world of high-tech late capitalism and
the world of ÇtechnocracyÈ in the sense of rule by those who have mastered
techniques, including psychological techniques (see in this section, J.
Ellul). And in a world in which
the assembly-line factory can be taken as a metaphor for a clockwork life (see Modern
Times, cited under Drama).
9. BACK, Maly, 27/VI/02 Markley,
Robert, ed. Virtual Realities
and Their Discontents.
Baltimore: The Johns Hopkins Press, 1996. **+Cited in Daniel Grassian's
"Discovering the Machine in You," q.v. under Literary Criticism.
9. BACK, RDE, 14/V/04 The Matrix and Philosophy:
Welcome to the Desert of the Real.
Ed. William Irwin. Chicago:
Open Court, 2002. **¢+Anthology of
20 essays, divided into five sections, covering such topics as: Plato's
"Allegory of the Cave," skepticism, moral/ethical issues, "The
Metaphysics of The Matrix," philosophy of mind, "Neo-Materialism and the
Death of the Subject," "Fate, Freedom, and Foreknowledge,"
Buddhism, Cypher's Choice (i.e., for ignorance and imagined happiness),
nihilism, existential authenticity, "Penetrating Keanu: New Holes, but the
Same Old Shit" (by a critic who much prefers D. Cronenberg's eXistenZ,
q.v., under Drama), Marxian considerations, postmodernism, and perversion. Written in plain English, but the
essays in Taking the Red Pill may be easier for an introduction. Indexed.
9.
BACK, Maly, 02/VII/02 McHoul,
Alec. "Cyberbeing and
~space." Postmodern
Culture [PMC] 8.1 (1997). **+
Cited in Ross Farnell's "Attempting Immortality: AI, A-Life, and the
Posthuman in Greg Egan's Permutation City," q.v. under
Fiction. On line as of August
2002: <wwwmcc.murdoch.edu.au/ReadingRoom/VID/cybersein.html>.
9. CLOCKWORKS OUTTAKES McLaughlin,
William. "Human Evolution in
the Age of the Intelligent Machine."
Interdisciplinary Science Reviews 8.4 (1983): 307 f. **¢+Cited by Orth.
9. CLOCKWORKS OUTTAKES McLuhan,
Marshall. The Mechanical Bride,
Understanding Media, and others.
9. BACK, RDE, 18/III/01, 27/III/01 Melley,
Timothy. Empire of Conspiracy:
The Culture of Paranoia in Postwar America. Ithaca, Cornell UP, 2000. **+Annotated more briefly and specifically under Literary
Criticism and Film Criticism. **¢+TM
cites Ralph Waldo Emerson's "classic American account of self versus society" in Emerson's
"Self-Reliance" essay of 1841, quoting Emerson's statement that
"Society everywhere is in conspiracy against the manhood of every one of
its members" (EoC 10).
TM also contextualizes his argument with Karl Marx, Sigmund Freud,
Jacques Derrida, Michel Foucault, Max Weber on bureaucracy, Norbert Wiener on Cybernetics,
and the critique of technology and technocracy found in Jacques Ellul's The
Technological Society (underlined titles cited this section)—etc.,
for a long and useful "Works Cited." In part, EoC fits in with debate we cross-reference
in this section under R. Descartes and continue in the citation for K. Marx on
machine vs. workers as subject/object, and continue further under B. F. Skinner
and M. Foucault (q.v.). The debate
may extend back to the Greek Stoics—certainly in America to Ralph Waldo
Emerson on "Self-Reliance" (1840s) and Mark Twain's observation that
"We are creatures of outside influences" ("Corn-Pone
Opinions," ca. 1900)—but after World War II, American thinkers
became concerned about the real possibility of the rise of a new kind of
American: other-directed, an agent not as an autonomous self but in the sense of a factor for
other people or forces. TM traces
this concern from David Riesman and William Whyte to Herbert Marcuse and J.
Edgar Hoover and sees a rise of "agency panic" and an answer to it in
the near-hysterical reassertion of the traditional liberal autonomous
individual (usually Man).
"Agency panic" is an elegant and highly powerful theory for
analyzing much discourse in post-War North America and more generally (e.g.,
the great 20th-c. dystopias: Y. Zamiatin's We, A. Huxley's Brave
New World, G. Orwell's Nineteen Eighty-Four); and TM is eminently
sensible in seeing human beings as deeply involved in various kinds of
structures and
somewhat free. For further
contextualizing agency panic and the re-assertion against strong evidence of
the free individual, see Jean-Paul Sartre's Les Mouches, 1943 (The Flies 1946, 1947). For a summary of Franz Fanon on
reassertion of autonomy through violence, and a defense of the "human
faculty for action" against the apparatus of the state, see Hannah Arendt,
On Violence (cited above).
For more positive possibilities for assertions of individual responsibility
in the postwar period, see Arendt's Origin of Totalitarianism and Eichmann
in Jerusalem: A Report on the Banality of Evil (1963; rev., enlarged edn.
Harmondsworth/New York: Penguin/Viking, 1965), esp. end of
"Epilogue," 278-79. See
also Eric Hoffer, The True Believer: Thoughts on the Nature of Mass
Movements (1951;
New York: Harper, 1966), esp. ¤ 27 on Nazi joy "to be free from
freedom."
9. BACK, RDE, 04/X/98 "Michel
Foucault on Attica."
Interview, Telos, Spring 1974: 154-61.
Quoted, Didier Eribon, Michel Foucault, trans. Betsy Wing (Cambridge, MA:
Harvard UP, 1991) 311. **¢+With
the aid of John K. Simon and "a law professor who specialized in prison
reform," Foucault visited the New York State prison at Attica in 1972,
when Foucault was the guest of the U of Buffalo French Department, and a year
after the bloody riot and its bloodier suppression at the prison. "He was struck, he told Simon
later, by the 'Disneyland' aspect of the entrance, behind which was hidden a
'huge machine,' 'a machinery' of clean, neat corridors that determined, for
those who went down them, trajectories that were direct, effective, and
observable." See in this
section, Foucault's Discipline and Punish (Surveiller et punir).
9. BACK, RDE,
28/XII/94 Miller,
B. Diane. "Claim-Making In
Artificial Intelligence Research."
SFRA Review #208, Nov./Dec/ 1993: 35-44. **¢+Brief discussion for lay readers of
the conflict in AI research between the "neuroscience (brain simulation)
based paradigm" and the model "grounded in language as a symbolic
representation of the world" (37).
Asks why, between the late 1940s and 1970 and beyond "did one
paradigm . . . triumph over the other? How did the symbolic system paradigm" until fairly
recently "gain control of the research funds while the brain modeling
paradigm took a back seat?" (39).
Follows Thomas S. Kuhn's analysis (in The Structure of Scientific
Revolutions [1970])
to conclude that there was a sort of paradigm prejudice (our term) at work:
what one of BDM's sources describes as a "quasi-religious philosophical
prejudice against holism" (qtd on 40). Ends by suggesting following Ludwig Wittgenstein in
recanting an atomistic approach to mind: if ". . . human thought
is a much more holistic process than either neural nets or symbol systems; then
the future paradigm of AI research will be a combination of both paradigms
rather than one paradigm replacing the other as Thomas Kuhn's work would
indicate" (41).
9. BACK, RDE,
03/II/93 Mondo
2000: A User's Guide to the New Edge—Cyberpunk, Virtual Reality, Wetware,
Designer, Aphrodisiacs, Artificial Life, Techno-Erotic Paganism, and
More . . . .
New York (?): HarperCollins, 1992.
**¢+Mentioned by N[eil]B[arron] in a note to Rob Latham's review of the Mondo
2000 magazine, ending his "Cultural Studies and Science Fiction"
rev. of several books in SFRA Review #198 (June 1992): 22.
9. BACK, RDE, 02/X/00 Moravec,
Hans P. Robot: Mere Machine to
Transcendent Mind.
9. BACK, Maly, 01/VII/02 Moravec,
Hans. Mind Children: The Future
of Robot and Human Intelligence.
Cambridge: Harvard UP, 1988.
**+Cited in Karen Hellekson's "Transforming the Subject: Humanity,
the Body, and Posthumanism, q.v. under Literary Criticism
9. BACK, RDE, 17/IX/00 Morris,
David. The Masks of Lucifer:
Technology and the Occult in Twentieth-Century Popular Literature. London: B. T. Batsford, 1992. 223 pp. **+An examination of "techno-occult literature,"
explicitly avoiding S.F., connecting well such disparate phenomena as
"theosophy, ancient [extra-]terrestrialism, flying saucers, nuclear
technology, and postwar anxiety."
Stresses "flying saucer and related literature as a reflection of
popular culture and as a source of revitalization for various forms of occult
thought." Includes
discussions of Immanuel Velikovsky's catastrophe theories in the 1950s, and
Erich von Daniken's God-as-astronaut ideas in the 1960s and '70s. For Morris, the enthusiastic reception
of von Daniken's works "echoes the optimism and celebration of technology
that accompanied the NASA space flights and satellite launches of the
1960s." Deals usefully with
the audience for the techno-occult, mostly what Vance Packard has called the
"'limited success class'—a class at the top of the blue collar and
the bottom of the white collar world.
Morris asserts that the appeal of occultism for this class is its
ability to reassert authority and hierarchy in updated modes," and other
reactionary functions; the origin of this class is associated with the rise of
a highly "bureaucratized, techno-literate military in World War
II." Rev. Carmen Hendershott,
UtS 5.1 (1994):
203-05, our source for this citation, and whom we quote.
9. BACK, RDE, 31/V/99 Morton,
Oliver. "In Pursuit of
Infinity." A Critic at Large
section, The New Yorker, 17 May 1999: 84-89.
**¢+On the occasion of the release of Star
Wars: Episode I—The Phantom Menace, The New Yorker published this background piece on
galactic empires somewhat generally and I. Asimov's Foundation series as the
"prototypical Galactic Empire" that "set the rules for all
Galactic Empires to come, even though Asimov kept the Empire itself very much
in the background" (84, 86).
On the Star Wars series, notes that "spirit triumphs over
technology" and holds usefully that the series "treats technology as
essentially malign, inhuman, and untrustworthy," with the exception of
"machines that malfunction," such as The Millennium Falcon or "the comic droids"
(88). We would delete the
"essentially" before the "malign" and substitute
"mostly" or some other more cautious adverb: low-tech or relatively
low-tech devices can be neutral (e.g., light-sabers) or good as used (e.g., the
catapults used against Imperial or protoImperial forces in Return of the Jedi, Phantom Menace).
9. BACK, RDE, 24/VIII/02 Murray,
Frank J. NASA plans to read
terrorist's minds at airports."
The Washington Times, 17
Aug. 2002: <http://www.washtimes.com/national/20020817-704732.htm>. **¢+"Airport security screeners
may soon try to read the minds of travelers to identify terrorists. Officials of the National Aeronautics
and Space Administration have told Northwest Airlines security specialists that
the agency is developing brain-monitoring devices in cooperation with a
commercial firm, which it did not identify." In the plan under consideration (according to the Times's identified sources), "Space technology would
be adapted to receive and analyze brain-wave and heartbeat patterns";
those data would be fed "into computerized programs 'to detect passengers
who potentially might pose a threat,' [É]" Less sensationally: sensors mounted on gates would collect
physiologic information on passersby; the data would be put into
"statistical algorithms to correlate physiologic patterns with
computerized data on travel routines, criminal background and credit
information from 'hundreds to thousands of data sources' [É]." According to Robert Park, Physics, U.
of Maryland: 'We're getting closer to reading minds than you might suppose' [É],"
approaching "the point where they can tell to an extent what you're
thinking about by which part of the brain is activated, which is close to
reading your mind. It would be
terribly complicated to try to build a device that would read your mind as you
walk by.' The idea is plausible,
Park says, but frightening."
In any event, such real-world speculation is significant.
9. BACK, RDE, Peter Sands, 17/VII/01 "A
New Breed of Thinking Computer?"
Business Week 21 June 1999. **+"A
team of researchers at the Georgia Institute of Technology and a handful of
other groups are working to develop hybrid biocomputers that marry living nerve
cells with silicon circuits to create smarter computers. If they succeed, they could set the
foundation for brain-like computer systems that could find solutions on their
own," without detailed programming.
Currently, a chaos-theory-based program called by the SF term (or
hackers' joke) "wetware" has been used to join two leech neurons to a
PC. The project head "says it
will be 10 years or more"—i.e., after ca. 2009—"until
biocomputers are commercially available."
9. BACK, RDE,
16/XI/97 Noble,
David F. The Religion of
Technology. New York: Knopf, 1997. **¢+Traces the
connections—philosophical, historical, and political among
others—between Western technology and the millenarian aspect of
Christianity: "technology and transcendence." In the summary of a friendly review:
"From windmills and watermills, through the Industrial Revolution, and on
into space flight, nuclear weapons, virtual reality[,] and genetic engineering,
the bulk of technology has been explicitly made to embody millenarian
ideals" (Jeni Miller, "The Gods in the Machine," The Nation, 22 Sept. 1997: 28-30, here,
28).
9. BACK, RDE, 07/IX/01 Parenti,
Christian. "Big Brother's
Corporate Cousin." The
Nation 273.5 (6/13
Aug. 2001): 26-30. **+An overview
of "life on the new shop floor," and beyond, "where surveillance
and constant psychological pressure to work harder are increasingly
common." Shows how American
workplaces are "becoming ever more transparent to employers" via
high-tech "and oppressive for employees" given the way advanced
technology is used. Real-world
examples as of 2001 include "Customer Relationship Management" which
monitoring down to keystrokes, listening in on calls, archiving and searching
e-mail and voice-mail. Such power
allows managers "to create an intricate and invasive corporate culture
based on measuring, ranking[,] and intimidating line staff" (26),
resulting in "the office as Panopticon" (27)—see in this
section M. Foucault's Discipline and Punish. For a major example, companies are combating personal
Internet use (for gambling, pornography, etc.) and more serious computer-aided
offenses (industrial espionage, fraud, insider trading) with software packages
developed for the military.
Low-tech jobs such as restaurant server are "Taylorized" (see
below, F. W. Taylor) through replacing order pads with handheld computers that
radio back orders, cutting down on wasted motion by the servers—and
severely cutting down on socializing (28). For a variation on the collars worn by "Risks" in
F. Pohl and J. Williamson's Reefs of Space (listed under Fiction),
hospital workers wear transponder badges giving their locations, and trucks and
drivers can be tracked anywhere, the drivers through their "Delivery
Information Acquisition Devices": computerized clipboards (30).
9. CLOCKWORKS
OUTTAKES Polak,
Fred. The Image of the Future. San Francisco: Jossey-Bass, 1973. **¢+Cited by Orth.
9. BACK, RDE, 16/I/03 Pope,
Justin (AP). "Military
learned lesson using robots in Afghanistan." Our source: The Dayton Daily News, 12 Jan. 03: A5. **¢+See for image of small,
increasingly autonomous combat robots "swarming like giant insects over
battlefields in coordinated, terrifying attacks" and the name of a product
and a major player in military robotics: "PackBots" by the firm
"iRobot." On the web as
of 16 Jan. 03 at <http://www.tcpalm.com/tcp/business/article/0,1651,TCP_998_1667991,00.html>.
9. BACKGROUND,
26/VIII/92 Postman, Neil. Technopoly: The Surrender of Culture
to Technology. New York:
knopf, 1992. **¢+Against
technopoly as totaltarian technocracy, against scientism, against much of the
modern worldview descending from Johannes Kepler, Galileo Galilei, and Francis
Bacon. Rev. Stuart Weir, The
Nation 31 Aug./7 Sept. 1992: 216-17, upon whom we depend for this
citation.
9. BACK, RDE
(from R. Baarson, 210, F93), 22/XII/93 Provenzo,
Eugene F. Video Kids: Making
Sense of Nintendo. Cambridge,
MA: Harvard UP, 1991. **¢+
9. BACK, RDE, 05/XII/01 Putnam,
Robert. Bowling Alone: The
Collapse and Revival of American Community. New
York: Simon & Schuster, 2000.
**¢+Strongly implicated in the decline of "social
capital"—community networks—in 20th c. USA: the
automobile and TV (see esp. ch. 13 "Technology and Media"); a threat
to "social capital" in the 21st c.: current
"electronic mass media, and especially the Internet"—but also
"electronic entertainment and telecommunication more generally"
(410). Additionally, see for an
elegant overview of the social effects of the railroad, telegraph, and other
technological innovations of "The Gilded Age" in US history, ca.
1870-1900 (ch. 23, "Lessons of History: The Gilded Age and the Progressive
Era"). As of January 2001,
there was a website, www.bowlingAlone.com.
9. BACK, RDE, 26/X/95 Pynchon,
Thomas. "Is It O.K. To Be a
Luddites?" New York Times
Book Review 28 Oct. 1984: 1, 40-41; Late City Final Edition, Section 7, p.
1, column 1, Book Review Desk."
**¢+Starting from the 25th anniversary of C. P. Snow's lecture on
"The Two Cultures and the Scientific Revolution," TP turns to the
Luddite machine-breaking of ca. 1812 and its implications for the computer age
(see below, K. Sale's Rebels Against the Future). Includes excellent comments on
literature "Insufficiently Serious" from the point of view of the
literary mainstream, esp. SF of the 1950s, plus some vintage Pynchonite
thoughts: "By 1945, the factory system—which, more than any piece of
machinery, was the real and major result of the Industrial Revolution—had
been extended to include the Manhattan Project, the German long-range rocket
program[,] and the death camps, such as Auschwitz. It has taken no major gift of prophecy to see how these
three curves of development might plausibly converge, and before too long. Since Hiroshima, we have watched
nuclear weapons multiply out of control, and delivery systems acquire, for
global purposes, unlimited range and accuracy. An unblinking acceptance of a holocaust running to seven-
and eight-figure body counts has become . . . conventional
wisdom. To people who were writing
science fiction in the 50's, none of this was much of a surprise
. . . ." (Our
immediate source: John M. Krafft, ed. of Pynchon Notes.)
9. BACK, RDE, 04/XI/02 "Radix
vs. MIT." Newsstory. The Chronicle of Higher Education, 29 Aug. 2002, and elsewhere. See <http://horizoncomics.com/radix/>. Our Immediate source: Hal Hall, SFRA
ListServ, 29 Aug. 02.**¢+Chronicle blurb: "THE CREATORS
OF A CANADIAN COMIC BOOK have accused the Massachusetts Institute of Technology
of using their conception of a futuristic soldier to help the institution win a
$50-million defense contract. The
soldier that they say has been misappropriated is the heroine of 'Radix,' a
comic book that sells for less than three U.S. dollars." The Web site headline: "MIT Stole
Comic Book Character To Obtain $50 Million Army Grant. Did MIT Base Its $50 Million 'Soldier
of Tomorrow' On Radix?"
9. BACK, RDE, 14/IX/03 Rajagopalan,
Sumitra. "It's a Bird, It's a
Plane É (It's an ornithopter, and it holds great potential for space an
military missions)."
"Special to The Washington Post," appearing Weekly Edition
8-14 Sept. 2003: 36.
"Researchers Ape Nature With Flapping-Wing Aircraft: Versatile
Ornithopters Hold Promise for Space or Military Missions." Post 1 Sept. 2003: A09.
<http://www.washingtonpost.com/wp-dyn/articles/A8852-2003Aug31.html>. **¢+Scientists at the University of
Toronto and elsewhere answer the call by James McMichael of the US Defense
Advanced Research Projects Agency (DARPA) for "a 'fly-on-the-wall
spy'": i.e. "stealth 'micro-air vehicles' with the size and flying
ability of insects deployed to gather intelligence on enemy terrain." See for a realization of the dream of
the ornithopter of SF (e.g., Frank Herbert's Dune [1965]), and perhaps nightmare
visions of "synsects" (artificial insects), as in S. Lem's "The
Upside Down Evolution" and The Invincible (q.v. under Lem in
Fiction)—or inescapable, invasive surveillance (see Keyword
"surveillance").
9. BACK, Maly, 02/VII/02 Ray,
Thomas S. An Evolutionary Approach
to Synthetic Biology: Zen and the Art of Creating Life." Artificial Life: An Overview. C.G. Langton, ed. Cambridge: MIT, 1995.
179-209. **+ Cited in Ross Farnell's "Attempting Immortality: AI, A-Life,
and the Posthuman in Greg Egan's Permutation City," q.v. under
Literary Criticism.
9. BACK, RDE, 02/VII/03 Regan,
Michael P. "Soldier of the
future will be plugged into a massive network." Title in the Dayton Daily News 1 June 2003: A6 for AP story
available in the summer of 2003 at
<http://www.smalltimes.com/document_display.cfm?document_id=6105> and
elsewhere on the WWW; suggested search words: the tech terms below and the
opening clause, "Dennis Birch compares the U.S. soldier to a Christmas
tree."**¢+The US Army's "Objective Force Warrior technical
program" is developing the "'Scorpion ensemble,'" which will
"plug" American soldiers "into the military's planned Future
Combat System" (currently budgeted at US$15billion, with a target date for
the first suits set at 2010 or 2011).
"As currently envisioned," the outfits include "an
undershirt netted with sensors that monitor heart rate, body temperature [,]
and respiration," over which is worn a uniform "with built-in
tourniquets that one day might be tightened and loosened remotely. Body armor is built into a load
carriage that includes water, ammunition, batteries[,] and circuits to keep the
soldier plugged into the network."
The helmet will be the highest-tech component, "with tiny, built-in
cameras" that will place images "on semitransparent screens"
before the soldiers' eyes; the screens can show other data, including
global-positioning coordinates.
Additionally, the full headgear system "will contain a
laser-engagement system to identify friends and foes—and to serve as a
'laser tag' training device."
MIT's Institute for Soldier Nanotechnologies" opened 22 May 2003
and is doing research that "could lead to external skeletons carrying
artificial muscles that would make soldiers faster and stronger." See this article and similar coverage
for real-world development moving toward the fighting suits in the SF of R. A.
Heinlein and J. Haldeman (q.v. under Fiction); see under Literary Criticism, L.
G. Heldreth on "É The Fighting Machine in Science Fiction Novels and
Films."
9. CLOCKWORKS OUTTAKES Riesman,
David. The Lonely Crowd. New Haven: Yale University Press,
1950. **¢+A study of alienation in
mass society.
9. BACK, RDE, 26/III/95 Rifkin,
Jeremy. The End of Work: The
Decline of the Global Labor Force and the Dawn of the Post-Market Era. New York: Putnam, 1995. **¢+In spite of statistics showing more
Americans employed than ever, and the possibility that we are working as hard
as ever, JR argues that "Intelligent machines are replacing human beings
in countless tasks, forcing millions of blue and white collar workers into
unemployment lines, or worse still, breadlines" (qtd. Mattera 463). On the basis of secondary sources,
surveys effects of automation and newly introduced "digital
technologies," including "an account of how technological
change—first mecahnization of cotton picking in the South, and later,
automation of factories in the North—has shaped the destiny of
African—Americans" (Mattera 463). JR estimates that in the USA in the 1990s, "more than
90 million jobs in a labor force of 124 million are potentially vulnerable to
replacement by machines" (qtd. Mattera 463). Rev. Philip Mattera, The Nation 2 April 1995: 463-65,
whom we quote. See in this
section, S. Aronowitz and W. DiFazio, The Jobless Future; see under
Fiction F. Pohl's "The Midas Plague" and K. Vonnegut's Player
Piano.
9. BACK, RDE, 04/VII/98 "Robo-bugs
destined to be military spies."
AP, ca. 1 May 1998. The
Cincinnati Post, 1
May 1998: 23A. **¢+Associated
Press report from Nashville, TN, on two Vanderbilt U professors' receiving
support from the Defense Advance Research Projects Agency (DARPA) to develop
"robot insects that someday could help soldiers scout enemy positions or
aid scientists exploring other planets" (or other hostile
environments). One of the
scientists said the miniature robots will be "small, mostly metallic bugs,
with four to six legs. They'll be
a couple of inches long, about the size of a large beetle" and equipped
with cameras or other sensors. The
scientists hoped to have a prototype built very quickly of what seems to be a
crawling model; there is no indication in the AP story that flying versions are
planned. Note for the tiny robots
in such S. Lem stories as Fiasco and "The Seventh Sally," and
esp. the insectoid robots of The Invincible and "The Upside-Down
Evolution" (q.v. under Fiction); note also the films Batteries Not Included and Runaway (q.v. under Drama).
9. BACK, RDE, 06/VIII/95 Ryle,
Gilbert. xxxxxxxxxx. **+Cartesianism described as "the
doctrine of the ghost in the machine"–alluded to by Morton White, The
Age of Analysis: 20th Century Philosophers (sic) (New York: Mentor-NAL,
1955): 227.
9. BACK, RDE
(literature from CDS), 06/XII/93 Robo
Suckª. Let's call it, a device. Advertised Adam & Eve. One Apple Court. P. O. Box 800. Carrbobo, NC 27510. No date. **¢+The lettering in the ad is in RoboCop style (see
title under Drama), and the device is very much modern/postmodern in
appearance: transparent plastic outer case, transparent plastic "poly-gel
sleeve," matte black for the ring around opening, the top, and the motor
casing. "Powered by 4 C
batteries," the device emphatically superimposes the mechanical (and
electronic, with the "multi-speed remote control") upon the male
organic. See above, this section,
entry for H. Bergson.
9. BACK, RDE, 20/IX/95 Romanyshyn, Robert. Technology as Symptom and Dream. **+
9. BACK, RDE,
12/X/93 Rothschild,
David. "High-tech
sex." Chicago Tribune 28
September 1993: Section 2, Tempo 1-2.
**¢+"Special to THE TRIBUNE," a report on current work on
cybersex, moving toward VR sex and perhaps "teledildonics" (DR's
word). Cf. and contrast F. Pohl's
"Day Million" (cited under Fiction), where machine-recorded and
stored personalities are used for sex.
9. BACK, RDE,
13/X/93 "Robot
finds murder suspect."
Associated Press story from Greenbelt, MD. The Cincinnati Post 4 Sept. 1993: 2A. **¢+Local police "used a 3-foot,
480-pound robot to disarm a man who allegedly shot-gunned his girfriend to
death and barricaded himself inside their apartment." The robot is a seven-year old
remote-controlled RMI-9 (Remote Mobile Investigator-9) that was purchased for
$45,000 by the Greenbelt fire department.
It comes equipped with "mechanical claws" and "a
high-pressure water gun" and is usually used "to dismantle suspected
explosive devices." The robot
is pictured in the story and bears some resemblance to Johnny 5 in Short
Circuit and Short Circuit 2 (q.v. under Drama). Note for real-world realization of the motif of the
crime-fighting robot and for one possible source for part of the design of
Johnny 5.
9. BACK, RDE, 14/X/95 Sale,
Kirkpatrick. Rebels Against the
Future: The Luddites and Their War on the Industrial Revolution (Lessons for
the Computer Age). Reading,
MA: Addison-Wesley, 1995. **¢+Very
consciously in the tradition of E. P. Thomson in history and, more relevant
here, J. Ellul, L. Mumford et al. in sociology and philosophy, KS tells the
story of the fifteen-month Luddite rebellion (mostly 1812) against the first
Industrial Revolution—and draws from that story several morals for the
second Industrial Revolution in our time.
Even as the Luddites had an excellent point in their rebellion against
the new textile machines, even so we would do well to rebel against the
computers.
9. CLOCKWORKS OUTTAKES Sanford,
David Hawley. "Where Was
I?" Seminar presentation
"on the philosophy of mind conducted by Douglas C. Long and Stanley Munsat
at the University of North Carolina at Chapel Hill. Published in The Mind's I, q.v. under Anthologies and
Collections (232-40). **¢+Thought
experiment investigating identity when (among other possibilities considered)
an excised human brain receives its perceptions from the sensory equipment on a
robot.
9. BACK, Maly, 02/VII/02 Seltzer,
Mark. Bodies and Machines. New York and London: Routledge, 1992.
**+ Cited in Timo Siivonen's "Cyborgs and Generic Oxymorons," q.v.
under Literary Criticism
9. BACK, RDE
(from R. Baarson, 210, F93), 22/XII/93 Sheff,
David. Game Over: How Nintendo
Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. New York: Random, 1993. **¢+
9. BACK, RDE, 00/XII/03 Slagle,
Matt. "Video games prepare
troops" (vt and alternative version "Military recruits game
makers" etc.—AP story).
October 2003. Dayton
Daily News 5 Oct.
2003: AA1. Oakland Tribuine 3 Oct. 2003: <www.oaklandtribune.com/Stories/0,1413,82%257E10834%257E1673543,00.html>. Key words: the game titles: "Full
Spectrum Warrior" and "Full Spectrum Command." **¢+"Increasingly,
the Pentagon is joining forces with the video games industry to train and
recruit soldiers. The Army
considers such simulators vital for recruits who've been weaned on shoot'em up
games." The CIA "is
developing a role-playing computer simulation to train analysts"; the
producing company is the Institute for Creative Technologies <www.ict.usc.edu>,
who are working on a game that will have "agency analysts assume the role
of terror cell leaders, cell members and operatives"—to learn the
perspective of terrorists.
9. BACK, RDE,
31/XII/97 Stone,
Allucqure Rosanne. The War of
Desire and Technology at the Close of the Mechanical Age. Cambridge, MA: MIT P, 1996. **¢+ **¢+
9. BACK, RDE, 20/VIII/00 Stephenson,
Neal. Cryptonomicon. Cited under Fiction. **¢+
9. BACK,
RDE, 18/I/00 Stephenson,
Neal. IN THE BEGINNING ... WAS
THE COMMAND LINE (sic). New
York: Avon, 1999. **¢+The author
of Snow Crash and Cryptonomicon (q.v., this section) pushing
Linux and, to a lesser extent, BeOs—computer operating systems—and
along the way discussing the Graphical User Interface (GUI) on Macintoshes and
Microsoft Windows as yet another level of mediation between human beings and
our world. Also covers the GUI as
a system of metaphors. See for
analogs IRL to the VR worlds of cyberpunk/cyberspace fiction. For this text on-line: <http://www.spack.org/essays/commandline.html>
or
<http://www.cryptonomicon.com/beginning.html>
9. BACK, RDE, 02/X/00 Suplee,
Curt. "A Computer-Powered
Robotic Revolution (Advances are just around the corner)." The Washington Post Weekly Edition 25 September 2000: 30-31. **¢+Real-world robots and attempts at
AI as of the last year of the 20th c.
References Ray Kurzweil's The Age of Spiritual Machines: When
Computers Exceed Human Intelligence and Hans P. Moravec's Robot: Mere
Machine to Transcendent Mind (q.v this section). "A true android of the R2D2 variety—that is, an
autonomous robot that can make lots of decisions for itself, handle unfamiliar
surroundings and situations, and converse usefully with people—may be a
long way off"; but a fair "number of computer innovators have been
writing what amounts to an advance obituary for the human race." One opposing theory: the robots won't
replace us because we'll outdistance them as cyborgs. See for toys and entertainment as sources for low-cost robot
parts and opportunities for robot use; "insectoid devices for terrestrial
and space exploration"; humanoid vs. nonhumanoid faces, esp. for
care-giving robots; and only somewhat developed references to DARPA funding of
robot research, necessarily Advanced Research Projects of the Defense
variety.
9. BACK, RDE, 28/X/95 Tanner,
Ron. "Toy Robots in America,
1955-75: How Japan Really Won the War." JPC 28.3 (Winter 1994): 125-54. Illus. **¢+An important essay, with 24 figures illustrating the
imaging of robots in Japan and the USA from early 1950s tin toys to the
transformer robots ca. 1985 (sic—the title is rather modest), references
to relevant films, and a brief but highly useful biblio. in its Works Cited. Among the statistic RT cites:
"4,000 to 5,000 different kinds of sci-fi toys were manufactured betweeen 1955 and 1972[,]
and virtually all of these came from Japan . . . "; in
1958, half "of the $1.3 billion in American toy sales . . . were
sci-fi related"; and that toy robots "were so popular their designs
changed nearly yearly or every other year," and that they "accounted
for as much as one-sixth" of toy exports from Japan to the USA
(126-27). Obvious questions, and
questions dealt with by RT, are why toy robots were so popular in Japan and the
USA and why US companies didn't try to fill some of the demand. Briefly, technology is valued
differently in Japan than in the West, with the Japanese more unambiguously enthusiastic
about the promise of technology. As embodied in Japanese toys and pictures, technology will
help (re)build. That the kinlier
robots of the 1950s and 1960s have given way to rather threatening and somewhat
insectoid Shogun robots of the 1970s and the transformers of the 1980s is
significant: "The Japanese toy robot of the 1970s, then, became most
clearly what all Japanese toy robots have always been—insustrial icons
that symbolize the considerable aspirations of the Japanese people" (150). Aside from a mistake on HAL 9000 in 2001
(134), an impecable essay. See in
Index "toy" and references there.
9. BACK, RDE, 14/V/04 Taking
the Red Pill: Science, Philosophy, and Religion in The Matrix.
Ed. Glenn Yeffeth. Dallas:
Benbella Books, 2003. Introd.
David Gerrold. **¢+D. Gerrold
gives a short introduction, followed by 14 essays, coverng Cypher's Choice, AI,
"The Reality Paradox," "The Matrix: Paradigm of Post-Modernism or
Intellectual Poseur?" (in two parts, by different authors with different
answers), Buddhism, mythology, "Human
Freedom and the Red Pill," "Finding God in the Matrix,"
"The Human Machine Merger" (sic on punctuation), "Why the Future
Doesn't Need Us," and "The Simulation Argument"—issues of
post-humanity and the possibility (in Western philosophical terms) that we're
living in illusion (what Lord Krishna called Maya). Backmatter includes a glossary and good index.
9. BACK, RDE, 02/VII/98 "Technorealism." The Nation 266.12 (6 April 1998): 20-21. **¢+Headed, "GET REAL! A MANIFESTO FROM A NEW GENERATION OF
CULTURAL CRITICS." Gives a
manifesto called "Principles of Technorealism," briefly stating and
arguing the assertions: "1.
Technologies are not neutral." "2. The Internet is revolutionary but not utopian." "3. Government has an important role to play on the electronic
frontier." "4. Information is not
knowledge." "5. Wiring the schools will not save
them." "6. Information wants to be
protected." I.e., they argue
against the slogan, "Information wants to be free," including free of
charge to copyright holders.
"7. The public owns
the airwaves; the public should benefit from their use." "8. Understanding technology should be an essential component of
global citizenship." The most
important point may be that "In a world driven by the flow of information,
the interfaces—and the underlying code—that make information
visible are becoming enormously powerful social forces." Signed by a dozen cultural critics,
with impressive credentials, and a website: www.technorealism.org. Copyright for the article held by David
Shenk, Andrew L. Shapiro, and Steven Johnson.
9. CLOCKWORKS OUTTAKES Varela,
Francisco J. et al. The
Embodied Mind: Cognitive Science and Human Experience. Cambridge, MA: MIT P, 1991. **¢+On Buddhism and questions of the
self and world in cognitive society.
N. Katherine Hayles finds in this book "the unstatated but
pervasive implication that robots designed to show emergent behavior through
their interactions with the environment . . . could attain awareness
similar to that of a human being" (rev. American Book Review 14.1
[April-May 1992]: 13).
9. BACK, RDE, 02/VI/02 Vedantam,
Shankar. "Move Over,
Descartes: Neuroscientists have joined philosophers in searching for the origin
of consciousness." In
"Science Lab" section of The Washington Post Weekly Edition. 27 May-2 June 2002: 35. **¢+A brief but provocative survey of
some notable recent investigations of "'the hard problem'" of the
origins and nature of human consciousness, most specifically the relationship
between the physical processes of the human brain and subjective
experience. The discussion ranges
from David Chalmer's speculation "that consciousness is a fundamental
property of the universe—like space, time[,] or gravity—and
therefore not reducible" to the thoroughly reductionist views of Daniel C.
Dennet, that "'It's all just brain mechanisms and their
activity.'" Deals with D.
Wegner's The Illusion of Conscious Will and T. Deacon, The Symbolic Species, q.v., this section. See in this section the works cited
under R. Descartes.
9. BACK, RDE, 19/III/03 Wegner,
David. The Illusion of
Conscious Will. Cambridge, MA: MIT P, 2002. **¢+In a rev. in The Washington Post
Weekly Edition (see
above, this section), S. Vedantam says that "The feeling you have as you
read this sentence, Wegner argues, is an illusion pulled off by a complex
machine in your skull. [É] In
other words, the brain, not content with being a remarkably complex machine,
also convinces itself it is not a machine at all."
9. CLOCKWORKS OUTTAKES Weizenbaum,
Joseph. "ELIZA—A
Computer Program for the Study of Natural Language Communication between Man
and Machine," Communications of the ACM, 9:1 (Jan. 1966); rpt. Communications
of the ACM, 26:1 (Jan. 1983).
**¢+Recommended by Ruth Sanders; used in her GER 380, "Machine
Intelligence from a Humanist Perspective," MUO, 1986.
9. BACKGROUND;
RDE, 04/VIII/94 The
Wells Clock. By R. P.
Howgrave; ed, L. S. Colchester.
Wells, UK: The Friends of Wells Cathedral, 1978. 5th edn. rpt. 1987. **+The famous clock of Wells
Cathedral was finished by 1400 and bears an inscription identical to one
associated with "certain decorations on a pavement laid down in front of
the High Altar at Westminister in the time of Abbot Ware A.D. 126
[. . .]: Sphericus archetypum globus hic monstrat macrocosmum. This inscription surrounded a representation of the
Ptolemaic Universe and the translation of it makes plain good sense: 'This
rounded globe represents the Macrocosm (great Universe)[,] its archetype'"
(11-12). On the Wells clock, this
inscription is around the plate showing the phases of the moon and on a dial
face showing not only the twenty-four hours of the day but "the Earth at
the centre surrounded by the spheres of air (and fire?), the Moon revolving
round it in strict accordance with the Ptolemaic conceptions of her diurnal and
proper motions, the sun making his journey round the earth once in 24 hours,
the starry firmament outside these and the four cardinal winds in their
traditional places at the corners.
The Wells clock, then, is not a mere clock: it is essentially a model
illustrating fundamental mediaeval conceptions of creation and the
universe" (5). By 1400, then,
it was possible to have in a Christian Cathedral a clock that was also a kind
of orrery, using a mechanism to image in little the universe: by implication, a
kind of clockwork universe.
9. BACK, RDE, 14/I/95 "The
Wheel of Fortune." Connections
(An Alternative View of Change by James Burke). BBC 1978.
Written and Presented by James Burke. Available in the USA as a BBC-TV/Time Life Television
Co-Production. **¢+Traces the
origin of the computer and its implications for the future (as of the late
1970s). Opening sequence shows a
computer-assisted planetarium, giving a striking image of computer control, an
insectoid-appearing machine (the planetarium), and the universe projected by
the planetarium. Also uses a
modern-made, expanded orrery, so to speak, giving a mechanical vision of the
mechanical (small-"p") ptolemaic universe (but primarily the solar
system) passed on to Europe by the Arabs—explicitly identified as "a
belief in a mechanical universe whose signs could be read, for the benefit of
mankind, trapped inside it."
First set of inventions dealt with: medieval clocks. Next sequence: secularization of
clocks: from telling people when to pray to telling people when to
work—then on to later clocks, machine tools, interchangeable parts, mass
production, the factory system, the time/motion study, and the
"price": "the way our lives have to become an extension
of the production line."
Final images: JB with huge clock, in front of a production line with
identical cookies of little humans.
9. BACK, RDE, 17/V/01 "When
Technology Fails." Issue of National
Forum: The Phi Kappa Phi Journal, 81.1 (Winter 2001).
**+Relevant contents: Henry Petroski, "Success & Failure in
Engineering"; James R. Hansen "Learning Through Failure" (NASA's
Scout Rocket); Thomas G. White, Jr., "The Establishment of Blame in the Aftermath of a
Technological Disaster: An Examination of the Apollo I and Challenger Disasters"; R. John Hansman,
"Complexity in Aircraft Automation—A Precursor for Concerns in
Human-Automation System"; Stephanie J. Bond, "When They Built the
Ship Titanic." A thin, slick magazine for educated
layfolk deals dispassionately with an aspect of technology usually ignored or
sensationalized. Note that
Petroski's account of successes and failures ranges from ancient schemes for
moving large columns and pedestals to the spectacular collapse in the 20th
c. of the Tacoma Narrows Bridge.
See above, J. Burke's Connections.
9. BACK, RDE, 21/I/96 Wright,
Lawrence. Clockwork Man. **¢+
9. BACK, RDE, 02/VI/96 Zwirn,
Robert. "The Passing of
Post-Modernism: Cultural Influences in Design." In National Forum 76.2, The Phi Kappa Phi Journal
(Spring 1996): 13-15 (sic: dual title).
**¢+Post-Modernism (sic) in architecture is out; deconstruction is in. Very useful for quoting and putting into the context of
modernism and postmodernism in architecture Le Corbusier's modernist
"notion of the house 'as a machine for living'" (14). Note comment on how in the 1990s USA
"the disenfranchised have been relegated to the decaying modernist
suburbs" and "the vernacular of the inner cities has become the
gentrified and dandified home of the new rich (15)—cf. Frederik Pohl and
C. M. Kornbluth's Gladiator-at-Law (1955), where such a world is
prefigured.