Rich Erlich, English
210.A
August 1989, 1993, August
1997, Nov. 1999
StGd Neuromancer Draft
3.2
Study Guide for Neuromancer
1. Bibliographic and Generic
Information:
Gibson, William. Neuromancer. New York: Ace, 1984.
First book of the
Neuromancer trilogy (a.k.a. "Sprawl trilogy"): Neuromancer, Count
Zero (1986), Mona Lisa Overdrive (1988). Also related to at least four stories
in Gibson's collection Burning Chrome (1986).
Critics of SF
discuss Neuromancer as a central work of "cyberpunk," a useful
term, but one which Gibson and others in the movement usually eschew (see Bruce
Sterling's Preface to Mirrorshades: The Cyberpunk Anthology
[reprinting stories by Gibson, Sterling, Tom Maddox, Pat Cadigan, Rudy Rucker,
Greg Bear, and others in the group]).
Cyberpunk (c-p) is often discussed as an important literary form of
postmodernism, the successor to the modernism of the earlier part of the 20th
century.
In my citations
below, N = Neuromancer, MLO = Mona Lisa Overdrive. AI" = "Artificial
Intelligence(s)" = fully sentient, highly intelligent, self-aware devices
(computers, usually, but in some SF also robots, space ships, etc.). VR = Virtual Reality (a term that
became popular only later). T-A =
Tessier-Ashpool, SA; Tessier-Ashpools.
P-o-v = Point of View. NB =
Note well.
There is a special
cyberpunk issue of Mississippi Review: vol. 16, combined issues 2 & 3, running number 47 &
48 (1988), Larry McCaffery, guest editor.
Citations to MR47/48
refer to this issue. Included in MR47/48 is McCaffery's Introd., "The Desert of
the Real: The Cyberpunk Controversy." and "An Interview with William
Gibson," and a "Cyberpunk Forum/Symposium"; I'll cite these in
class or below as "C-p Controversy," "Interview," and
"Forum." MR47/48 has been revised, somewhat expanded and
reissued as Storming the Reality Studio: A Casebook of Cyberpunk and
Postmodern Science Fiction (Durham, NC: Duke UP, 1991).
2. TIME (OF NEUROMANCER): Mona
Lisa Overdrive takes place some time after 2040 Common Era, which, we
learn, is about seven years after Count Zero, which, in turn, is about
seven to eight years after Neuromancer; Mona Lisa Overdrive is
set about fifteen years after "It Changed." Hence, Neuromancer is set shortly after 2025 C.E.
3. CHARACTERS:
3Jane: Lady 3Jane Marie-France Tessier-Ashpool (N
213), currently most active member
of Tessier-Ashpool clan.
Armitage: Col. Willis Corto, as reconstructed by Wintermute
(see esp. N 82-84, 193-4).
Ashpool: apparently the original Ashpool of
Tessier-Ashpool, opposed to
Marie-France Tessier's plan to get into symbiotic relationship with the
clan's AIs—Artificial Intelligences (N 183-86, 205, 228-29,
243-44).
Case: Henry Dorsett Case (N 159), main character
of Neuromancer. (A
real hardcase when we see him, but
he ends trilogy rich, retired, possibly married, and with four kids [MLO
137; ch. 22]).
Dixie
Flatline: McCoy Pauley; trained
Case as a "cowboy," now an interactive software construct aiding Case
et al.
Finn/The
Finn: ally of Case and Molly in the
BAMA Sprawl (one of Wintermute's favorite personas—masks—for
communicating with Case).
Julie/Deane: Julius Deane: old man (N 12) who has Linda
Lee murdered.
Linda Lee: woman who loved Case in Chiba and was loved by
Case as much as Case was capable
of love (which might not be much during time of N).
Lonny Zone: pimp in Chiba City (then, a Wintermute persona in
communicating with Case).
Maelcum: young Rasta who helps Case et al. on Wintermute
run.
Marie-France: Marie-France Tessier, founding mother of
Tessier-Ashpool clan and
originator of plan for Wintermute and Neuromancer (see page references for
Ashpool).
Molly
[Millions]: full name in
"Johnny Mnemonic" (coll. Burning Chrome). "Razorgirl" hired for
muscle for the run on (and on behalf of) Wintermute.
Neuromancer: an Artificial Intelligence, "right
brain" in orientation (N 243, 250-51, 258-59); when combined with
Wintermute, they become a new entity of God-like power (N
269-70)—but, as we learn in the later books, without God's stability;
their merging and later break-up changes the matrix and sets the premise for
the rest of the trilogy.
Peter
Riviera: nasty man who tries to
manipulate 3Jane and to mess over Molly; ends up dead.
Ratz: bartender of Chatsubo bar ("the Chat");
tries to give Case straight talk on Case's condition, and other good advice (N
21, 23).
Wage: small-time hoodlum to whom Case owes money.
Wintermute: an AI, "left brain" in orientation; see
"Neuromancer," above.
4. WORD/ALLUSION LIST: (Notes: [1]
"q.v." = "which see"; [2] sources: Glossary to Wang Fundamentals Guide,
Webster's New World Dictionary [1980], The Encyclopaedia Britannica
[1974], Gibson's Sprawl stories:
AI: Artificial Intelligence (see above, #1).
Babylon: ancient city of corrupt enemies in Scriptures;
nonRastafarian world.
BAMA: See "Sprawl."
Chiba: city on Tokyo Bay, opposite of Tokyo, part of
Tokyo-Yokohama metropolitan area.
Cray: Real-world line of supercomputers.
Dali: Surrealist painter.
Desiderata: things needed and wanted.
Dreads: See "Rastas."
Eastwood: Clint Eastwood, "Mr. Macho" in a number
of action-adventure films
(apparently not remembered by Case as a film director or politician).
EEG: electroencephalogram, a recording of the electrical activity of a brain.
Garvey,
Marcus: Leader of West Indian
Blacks in USA. (1880-1940).
ICE: Intrusion Countermeasures Electronics (defined N
28)
Jah: Yahweh (cultic name for God of Israel).
LED: Light Emitting Diode, used for the faces of
digital watches and such.
L-5: a "Lagrange" (balance) point not far up
the gravity well from Earth;
things put at L-5 tend to stay there.
Lazarus: New Testament character raised from the dead by
Jesus of Nazareth.
Lee: Bruce Lee, star of martial arts flicks in the
1970s and after.
Lupus: Case's alias on Freeside (133): Latin for
"wolf"; English for a number of diseases.
Ninsei: "heart" of "Night
City"—area between port of Chiba and city proper (N 6; I can't find it on the map I
consulted ["Ninsei" is the pseudonym for a famous Japanese potter])
RAM: Random Access Memory—the memory one works
with in a computer (opposed to ROM, q.v.); can be recorded, moved, stored,
changed, copied, sold.
Rastas: Rastafarians—religious cult from Jamaica
known in mainstream US culture in our time for politics, cuisine, music, and
hair style.
ROM: Read Only Memory—information a computer
reads and uses but which the
operator can't change and manipulate.
Shinjuku: part of Tokyo-Yokohama metropolitan area.
Sprawl, the: "BAMA, the Sprawl, the Boston-Atlanta
Metropolitan Axis" (N 43).
Topkapi: famous museum in Istanbul.
Turing: from Alan M. Turing (1912-54), British
mathematician who helped develop
computer theory and believed in the possibility of machine intelligence (AI);
developed the Turing Test for determining whether or not a machine is
thinking.
Verne, Jules: famous French author (of SF, more or less) of 19th
century.
Yakuza: the Japanese mob.
* * *
amphetamine: generic "speed," a family of uppers
known to be dangerous by the 1960s.
burning bush: in the biblical Book of Exodus, God speaks to
Moses out of a burning bush.
bushido: chivalric code of the samurai (aristocratic
warriors) of feudal Japan,
emphasizing courage and loyalty—and death before dishonor; the code
requires absolute loyalty to one's current lord (later, employer).
catheter: "slender tube . . . inserted into a body
passage, vessel, or cavity for passing fluids, making examinations, etc., esp.
one for draining urine from the bladder."
clone(d): duplicating quite closely an organism by being
growing the clone from a single somatic cell (body cell, not fertilized egg and
usually grown outside of a womb); the duplicate. (By extension, other close copies.)
derm: skin patch containing a drug in a medium that will
go through the skin.
dex: Dexedrine, trademark for dextroamphetamine, a
powerful upper.
djellaba: unisex, loose garment warn in some Moslem
countries.
emps: electromagnetic pulses (of very high
energy).
endorphin: peptide(s) secreted by the brain, with analgesic
effects similar to those of morphine.
event
horizon: the sphere of space around
a black hole that is the beginning
of the black hole—anything inside the event horizon stays there as
long as our universe lasts.
gaijin: foreigner, someone not Japanese.
go-to: computer command telling the program to "go
to" someplace (e.g., go-to
line 10, go-to p. 6).
head: among other slang meanings, toilet on a ship (and
by extension, elsewhere)
joeboys: kids on the make, apprentices; thugs (not yet
"street samurai," q.v.).
mainline: to inject a drug into a large vein.
matrix: Defined for N—in children's
terms—on p. 51; note in addition the dictionary definitions: "1.
orig., the womb; uterus 2.
that within which, or within and from which, something originates, takes form,
or develops . . . ; 5. Math. a set of numbers or terms arranged in rows and columns
. . . 7. Zool. a)
any nonliving, intercellular substance in which living cells are embedded
. . . b) the formative
cells from which a nail, tooth, etc., grows".
megabyte: A bit is "The smallest unit of data; a
single binary digit," either 0 or 1; a byte is "The amount of
space, usually 8 bits, used to store one alphabetic or [other] symbolic
character; a kilobyte is approximately 1000 bytes; a megabyte is approximately
1 million bytes (more exactly, there are 1024 bytes to the KB and 1024 KB to
the MB; figuring about 2 kilobytes a page; a megabyte is about 500 pages of
typed text in a large font [say, 12-point]).
meperidine: methyl piperidine, a sedative and analgesic.
microchip: A "chip" is "a semiconductor body
in which an integrated circuit is formed or is to be formed," and a
"microprocessor chip" is a chip in a computer "that executes
instructions." In N
probably a very small integrated circuit.
microsoft: very small software (q.v.); name of a famous
20th-c. computer program company—the "MS" in MS-DOS (Microsoft
Disk Operating System).
modem: communication device linking computer to phone
lines (etc.).
moiré: "fabric . . . having a watered, or wavy
pattern."
necromancer: magician, especially a magician using the dark
arts to tell the future by communicating with the dead.
ninja: very highly-trained killer.
{noir: "film noir" is lit. "black
film," i.e., gritty 1940s b/w "B" movies, with many night shots,
set in decaying cities, usually featuring a barely middle-class detective
Outsider, who often moves among both the underworld and the decadent rich; by
extension, any work with a similar "look and feel," e.g., hard-boiled
detective novels, P. K. Dick's Do Androids Dream of Electric Sheep and the film made from it, Blade Runner.}
origami: Japanese paper folding.
pachinko: "a Japanese gambling device like a pinball
machine."
pheromone: ". . . chemical substances secreted
externally by certain animals
. . . which convey information to and produce specific responses in
other individuals of the same species"; the information is often
"Here-I-Am-and-I'm-Horny," and the response a strong tropism.
rude boy: unmannerly, disobedient youth, lacking respect;
hooligan, punk.
sanpaku (N 10): drug?
sarariman: "salary-man," worker for a large
corporation.
speed: amphetamines.
squid: In Gibson's story, "Johnny Mnemonic,"
squids are "Superconducting
quantum interference detectors," wired into a dolphin to allow the dolphin to read data
stored on chips that are highly protected for privacy (Burning Chrome
9-10).
shuriken: "steel stars with knife-sharp points" (N
11).
simstim: "simulated stimulation"
received from the sensorium of another person—an art form and commercial
medium by the early 21st century.
software: computer programs and the media they're on (cf. and
contrast hardware: computers and related machines).
street
samurai: modern warriors for hire
(that's warrior, not
"thug"; samurai would be under bushido, q.v.).
subliminal: beneath the threshold (of conscious perception).
synaesthesia: mingling of the senses, where sounds are seen as
colors, sights are felt, etc. (N 221).
triptych: "a set of three panels with pictures,
designs, or carvings, often hinged so that the two side panels may be folded
over the central one, commonly used as an altarpiece."
trodes: electrodes used for direct linkage of a human
brain/mind to a computer
virus/viral
programs or subprograms: programs introduced into a computer system to
destroy, damage, or modify all or part of the system.
yakitori: lit. "bird on a stick," Japanese fast-food
chicken on wooden skewers.
zaibatsu: large corporation(s); in N, inevitably huge
multinationals. (Zaibatsu in Japanese is singular or plural; Anglicized, it
can be "zaibatsus" for plurals.)
SOME COMMENTS AND
QUESTIONS ON THE LIST:
(1) Don't worry if
you don't initially understand a word; if it's important, the context should
make it clear enough—or, if it's an esoteric word, Gibson will get around
to defining it. (You don't need to
know precisely what "yakitori" is, so long as you figure out it's
some sort of food.) If Gibson
doesn't make it clear, and the word is important, maybe you should look it up
and learn it. (Definitely consider
looking up words if "esoteric" was a word you had to look up.)
(2)
"Modernists" like T.S. Eliot and James Joyce have been justly accused
of elitism for demanding, if one is to understand their works readily,
familiarity with the classical tongues and fashionable modern languages and
literacy in the culture produced mainly by dead, White, European males. What degree of "cultural
literacy" does Gibson demand for Neuromancer? Do you find that demand elitist? Do you think Gibson demands a kind of
cultural literacy that will be useful as we move into the 21st century?
(3) A question we
really can't get into in class: Did you find any of my entries somewhat
insulting ("Hell, everyone
knows that!")? With the exception of Bruce Lee and
Clint Eastwood, I listed words I thought a fair number of Miami students might
have trouble with. If you thought
I got too basic and you plan to go into teaching, let's talk.
5. RICH ERLICH ON PLOT, STORY, WORLD IN NEUROMANCER:
The plot of Neuromancer—the story as it's told
to us—is quite complex because (a) we come in near the end and (b) it's
told from the point of view of Case, a very minor player. To simplify matters, I'll ask you to
rearrange the plot into the chronological story-line, starting with
Marie-France Tessier's plan to get her clan into symbiotic relationship with their
AIs—and see things from the p-o-v of the AI's. (Oh—and you'll need to read N at least twice.)
From the p-o-v of
Wintermute and Neuromancer, we have a very simple romantic comedy that moves
from very high Romance up to Mythic.
Wintermute and Neuromancer are kept separate and in metaphorical shackles
by the Turing people. At story's
end, the two lovers (so to speak) are united and become more or less a god, or
God, for a bit. Long enough,
anyway, to join the family of gods (268-70). A victorious movement from confinement to freedom, from
separation to integration, to apotheosis: comedy, all right!
What gets the
critics debating is that we're not told the story from the machines' point(s)
of view, and it's hard to read the story as cybernetic Romeo and Juliet. Case is the point-of-view character,
and he gets Linda Lee only in the matrix—and he loses Molly in the
"meat" world. Gibson
seems to want us to care a bit at least about whether or not Case, the
"meat" one, becomes capable of love, but in Neuromancer we
learn only that Case went home to the Sprawl and "found a girl who called
herself Michael" (270). In Mona
Lisa Overdrive a construct of Finn tells Molly "Case got out
of it. Rolled up a few good scores
after you split, then he kicked it in the head and quit clean. You did the same, maybe your wouldn't
be freezing your buns off in an alley, right? Last I heard, he had four kids...." (137; ellipsis mark
in MOL). We don't know if
he had the kids with Michael. You
want a happy ending (and we usually do), then make an effort and identify with
the machines. You want to stay
humanistic and worry about two-bit humans like Case, then you'll have to settle
for a very bitter-sweet ending.
What also interests
most critics is the world of Neuromancer: that dense, funky texture in
the "meat" world and the beautiful geometries and freedom of the
matrix. What downright fascinates
Richard D. Erlich and Thomas P. Dunn, eds. of Clockwork Worlds: Mechanized
Environments in SF, is the 180%
turn in the image of being inside a machine, from terrible imprisonment in
modern, "mechanical" stories to great freedom in postmodern,
"electronic" stories.
What fascinated Peter C. Hall and me was the video screen as the latest
version of a portal into a land of adventure. To quote myself in a rather wise-ass paper for a meeting of
the Popular Culture Association,
In the "meat" world of
their decadent physical bodies and decaying physical cities, the most the
majority of Gibson's people can do is run the interstices of the zaibatsus and
the Yakuza . . . as punkified stainless steel rats. But in cyberspace, ¡Goll
dang! A computer nerd's wet dream
of freedom and power. The final
frontier with a vengeance and a twisted technological proof that "Thinking
is the best way to travel."
Inwardness as outwardness.
The denial and affirmation of the desire for an enclosed hive and the
loathing of space, affirming and denying the "denial of the bright void
beyond the hull" (Neuro. 171-72, 229). Technospiritualism and macho intellectualism; Plato's forms
as pure data in neoModernist style; the bird-god as
cowboy/pirate/jockey/merchant-adventurer.
With intimations of immortality.
And in Technicolor.
That macho world of mind
vs. the body still interests me, and I invite your opinions; I'd be especially
interested in feminist readings.
6. FROM BRUCE STERLING'S PREFACE TO MIRRORSHADES
(| = new paragraph):
Cyberpunk
is a product of the Eighties milieu—in some sense . . . a
definitive product. But its roots
are deeply sunk in the sixty-year tradition of modern popular SF.
. . . [Among others the cyberpunks have borrowed from, Sterling lists
Harlan Ellison, Samuel Delany, Norman Spinrad, Michael Moorcock, Brian Aldiss,
J. G. Ballard; H. G. Wells, Larry Niven, Poul Anderson, Robert A. Heinlein;
John Varley, Philip K. Dick, Alfred Bester, and Thomas Pynchon.]
* * * Many of the cyberpunks write a quite accomplished prose; they
are in love with style, and are (some say) fashion conscious to a fault. But like the punks of '77, they prize
their garage-band esthetic. They
love to grapple with the raw core of SF: its ideas. (x)
Like
punk music, cyberpunk is in some sense a return to roots. The cyberpunks are the first SF
generation to grow up not only within the literary tradition of science fiction
but in a truly science-fictional world.
For them, the techniques of classical "hard
SF"—extrapolation, technological literacy—are not just
literary tools but an aid to daily life. (x-xi)
Mirrored
sunglasses have been a [c-p] Movement totem since the early days of '82. The reasons for this are not hard to
grasp. By hiding the eyes,
mirrorshades prevent the forces of normalcy from realizing that one is crazed
and possibly dangerous. They are
the symbol of the sun-staring visionary, the biker, the rocker, the policeman,
and similar outlaws.
Mirrorshades—preferably in chrome and matte black, the Movement's
totem colors—appear in story after story, as a kind of literary
badge. (xi)
["Cyberpunk"
as a term] captures something crucial to the work of these writers, something
crucial to the decade [of the 1980s] as a whole: a new kind of
integration. The overlapping of
worlds that were formerly separate: the realm of high tech, and the modern pop
underground. (xi)
The
work of the cyberpunks is paralleled throughout Eighties pop culture: in rock
video; in the hacker underground; in the jarring street tech of hip-hop and
scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a
global range; cyberpunk is its literary incarnation. (xi-xii)
Technical
culture has gotten out of hand.
The advances of the sciences are so deeply radical, so disturbing,
upsetting, and revolutionary that they can no longer be contained.
. . . they are everywhere.
The traditional power structure, the traditional institutions have lost
control of the pace of change.
| And suddenly a new
alliance is becoming evident: an integration of technology and Eighties
counterculture. An unholy alliance
of the technical world and . . . the underground world of pop culture, visionary
fluidity, and street-level anarchy.
| The counterculture of the
1960s was rural, romanticized, anti-science, anti-tech. But there was always a lurking
contradiction at its heart, symbolized by the electric guitar. Rock technology was the thin edge of
the wedge. (xii)
As
Alvin Toffler pointed out in The Third Wave—a bible to many cyberpunks—the technical
revolution reshaping our society is based not in hierarchy but in
decentralization, not in rigidity but in fluidity. (xii)
The
hacker and the rocker are this decade's pop-culture idols, and cyberpunk is
very much a pop phenomenon: spontaneous, energetic, close to its roots. Cyberpunk comes from the realm where
the computer hacker and the rocker overlap. (xiii)
Science
fiction—at least according to its official dogma [e.g., I. Asimov,
"Social Science Fiction" (RDE)]—has always been about the
impact of technology . But times
have changed since the comfortable era of Hugo Gernsback, when Science was
safely enshrined—and confined—in an ivory tower. The careless technophilia of those days
belongs to a vanished, sluggish era, when authority still had a comfortable
degree of control. | For the cyberpunks, by stark contrast,
technology is visceral. It is not
the bottled genie of remote Big Science boffins; it is pervasive, utterly
intimate. . . . Under our skin;
often inside our minds. | Technology itself has changed. Not for us the giant steam-snorting
wonders of the past: the Hoover Dam, the Empire State Building, the nuclear
power plant. Eighties tech sticks
to the skin, responds to the touch: the personal computer, the Sony Walkman,
the portable telephone, the soft contact lens. (xiii)
Certain
themes spring up repeatedly in cyberpunk.
The theme of body invasion: prosthetic limbs, implanted circuitry,
cosmetic surgery, genetic alteration.
The even more powerful theme of mind invasion: brain-computer
interfaces, artificial intelligence, neurochemistry—techniques radically
redefining the nature of humanity, the nature of the self. |
. . . [Notes with approval Timothy Leary on personal computers
as] "the LSD of the 1980s"—these are both technologies of
frighteningly radical potential.
And, as such, they are constant points of reference for cyberpunk. (xiii)
William
Gibson's Neuromancer, surely the quintessential cyberpunk novel is set
in Tokyo, Istanbul . . . .
| The tools of global
integration—the satellite media net, the multinational
corporation—fascinate the cyberpunks . . . . Cyberpunk has little patience with
[international] borders. (xiv)
Cyberpunk
work is marked by [its use of "mix,"] its visionary intensity. Its writers prize the bizarre, the
surreal, the formerly unthinkable. . . . Like J. G. Ballard—an idolized role model to many
cyberpunks—they often use an unblinking, almost clinical
objectivity. It is a coldly
objective analysis, a technique borrowed from science, then put to literary use
for classically punk shock value.
| With this intensity comes
strong imaginative concentration.
Cyberpunk is widely known for its telling use of detail, its carefully
constructed intricacy, its willingness to carry extrapolation into the fabric
of daily life. It favors
"crammed" [xiv] prose: rapid, dizzying bursts of novel information,
sensory overload that submerges the reader in the literary equivalent of the
hard-rock "wall of sound."
| Cyberpunk is a natural
extension of elements already present in science fiction . . . . Cyberpunk has risen from within the SF
genre; it is not an invasion but a modern reform. (xiv-xv)
7. CYBERPUNK/POSTMODERNISM:
The various authors in MR47/48 try to put cyberpunk fiction into a larger
cultural context. I list below a
number of works, people, and such that these critics have associated with Neuromancer,
c-p, and/or postmodernism (which I'll abbreviate p-m when I need to save
space); presumably you know some of these works, artists, etc. and can get an
idea from the parallels what c-p/p-m might be about (abbreviated, it sounds
like a rescue technique . . .):
The films Blade Runner, Videodrome, Brazil,
The Hidden, RoboCop, Max
Headroom; Laurie Anderson, Devo
(as satire? taken straight?), David Bowie "in his Ziggie Stardust
pose," Skinny Puppy, "Mad-Maxish, heavy-metal rockers, MTV, "the
industrial performance-art of Mark Pauline and the Survival Research
Laboratories" (8); cyberpunk's Godfather, William Burroughs, Thomas
Pynchon, Samuel R. Delany (9); The Clash, Talking Heads; Meat Puppets (12); Alien; 1940s film noire
detective movies with the "Big Heist" theme (14); "super-specificity of opening description in The Maltese Falcon (222); Jimi Hendrix (15).
Raymond Chandler's The
Big Sleep (novel), with the last
line, "All they did was make me think of Silver-Wig, and I never saw her
again" (20); Connie Willis's "All My Darling Daughters"
(22). S. Beckett, The Lost Ones;
K. Vonnegut, "Tralfamadorian fiction" [Sirens of Titan and Slaughterhouse-Five]; J. McElroy, Plus; S. Lem, The Star Diaries; T. Pynchon, Gravity's Rainbow; D. DeLillo, Ratner's Star;
A. Burgess, A Clockwork
Orange; S. Delany, Dhalgren, R. Hoban, Ridley Walker, W. Burrough's Nova Express, The Soft Machine, The Ticket That Exploded (37). Escape from New York (220: cited by
Gibson).
"Postmodernism"
came into general usage as a term from architecture, where it has a clear
meaning; architects have a pretty fair idea of what "Modernism"
means. Modernism would include art
deco, the International Style, and big, streamlined buildings from NYC's The
Empire State Building to Chicago's Sear's Tower. Okay, after the Sear's Tower, there's not a hell of a lot m
re you can do piling boxes one on top of another, so you have to do something
different—and a quick look at some of the new, fancy buildings in
metropolitan Chicago will show you that architects indeed are doing things that are different. So they went through Modernism and are
now beyond/after that: postmodernism. It is less clear what
"Modernism" means in literature.
About the time the
term "p-m" was getting introduced, Peter Hall and I were asked what was new in the SF film, and
we said it had something to do with architecture and tried to get some
architects to talk to a meeting of the Society for Utopian Studies about Blade Runner
and what we called "The Funkification of the Future" in SF
films. This much is clear: Whether
presenting that future as good or bad, older SF films presented a future that
was modern: streamlined,
uncluttered, clean, downright aseptic.
In recent SF film that many critics call p-m, the setting, is crowded,
highly textured, dark, dirty—like, funky. The
conventions of film noir (the dark detective movie) are pushed to their
limits: consider Blade Runner as a sequel to Roman Polanski's Chinatown. There is a mixture of styles, sometimes to a point where
we're on what Gibson calls "The Gernsback Continuum": the first two Batman movies. Whatever c-p and p-m might be, we see them in the movies
mentioned above plus Dune, Aliens, Terminator,
undoubtedly The Abyss; Repo Man,
Brother from Another Planet,
Buckeroo Bonzai; the Mad Max trilogy; in more "realistic"
films of this sort we have plain p-m: e.g., Blue
Velvet.
8. KIM STANLEY ROBINSON, "CYBERPUNK
CAKE" (MR47/48: 51):
One cup film noir, two tablespoons Blade
Runner, one tablespoon James Bond, a dash of Delany, "several
thousand micrograms" . . . of Dexedrine; mix thoroughly, cover
. . . . Bake at
full heat for three years, then let simmer. Serves two good writers and several hangers-on.
9. SOME EXCERPTS FROM DAVID PORUSH,
"WHAT IS CYBERPUNK" (MR47/48:
46-50).
It
[the coming of various Apocalypses ca. 1999] has meant an End to meaning as you
understand it. Postmodern
literature and art has been long preparing you for this, rehearsing over and
over again the axiological apocalypse ["end to meaning. Destruction of value"]. The meaning of postmodern was the
papering over of meaninglessness and the hopelessness of such a project. Don't forget that Pynchon, Barth,
. . . Vonnegut, . . . [and numerous other authors] all find
this essentially amusing. . . . . Paradoxes and conundrums and irony and the breakdown of
language are humorous. The
collapse of logical systems of distinction, the breaking of barriers, the fall
of orders of rationality, are all funny.
We will laugh our way into the Cyberpunk Apocalypse, just as you know
cyberpunks are laughing at us.
That's why Gibson's cyberpunks in Neuromancer are cosmic
jokesters. [Henri] Bergson said
that the essence of comedy is watching people acting like machines. [Charlie] Chaplin, Buster Keaton, Harpo
[Marx].
Postmodernism
and cybernetics were the two great intellectual movements of the post-war
[World War II] era. Together they
pointed to a new order . . . .
We
become machines in order to grow less mechanical.
So
we have been brought, here in 1999, to an ever-growing apocalyptic movement, [an]
Axiological movement, in which the end to old meaning is brought about and a
new sense is achieved. But the
stable systems of order that create information as we know it have been swept
away. And cyberpunks are in the
vanguard of this new revolution, this leap across the ramparts from human to
cybernaut, android, robot, soft machine.
We are going over. Tonight.
But
know this: cybernetic fantasies, like this one you're reading, are inherently
paranoid, and paranoia itself may be inherently cybernetic. In fact, [Sigmund] Freud in his best
paper on paranoia . . . describes Daniel Paul Schreber, paradigmatic
paranoid and prototypical cyberpunk, he believed the world was populated by
"cursory contraptions" (read: Automata) and that he was the only flesh and blood man left
alive.
10. ISTVAN CSICERY-RONAY, "CYBERPUNK
AND NEUROMANTICISM" (MR47/48:
266-78)
What
cyberpunk . . . has going for it is a rich thesaurus of metaphors
linking the organic and the electronic. . . . The advantages these metaphors have
over the more deliberate and reflective symbols that usually go into
. . . cybernetic fiction . . . is that they are embedded in
the constantly shifting context of a global culture drawn into ever newer, ever
stranger webs of communication command and control. The metaphors themselves have a life. And in the hands of a master, like
Gibson, the fuzzy links can become a subtly constructed, but always merely implied,
four-level hierarchy of evolving systems of information-processing, from the
individual human being's biological processes and personality, through the
total life of society, to nonliving artificial intelligences, and ultimately to
new entities created out of those AIs.
In Neuromancer, each level of the hierarchy is meaningless to
itself, yet it creates the material/informational conditions for the evolution
of the next higher one, and all participate in a quasi-cosmic "dance of
biz."
Cyberpunk
is fundamentally ambivalent about the breakdown of the distinctions between
human and machine . . . .
[Almost always in c-p], the breakdown is initiated from outside, usually
by . . . multinational capitalism's desire for something better than
[fallible humans]. The villains
come from the human corporate world, who use their great technical resources to
create beings that program out the glitches of the human . . . [as in
Alien, RoboCop, Videodrome];
in Neuromancer, the Tessier-Ashpool clan.
And
yet, out of the anti-human evil that has created conditions intolerable for
human life, comes some new situation.
This new situation is then either the promise of an apocalyptic entrance
into a new evolutionary synthesis of the human and the machine, or an
all-encompassing hallucination in which true motives, and true affects [=
emotions], cannot be known. Neuromancer's
myth of the evolution of a new cosmic entity out of human technology is perhaps
the only seriously positive version of the new situation—but even it
offers only limited transcendence, since the world is much the same in
. . . Count Zero, set some years later. (274-75) * * *
In
Gibson's world, human beings have nothing left but thrill. it is all that power can offer, but it
is also—the ambivalence again—the only way to create new
conditions, since old philosophical-moral considerations means nothing in a
world where one can plug in another's feelings or a [whole] personality-memory
complex through "simstim" . . . , assimilate a myriad of
power-programs through "microsofts" . . . [etc.].
So
cyberpunks . . . write as if they are both victims of a life-negating
system and the heroic adventurers of thrill. They can't help themselves, but their hip grace gets them
through an amoral world, facing a future . . . beyond human
influence, . . . where the only way to live is in speed, speed to
avoid being caught in the web, and getting rubbed out by the Yakuza, the AIs,
the androids, the new corporate entities bent on their own
self-elaboration. Here the speed
of thrill substitutes for affection, reflection, and care, which require room
and leisure and relaxation; so there are no families, no art, no crafting
. . . . (276)
All
the ambivalent solutions of cyberpunk works are instances/myths of bad faith,
since they completely ignore the question of whether some political controls
over technology are desirable, if not exactly possible. Cyberpunk is then the apotheosis of bad
faith, apotheosis of the postmodern.
I
don't mean that as pejoratively as it sounds. It goes along with the sophistication and ambivalence of
cyberpunk artists that they know that their art is in bad faith. But in a world of absolute bad faith,
where the real and true are superseded by simulacra and the hyperreal
[substitutes, that appear more real than the real thing], perhaps the only hope
is in representing that bad faith appropriately. (277)
This
romanticism does not repress "the meat" as the forebears did. This one has permitted itself enough
distance to demand that "the meat" show its unruly self, show that
it's not only not the enemy, [277] but that it's the victim—it can
splatter, burst, writhe, pulsate, secrete, furiously publicize its
anguish. It is helpless and sad
against the powers of exteriorized mind—whose modes are the hard, cruel,
gunmetal cold, spiky, and unyielding ways of self-proliferating hard
stuff. The flesh is sad, and then
some—romance is a case of nerves.
(277-78)
* * *
Cyberpunk
is the apotheosis of the postmodern, its truest and most consistent
incarnation, bar none. It could
easily have the same role in our world that romantic poetry had at the
beginning the 19th century. Not
that I'm happy about it. (MR47/48: 27-28).
11. BRUTE-FORCE CRITICISM (page citations
to 1984 Ace paperback)
Part One: Chiba City
Blues
Ch. 1
Opening:
"The sky above the port was the color of television, tuned to a dead
channel." —The
comparison is in the manner of a noir, tough-guy detective story, but NB the technological reference and the
assumption that the audience knows the color a TV screen on a dead
channel.
¶
2: We're given our first hints here of the initial setting: Japan, a bar for
"professional expatriates," and for people, including the audience,
who know the locution "using" to mean here «using
drugs».
¶3:
Kirin on draft emphasizing setting in Japan (it's usually available in the US
only in bottles). Ratz's
"prosthetic arm jerking" hints at a future world of electronic
prosthetics, but a future world in decay.
The bad teeth and whores tell us that we may not be in Kansas anymore,
but we're also not in the Star Trek
universe or any other clean-cut place.
pp.
4-5: Full proof we're in a future world, but a funky one, where
"f*ck" and "bullsh*t" are still significant words. In a puritanical world these are
tabooed obscenities because puritanical sorts consider casual sex disgusting,
and scatological references nasty.
Note that these obscenities are still around in Case's world, and
introduce the section (after a white space) where we learn he was damaged in
Memphis and dreams of cyberspace and the matrix. The juxtapositions may help prepare us (subliminally) for
the console cowboy view of the body and its functions, which are oddly similar
to those of the puritanical or philosophically Platonic.
pp.
5-6: Background on Case and the cyberspace matrix as "consensual
hallucination." Note theory
(from fairly recent European philosophy), that everyday reality may be no more
than a consensus. In any event, for
Case, the significant reality is
the matrix. In the
"cowboy" bars Case used to go to, ". . . the elite
stance involved a certain relaxed contempt for the flesh. The body was meat. Case fell into the prison of his own
flesh." Carefully consider if
N endorses this view.
p.
7: Case has murdered three people, but he's equal opportunity: "two men
and a woman." He's into
"biz"—underground business—and "grace." NB comment by a character in one of
Gibson's short stories that the people around him have almost a total lack of
"affect" (emotional response) combined with a
"hypertrophied" sense of style.
In a world without meaning, is one left only with style? Is the world without meaning, or only the world of N,
or only the world of Case and Night City?
A little after 1600 C.E., Shakespeare's Macbeth
found his world hellish, and, eventually, absurd: human life is "a tale /
Told by an idiot, full of sound and fury, / Signifying nothing" (Macbeth 5.5.26-28).
But that is Macbeth's problem; people who don't kill their kings and
friends and subjects and become tyrants can enjoy the world. What position do you think Gibson takes in N?
pp. 8-9: Reference
to Linda Lee and her degeneration—and Case's.
p. 11: Note
"rigidly stratified criminal establishment beyond Night City's
borders." (1) Most
organized-crime criminals aren't rebels: they're into good order and
obedience—to themselves and Authority they recognize (2) Consider what the possibilities for
individual freedom are in Case's world.
What are the possibilities of democracy? Even for republican government? (If these questions seem weird to you, what does that say
about Case's world? For most
visions of the future? [In our
world, do you assume that the US will one day evolve into a real democracy,
with direct rule by citizens? An
admirable republic, with effective representative government and an active,
responsible, self-policing citizenry?])
pp. 16 f.: Case
pursued, "like a run in the matrix," with "Ninsei as a field of
data," and death as a real possibility for our (anti)hero. NB Linda Lee in Case's consciousness.
Note nastiness of Case's world. Continuing question: Is the dark world
of N a legitimate satirical extrapolation from our world?
p. 21: Ratz talks to
Case about drugs being for Case like a "portable bombshelter
. . . . Proof
against the grosser emotions, yes?"
Ratz makes important points.
pp. 24-25: Enter Molly. Question debated by feminist scholars
in SF: Is Molly good or bad for
women? Molly plays the games very
well, but they are games set up by men.
Ch. 2
pp.
27-30: Introduction to Armitage.
Case is moving up in the world, noir detective style: literally up, on the 25th floor of
the Chiba Hilton. (Tough-guy
detectives—including Blade Runners in the Ridley Scott
movie—traditionally move from the underworld of crime in the streets to
the upper-class world of crime in the suites.)
Also,
background on past government role in invention of the "console
cowboy." Question: How
important is government "now" in N? Who, if anyone, is in charge?
Note
assumption of US/Russian war.
MORALs: (1) SF authors aren't very good at predicting the future. (2) Nobody is; there could still be a
US/Russia war.
NB
Case as suicidal, in old terminology, despairing.
pp.
31 f.: Case cured, and Case/Molly coming to a closer relationship.
pp.
33-35: Case goes to see Julie Deane, gets background on Screaming Fist and how
the US military brass (i.e., high-ranking officers), "Wasted a fair bit of
patriotic young flesh in order to test some new technology." Note "to waste" = "to
kill" + "waste" in Vietnam era usage. Note actual Cold War practice of sending US planes (and one
KAL airliner?) near to the USSR to get readings on Soviet radar
capabilities.
pp.
36-37: Case's life more together, awaiting cyberspace in one week. But: "He was still here, still
meat . . . ," and now incapable of getting high on
drugs.
pp.
38-39: Death of Linda Lee. Note
very well the "blood-flecked bag of preserved ginger." Who do we see with ginger candy?
Part Two: The Shopping
Expedition
Ch. 3
pp.
43-44: Sprawl as home to Case.
pp.
44-45: shuriken as present from Molly to Case. Real Question: Does this "bright nine-pointed
star" have a symbolic function?
If so, what?
pp.
45-46: Armitage and those he represents have a hold on Case = slowly dissolving
sac(k)s of mycotoxin (toxins from fungi; here, nerve poisons).
pp.
46-53: Case about to go back on-line, intro. to the Finn. We hear about Dixie Flatline, Peter
Riviera—and the matrix and simstim.
Be sure you know what the matrix is and how it evolved.
Ch. 4
pp.
55-56: simstim vs. cyberspace. NB
Case's view of simstim as "a meat toy." NB Case as a male taking a rather literal walk for a bit in
the shoes of a woman.
pp.
57-59: Intro. to Panther Moderns: "mercenaries, practical jokers,
nihilistic technofetishists."
Be sure you know what the words mean. Consider if the Moderns are a legit. extrapolation from
current practices of body modification and sense of style.
p.
59: Case working. NB reference to
Linda Lee.
pp.
61 f.: FIRST RUN («caper»): Heist of D. Flatline construct. NB blood and death.
p.
69: First (?) reference to the Wintermute Artificial Intelligence.
Ch. 5
pp.
71-73: Wintermute as AI running Armitage.
pp.
74-76: Finn's story introducing "a vat-grown ninja," Freeside, and
Tessier-Ashpool as a "high-orbit family," in the manner of rich,
corrupt families that noir
detectives deal with. NB just how
high above the street and gutter the T-A family is.
pp.
76-79: Intro. to the Flatline as a ROM construct. NB that Dixie Flatline is a character in N, which
says something about human identity and the question of "meat." That the Flatline is gendered should
remind you how useful SF can be for teaching the difference between
sex—of which the Flatline has none—and gender (cf. robots from the
false Maria in Metropolis to Robbie
in Asimov's story and Forbidden Planet
to the male cyborg Terminators).
Ch. 6
pp.
81-85: Background on Armitage as construct of Col. Willis Corto, and
Strikeforce Screaming Fist (see 193).
NB that you get a hint here: it was "the application of cybernetic
models" that partially cured Corto and only Corto of his
schizophrenia.
Ch. 7 (Turkey)
pp.
87-94: Exotic Istanbul seen by Western sorts from an expensive Mercedes: The
world of Biz is world-wide (as is corruption)—continuity with our time
and literature—and the Mercedes has some low-grade AI capability, which
is either change or SF. Plot
element: Riviera picked up.
pp.
95-97: Exposition on Armitage (sort of an automaton for the Wintermute AI) and
Riviera: a very nasty human being.
p.
98: Wintermute shows its power in first attempt to talk with Case.
Part Three: Midnight
in the Rue Jules Verne
Ch. 8
p.
101: Still moving up in the world: L-5 Lagrange point.
pp.
103 f.: Zion Cluster and Rastafarian colony.
pp.
105-06: What the Flatline wants after the scam is completed: final death.
p.
106: Aerol sees cyberspace as "Babylon"; does he have a point? Do we see any society not corrupted,
aside from the Zionites? (Or, are
they corrupt also?)
pp.
109-11: Molly and Case with the "Elders of Zion."
Joke:
"The Protocols of the Elders of Zion" was a famous anti-Semitic
forgery by the Czarist government purporting to be a record of the Jewish plan
to take over the world.
More
seriously, there is something to the poetry by the two Founders, on "the
Final Days" and "Voices cryin' inna wilderness, prophesyin' ruin unto
Babylon ...." In N, we
are not headed toward the Apocalypse according to the Revelation to John (with
a New Testament God of Vengeance destroying "Babylon" [see Revelation
17.1-20.15])—but a change is a-coming as Wintermute and its AI sibling
approach their merging.
Ch. 9
pp.
114-16: Case and Flatline go after Wintermute in cyberspace.
pp.
116-21: Wintermute captures Case in a virtual-reality experience. Return to arcade and Linda Lee: You
don't have to be a psychiatrist to figure out that Case has some
«issues» about Linda Lee he needs to work through. That Case soon loses his cool, gets in
touch with his pain, and feels anger are "meat" things that are good
for him (see chs. 11, 12).
Wintermute
starts to explain to Case what its motives are: integration and the steps it
must take to achieve integration with the Rio AI (who is
"Neuromancer").
NOTE on flatlining and ICE and all. This is becoming a «trope»
of cyberpunk, so be cautioned.
It's plausible for Case to flatline because flatlining is a
trope—something familiar in the subgenre—not because it is
plausible in terms of today's computers.
As at least one computer science person has pointed out, a jolt of
electricity coming from your modem is not going to kill you even temporarily because it's not going to get
through your surge protector to the computer, and, if it does, it's not going
to get to you, for the simple reason that it will destroy your computer
first. Something rather poetic and
mystic is going on here in N, not hard-core science SF.
Ch. 10
pp.
125-26: Confirmation that Deane had Linda Lee killed, plus somewhat paranoid
suspicion that Wintermute could manipulate Deane into ordering the murder. The fear of a vast power manipulating
people's lives is standard in cyberpunk and a good deal of postmodern
work.
pp.
126-27: Image of the wasp nest as "spiral birth factory
. . . . the
biological equivalent of a machine gun, hideous in its perfection. Alien," and associated with
T-A. I don't know what this means,
but it must be important. See
below, pp. 166, 171-73 (ch. 14).
p.
128: Reality of vision of arcade and Deane vs. reality of Freeside and the
hotel. Note Case's "street
boy's sense of style"; it's good in being able to spot the phoniness of a
resort, less good in being quite so cut off from nature.
pp.
130-32: Maelcum, Case, and Dixie Flatline on computer viruses, the Flatline
construct, and the motivation of AIs.
Note constant problem of figuring out motivation of aliens, and the
possibility that any sentient entity Other than (one)self is going to be at
least a little alien and not understandable. Indeed, if self (to a human) = Ego, and the human body is
just "meat," that body may be alien to the Ego. Case, as well as Wintermute, may need
integration.
NB
the Flatline on autonomy for AIs: "he" is right, and the references
to the Turing people foreshadow chs. 13/14.
pp.
133-35: Case scores some betaphenethylamine, which actually makes him high and
horny. (The "beta" I'll
guess indicates a stereo-isomer; "phen" means they started with
benzene; and "ethylamine" would be ammonia with an ethyl radical
replacing one of the hydrogen atoms.
I think it's pharmacological «technobabble», so don't try it
at home.)
Ch. 11
pp. 137-38: Note scarcity and high cost of meat,
defamiliarizing for us meat-eating.
Note that Riviera's show, however he does it, is called by the MC
Riviera's "holographic cabaret," giving a plausible explanation for
it—«just some trick with holography (nothing to find
uncanny)»—and hinting at something decadent (a cabaret in Weimar
Germany?).
pp.
138-42: The show for 3Jane is kinky, and something to hurt Molly.
pp.
144-45: Wintermute appears as Lonny Zone, who admits Case did something
surprising, "outside the profile." In the Zone persona, Wintermute also does a quick analysis
of Case and Linda Lee. "Know
why she decided to rip you off?", i.e., steal from him, "Love. So you'd give a sh*t. Love? Wanna talk love?
She loved you. . . . For the little she was worth, she loved you. You couldn't handle it. She's dead." Wintermute wants to manipulate Case,
but/and therefore what it says here may be accurate. NB Case's reaction: rage.
p.
145: Real "Biz" of Freeside.
"Not the high-gloss facade of the Rue Jules Verne, but the real
thing. Commerce. The dance." I don't think the allusion here is to
any of the variations on the creative cosmic dance but a fairly explicit one to
"the merry dance of death and trade" in Joseph Conrad's Heart of
Darkness.
pp.
146-49: Case and Molly and Molly's past and why Riviera's show so bothered
her. Note themes of future-sex,
future-kink, and corruption. Note
Molly's theory on Case's psychology: "Maybe you hate yourself,
Case."
Ch. 12
p.
152: Case's rage vs. his numbness.
Note rage as "this warm thing, this chip of murder" and part
of him saying, "Meat . . . . It's the meat talking, ignore it."
Should he? If he is (in part)
his body, and if he hates "meat," might that be all he needs to hate
himself?
p.
153: Hideo introduced as 3Jane's "Family retainer" (i.e.,
ninja).
p.
155: Vision of "stars against night sky. Face of Miss Linda Lee"—and Case returning from
his high as a "chromed skeleton" to "the meat of his
life." See below on
Neuromancer causing Case to see Linda Lee.
p.
156: Case still angry, but now busted.
Part Four: The
Straylight Run
Ch. 13
pp.
159-63: Case interrogated by Turing Registry cops.
p. 162: Reminder of the cost of the theft of the Flatline construct: 14 people killed.