Super Mario Central
|| BOWSER - Mario's arch nemesis, and leader of the Koopas. Always
attacking Mushroomland, whether he intends to conquer or simply destroy is undetermined.
When he is not doing that, he invariably kidnaps the princess and holds her ransom.
He is the mastermind behind most of Mario's troubles.
|| BLOOPER - A seemingly harmless underwater creature. They are
not the most powerful, numerous, or smart. They are, unfortunately, the most persistent,
and possess incomparable tracking capabilities. You have to outrun them, else they will
follow you indefinitely.
|| GOOMBA - Bowser's primary henchmen, goombas are everywhere.
Fearless, numerous, and portraying little or no intelligence, they patrol Bowser's lands.
Though not formidable themselves, they do limit the options of our hero at almost any
given moment through their mere presence.
|| BOB OMB - A kamikaze threat if there ever was one. Even after
he is rendered immobile, there's still a good chance he will cause damage with a sort of
post-mortem explosion. If you're clever, you can toss them into the enemy ranks
before the impending blast.
|| HAMMER BROTHER - These are the highly trained, elite
warriors of Bowser's ranks. Physically superior to most other minions, they are equipped
with armor and hammers. They can, in some cases, throw these hammers at an arc. Approach
|| BULLET BILL - Yet another munition-turned-menace, Bullet Bill
is essentially living cannon ammo. While easily evaded alone, there are frequently
several of them firing together and even a few that can redirect themselves mid-flight.
|| BOO - A figure which haunts many areas Mario must travel
through. Remarkably shy, will usually cover its face and cease moving if Mario faces it.
A peculiar ghost, there is no way to defeat it, not even a fireballs can bring these aimless
phantoms down. Just avoid them.
|| BIRDO - As if evil lacked in artillery, Birdo, too, can launch
things from a distance. Eggs and fireballs are among said "things". One useful point,
however, is that Mario can return fire if he can successfully grab one of the flying